• Title/Summary/Keyword: Computer Application

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The PV MPPT & Charge and Discharge Algorithm for the Battery Included Solar Cell Applications (배터리 내장형 초소형 태양광 장치용 PV MPPT 및 충방전 제어 알고리즘)

  • Kim, Seung-Min;Park, Bong-Hee;Choi, Ju-Yeop;Choy, Ick;Lee, Sang-Chul;Lae, Dong-Ha
    • Journal of the Korean Solar Energy Society
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    • 제33권5호
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    • pp.69-75
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    • 2013
  • To increase the efficiency of the photovoltaic, almost photovoltaic appliances are controlled by Maximum Power Point Tracking(MPPT). Existing most of the PV MPPT techniques have used power which multiplies sensed output current and voltage of the solar cell. However, these algorithms are unnecessarily complicated and too expensive for small and compact system. The other hand, the proposed MPPT technique is only one sensing of the MPPT converter's output current, so there is no need to insert another sensors of battery side. Therefore, this algorithm is simpler compared to the traditional approach and is suitable for low power solar system. Further, the novel proper charge/discharge algorithm for the battery with PV MPPT is developed. In this algorithm, there is CC battery charge mode and load discharge mode of the PV cell & battery dual. Also we design current control to regulate allowable current during the battery charging. The proposed algorithm will be applicable to battery included solar cell applications like solar lantern and solar remote control car. Finally, the proposed method has been verified with computer simulation.

Fragility Contour Method for the Seismic Performance Assessment of Generic Structures (지진 취약성 등고선을 이용한 내진성능 평가 방법)

  • Jeong, Seong-Hoon;Lee, Ki-Hak;Lee, Do-Hyung
    • Journal of the Earthquake Engineering Society of Korea
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    • 제15권3호
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    • pp.65-72
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    • 2011
  • Extensive computer simulations to account for the randomness in the process of seismic demand estimation have been a serious obstacle to the adoption of probabilistic performance assessments for the decision of applying seismic intervention schemes. In this study, a method for rapid fragility assessments based on a response database and the fragility contour method are presented. By the comparison of response contours in different formats, it is shown that representing maximum responses in ductility demand is better for the investigation of the effect of structural parameter changes on seismic demands than representations in absolute values. The presented fragility contour enables designers to practically investigate the probabilistic performance level of every possible retrofit option in a convenient manner using visualized data sets. This example demonstrates the extreme efficiency of the proposed approach in performing fragility assessments and successful application to the seismic retrofit strategies based on limit state probabilities.

Affective Metaphor of Dimensional Perception (물리적 차원 지각에 대한 감성 메타포)

  • Mun, Sung-Chul;Whang, Min-Cheol;Lee, Jung-Nyun;Kim, Jong-Hwa;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • 제30권1호
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    • pp.187-193
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    • 2011
  • Objective: The aim of this study was to investigate the association between conceptual metaphors of affect and physical dimensions. Background: The evidence that affect is unconsciously linked to physical dimensions(e.g., position and color) has been obtained in western cultures. However, in eastern cultures, especially, in Korea, it has been seldom tested. It is indispensable to examine whether or not cultural differences exist for better understanding of the conceptual metaphors. Method: 50 positive and 50 negative words were adopted from previous studies in order to determine the relationship between physical domains and abstract affect. Three hypotheses were tested in this study: (1) Good is up. (2) Good is bright. (3) Good is right(for right-handers). The automatic association between valence(positive vs. negative) and vertical position (up vs. down) was investigated in experiment 1, in which 100 words were randomly presented on either the top or the bottom of a LCD screen and the evaluation time of the presented word was recorded. The unconscious association between valence and color(white and black) was examined in experiment 2, where each word was randomly presented in either white or black. Lastly, we tested whether right-handers tend to associate rightward space with positive ideas and leftward space with negative ideas. Results: Reaction time was faster when words were presented in metaphor congruent domains(e.g., 'positive words on the top, in bright color, and on right space vs. negative words on the bottom, in dark color, and on left region) than when they were shown in metaphor incongruent domains. Conclusion: The results might give the groundwork for various directions in further understanding perception, emotion, and behavior. Application: This study may provide useful points to GUI designers and service developers if further studies enhanced in validity and reliability are followed.

The Development and Application of Diagnosis.Prescription System for Information and Communication Ethics of Elementary School Students (초등학생 정보통신 윤리 의식의 진단.처방 시스템 개발 및 적용)

  • Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • 제10권3호
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    • pp.353-361
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    • 2006
  • Necessity and importance of ethical education for information and communication have been increased, as the age of people who are using internet is lowering progressively. Even though various of text developments and the teacher training to ethical education for information and communication have been done, most teachers and parents of students have been not quite enough satisfied by the ethical education for information and communication in school, society and home. This paper also aims to develop and apply the system of ethical education to each student by presenting suitable ways according to the diagnose to not only students but also teachers and parents of students. After this system applies to students, students could have felt ethical awareness for information and communication and got the information to solve some problems themselves. Futhermore, teachers and parents of students could have felt students' level of awareness and obtained various teaching materials and ways, that is, it has become an opportunity for an efficient ethical education of information and communication.

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Analysis of Studies about Maker Education Based on Systematic Review (체계적 문헌고찰을 통한 메이커 교육 관련 연구 분석)

  • Jeo, YooHyeon;Song, UiSung
    • Journal of The Korean Association of Information Education
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    • 제23권6호
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    • pp.529-542
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    • 2019
  • Adverting of the 4th Industrial Revolution, maker education is emerged as a new paradigm and related studies keep increasing, As ideal human resources model has been changed. For this study, 65 theses on maker education were reviewed. The study has mainly analyzed the key factors for applying maker education in school. Though this study, it hopes to propose how further maker education studies should be developed. From the theses, 1.4 percent of the maker education program is actually usable in regular school class. For utilizing this education, it requires prior training and needs computer facilities. Most programs were designed as fusion form in more than two subject and included cooperative activities and sharing time. Further studies should be conducted on the application of education programs of within regular classes of school, recommended tools based on the school levels and prior training for tools, established the Makerspace in schools, shared student's output, evaluated students, and teacher training.

A Study of Electronic Transaction Law : Basic Electronic Trasaction Law in Korea and Uniform Electronic Transaction Act (전자상거래법 소고 - 우리나라 전자거래기본법과 미국 통일전자거래법 (Uniform Electronic Transaction Act)을 중심으로 -)

  • Kim, Un-Young
    • Korean Business Review
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    • 제13권
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    • pp.207-221
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    • 2000
  • In this era of changing system, we may learn lesson from newly developed Uniform Electronic Transation Act(UETA) in 1999. Korea has its counterpart as the Basic Electronic Transaction Act and Electronic Signature Act made by 1999. While UETA stresses on transaction law between individuals, that of Korean stresses on the role of government in electronic transaction. Both laws have the common definitions as electronic record, electronic signature, however, UETA has its own definitions such as automated transaction, computer program, electronic agent, information, information processing system, and security procedure. Especially, transferable record in section 16 is one of the most unique concept which Korean law does not provide. Korean government is planning to introduce electronic note in the near future, which will make unprecedented reform in Korean financial industry. Since Korean law does not have such a concept as electronic note, revision of the law is expected soon. Korean law has its specialty which puts stress on cyber mall, authentication agency, and consumer protection. In U.S., the interpretation of law by court is important when they have disputes according to common law traditon. Studies on cases on disputes in U.S. is needed most for Korean application.

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Development of the 3D Hair Style Simulator using Augmented Reality (증강현실을 이용한 3D 헤어스타일 시뮬레이터의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • 제13권1호
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    • pp.249-255
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    • 2015
  • Recent, there is increasing interest in AR(Augmented Reality). And various AR application programs using the latest Augmented Reality technology have been developed. In particular, researches about hair style simulator have been conducted for a long time. It can experience real-time a variety of hair styles to fit the taste of the customer. And some company has conducted the hair style simulator services. However, the most service products are the 2D hair style simulator did not apply the AR technology. Even though 3D hair style simulator has applied AR technology, a function of the NUI was lack. Therefore, in this paper have developed the 3D hair style simulator based on the core technology of AR like NUI as well as EHCI. 10 people was experienced the 3D hair style simulator. Finally, in this paper verifies the effectiveness of the 3D hair style simulator.

Technology Trends, Research and Design of AIM Framework for Authentication Information Management (인증 정보 관리를 위한 기술 동향과 AIM 프레임워크 연구 및 설계)

  • Kim, Hyun-Joong;Cha, Byung-Rae;Pan, Sung-Bum
    • Journal of Digital Convergence
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    • 제14권7호
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    • pp.373-383
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    • 2016
  • With mobile-epoch and emerging of Fin-tech, Bio-recognition technology utilizing bio-information in secure method has spread. Specially, In order to change convenient payment services and transportation cards, the combination of biometrics and mobile services are being expanded. The basic concept of authentication such as access control, IA&A, OpenID, OAuth 1.0a, SSO, and Biometrics techniques are investigated, and the protocol stack for security API platform, FIDO, SCIM, OAuth 2.0, JSON Identity Suite, Keystone of OpenStack, Cloud-based SSO, and AIM Agent are described detailed in aspect of application of AIM. The authentication technology in domestic and foreign will accelerate technology development and research of standardization centered in the federated FIDO Universal Authentication Framework(UAF) and Universal 2 Factor Framework(U2F). To accommodate the changing needs of the social computing paradigm recently in this paper, the trends of various authentication technology, and design and function of AIM framework was defined.

A study on the application of blockchain to the edge computing-based Internet of Things (에지 컴퓨팅 기반의 사물인터넷에 대한 블록체인 적용 방안 연구)

  • Choi, Jung-Yul
    • Journal of Digital Convergence
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    • 제17권12호
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    • pp.219-228
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    • 2019
  • Thanks to the development of information technology and the vitalization of smart services, the Internet of Things (IoT) technology, in which various smart devices are connected to the network, has been continuously developed. In the legacy IoT architecture, data processing has been centralized based on cloud computing, but there are concerns about a single point of failure, end-to-end transmission delay, and security. To solve these problems, it is necessary to apply decentralized blockchain technology to the IoT. However, it is hard for the IoT devices with limited computing power to mine blocks, which consumes a great amount of computing resources. To overcome this difficulty, this paper proposes an IoT architecture based on the edge computing technology that can apply blockchain technology to IoT devices, which lack computing resources. This paper also presents an operaional procedure of blockchain in the edge computing-based IoT architecture.

Real-Time Camera Tracking for Virtual Stud (가상스튜디오 구현을 위한 실시간 카메라 추적)

  • Park, Seong-Woo;Seo, Yong-Duek;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • 제36S권7호
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    • pp.90-103
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    • 1999
  • In this paper, we present an overall algorithm for real-time camera parameter extraction which is one of key elements in implementing virtual studio. The prevailing mechanical methode for tracking cameras have several disadvantage such as the price, calibration with the camera and operability. To overcome these disadvantages we calculate camera parameters directly from the input image using computer-vision technique. When using zoom lenses, it requires real time calculation of lens distortion. But in Tsai algorithm, adopted for camera calibration, it can be calculated through nonlinear optimization in triple parameter space, which usually takes long computation time. We proposed a new method, separating lens distortion parameter from the other two parameters, so that it is reduced to nonlinear optimization in one parameter space, which can be computed fast enough for real time application.

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