• 제목/요약/키워드: Computer Mouse

검색결과 302건 처리시간 0.033초

NUI/NUX framework based on intuitive hand motion (직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크)

  • Lee, Gwanghyung;Shin, Dongkyoo;Shin, Dongil
    • Journal of Internet Computing and Services
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    • 제15권3호
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    • pp.11-19
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    • 2014
  • The natural user interface/experience (NUI/NUX) is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. Up to now, typical motion recognition methods used markers to receive coordinate input values of each marker as relative data and to store each coordinate value into the database. But, to recognize accurate motion, more markers are needed and much time is taken in attaching makers and processing the data. Also, as NUI/NUX framework being developed except for the most important intuition, problems for use arise and are forced for users to learn many NUI/NUX framework usages. To compensate for this problem in this paper, we didn't use markers and implemented for anyone to handle it. Also, we designed multi-modal NUI/NUX framework controlling voice, body motion, and facial expression simultaneously, and proposed a new algorithm of mouse operation by recognizing intuitive hand gesture and mapping it on the monitor. We implement it for user to handle the "hand mouse" operation easily and intuitively.

Real Time System Realization for Binocular Eyeball Tracking Mouse (실시간 쌍안구 추적 마우스 시스템 구현에 관한 연구)

  • Ryu Kwang-Ryol;Choi Duck-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제10권9호
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    • pp.1671-1678
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    • 2006
  • A real time system realization for binocular eyeball tracking mouse on the computer monitor being far from 30-40cm is presented in the paper. The processing for searching eyeball and tracking the cursor are that a facial image is acquired by the small CCD camera, convert it into binary image, search for the eye two using the five region mask method in the eye surroundings and the side four points diagonal positioning method is searched the each iris. The tracking cursor is matched by measuring the iris central moving position. The cursor controlling is achieved by comparing two related distances between the iris maximum moving and the cursor moving to calculate the moving distance from gazing position and screen. The experimental results show that the binocular eyeball mouse system is simple and fast to be real time.

Usage Analysis of Multi-mouse Mischief for ESD (ESD를 위한 멀티마우스 Mischief 적용분석)

  • Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • 제19권4호
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    • pp.509-516
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    • 2015
  • As the interest in Education for Sustainable Development (ESD) increases worldwide in and around UNESCO, the aids for IT equipment and the donations for educations to developing countries are being active. Through Powerpoint-based teaching and learning contents simply authored by teachers, Mischief can be used to help many children in self-driven class activities. In this paper, we developed an additional program to control mouse pointers of Mischief with image files, size, and speed factors. Then we applied them to elementary students for enhancing their interest and participation to class activities.

Motor Imagery Brain Signal Analysis for EEG-based Mouse Control (뇌전도 기반 마우스 제어를 위한 동작 상상 뇌 신호 분석)

  • Lee, Kyeong-Yeon;Lee, Tae-Hoon;Lee, Sang-Yoon
    • Korean Journal of Cognitive Science
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    • 제21권2호
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    • pp.309-338
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    • 2010
  • In this paper, we studied the brain-computer interface (BCI). BCIs help severely disabled people to control external devices by analyzing their brain signals evoked from motor imageries. The findings in the field of neurophysiology revealed that the power of $\beta$(14-26 Hz) and $\mu$(8-12 Hz) rhythms decreases or increases in synchrony of the underlying neuronal populations in the sensorymotor cortex when people imagine the movement of their body parts. These are called Event-Related Desynchronization / Synchronization (ERD/ERS), respectively. We implemented a BCI-based mouse interface system which enabled subjects to control a computer mouse cursor into four different directions (e.g., up, down, left, and right) by analyzing brain signal patterns online. Tongue, foot, left-hand, and right-hand motor imageries were utilized to stimulate a human brain. We used a non-invasive EEG which records brain's spontaneous electrical activity over a short period of time by placing electrodes on the scalp. Because of the nature of the EEG signals, i.e., low amplitude and vulnerability to artifacts and noise, it is hard to analyze and classify brain signals measured by EEG directly. In order to overcome these obstacles, we applied statistical machine-learning techniques. We could achieve high performance in the classification of four motor imageries by employing Common Spatial Pattern (CSP) and Linear Discriminant Analysis (LDA) which transformed input EEG signals into a new coordinate system making the variances among different motor imagery signals maximized for easy classification. From the inspection of the topographies of the results, we could also confirm ERD/ERS appeared at different brain areas for different motor imageries showing the correspondence with the anatomical and neurophysiological knowledge.

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Estimation of Water Quality Variation in Sewer Network using MOUSE TRAP Model (MOUSE TRAP 모델을 이용한 하수관거내 수질변화 예측)

  • Yang, Hae Jin;Jun, Hang Bae;Son, Dae Ik
    • Journal of Korean Society of Water and Wastewater
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    • 제23권6호
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    • pp.743-752
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    • 2009
  • One of the major problems associated with operation of domestic sewer lines involves hydraulic problems such as insufficient conveyance capacity, exceeding maximum velocity, and deficiency of minimum velocity. It has also been pointed out that influent concentration lower than design concentration of pollutants, which is mainly caused by unidentified inflow and infiltration, degrades the operational efficiency of many sewage treatment plants (STPs). A computer-added analysis method supporting a coupled simulation of sewage quality and quantity is essentially required to evaluate the status of existing STPs and to improve their efficiency by a proper sewer rehabilitation work. In this study, dynamic water quality simulations were conducted using MOUSE TRAP to investigate the principal parameters that governs the changes of BOD, ${NH_4}^+$, and ${PO_4}^{3-}$3- concentrations within the sewer networks based on data acquired through on-site and laboratory measurements. The BOD, ${NH_4}^+$ and ${PO_4}^{3-}$3- concentrations estimated by MOUSE TRAP was lower than theoretical pollution loads because of sedimentation and decomposition in the sewer. The results revealed that sedimentation is a most important factor than other biological reactions in decreasing pollutant load in the sewers of C-city. The sensitivity analysis of parameters pertaining to water quality changes indicated that the effect of the BOD decay rate, the initial DO concentration, the half-saturation coefficient of dissolved BOD, and the initial sediment depth is marginal. However, the influence of settling rate and temperature is relatively high because sedimentation and precipitation, rather than biological degradation, are dominant processes that affect water quality in the study sewer systems.

A embodiment of mouse pointing system using 3-axis accelerometer and sound-recognition module (3축 가속도센서 및 음성인식 모듈을 이용한 마우스 포인팅 시스템의 구현)

  • Lee, Seung-Joon;Shin, Dong-Hwan;Kasno, Mohamad Afif B.;Kim, Joo-Woong;Park, Jin-Woo;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.934-937
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    • 2010
  • In this paper, we did pursue the embodiment of a mouse pointing system which help the handicapped and people of not familiar with using electronics use electronic devices easily. Speech Recognition and 3-axis acceleration sensors in conjunction with a headset, a new mouse pointing system is constructed. We used speaker dependent system module which are generating the BCD code by recognizing human voices because it has high recognition rate rather than speaker independent system. Head-set mouse system is organized by 3-axis accelerometer, sound recognition module and TMS320F2812 processor. The main controller, TMS320F2812 DSP-processor is communicated with main computer by using SCI communications. The system is operated by Visual Basic in PC.

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Design of Free-Positioning Transmitter and Receiver Coils for A Wireless Mouse (균일한 자기장을 갖는 무선마우스 급전패드 및 리시버 설계)

  • Noh, Eunchong;Lee, Jaehong;Gil, Taeik;Jeon, Woojin;Kim, Jihwan;Lee, Seung-Hwan
    • Proceedings of the KIPE Conference
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    • 전력전자학회 2019년도 추계학술대회
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    • pp.114-115
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    • 2019
  • 이 논문은 무선 전력 전송을 이용하는 마우스의 급전 패드와 리시버 설계 방법을 제안한다. 마우스의 급전 패드는 코일의 턴간 간격을 불균등하게 조절하여 균일한 자기장을 급전 패드 상에서 얻게 하며, 집전코일은 급전코일과 비교해 크기가 작기 때문에 낮은 결합계수와 품질계수를 가져 원하는 전압을 얻기 어려운데 이를 위해 PCB 코일을 멀티레이어로 제작하고 PCB 패턴의 폭을 조절하여 높은 인덕턴스를 갖게 설계한 후 유한요소해석을 통해 설계한 시스템을 시험했다.

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Development of Mobile Cloud Computing Client UI/UX based on Open Source SPICE (오픈소스 SPICE 기반의 모바일 클라우드 컴퓨팅 클라이언트 UI/UX 개발)

  • Jo, Seungwan;Oh, Hoon;Shim, Kyusung;Shim, Kyuhyun;Lee, Jongmyung;An, Beongku
    • Journal of the Institute of Electronics and Information Engineers
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    • 제53권8호
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    • pp.85-92
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    • 2016
  • Mobile cloud computing (MCC) is not just extensions of cloud concepts into mobile environments, but the service technologies that all mobile devices including smartphone can use the desired services by using cloud technology without the constraints of time and space. Currently, a lot of works on mobile cloud computing have been actively researching, whereas user interfaces are not so much researched. The main features and contributions of this paper are as follows. First, develop UI considering UX that is different from conventional interfaces supported by SPICE. Second, combine two button interface into one button interface when keyboard is used in mobile cloud computing clients. Third, develop a mouse interface suitable for mobile cloud computing clients. Fourth, in mobile cloud computing client, solve a problem that the selection of button/files/folder has at the corner. Finally, in mobile cloud computing clients we change mouse scroll mapping functions from volume button to scroll interface in touch-screen. The results of performance evaluation shows that users can input easily with the increased and fixed mouse interface. Since shortcut keys instead of the complex button keys of keyboard are provided, the input with 3-6 steps is reduced into 1 step, which can simply support complex keys and mouse input for users.

Assessment of the Usability of Digital TV Remote Control Pointing Methods (Digital TV 리모컨의 포인팅 방식에 대한 사용성 평가)

  • Cheong, Kyeong-Kyun;Kim, In-Soo;Park, Sung-Kwon;Park, Yong-Jin
    • Journal of Broadcast Engineering
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    • 제16권4호
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    • pp.657-668
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    • 2011
  • Along with the development of communication technology, DTV is gradually evolving into media that provide diverse services and information. This study is related with remote controls that control DTV interfaces and assessed the usability of remote pointing device. To this end, pointing devices using three different interaction methods that have been attempted recently by the industry were selected to conduct empirical experiments. The usability assessment was conducted centering on the existing directional task on straight tracks presented in ISO 9241-Part 9 and the steering tunnel task on curved tracks proposed in this study. The measurement variables included movement time, accuracy, throughput, subjective satisfaction and user behaviors. Based on the results of the assessment, in the case of movements on straight tracks, the GyroPoint method showed better implementing time but lower accuracy compared to the Hall Mouse and OFN methods while in the case of assessment on curved tracks, all of the GyroPoint method, Hall Mouse and OFN methods showed excellent results on both implementing time and accuracy. Besides, differences in efficiency and subjective satisfaction were shown among individual pointing devices. Based on these results, it is considered that individual pointing methods have different advantageous and disadvantageous characteristics. In this study, the usability of remote control pointing methods was assessed and diagnosed reflecting environments where DTVs are used through assessments considering the aspect of straight tracks along with curved tracks. Among others, this study is considered to be meaningful in that it provides assessment criteria and basic data for the development of remote controls suitable for the evolving DTV environments.

Remote Control Apparatus and Display Remote Control System Comprising the Same (원격 제어 장치 및 이를 포함하는 디스플레이 원격 제어 시스템)

  • Yoon, Yeo-Jun;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • 제12권2호
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    • pp.161-170
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    • 2007
  • This paper is a matter of remote control apparatus and display remote control system comprising the same. The remote controller is a wireless remote pointing device that is included a function of mouse and a function of remote controller for VOD etc. It is assembled a sending signal part to communicate with display device, a image sensor part to capture a scene of front view and a main body. Also, it includes a control part that analyzes the captured image, calculates a relative moving factor that main body is moved by user, and then controls the mouse cursor on the display device. The remote control apparatus is able to capture a seen of front view, to analyze the captured image, and to move a mouse cursor point on the display device as much as it calculated relative moving factor. Therefor it brings don the cost of production by a product desist that is increased user satisfaction. And it, using the patent and the new product desist, will make an epoch in development of the remote control system for Ubiquitous broadcasting industry.

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