• Title/Summary/Keyword: Computer Model

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An Analysis Study on Correlation Between Academic Background and Information Culture Index (학력과 정보문화지수와의 상관관계 분석연구)

  • Bae, Ye-sun;Jun, Woo-chun
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.127-133
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    • 2016
  • In the present knowledge and information society, every citizen can enjoy benefits of various advanced technologies such as information and communication technology(ICT) and smart technology. Nowadays everybody has to have some level of information literacy and application ability in order to enjoy benefits from various advanced technologies. In additions, knowledge and practice will about information and communication ethics are also required for all. Currently we need some kind of standards to evaluate and model everybody's information literacy and application capability. In this sense, information culture index has been developed to check information literacy and application capability of every citizen for various aspects of daily life. Information culture index consists of three standards, that is, application, awareness, and norm, respectively. Application standard indicates how information contents and skills are generalized for all. In other words, it is concerned with how every citizen can understand information literacy and use information skills in his or her daily life. Awareness standard is concerned with how well everyone can respect and trust others in the current information culture community. Norm standard is concerned with how everyone can use information communication services according to his or her desirable sense of information and communication ethics. The purpose of this paper is to analyze correlation between academic background and three standards of information culture index, that is, application, awareness, and norm. For this purpose, we use 2-year national survey works for information culture. After thorough statistical analysis, we can conclude that, awareness and norm standards do not show a meaningful correlation with academic background while application standard shows a meaningful correlation with academic background, It means that, the higher academic background one has, the higher application standard one can achieve. We expect that our correlation analysis results can be helpful to spread of information education and information culture in the future.

Analysis on the Stress of Hydraulic Cylinder for Large Vessel by Boundary Element Method (대형선박용 유압실린더에서 경제요소법을 이용한 응력해석)

  • 김옥삼
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.31 no.4
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    • pp.423-434
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    • 1995
  • It was used boundary element method(BEM) and analysed axisymmetric problem to solve hydraulic cylinder for large vessel acting uniform internal pressure(25N/m super(2)) within elastic limit. This paper was utilized the carbon steel tubes for machine structural purposed model, inner radius was 150mm and outer radius was 250mm, axial length was semi-infinite and the isoparametric element was used. The important results obtained in this study were summarized as follows. Radial, tangential and shearing stress occured the maximum stresses(48, -20 and 34MPa) at the inner radius and the minimum stresses(32, -4 and 18MPa) at the outer radius of the hydraulic cylinder for large vessel. But negative signs have meaning compressive stress and stress diminution ratio was about 0.15MPa/mm. The use of isoparametric element raised accuracy and the increment of input data lessened the error in internal point but computer run-time was increased. The double node was improved the internal solutions to settle discontinuity at corner and the double exponential formula lessened error of stress value at boundary neighborhood. And then coincidence between the analytical and exact results is found to be fairly good, showing that the proposed analytical by BEM is reliable.

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Analysis of the Behavior of Fluorescent Whitening Agents in Recycling Process of White Ledger (형광증백제가 함유된 백상고지의 재활용에 따른 형광증백제의 거동 분석)

  • Lee, Ji Young;Kim, Chul Hwan;Park, Jong-Hye;Kim, Eun-Hea;Sung, Yong Joo;Heo, Young-Jun;Kim, Young-Hoon;Kim, Yeon-Oh
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.47 no.1
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    • pp.52-58
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    • 2015
  • White ledger usually includes white office paper, computer paper, and copy machine paper. Because these grades need high optical properties, fluorescent whitening agents (FWAs) are widely used in the papermaking process. FWAs are the most powerful and effective chemical used to obtain high CIE whiteness and ISO brightness in papers. The rising demand for white or ultra-white papers has increased the use of FWAs. However, FWAs used in white ledger can restrict its use, even though white ledger is widely used as a raw material in paperboard mills. Therefore, it is necessary to develop methods to control FWAs from white ledger to increase its use in paperboard mills. In this study, the behaviors of disulpho fluorescent whitening agent (D-FWA), tetrasulpo fluorescent whitening agent (T-FWA), and hexasulpho fluorescent whitening agent (H-FWA) during the recycling process were identified as a first step to remove FWAs from white ledger. We prepared four types of papers (dyed with D-FWA, T-FWA, and H-FWA), disintegrated these papers, and made handsheets. This recycling process was carried out three times in a laboratory. After each round of recycling, the hand-sheets' CIE whiteness and fluorescence index were measured, and the distribution of FWAs in the Z-direction was observed using CLSM images. FWA reductions in the model papers were calculated using fluorescence indices as a function of the number of recycling. FWAs in handsheets containing T-FWA and H-FWA decreased linearly as a function of the number of recycling, but D-FWA did not show a significant reduction in the fluorescence index after recycling. T-FWA and H-FWA showed similar distributions of D-FWA after recycling. Therefore, as much T-FWA and H-FWA as possible must be detached in the early processes of papermaking at paperboard mills.

Development of an Verification System for Enhancing BIM Design Base on Usability (활용성을 고려한 BIM 설계 오류 검증시스템 개발)

  • Yang, Dong-Suk
    • Land and Housing Review
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    • v.8 no.1
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    • pp.23-29
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    • 2017
  • The BIM design is expected to expand to the domestic and overseas construction industries, depending on the effect of construction productivity and quality improvement. However, with the obligation of Public Procurement Service to design the BIM design, it includes a design error and the problem of utilization of 3D design by choosing a simple 2D to 3D remodelling method that can not be modelled in 3D modeling or use of the construction and maintenance phases. The results reviewed by BIM design results were largely underutilized and were not even performed with the verification of the error. In order to resolve this, one must develop the check system that secures the quality of BIM design and ensure that the reliability of BIM results are available. In this study, it is designed to develop a program that can automatically verify the design of the BIM design results such as violation of the rules of the BIM design, design flaws, and improve the usability of the BIM design. In particular, this programs were developed not only to identify programmes that were not commercially available, but also to validate drawings in low-light computer environments. The developed program(LH-BIM) store the information of attribute extracted from the Revit file(ArchiCAD, IFC file included) in the integrated DB. This provides the ability to freely lookup the features and properties of drawings delivered exclusively by the LH-BIM Program without using the Revit tools. By doing so, it was possible to resolve the difficulties of using traditional commercial programs and to ensure that they operate only with traditional PC performance. Further, the results of the various BIM software can be readily validated, which can be solved the conversion process error of IFC in the case of SMC. Additionally, the developed program has the ability to automatically check the error and design criteria of the drawings, as well as the ability to calculate the area estimation. These functions allow businesses to apply simple and easy tasks to operate tasks of BIM modelling. The developed system(LH-BIM) carried out a verification test by reviewing the review of the BIM Design model of the Korea Land & Housing Corporation. It is hoped that the verification system will not only be able to achieve the Quality of BIM design, but also contribute to the expansion of BIM and future construction BIM.

A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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DEVELOPMENT OF THREE DIMENSIONAL MEASURING PROGRAM WITH FRONTAL AND LATERAL CEPHALOMETRIC RADIOGRAPHS -PART 2. 3-D VISUALIZATION AND MEASURMENT PROGRAM FOR MAXILLOFACIAL STRUCTURE- (정모 및 측모 두부 방사선 규격사진을 이용한 3차원 계측 프로그램의 개발 -2. 악안면 구조에 대한 3차원적 시각화 및 측정프로그램 개발-)

  • Lee, Sang-Han;Mori, Yoshihide;Minami, Katsuhiro;Lee, Geun-Ho;Kwon, Tae-Geon
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.27 no.4
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    • pp.321-329
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    • 2001
  • To establish systematic diagnosis and treatment planning of dentofacial deformity patient including facial asymmetry or hemifacial microsomia patient, comprehensive analysis of three dimensional structure of the craniofacial skeleton is needed. Even though three dimensional CT has been developed, landmark identification of the CT is still questionable. In recent, a method for correcting cephalic malpositioning that enables accurate superimposition of the landmarks in different stages without using any additional equipment was developed. It became possible to compare the three-dimensional positional change of the maxillomandible without invasive procedure. Based on the principle of the method, a new program was developed for the purpose of diagnosis and treatment planning of dentofacial deformity patient via three dimensional visualization and structural analysis. This program enables us to perform following menu. First, visualization of three dimensional structure of the craniofacial skeleton with wire frame model which was made from the landmarks observed on both lateral and frontal cephalogram. Second, establishment of midsagittal plane of the face three dimensionally, with the concept of "the plane of the best-fit". Third, examination of the degree of deviation and direction of deformity of structure to the reference plane for the purpose of establishing surgical planning. Fourth, simulation of expected postoperative result by various image operation such as mirroring, overlapping.

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A study on 3D Modeling Process & Rendering Image of CAD Program-With Case study on Cellular Phone Design- (캐드에 의한 3차원 모델링 제작과정과 렌더링 이미지 연출에 관한 연구-무선 이동 전화기 디자인 사례를 중심으로-)

  • 이대우
    • Archives of design research
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    • no.18
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    • pp.25-34
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    • 1996
  • Industrial design development methods and processes have changed in accordance with Industrial Information Age. These days, problems are created by existing methods and evaluation of design value , all problems concerned with time and finances sitaution have been made a subject of discussion. Development of design processes have been changed by the development of problem recognition and solving tools, and dpsign tpchnulugy havp hppn replaced by computer technology,Thus. software design processes linking thoughtware to hardware are used in the solution of design problems with many parts. In this study, 3D Modeling samples are presented, 3D Modeling can realise ' Ideas' to '3Dimentional Virtual Ohjects'. These effect and value are anle to decisively influence the process of design problem conference-ebealuation-solution.Proxesses of actual modeling and rendering are made as follows. By compusition of simple 20 drawings and shaping them into 30 objects, 30 solid models can be made. To prssent effectivley, we can make a sample model by varying camera views,light sourses,materials and colours etc. This sample is evaluated by various cumposition, methods and PERT(Program Evaluation and Review Technique). This cuncrete sample (tentative plan)is changed within the CAD SYSTEM by design evaluation, and then converted to flowchart of mass productive conception through refined data. So, that tentative plan can be conformed to design desire actuillly, to the utmost degree. Finally, this design process can be proposed as il new method in cuntrast with current methods. The aim of this study is to suggest effective evaluation methods of design outcome among many evaluating elements.

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Real-time Fluid Animation using Particle Dynamics Simulation and Pre-integrated Volume Rendering (입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 실시간 유체 애니메이션)

  • Lee Jeongjin;Kang Moon Koo;Kim Dongho;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.29-38
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    • 2005
  • The fluid animation procedure consists of physical simulation and visual rendering. In the physical simulation of fluids, the most frequently used practices are the numerical simulation of fluid particles using particle dynamics equations and the continuum analysis of flow via Wavier-Stokes equation. Particle dynamics method is fast in calculation, but the resulting fluid motion is conditionally unrealistic The method using Wavier-Stokes equation, on the contrary, yields lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. Global illumination is generally successful in producing premium-Duality rendered images, but is also excessively slow for real-time applications. In this paper, we propose a rapid fluid animation method incorporating enhanced particle dynamics simulation method and pre-integrated volume rendering technique. The particle dynamics simulation of fluid flow was conducted in real-time using Lennard-Jones model, and the computation efficiency was enhanced such that a small number of particles can represent a significant volume. For real-time rendering, pre-integrated volume rendering method was used so that fewer slices than ever can construct seamless inter-laminar shades. The proposed method could successfully simulate and render the fluid motion in real time at an acceptable speed and visual quality.

An Organization Framework for Role-based Adaptive Distributed Systems (역할기반 적응형 분산 시스템을 위한 조직 프레임워크)

  • Hwang, Seong-Yun;Jung, Jong-Yun;Lee, Jung-Tae;Ryu, Ki-Yeol
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.9
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    • pp.369-380
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    • 2013
  • Recently, role-based distributed system models have been proposed to support adaptive interactions in ubiquitous application environment. A Role-based distributed model regards an application as an organization composed of roles, and separate players running role processes from the roles. When an application is running, it binds a role with a player, and the player runs dynamically assigned role processes provided by an application for supporting adaptability. However, there has not been much attention on researches about development and runtime environment for role-based distributed systems. In this paper we suggest an application framework as an environment for developing and executing role-base distributed systems. The application framework is divided into two parts: an organization framework to manage and construct an organization composed of roles necessary in the application, and a player framework to provide running environment for players. In this paper, we focus on the organization framework which supports the creation and management of organizations, directory service for players and allocation of players to roles, and message brokering between roles and players. The proposed framework makes developers to be able to develop highly adaptive distributed systems in the ubiquitous environment.

Assessment of Input Motion for the Seismic Analysis of Nuclear Structures (원자력구조물(原子力構造物)의 지진해석(地震解析)에 사용(使用)되는 입력운동(入力運動)에 대한 고찰(考察))

  • Park, Hyung Ghee;Yu, Chul Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.5 no.2
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    • pp.91-99
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    • 1985
  • The acceleration levels and durations of seismic inputs for nuclear power plant design are surveyed. Among those inputs, two artificial acceleration time histories with same acceleration level and duration are selected and their characteristics are studied by calculating response spectra and spectrum intensity. The selected time histories which have the duration of 24 sec. satisfy the design response spectra of US Nuclear Regulatory Commission Regulatory Guide 1. 60. One of the selected time histories is improved to have the duration of 15 sec. without significant changes in the other characteristics. A case study of a plane model with 3 lumped masses is done using three time histories, i.e, two selected and one improved time histories. It is found that the improved curve gives almost the same results as the original one and reduces the computer time by about half, whereas two selected time histories give the results with same trend but much different magnitudes each other. It is claimed, however, that the improved time history is not the optimal one, but very economical in practical applications.

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