• 제목/요약/키워드: Computer Mouse

검색결과 300건 처리시간 0.024초

Finger Detection Algorithm For Computer Mouse Control

  • Rodrigue, Gendusa Tulonge;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
    • /
    • 제20권4호
    • /
    • pp.671-685
    • /
    • 2017
  • We propose a finger detection algorithm for computer mouse control to control the most commonly actions of a computer mouse(left, right and double click, scroll up and down then we add open and close, minimize and maximize a window, control the mouse.) We use a built-in web camera to control the mouse tasks. We detected, segment, then recognize the hand in our previous papers [1, 2]. The user will be able to interact with the computer with the number of fingers detected.

The Design and Implementation of Mouse Activity Measurement System using Infrared Sensor

  • Kwak, Ho-Young;Huh, Jisoon;Lee, Won Joo
    • 한국컴퓨터정보학회논문지
    • /
    • 제21권12호
    • /
    • pp.81-89
    • /
    • 2016
  • In this paper, we design and implement a mouse movement measurement system using an infrared sensor called MAMS (Mouse Activity Measurement System). Unlike existing systems, MAMS can measure movements between IREDs. MAMS is removable allowing convenient portability and is also low cost. MAMS automatically measures mouse activity during a pre-set time interval. Since the measured data can be easily stored in a computer system, it is much simpler and more efficient than the Ugo 47420 model. Moreover, MAMS can be used in medical and veterinary field to eliminate manual observations.

진동촉각 햅틱 마우스 기반 버블포핑 증강현실 시스템 (Bubble Popping Augmented Reality System Using a Vibro-Tactile Haptic Mouse)

  • 정다운;이우근;장성은;김만배
    • 방송공학회논문지
    • /
    • 제15권6호
    • /
    • pp.715-722
    • /
    • 2010
  • 본 논문에서는 증강현실 응용으로 진동촉각 햅틱 마우스를 이용하여 버블 포핑을 구현하는 버블포핑 증강현실 시스템을 제안한다. 이 시스템에서는 가상 그래픽 버블이 3차원 공간에서 랜덤하게 떠다닌다. 사용자의 진동촉각마우스가 버블과 접촉하면 버블이 터지는 포핑이 발생한다. 또한 포핑 효과와 더불어, 마우스가 진동을 함으로써 마우스를 잡고 있는 사용자의 손에 보다 실감나는 버블포핑을 전달한다. 제안 시스템은 진동촉각마우스, 비디오 입력용 웹캠, 마커 패턴 영상, 그래픽 구 버블 객체, 그래픽 마우스 등으로 구성된다. 버블과의 충돌이 발생하게 되면, 마우스 진동과 버블 포핑의 두가지 효과를 동시에 제공한다. 버블포핑 이벤트로 페이드 아웃 및 발산 이드 아웃 기법을 제안한다. 따라서 시각 및 촉각 버블 포핑은 단일 효과보다 실감있는 증강현실을 전달한다.

A Pilot Study on the Control Performance of Foot-Controlled Mouse Devices for the Nondisabled People

  • Hong, Seung Kweon
    • 대한인간공학회지
    • /
    • 제35권3호
    • /
    • pp.175-184
    • /
    • 2016
  • Objective: In this study, two types of foot-controlled mouse devices are compared with a hand mouse in the input tasks requiring repetitively switching between a keyboard and a mouse. Background: Foot-controlled mouse devices have been developed for persons with impairments in the mobility of their hands. However, some researchers insisted that the foot-controlled mouse devices could be effectively used by the persons with no limits to their hand mobility. There are needs to investigate the efficiency of the foot-controlled mouse devices, when they are used by the nondisabled people. Method: Participants conducted the input tasks, requiring repetitive switches between a keyboard and a computer mouse. The used computer mouse devices were two types of foot-controlled mouse and a typical hand mouse. Participants performed three types of input task for five days and three types of task performance were measured; the number of completed input tasks within a given practice time, subjective satisfaction level and the time wasted for the mouse control. Results: For five days, the performance of input tasks sharply increased in input tasks by foot-controlled mouse devices rather than a hand mouse. After five days, the level of satisfaction on the foot-controlled mouse devices approached to about 76% of a hand mouse satisfaction level. The control time of the foot-controlled mouse devices also approached to about 109% of a hand mouse control time. Conclusion: After only five-day practice, the input task performance by foot-controlled mouse devices approached to that of a hand mouse. This result may suggest that the foot-controlled mouse devices can be effectively used as an alternative input device for the nondisabled people, if input tasks are easy and enough practice time is provided. Application: The results of this study might help to design foot-controlled mouse devices and to expend the usage of them.

영상처리를 통한 다기능 레이저 포인터 마우스 개발 (Development of Multi-functional Laser Pointer Mouse Through Image Processing)

  • 김영우;김성민;신진;이수영
    • 제어로봇시스템학회논문지
    • /
    • 제17권11호
    • /
    • pp.1168-1172
    • /
    • 2011
  • Beam projector is popularly used for presentation. In order to pay attention to local area of the beam projector display, a laser pointer is used together with a pointing device(Mouse). Simple wireless presenter has limited functions of a pointing device such as "go to next slide" or "back to previous slide" in a specific application(Microsoft PowerPoint) through wireless channel; thus, there is inconvenience to do other tasks e.g., program execution, maximize/minimize window etc. provided by clicking mouse buttons. The main objective of this paper is to implement a multi-functional laser-pointer mouse that has the same functions of a computer mouse. In order to get position of laser spot in the projector display, an image processing to extract the laser spot in the camera image is required. In addition, we propose a transformation of the spot position into computer display coordinates to execute mouse functions on computer display.

목표점 선택작업에서 등력성 발 마우스의 최적 반응 - 조종 이득 (Optimal Display-Control Gain of the Foot-Controlled Isotonic Mouse on a Target Acquisition Task)

  • 이경태;장필식;이동현
    • 산업공학
    • /
    • 제17권1호
    • /
    • pp.113-120
    • /
    • 2004
  • The increased use of computers has introduced a variety kind of human-computer interfaces. Mouse is one of the useful interface tools to place the cursor on the desired position on the monitor. This paper suggested a foot controlled isotonic mouse which was similar to the ordinary hand-controlled mouse except that positioning was controlled by the right foot and the clicking was performed by the left foot. Experimental results showed that both the index of difficulty(IOD) and the display-control gain(DC gain) varied the total movement time in a target acquisition task on the monitor. The present authors also drew the optimal display-control gain of the foot-controlled isotonic mouse over the index of difficulty of 1.0 to 3.0. The optimal display-control gain, i. e., 0.256, could be used when designing a foot-controlled isotonic mouse.

손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법 (A Joystick-driven Mouse Controlling Method using Hand Gestures)

  • 정진영;김정인
    • 한국멀티미디어학회논문지
    • /
    • 제19권1호
    • /
    • pp.60-67
    • /
    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

컴퓨터 마우스 보조기구 사용이 근활성도에 미치는 영향 (The effect of muscle activity wristbands with mouse using)

  • 이태식;송민영;채일준
    • 대한물리치료과학회지
    • /
    • 제19권1호
    • /
    • pp.47-54
    • /
    • 2012
  • Purpose : This study is to know the effect on muscle activity when people use mouse aid or not in computer working environment. Method : 11 people of both sex in their twentieth were tested. As a independent variable, the condition without mouse aid and the condition with movable mouse aid were selected, and as a dependent variable, MVC(%) on four muscles and inconvenience degree(RPE scale) on three body part(wrist, forearm, shoulder) were measured. Result : Analyzing the research, MVC(%) of extensor muscle of finger had notably higher muscle activity than other muscles, and there wasn't notable difference in muscle activity before and after using mouse aid. In case of using mouse aid, we tested by giving RPE questionnaire which segmentalized mental fatigue degree into hand, forearm, and shoulder, and resultingly, there wasn't notable differences perspectively. However, people felt less tiredness subjectively after they use the mouse aid. Conclusion : The usage of mouse aid seems to give comfort to computer users.

  • PDF

Comparison of Muscle Activity and Input Performance of Operators Using a Computer Mouse and a Trackball

  • Yoo, Hwan-Suk;Yi, Chung-Hwi;Kwon, Ho-Yun;Jeon, Hye-Seon;Yoo, Won-Gyu
    • 한국전문물리치료학회지
    • /
    • 제16권4호
    • /
    • pp.37-43
    • /
    • 2009
  • This study compared the electromyographic activities and input performance of computer operators using a computer mouse and a trackball. Muscle activities were assessed at the upper trapezius (UT), middle deltoid (MD), extensor digitorum (ED), and first dorsal interosseous muscle (FDI). Twenty-six healthy subjects were recruited, and the test order was selected randomly for each subject. The task set was to click moving targets on a Windows program. The EMG amplitude was normalized using the percentage of reference voluntary contraction for UT and MD and the percentage of maximal voluntary contraction for ED and FDI. To analyze the differences in EMG activity, a paired t-test was used. UT muscle activities were significantly greater when the computer mouse was used (p<.05). FDI muscle activities were significantly greater when the trackball was used (p<.05). Using a trackball can reduce the load on the UT during computer work and help to prevent and manage work-related musculoskeletal disorders.

  • PDF