• Title/Summary/Keyword: Computer Experiment

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Fabrication and Experiment of Piezoelectric Micro Cantilever Applicable to Thrombolysis (혈전분해 응용을 위한 압전형 마이크로 외팔보의 제작 및 실험)

  • Baek, Kun-Hoon;Seo, Young-Tai;Bang, Yong-Seung;Kim, Jong-Man;Kim, Sung-Hyun;Kim, Yong-Kweon
    • Proceedings of the KIEE Conference
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    • 2007.11a
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    • pp.152-153
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    • 2007
  • This paper describes a resonant driving piezoelectric micro cantilever practicable to ultrasound thrombolysis device for the treatment of ischemic stroke. The proposed piezoelectric cantilever was designed to be a unimorph structure of Si/$SiO_2$/Ti/Pt/PZT/Pt, and fabricated by top-down sequence etching process. The red blood cell (RBC) lysis experiment was carried out to confirm the usability of the proposed cantilever. Total 87.76 % of RBCs were ruptured using the ultrasound generated by up-down actuations of the fabricated cantilever with AC voltage having the frequency of 19.36 Hz and the magnitude of $30V_{p-p}$.

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The Creation and Placement of VMs and Tasks in Virtualized Hadoop Cluster Environments

  • Kim, Tae-Won;Chung, Hae-jin;Kim, Joon-Mo
    • Journal of Korea Multimedia Society
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    • v.15 no.12
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    • pp.1499-1505
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    • 2012
  • Recently, the distributed processing system for big data has been actively investigated owing to the development of high speed network and storage technologies. In addition, virtual system that can provide efficient use of system resources through the consolidation of servers has been increasingly recognized. But, when we configure distributed processing system for big data in virtual machine environments, many problems occur. In this paper, we did an experiment on the optimization of I/O bandwidth according to the creation and placement of VMs and tasks with composing Hadoop cluster in virtual environments and evaluated the results of an experiment. These results conducted by this paper will be used in the study on the development of Hadoop Scheduler supporting I/O bandwidth balancing in virtual environments.

Optimal Design of a Washer using a Response Surface Method (반응표면분석법을 이용한 세탁기의 최적설계)

  • Han, Hyeong-Seok;Kim, Tae-Yeong;Park, Tae-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.23 no.11 s.170
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    • pp.1871-1877
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    • 1999
  • An optimal design method using a response surface method for dynamic characteristics of a washer is presented. The proposed method uses the design of experiment and a computer model is used for the experiment. The value of the cost function is estimated using a computer model for each case of the design variable variation. An orthogonal array is used to obtain best cases to be considered with minimum number of experimentation. Using these experimental values, optimal design is performed using a response surface method. The method used in this paper can be applied to any complicated mechanical systems that can be modelled and analyzed by a computer program. The method is applied to the design of dynamic characteristics of a washer.

A study on a transcription of pattern of the glass fiber reinforced laptom computer cover surface (유리섬유 강화 플라스틱 노트북 커버의 전사성에 관한 연구)

  • Kwak, Yong-Soo;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.10 no.3
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    • pp.39-45
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    • 2016
  • The purpose of this study is to build effective cooling circuit design in injection mold to improve glass fiber reinforced laptop computer cover plastics' transcription and gloss. Moldflow Insight and Ansys CFD CAE program used to verify efficiency and the experiment mold is precision machined and brazing soldered to make three-dimension cooling channel. The temperature of mold in injection test are fixed to $80^{\circ}C$ and $160^{\circ}C$. The result of this experiment is the improved surface quality of plastics with 85% improvement of transcription in high temperature mold.

Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering

  • Cho, Yongjoo;Seo, Kiyoung;Park, Kyoung Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.7
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    • pp.2434-2448
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    • 2014
  • This research proposed the domain division depth map quantization for multiview intermediate image generation using Depth Image-Based Rendering (DIBR). This technique used per-pixel depth quantization according to the percentage of depth bits assigned in domains of depth range. A comparative experiment was conducted to investigate the potential benefits of the proposed method against the linear depth quantization on DIBR multiview intermediate image generation. The experiment evaluated three quantization methods with computer-generated 3D scenes, which consisted of various scene complexities and backgrounds, under varying the depth resolution. The results showed that the proposed domain division depth quantization method outperformed the linear method on the 7- bit or lower depth map, especially in the scene with the large object.

Size-Independent Caption Extraction for Korean Captions with Edge Connected Components

  • Jung, Je-Hee;Kim, Jaekwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.4
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    • pp.308-318
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    • 2012
  • Captions include information which relates to the images. In order to obtain the information in the captions, text extraction methods from images have been developed. However, most existing methods can be applied to captions with a fixed height or stroke width using fixed pixel-size or block-size operators which are derived from morphological supposition. We propose an edge connected components based method that can extract Korean captions that are composed of various sizes and fonts. We analyze the properties of edge connected components embedding captions and build a decision tree which discriminates edge connected components which include captions from ones which do not. The images for the experiment are collected from broadcast programs such as documentaries and news programs which include captions with various heights and fonts. We evaluate our proposed method by comparing the performance of the latent caption area extraction. The experiment shows that the proposed method can efficiently extract various sizes of Korean captions.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

A Framework for Processing Brain Waves Used in a Brain-computer Interface

  • Sung, Yun-Sick;Cho, Kyun-Geun;Um, Ky-Hyun
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.315-330
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    • 2012
  • Recently, methodologies for developing brain-computer interface (BCI) games using the BCI have been actively researched. The existing general framework for processing brain waves does not provide the functions required to develop BCI games. Thus, developing BCI games is difficult and requires a large amount of time. Effective BCI game development requires a BCI game framework. Therefore the BCI game framework should provide the functions to generate discrete values, events, and converted waves considering the difference between the brain waves of users and the BCIs of those. In this paper, BCI game frameworks for processing brain waves for BCI games are proposed. A variety of processes for converting brain waves to apply the measured brain waves to the games are also proposed. In an experiment the frameworks proposed were applied to a BCI game for visual perception training. Furthermore, it was verified that the time required for BCI game development was reduced when the framework proposed in the experiment was applied.

Bit-map-based Spatial Data Transmission Scheme

  • OH, Gi Oug
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.137-142
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    • 2019
  • This paper proposed bitmap based spatial data transmission scheme in need of rapid transmission through network in mobile environment that use and creation of data are frequently happen. Former researches that used clustering algorithms, focused on providing service using spatial data can cause delay since it doesn't consider the transmission speed. This paper guaranteed rapid service for user by convert spatial data to bit, leads to more transmission of bit of MTU, the maximum transmission unit. In the experiment, we compared arithmetically default data composed of 16 byte and spatial data converted to bitmap and for simulation, we created virtual data and compared its network transmission speed and conversion time. Virtual data created as standard normal distribution and skewed distribution to compare difference of reading time. The experiment showed that converted bitmap and network transmission are 2.5 and 8 times faster for each.

The Effect of Hangul Font on Reading Speed in the Computer Environment

  • Kim, Sunkyoung;Lee, Ko Eun;Lee, Hye-Won
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.449-457
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    • 2013
  • Objective: The aim of this study is to investigate the effect of Hangul font on reading speed when texts are displayed on the computer screen. Background: Reading performance is influenced by fonts. However, there are few studies of Hangul font from a cognitive perspective. Fonts could affect reading performance directly and indirectly, interacting with other visual-perceptual factors such as size, word spacing, and line spacing. Method: In experiment 1, two variables were manipulated; a frame condition(square frame non-square frame) and a stroke condition(serif sans-serif). According to each condition, one of the four fonts was applied to the texts. The height of the four fonts was controlled. The participants were asked to read aloud the presented texts. In experiment 2, the non-square frame fonts were adjusted to have approximately the same size, width, letter spacing, and word spacing as the square frame fonts. The experimental design and task used in experiment 2 were identical with experiment 1. Results: In general, reading speed was faster in the square frame fonts than in the non-square frame fonts. The reading speed was not significantly different across stroke conditions. Conclusion: The frame of Hangul font significantly influenced reading speed. These results suggest that the type of Hangul font is a factor to affect reading performance. Application: The frame of fonts should be considered in designing of new fonts. The square frame fonts should be the preferred choice to enhance legibility.