• Title/Summary/Keyword: Computer Curriculum Design

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A Study on the NCS based Curriculum for Educating Information Security Manpower (정보보호 산업분야 신규 인력 양성을 위한 NCS 기반 교육과정 설계에 관한 연구)

  • Song, Jeong-Ho;Kim, Hwang-Rae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.537-544
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    • 2016
  • National Competency Standards (NCS) need to be introduced to train newly hired staff and to gradually improve employees' work performance in the information security industry. In particular, the introduction of a new NCS curriculum for new hires is important in order to retain and efficiently manage professionals in the information security field. However, the legacy NCS is not clearly designed for the information security field. So a formal curriculum has been suggested for institutions training the information security workforce. Therefore, this study establishes a competency unit based on the types of personnel, their duties, and required knowledge. To select the competency unit, this study reviewed prior research to understand the required skills and work knowledge, and reviewed recruitment-based NCS that public agencies and public and private companies have carried out, including them in the study. The selected competency unit was classified into a required competency unit and an elective competency unit based on the importance of the duties and the demands of training. Through a verification process for the new, licensed career path model in the NCS information and communications field, this study suggests updated NCS competency units and required courses to provide an appropriate NCS curriculum for newly hired employees in the information security industry.

Development and application of online physical computing curriculum for pre-service teachers (예비교사를 위한 온라인 피지컬 컴퓨팅 교육과정 개발과 적용)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.621-632
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    • 2021
  • This study is about development and application of a curriculum to implement physical computing education in an online environment for pre-service teachers. First, a 15-week software and physical computing curriculum was designed according to the ADDIE instructional design model. As a tool that can be used online, education was conducted on a program using various sensors using Pocket Code, an EPL based on a smartphone. As a result of the application of the program, Personal efficacy, Pedagogical knowledge, Technology teaching content knowledge, Result expectation, and Student belief were all significantly improved. In the software attitude part, Software interest and Software value part increased significantly, and the Perception of software engineers did not change. In general, in the case of physical computing, it is difficult to execute in an online environment because it involves a lot of manipulation activity. Through various studies that can continue education in a non-face-to-face environment or a blended environment in the post-corona era, it is hoped that it will be possible to provide a high-quality curriculum to pre-service teachers in charge of future education.

A Study on the Multimedia Design Education using Basic Design Elements with an Emphasis on Case Study using Flash Application (기초조형요소를 활용한 멀티미디어 디자인교육에 관한 연구 - 플래쉬를 활용한 사례연구를 중심으로-)

  • 김소영
    • Archives of design research
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    • v.14 no.4
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    • pp.217-226
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    • 2001
  • In 21st century, with the rapid development of Information technologies, a new form of postgraduate courses on multimedia has emerged. The curriculum of that course is consisted of a combination of design related fields and computer science. In this thesis, I analyzed problems of design education come from multimedia departments of 2-year colleges. This form of departments result in the reduction of design related courses and that is also reduction of basic design rather than multimedia. But, for the desirable multimedia design education, the functional aspects of multimedia must be harmonized with the artistic aspects. For these reason, I developed a course of study on multimedia design. It consists of theoretical studies about design principles, actual training on flash application, and individual projects accomplishments. And on the basis of this results, case studies of 3 subjects were done in a semester.

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Development of Algorithm Design Worksheets using Algorithmic Thinking-based Problem Model in Programming Education for Elementary School Students (초등학생의 프로그래밍 학습을 위한 알고리즘적 사고 문제 모델 기반의 활동지 개발 및 적용)

  • Kim, Yongcheon;Choi, Jiyoung;Kwon, Daiyoung;Lee, Wongyu
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.233-242
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    • 2013
  • "Problem-solving methods and procedures" sections in the 2009 revised informatics curriculum emphasized active use of algorithmic thinking to solve problems. And it is proposed to solve the various problems of real life using programming language for the implementation of the algorithm. Recently, various Educational Programming Language has been developed for elementary programming activity and many researches showed that students' cognitive burden was reduced in learning programming language with Educational Programming Languages. However implementation of the algorithm is difficult for novice programmer. For the reason, effective way is required for elementary students to connect design of the algorithm and implementation of the algorithm. Therefore, in this study propose the algorithm design worksheets that it is possible to create an algorithm to describe the content needed to implementation in programming education. And this study proved the effect of the algorithm design learning tools through experiment.

The Need and Improvement Direction of New Computer Media Classes in Landscape Architectural Education in University (대학 내 조경전공 교육과정에 있어 새로운 컴퓨터 미디어 수업의 필요와 개선방향)

  • Na, Sungjin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.1
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    • pp.54-69
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    • 2021
  • In 2020, civilized society's overall lifestyle showed a distinct change from consumable analog media, such as paper, to digital media with the increased penetration of cloud computing, and from wired media to wireless media. Based on these social changes, this work examines whether the use of computer media in the field of landscape architecture is appropriately applied. This study will give directions for new computer media classes in landscape architectural education in the 4th Industrial Revolution era. Landscape architecture is a field that directly proposes the realization of a positive lifestyle and the creation of a living environment and is closely connected with social change. However, there is no clear evidence that landscape architectural education is making any visible change, while the digital infrastructure of the 4th Industrial Revolution, such as Artificial Intelligence (AI), Big Data, autonomous vehicles, cloud networks, and the Internet of Things, is changing the contemporary society in terms of technology, culture, and economy among other aspects. Therefore, it is necessary to review the current state of the use of computer technology and media in landscape architectural education, and also to examine the alternative direction of the curriculum for the new digital era. First, the basis for discussion was made by studying the trends of computational design in modern landscape architecture. Next, the changes and current status of computer media classes in domestic and overseas landscape education were analyzed based on prior research and curriculum. As a result, the number and the types of computer media classes increased significantly between the study in 1994 and the current situation in 2020 in the foreign landscape department, whereas there were no obvious changes in the domestic landscape department. This shows that the domestic landscape education is passively coping with the changes in the digital era. Lastly, based on the discussions, this study examined alternatives to the new curriculum that landscape architecture department should pursue in a new degital world.

A Study on the Reform-Curriculum of Interior-Architecture in a Junior College (전문대학 실내건축과 교과과정개편에 관한 연구)

  • 신정진
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.38-44
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    • 1996
  • To improve and replete many problems which are discovered the present condition and cases of interior architecture education previously, 1) Adopted the sixth semester, the ninth semester of 3 -year course of study as a reform of the school system. 2) Building up Design -basic understandings of design , Design Resources -layout course, factor course and Design Communication three -steps of systematic -educational course of methodical course fro transmitting and 3) Classifying interior space designer , interior factor designer, interior decorator, special -space designer as practical parts. 4) Divided three fields : layout, construction work, factor design , related to interior design works. 5) Also, divided like (Table-2), job-analysis and formation of relating course into layout and construction work. 6) Analyzed and (Table-3) the present condition of four domestic Junior college (Seoul and kyong -ki areas) as a case study. 7) Analyzed and surveyed (Table-4) three American colleges, sixth semester and ninth semester of three year course of study and 8) Have to solidify practical computer education, foreign language education as the terms desired keeping pace with internationalization and the changes of opening periods. 9) As above-mentioned, reenforcing the fundamental education of lower grades and needs fractionizing special education of higher grades. Finally, needs to be prepared the environments which enable to develop the marked educational goals & contents and then be exeucted, which make one do his responsibility after setting out in the world, satisfying a periods wishies : many competent experts that can be produced.

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A Design of Dynamic Lesson Planner in Intelligent Tutoring System (지능형 교수시스템에서 동적레슨플랜생성기의 설계)

  • Lee, Jae-Inn;Lee, Jae-Moo
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.16-34
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    • 1997
  • This paper describes a method of building a intelligent learning system consisting of a authoring tool, in the area of language education, and a Intelligent Tutoring System(ITS) to study English. This tool is different from commerical authoring tools, as a tool that has capabilities as a component of an ITS and this ITS is efficient to retrieve the lesson plan from the plan memory than to generate it whenever an instructinoal goal is selected. the results of this research could be used either by a developer of the other area of ITS, or by a human teacher as a curriculum in the actual class.

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The Effects of Mindfulness Medication Program on the Psychological Well-being of Nursing College students

  • Oh, Chung-Uk;Kang, Hye-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.81-88
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    • 2017
  • The purpose of this study was to investigate the effects of mindfulness meditation programs based on stress management on the perceived stress, self-control, self-esteem and satisfaction with life scale in nursing college students. A quasi-experimental study with a non-equivalent control group pretest-posttest design was used. Participants consisted of an experimental group(n=18) and a control group(n=22). The experimental group received the mindfulness meditation program for 60 minutes a week for 13 sessions. Data were analyzed using descriptive statistics, ${\chi}^2-test$, Fisher's exact test, t-test, Mann-Whitney U test. The results showed there were significant decrease for perceived stress(t=-9.43, p=.025) and improved self-esteem(t=1.98, p=.038) in the experimental compared to group control group. These findings indicate that mindfulness meditation programs is effective to psychological well-being in nursing college students. Therefore this program needs to be considered as a nursing curriculum for students.

A DESIGN OF QBASIC-BASED PROGRAMMING CURRICULUM FOR THE ELEMENTARY STUDENT (QBASIC을 이용한 초등학교 프로그래밍 교육과정 연구)

  • Kim, Cheol-Dong;Park, Phan-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.151-155
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    • 2007
  • 초등학교의 컴퓨터교육은 국가에서 발표한 정보통신기술교육 지침에 의해서 이루어지고 있다. 지금까지는 이 지침이 소프트웨어 활용에 치중하였던 관계로 초등학교 현장에서 이루어지는 정보통신기술교육의 비판 중 하나는 제7차 교육과정에서 강조하는 문제해결력, 창의력 등 고등 사고능력을 기르는 교육이 되지 못하고 워드프로세서, 파워포인트, 엑셀 등 주로 응용 소프트웨어를 다루는 교육에 치중해 왔다는 것이다. 2005년 12원에 발표된 초 중등학교 정보통신기술교육 운영지침에는 문제해결능력을 기르기 위한 논리적 사고력 향상을 위하여 초등학교 단계에서 프로그래밍 교육이 이루어져야 함을 공식적으로 밝히고 있다. 그러나 초등학교 현장에서 이러한 프로그래밍 교육을 시행할 때 어떠한 도구와 내용을 갖고 어떻게 교수해야 하는지에 관한 구체적인 연구가 없다. 본 논문에서는 초등학교 프로그래밍 교육을 위한 구체적이고 현실적인 방법으로 QBASIC 기반 프로그래밍 교육과정을 설계하였다.

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Saudi Universities Electronic Portals: A Case Study of Northern Border University

  • Al Sawy, Yaser Mohammad Mohammad
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.103-109
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    • 2021
  • The study aimed to analyze the current situation of the electronic portal of the Northern Border University, in terms of content and components, the extent of quality of use, service assurance and integrity, linguistic coverage of objective content, in addition to assessing the efficiency of the Blackboard e-learning platform and measuring the degree of safety of the portal, in addition to measuring the extent of satisfaction, through a sample that included 135 faculty members, as the researcher was keen to apply the case study methodology with the use of the questionnaire as the main tool for measurement, and the study found that there is an average trend among faculty members in the degree of content for the components of the portal and electronic security While it rose to good use, and very good at using the Blackboard platform.