• Title/Summary/Keyword: Computer Science Curriculum

Search Result 380, Processing Time 0.026 seconds

[ $Computer{\cdot}Information$ ] Use Curriculum toy Information Literacy Development (정보능력 개발을 위한 컴퓨터${\cdot}$정보 이용 교육과정 -교과 교육의 관점을 중심으로-)

  • Hahm Myung-Shik
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.33 no.3
    • /
    • pp.127-144
    • /
    • 1999
  • The purpose of this study is to develop information use curriculum for information literacy development of students. School education in information society needs the development of students' information capabilities, and the curriculum of Information use for it. As the speed that the knowledge learned in schools became useless, has been accelerated, the importance of ability to manage new information and knowledge has risen Information capability means capabilities to access, analyze, apply and evaluate information through various kinds of Information media such as printed information, audiovisual information, electronic communication information. experiences information. The information use curriculum is to develop information capabilities to inquiry new information with his own established knowledge, settle ali information tasks and create new information.

  • PDF

A Study on Learning Mathematics for Machine Learning

  • Jun, Sang Pyo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.1
    • /
    • pp.257-263
    • /
    • 2019
  • This paper is a study on mathematical aspects that can be basic for understanding and applying the contents of machine learning. If you are familiar with mathematics in the field of computer science, you can create algorithms that can diversify researches and implement them faster, so you can implement many real-life ideas. There is no curriculum standard for mathematics in the field of machine learning, and there are many absolutely lacking mathematical contents that are taught in the curriculum presented at existing universities. Machine learning now includes speech recognition systems, search engines, automatic driving systems, process automation, object recognition, and more. Many applications that you want to implement combine a large amount of data with many variables into the components that the programmer generates. In this course, the mathematical areas required for computer engineer (CS) practitioners and computer engineering educators have become diverse and complex. It is important to analyze the mathematical content required by engineers and educators and the mathematics required in the field. This paper attempts to present an effective range design for the essential processes from the basic education content to the deepening education content for the development of many researches.

A Development of Cryptography Learning Program with the PCM Model for the Gifted Elementary Students of Information Science (초등 정보 영재학생들을 위한 병행 교육과정 모델을 적용한 암호화 교육 프로그램 개발)

  • Kim, Jeehyun;Kim, Kapsu
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.3
    • /
    • pp.371-380
    • /
    • 2014
  • There is a little curriculum for gifted and talented elementary information. Generally parallel curriculum model(PCM) for gifted children is being applied to many subjects. It is necessary to apply the PCM for gifted elementary children of information science. This model is a prime example of a training program was applied to the encryption. There are four parallel curriculum model. The four curriculum model can be used individually or combined, may be used only partially. In this study, the benefits of parallel curriculum model in order to reflect as much as possible in order all four courses were used. This program for 19 students in the gifted children for information science class were applied to four periods. Observe and record the activities of students in class, the survey targeted learners, assignments, methods of analysis were used. We found that the level of the program was suitable and the aspects of giftedness such as an ability to focus on the task and an ability to solve the problem were enhanced. Moreover, participants became more interested in the topic of encryption following the program.

Didactic Games and Gamification in Education

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.4
    • /
    • pp.417-419
    • /
    • 2022
  • This paper undertakes educational games and gamification, their features, importance, and integration into the educational process. Besides outlining features, benefits, and difficulties, it highlights the difference between gaming, gamification, and game-based learning. The article contends that game-based learning and gamification elements such as reward, completion, and cooperation develop students' positive attitudes toward the curriculum and boost their learning motivation.

A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
    • /
    • v.12 no.11
    • /
    • pp.339-348
    • /
    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

A Study on the Curriculum of Library and Information Science in Junior Colleges (전문대학 도서관과(圖書館科)의 교육과정에 관한 연구)

  • Kim Myung-Ok
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.10
    • /
    • pp.71-120
    • /
    • 1983
  • In this study, a model curriculum for the Library and Information Science programs in Junior Colleges is presented by comparing those curricula of the Republic of Korea, the United States of America, England and Japan. In Korea, 80 credits are required for graduate of Junior College and 60 credits of that total credits are for major courses. At Toshokan Danki Daikagu in Japan, 73 credits are opened for the Department of Library Science and 87 credits for the Department of Library and Information Science respectively. In the United States of America, 30 credits for major courses out of 90 total credits are opened at Lansing Community College and 24 credits for major courses out of 60-64 credits at Mesa Community College distinctively. On the basis of the various analyses, the following principles are applied in designning the model curriculum; (1) Possibly 3 credits per subject are assigned, (2) Major credits for graduate are 60-64 credits including possible optional subjects, (3) 20 percents of those 60-64 credits shall be applied for electives, so that 72-78 credits are assigned for major, (4) In order to combine theory and practice, and to select practice areas as required major, the ratio between required and elective must be adjusted, (5) In order to avoid duplication of subject, adequate individuality must be provided, (6) The Information Science areas must be dealt with in Library Science since computer systems are being rapidly adopted in libraries and the education for resources of materials and foreign languages are also important for successful fulfillment of mediator's roles between materials and users. Therefore the following model curriculum is suggested; 31 credits in 11 subjects for required major, 46 credits in 18 subjects for electives in major, total 77 credits for 29 subjects are established, and it includes such areas as material organization, foreign languages, resources of materials, library management, information science, fundamental studies, services and practice.

  • PDF

Contents Framework of Information Devices Education for the Computer Science Education in Elementary School (초등학교에서 정보과학교육을 위한 정보기기교육의 내용 체계)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.2
    • /
    • pp.335-344
    • /
    • 2014
  • This is the study of contents framework of information devices education for the computer science education in elementary school. In this study, we organize and suggest the educational contents of the information device education and its achievement for computer science education in elementary. For this, the educational contents of information device education in Korea and other countries were investigated. Then we selected some contents of information device education that can be applied to the computer science education. With this contents framework of information devices education for the computer science education in elementary school were made. This study will contribute to the curriculum development of computer science at the national level.

Performance Comparison of Automated Scoring System for Korean Short-Answer Questions (한국어 서답형 문항 자동채점 시스템의 성능 개선)

  • Cheon, Min-Ah;Kim, Chang-Hyun;Kim, Jae-Hoon;Noh, Eun-Hee;Sung, Kyung-Hee;Song, Mi-Young;Park, Jong-Im;Kim, Yuhyang
    • 한국어정보학회:학술대회논문집
    • /
    • 2016.10a
    • /
    • pp.181-185
    • /
    • 2016
  • 최근 교육과정에서 학생들의 능력 평가는 단순 암기보다 학생들의 종합적인 사고력을 판단할 수 있는 서답형 문항을 늘리는 방향으로 변하고 있다. 그러나 서답형 문항의 경우 채점하는 데 시간과 비용이 많이 들고, 채점자의 주관에 따라 채점 결과의 일관성과 신뢰성을 보장하기 어렵다는 문제가 있다. 이런 점을 해결하기 위해 해외의 사례를 참고하여 국내에서도 서답형 문항에 자동채점 시스템을 적용하는 연구를 진행하고 있다. 본 논문에서는 2014년도에 개발된 '한국어 문장 수준 서답형 문항 자동채점 시스템'의 성능분석을 바탕으로 언어 처리 기능과 자동채점 성능을 개선한 2015년도 자동채점 시스템을 간략하게 소개하고, 각 자동채점 시스템의 성능을 비교 분석한다. 성능 분석 대상으로는 2014년도 국가수준 학업성취도평가의 서답형 문항을 사용했다. 실험 결과, 개선한 시스템의 평균 완전 일치도와 평균 정확률이 기존의 시스템보다 각각 9.4%p, 8.9%p 증가했다. 자동채점 시스템의 목적은 가능한 채점 시간을 단축하면서 채점 기준의 일관성과 신뢰성을 확보하는 데 있으므로, 보완한 2015년 자동채점 시스템의 성능이 향상되었다고 판단할 수 있다.

  • PDF

The Formation and Curriculum Development of Geomatics/Geoinformatics (지오매틱스/지오인포매틱스의 형성과 교과과정 개발연구)

  • 고준환
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.16 no.2
    • /
    • pp.259-270
    • /
    • 1998
  • The purpose of this study is to develop the model curriculum for Geomatics/Geoinformatics. Geomatics/Geoinformatics are emerging discipline for spatial data acquisition and processing. They have multidisciplinary characteristics which include surveying, computer sciences, spatial data processing-related disciplines. This study carried out with the in-depth study to the related department's the academic characteristics and curriculums. Generally, the curriculum consists of surveying and information technology. They basically require mathematics, physics as prerequisites. The related-departments belong to the engineering or science part. So, We can conclude that the academic characteristics have to belong In engineering sides. Modern disciplines usually require balanced knowledge, and Geomatics/Geoinformatics have to the multidisciplinary approaches. This study shows 1) the model curriculum of Geomatics/Geoinformatics for the 21st century by analyzing the related departments' curriculum, it consist of surveying, computer/information sciences, sustainable urban management and related laws, etc., 2) the needs of the good cooperation among the related disciplines and industry for the development of standardized texts and curriculums, 3) the needs of new certification for Geomatics/Geoinformatics, etc.

  • PDF

Controversial Issues in Knowledge and Problem Solving Skills of Information Subjects Observed after Amending the Curriculum in the U.K. (영국의 교육과정 개정으로 본 정보교과의 지식과 문제해결력에 대한 쟁점)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.3
    • /
    • pp.53-63
    • /
    • 2014
  • An important element to consider in information subjects is problem solving skills. It is problem solving skills that emphasize "practical usage of learning" in which knowledge of information subjects is integrated along with the cross curricular characteristics of the information subjects. What is usually considered paramount in a subject is knowledge, so the question is, should problem solving be considered more important in information subjects? This study discusses the foundation of subjects based on knowledge in information science, and the specifics of the 2014 amendment to the U.K. curriculum. And based on the core subjects of the U.K. curriculum, this study also offers educational implications as to how knowledge and problem solving skills should be discussed.

  • PDF