• Title/Summary/Keyword: Computer Application

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BLE Beacon Based Online Offline Tourism and Solutions for Regional Tourism Activation (지역관광 활성화를 위한 비콘 기반의 온오프라인 관광 솔루션)

  • Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.2 no.2
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    • pp.21-26
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    • 2016
  • In this paper, it is possible to update the tourist information in real time, on/off-line tour proposes a solution(BBTS) based on a bluetooth beacon can provide tourist information without the need for wireless data network. BBTS consists of a bluetooth based data of the low-power supply system and the beacons and interoperable smart applications. Data supply system consists of the BLE & Beacon Pairing-based / non-pairing data transmission module with integral hardware. Smart application modules that provide indoor location of users information, internal server module and tourist information collection and information guide around comprised of applications. The proposed BBTS is possible that indoor service tourism tourist demand due to utilizing the beacon technology. Outdoor tourist information is designed to be downloaded to the smartphone receives the information received from the beacon APK file to provide services. BBTS system is expected to make a big impact on the smart tourism services industry.

An Insight Study on Keyword of IoT Utilizing Big Data Analysis (빅데이터 분석을 활용한 사물인터넷 키워드에 관한 조망)

  • Nam, Soo-Tai;Kim, Do-Goan;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.146-147
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    • 2017
  • Big data analysis is a technique for effectively analyzing unstructured data such as the Internet, social network services, web documents generated in the mobile environment, e-mail, and social data, as well as well formed structured data in a database. The most big data analysis techniques are data mining, machine learning, natural language processing, and pattern recognition, which were used in existing statistics and computer science. Global research institutes have identified analysis of big data as the most noteworthy new technology since 2011. Therefore, companies in most industries are making efforts to create new value through the application of big data. In this study, we analyzed using the Social Matrics which a big data analysis tool of Daum communications. We analyzed public perceptions of "Internet of things" keyword, one month as of october 8, 2017. The results of the big data analysis are as follows. First, the 1st related search keyword of the keyword of the "Internet of things" has been found to be technology (995). This study suggests theoretical implications based on the results.

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Design of Worker's Safety Management System by Monitoring Work Location and Sensing Danger Zones (위험구역 접근 센싱 및 작업위치 모니터링을 이용한 작업자 안전관리 시스템 설계)

  • Min, So-Yeon;Lee, Kwang-Hyoung;Park, Jeong-Hyo;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.7
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    • pp.3236-3244
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    • 2011
  • Negligent accidents are often caused by risk factors of working environment at most construction sites and construction schedules are delayed as the workers' work location and construction progress are not figured out accurately, and this leads to a lot of loss. In this paper, with the object of solving the problems at construction sites, RFID portable device, active tag and wireless RFID reader to provide the status of workers which is based on location are designed in order to send information about the location of workers and work progress in real time to a personal RFID device. Also an application system to monitor workers' approaching to prevent accidents from vehicles and danger zones and to manage the real time location of workers is designed.

Reliability Evaluation Model for Digital Rights Management Software (디지털 저작권 관리 소프트웨어의 신뢰성 평가 모델)

  • Yang, Hae-Sool;Kang, Sang-Won;Choi, Hyoung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1850-1859
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    • 2009
  • The quality evaluation of software reliability for digital rights management rating will lead and as the technique it will be able to induce the quality increase of digital copyright management software the strategic engineering development which accommodates an international standard there is a possibility which an objectivity and an application degree it will raise. In order to evaluate the reliability quality of digital copyright management software from the research which it sees it proposed the tentative metric, it measured the result according to the standard which is appropriate it accomplished it presented it presented a quality and a research in about the method which it decides and an evaluation instance and a evaluation method clearly. The research which it sees it leads and it induces that there is a possibility of being sufficient it sees the reliability quality increase of digital copyright management software and the demand which is quantitative/qualitative in about digital copyright management software.

Cache Sensitive T-tree Index Structure (캐시를 고려한 T-트리 인덱스 구조)

  • Lee Ig-hoon;Kim Hyun Chul;Hur Jae Yung;Lee Snag-goo;Shim JunHo;Chang Juho
    • Journal of KIISE:Databases
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    • v.32 no.1
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    • pp.12-23
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    • 2005
  • In the past decade, advances in speed of commodity CPUs have iu out-paced advances in memory latency Main-memory access is therefore increasingly a performance bottleneck for many computer applications, including database systems. To reduce memory access latency, cache memory incorporated in the memory subsystem. but cache memories can reduce the memory latency only when the requested data is found in the cache. This mainly depends on the memory access pattern of the application. At this point, previous research has shown that B+ trees perform much faster than T-trees because B+ trees are more cache conscious than T-trees, and also proposed 'Cache Sensitive B+trees' (CSB. trees) that are more cache conscious than B+trees. The goal of this paper is to make T-trees be cache conscious as CSB-trees. We propose a new index structure called a 'Cache Sensitive T-trees (CST-trees)'. We implemented CST-trees and compared performance of CST-trees with performance of other index structures.

An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

Design of Improved UI of Automatic Parking Management System using License Plate Recognition (번호판 인식을 통한 자동 주차관리 시스템의 개선된 UI 설계)

  • Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.1083-1088
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    • 2014
  • Recently, due to advances in both imaging technology and ICT, various types of image processing services became available and the application services of these two technologies are diversifying. Recognition of vehicle license plates is used in places where vehicle information is needed such as in parking management. However, existing systems have economic disadvantages like issuing parking tickets and attaching unnecessary equipment. In order to solve these problems, we designed and implemented automatic parking management system through recognition of vehicle license plates by using emguCV that is based on OpenCV. Additionally, we designed improved UI to handle the entire parking management situation which include information such as details of each parking vehicle, parking time and remaining parking spaces without screen movement. This improved UI is implemented with the use of WPF which is the latest technology in user program development. The emguCV used in this paper showed the most optimized performance in Intel based environment. With it, we obtained the result of within 0.5 seconds of recognition processing time and over 90% of recognition rate. Through improved UI, the manager could both simply and intuitively manage the entire system.

A Study of Collaboration Service Model for Supporting Functional Resources in Smart Device (스마트 단말기 상의 기능적 지원을 위한 협업 서비스 모델 연구)

  • Song, Sumi;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.5
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    • pp.161-170
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    • 2015
  • This research aims to propose new direction of mobile collaborative service by supplying functional supports which surpass data resource in smart devices. In this paper, we present Smart Collaboration Service Model that supports two types of collaboration, so called Supplying Collaboration and Sharing Collaboration. This model is a platform for supporting the resources as follows; sharing of data contact in other devices and supplying of special functions, like camera operation and picture transmission from other devices. To show its applicability, a prototype of Smart Collaboration Service Model has been implemented in the Android application for exchanging contact data and renting camera function. We expect that Smart Collaboration Service Model is to help the emergence for a new type of collaboration service. Also, user can reduces resource wastes for device as well as form personal smart space by utilizing all devices owned.

A Parallel Approach for Accurate and High Performance Gridding of 3D Point Data (3D 점 데이터 그리딩을 위한 고성능 병렬처리 기법)

  • Lee, Changseop;Rizki, Permata Nur Miftahur;Lee, Heezin;Oh, Sangyoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.8
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    • pp.251-260
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    • 2014
  • 3D point data is utilized in various industry domains for its high accuracy to the surface information of an object. It is substantially utilized in geography for terrain scanning and analysis. Generally, 3D point data need to be changed by Gridding which produces a regularly spaced array of z values from irregularly spaced xyz data. But it requires long processing time and high resource cost to interpolate grid coordination. Kriging interpolation in Gridding has attracted because Kriging interpolation has more accuracy than other methods. However it haven't been used frequently since a processing is complex and slow. In this paper, we presented a parallel Gridding algorithm which contains Kriging and an application of grid data structure to fit MapReduce paradigm to this algorithm. Experiment was conducted for 1.6 and 4.3 billions of points from Airborne LiDAR files using our proposed MapReduce structure and the results show that the total execution time is decreased more than three times to the convention sequential program on three heterogenous clusters.

OpenGL ES 2.0 Emulation on Desktop PCs (데스크탑 상에서의 OpenGL ES 2.0 에뮬레이션)

  • Baek, Nakhoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.4
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    • pp.125-128
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    • 2014
  • OpenGL ES(OpenGL for Embedded System) 2.0 is one of the most widely used 3D graphics API(application progrma interface) standard for smart phones and tablet PCs at this time. During programming with this API, they prefer desktop environment rather than the target mobile environment, which has relatively low computing power. Thus, we need to emulate the OpenGL ES 2.0 API on the desktop PCs, where only OpenGL API libraries are available. In this paper, we present technical difficulties and their solutions to emulate OpenGL ES 2.0 on desktop PCs. Our final implementation of OpenGL ES 2.0 emulation library works on desktop PCs and passed over more than 96% of the official CTS(conformance test suites) to prove the correctness of our implementation. Additionally, for the commercially available benchmark programs, our implementation shows equivalent execution speeds to the previous commercial OpenGL ES 2.0 implementations.