• 제목/요약/키워드: Computational complexity

검색결과 2,074건 처리시간 0.027초

확장충돌맵의 수학적 분석을 이용한 다개체의 충돌탐지 (Conflict Detection for Multi-agent Motion Planning using Mathematical Analysis of Extended Collision Map)

  • 윤영환;최정식;이범희
    • 로봇학회논문지
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    • 제2권3호
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    • pp.234-241
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    • 2007
  • Effective tools which can alleviate the complexity and computational load problem in collision-free motion planning for multi-agent system have steadily been demanded in robotics field. To reduce the complexity, the extended collision map (ECM) which adopts decoupled approach and prioritization is already proposed. In ECM, the collision regions which represent the potential collision of robots are calculated using the computational power; the complexity problem is not resolved completely. In this paper, we propose a mathematical analysis of the extended collision map; as a result, we formulate the collision region as an equation with 5-8 variables. For mathematical analysis, we introduce realistic assumptions as follows; the path of each robot can be approximated to a straight line or an arc and every robot moves with uniform velocity or constant acceleration near the intersection between paths. Our result reduces the computational complexity in comparison with the previous result without losing optimality, because we use simple but exact equations of the collision regions. This result can be widely applicable to coordinated multi-agent motion planning.

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Efficient Inter Prediction Mode Decision Method for Fast Motion Estimation in High Efficiency Video Coding

  • Lee, Alex;Jun, Dongsan;Kim, Jongho;Choi, Jin Soo;Kim, Jinwoong
    • ETRI Journal
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    • 제36권4호
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    • pp.528-536
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    • 2014
  • High Efficiency Video Coding (HEVC) is the most recent video coding standard to achieve a higher coding performance than the previous H.264/AVC. In order to accomplish this improved coding performance, HEVC adopted several advanced coding tools; however, these cause heavy computational complexity. Similar to previous video coding standards, motion estimation (ME) of HEVC requires the most computational complexity; this is because ME is conducted for three inter prediction modes - namely, uniprediction in list 0, uniprediction in list 1, and biprediction. In this paper, we propose an efficient inter prediction mode (EIPM) decision method to reduce the complexity of ME. The proposed EIPM method computes the priority of all inter prediction modes and performs ME only on a selected inter prediction mode. Experimental results show that the proposed method reduces computational complexity arising from ME by up to 51.76% and achieves near similar coding performance compared to HEVC test model version 10.1.

Low Complexity Hybrid Precoding in Millimeter Wave Massive MIMO Systems

  • Cheng, Tongtong;He, Yigang;Wu, Yuting;Ning, Shuguang;Sui, Yongbo;Huang, Yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권4호
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    • pp.1330-1350
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    • 2022
  • As a preprocessing operation of transmitter antennas, the hybrid precoding is restricted by the limited computing resources of the transmitter. Therefore, this paper proposes a novel hybrid precoding that guarantees the communication efficiency with low complexity and a fast computational speed. First, the analog and digital precoding matrix is derived from the maximum eigenvectors of the channel matrix in the sub-connected architecture to maximize the communication rate. Second, the extended power iteration (EPI) is utilized to obtain the maximum eigenvalues and their eigenvectors of the channel matrix, which reduces the computational complexity caused by the singular value decomposition (SVD). Third, the Aitken acceleration method is utilized to further improve the convergence rate of the EPI algorithm. Finally, the hybrid precoding based on the EPI method and the Aitken acceleration algorithm is evaluated in millimeter-wave (mmWave) massive multiple-input and multiple-output (MIMO) systems. The experimental results show that the proposed method can reduce the computational complexity with the high performance in mmWave massive MIMO systems. The method has the wide application prospect in future wireless communication systems.

WHAT CAN WE SAY ABOUT THE TIME COMPLEXITY OF ALGORITHMS \ulcorner

  • Park, Chin-Hong
    • Journal of applied mathematics & informatics
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    • 제8권3호
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    • pp.959-973
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    • 2001
  • We shall discuss one of some techniques needed to analyze algorithms. It is called a big-O function technique. The measures of efficiency of an algorithm have two cases. One is the time used by a computer to solve the problem using this algorithm when the input values are of a specified size. The other one is the amount of computer memory required to implement the algorithm when the input values are of a specified size. Mainly, we will restrict our attention to time complexity. To figure out the Time Complexity in nonlinear problems of Numerical Analysis seems to be almost impossible.

A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • 제10권2호
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

인수분해 공식을 이용한 영상 필터링 연산량 저감 방법 (Reduction Method of Computational Complexity for Image Filtering Utilizing the Factorization Theorem)

  • 정찬성;이재성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.354-357
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    • 2013
  • 기본 영상 처리 알고리즘들 중 컴퓨터 비전 처리의 전반부에 매우 자주 사용하게 되는 알고리즘이 바로 필터링이다. 그런데 일반적으로 영상 신호는 2차원 신호이므로 테이터량과 연산량이 방대하다. 이런 방대한 연산량을 줄이기 위해, 분리가능 필터와 필터의 대칭성을 이용한 인수분해 공식을 필터링 연산에 적용하였다. 실험결과 이미지의 조건에 따라 다르지만, 상당한 연산량 감소를 확인 할 수 있었다.

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A Parallel Collaborative Sphere Decoder for a MIMO Communication System

  • Koo, Jihun;Kim, Soo-Yong;Kim, Jaeseok
    • Journal of Communications and Networks
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    • 제16권6호
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    • pp.620-626
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    • 2014
  • In this paper, we propose a parallel collaborative sphere decoder with a scalable architecture promising quasi-maximum likelyhood performance with a relatively small amount of computational resources. This design offers a hardware-friendly algorithm using a modified node operation through fixing the variable complexity of the critical path caused by the sequential nature of the conventional sphere decoder (SD). It also reduces the computational complexity compared to the fixed-complexity sphere decoder (FSD) algorithm by tree pruning using collaboratively operated node operators. A Monte Carlo simulation shows that our proposed design can be implemented using only half the parallel operators compared to the approach using an ideal fully parallel scheme such as FSD, with only about a 7% increase of the normalized decoding time for MIMO dimensions of $16{\times}16$ with 16-QAM modulation.

Scalable Interframe Wavelet Coding with Low Complex Spatial Wavelet Transform

  • Kim, Won-Ha;Jeong, Se-Yoon;Kim, Kyu-Heon
    • ETRI Journal
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    • 제28권2호
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    • pp.145-154
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    • 2006
  • In the decoding process associated with interframe wavelet coding, the inverse wavelet transform requires high computational complexity. However, as video technology starts to pervade all aspects of our lives, decoders are becoming required in various devices such as PDAs, notebooks, PCs, and set-top boxes. Therefore, a decoder's complexity needs to be adapted to the processor's computational power, and consequently a low-complexity codec is also required for scalable video coding. In this paper, we propose a method of controlling and lowering the complexity of the spatial wavelet transform while sustaining the same coding efficiency as that currently afforded. In addition, the proposed method may alleviate the ringing effect for slowly changing image sequences.

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실시간 영상 부호화를 위한 H.264/AVC의 비트율 제어 하드웨어 설계 (Hardware Design of Rate Control for H.264/AVC Real-Time Video Encoding)

  • 김창호;류광기
    • 전자공학회논문지
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    • 제49권12호
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    • pp.201-208
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    • 2012
  • 본 논문에서는 실시간 동영상 부호화를 위한 효과적인 비트율 제어 방법을 제안하고 하드웨어로 구현한다. 제안하는 비트율 제어는 각 기본유닛 마다 R-D 파라미터 갱신에 의해 많은 연산 처리를 필요로 하는 이차원 R-D 모델을 사용하지 않고, 프레임의 평균 복잡도 가중치를 이용한 Qstep 결정 모델을 사용함으로써 연산량을 감소시킨다. 또한 적은 연산량과 빠른 MAD 예측을 위해 부호화된 기본유닛을 기반으로 영상의 공간적 및 시간적 상관관계를 이용하여 MAD를 예측한다. 제안하는 비트율 제어는 프레임 레벨 MAD 예측과 매크로블록 레벨 MAD 예측, GOP 비트 할당, 프레임 비트 할당, 가상버퍼, Qstep 결정 모델, 비트율 제어 파라미터 갱신, QP 결정 모듈을 포함하며 총 8개의 모듈로 구성된다. 비트율 제어 하드웨어는 Verilog-HDL을 이용하여 설계하였으며, Synopsys사의 Design Compiler를 이용하여 UMC 공정 $0.18{\mu}m$ 셀 라이브러리로 합성한 결과, 최대 동작 주파수는 108 MHz이고, 게이트 수는 19.1k이다. 실험 결과로부터 제안한 구조는 기존 구조 보다 게이트 수가 85% 감소하였고, 매크로블럭 당 QP를 결정하는데 평균 220 사이클 수가 소요되어 기존 구조보다 64% 단축됨을 확인하였다.

이물질 탐지용 FMCW 레이더를 위한 저복잡도 초고해상도 알고리즘 (Low Complexity Super Resolution Algorithm for FOD FMCW Radar Systems)

  • 김봉석;김상동;이종훈
    • 대한임베디드공학회논문지
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    • 제13권1호
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    • pp.1-8
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    • 2018
  • This paper proposes a low complexity super resolution algorithm for frequency modulated continuous wave (FMCW) radar systems for foreign object debris (FOD) detection. FOD radar has a requirement to detect foreign object in small units in a large area. However, The fast Fourier transform (FFT) method, which is most widely used in FMCW radar, has a disadvantage in that it can not distinguish between adjacent targets. Super resolution algorithms have a significantly higher resolution compared with the detection algorithm based on FFT. However, in the case of the large number of samples, the computational complexity of the super resolution algorithms is drastically high and thus super resolution algorithms are difficult to apply to real time systems. In order to overcome this disadvantage of super resolution algorithm, first, the proposed algorithm coarsely obtains the frequency of the beat signal by employing FFT. Instead of using all the samples of the beat signal, the number of samples is adjusted according to the frequency of the beat signal. By doing so, the proposed algorithm significantly reduces the computational complexity of multiple signal classifier (MUSIC) algorithm. Simulation results show that the proposed method achieves accurate location even though it has considerably lower complexity than the conventional super resolution algorithms.