• Title/Summary/Keyword: Computer Literacy

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Integrated Arts Education Program with AI Literacy

  • Jihye Kim;SunKwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.281-288
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    • 2023
  • This study aimed to develop an integrated arts education program for improving AI literacy among elementary school students. First, we developed two thematic programs that are research on the goals of the art, music, physical curriculum in the 2022 revised elementary school curriculum, and a matrix of goals and elements of integrated art education. The developed program was revised and supplemented through the first expert validity test, and the second revision was made based on the results of students' AI literacy pre/post-test and satisfaction survey with the program. Finally, the final program was developed through the third expert validity test. We hope that the developed program will be used as a convergence education program to cultivate AI literacy in elementary school students.

A Study of Variables Affecting the Information Literacy (정보활용능력에 영향을 미치는 변인에 관한 연구)

  • Park Nam-Jin;Choi Eun-Ju
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.3
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    • pp.215-232
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    • 2006
  • This study analyzed factors affecting the information literacy of students and the effects of information literacy education. Based on the results. the study aimed at presenting plans for the enhancement of information literacy education hereafter. The differences in the mean value of computer operating skill, library related knowledge, frequency of library use and information literacy prior to and after taking the course in information literacy education were compared. The result of hypothesis testing on the effects of previous educational experience, computer operating skill, knowledge of library use and frequency of information use have on information literacy, as well as the relationship between course satisfaction and opinion after taking the lecture were all adopted. The result of the study implied that more systematic and concrete information literacy education program is urgently needed.

Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.1
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.

A Study of Educational Computer Games for Computer Literacy (컴퓨터 소양 능력 신장을 위한 교육용 컴퓨터 게임에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.397-402
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    • 2004
  • In this paper, via analysis a education method of chapter for computer basic knowledge, whether educational computer game one of various education methods is able to extend computer basic knowledge, we taught and analyzed applied result, then we wanted to find possibility that educational computer games is possible to be contributed in computer education of elementary school. For extending of computer literacy of student, we did computer class with educational game. As a result, we could got a more effective outcome that student felt a fun and participated in class more active than normal class. Therefore, If we will use educational computer games to aim to raise abilities of computer literacy and problem solving that will be contributed in education which is coincided with knowledge basis society of informational period.

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Development of Artificial Intelligence Literacy Education Program for Teachers and Verification of the Effectiveness of Interest in Artificial Intelligence Convergence Education

  • Kim, Kwihoon;Jeon, In-Seong;Song, Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.13-21
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    • 2021
  • In this paper, we developed an artificial intelligence literacy education program to strengthen the AI convergence education capacity and cultivate literacy of in-service elementary and secondary teachers, and verify the effect on the degree of interest in artificial intelligence convergence education by applying it. As a test tool, the level of interest questionnaire scale developed by George, Hall & Stiegelbauer(2006) was used based on the center of interest acceptance model of Hall et al.(1979). As a result of analyzing the degree of interest in artificial intelligence convergence education before and after the application of the artificial intelligence literacy education program, the types of non-users were found both before and after the application of the program, but the overall degree of interest increased compared to before application. As a result of analyzing the satisfaction result of the artificial intelligence literacy education program, a response that was satisfied in most areas was derived, but there was a tendency to be somewhat less satisfied with the case of convergence and application of artificial intelligence and industry.

The Artificial Intelligence Literacy Scale for Middle School Students

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.225-238
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    • 2022
  • Although the importance of literacy in Artificial Intelligence (AI) education is increasing, there is a lack of testing tools for measuring such competency. To address this gap, this study developed a testing tool that measures AI literacy among middle school students. This goal was achieved through the establishment of an expert group that was enlisted to determine the relevant factors and items covered by the proposed tool. To verify the reliability and validity of the developed tool, a field review, exploratory factor analysis, and confirmatory factor analysis were conducted. These procedures resulted in a testing tool comprising six domains that encompass 30 items. The domains are the social impact of AI (eight items), the understanding of AI (six items), AI execution plans (five items), problem solving with AI (five items), data literacy (four items), and AI ethics (two questions). The items are to be rated using a five-point Likert scale. The internal consistency of the tool was .970 (total), while that of the domains ranged from .861 to .939. This study can serve as reference for developing the analysis of AI literacy, teaching and learning, and evaluation in AI education.

Analysis of ICT literacy levels of elementary and middle school students according to their skill sets (초.중학생의 영재분야에 따른 ICT 리터러시 능력 수준 분석)

  • Lee, SeungJin;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.69-78
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    • 2013
  • For the increasingly complicated and technology dependent 21st century, ICT literacy is being emphasized by education authorities as a key ability needed to succeed in a knowledge-based society. Accordingly, since 2007, several studies have been conducted to measure the ICT literacy levels of students. This study aimed at analyzing how ICT literacy levels vary according to students' skill sets from the viewpoint of educational convenience. To fulfill this goal, the ICT literacy abilities of 167 elementary students and 159 middle school students (all receiving education at "gifted students" education centers) were compared with the following results. First, elementary students displayed differences with regards to 'computer and network' and 'information society and ethics' among the content elements, and 'critical mind' and 'information communication' among capability elements according to their skill sets. Second, middle school students displayed differences with regards to 'information society and ethics' and 'information organization and creation' elements according to their skill sets. The significance of this study lies in the fact that it measured the ICT literacy levels of --and made suggestions for education to-- students specially gifted in information, science and mathematics rather than general students.

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A Study on Influential Factors on Information Literacy of Undergraduate Students (대학생의 정보활용능력에 미치는 영향요인에 관한 연구 - 정규 교과목 정보이용교육 수강생을 중심으로 -)

  • Choi, Eun-Ju;Park, Nam-Jin
    • Journal of the Korean Society for information Management
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    • v.22 no.4 s.58
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    • pp.153-172
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    • 2005
  • The purpose of this study is to reveal how undergraduate students' computer literacy and library knowledge can affect their frequency of library material use and information literacy, and analyze the correlations between frequency of library material use and information literacy. Data were collected by distributing questionnaires to students of 7 universities in 8 credit-given user education courses, and correlations with variables were analyzed through hypothesis testing. It was suggested that with strong support of university administration, user education should be taught by using more of scholarly library material.

The Future Direction of Information Literacy for the Aged in the Lifelong Learning : Centering on Gumi Senior Welfare Center (평생교육으로서 노인정보화 교육의 발전 방향 : 구미시 노인종합복지회관의 정보화교육을 중심으로)

  • Kim, Hwa Suk;Kim, Jin Wook;Chung, Kwang Sik
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.491-500
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    • 2014
  • The Internet is being used in daily life, information literacy for the aged is become necessary. For the aged, they can communicate with different age groups and can improve their lives as a component of the society through information literacy. In this paper, we first analyze the computer class of Gumi Senior Welfare Center of Gyeongsangbuk-Do and then present the questionnaire including their needs for education and their changes after receiving information literacy. We also give the future direction of information literacy for the aged. The results of this paper will be useful to improve the lives of the local aged.

Analysis on Students Background Factors Influencing to ICT literacy Level of Elementary and Middle School Students (ICT 리터러시 수준에 영향을 미치는 초·중학생의 배경 요인 분석)

  • Ahn, Seonghun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.67-75
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    • 2017
  • This study analyzed the impact of ICT usage on elementary and secondary school students on the result of ICT literacy levels for finding out why most of students were 'normal' or 'basic'. As a result, we found out that the learning action, information searching and leisure action of student using ICT had correlation with ICT literacy level. The higher the rate using ICT for learning, information searching and leisure, the higher the ICT literacy level of student. But the higher the rate using ICT for communication, the lower the ICT literacy level of student. Accordingly, we proposed the policy not to increase simply ICT using of student, but to teach how to use ICT for learning and information searching.