• Title/Summary/Keyword: Computational burden

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Aircraft wings dynamics suppression by optimal NESs designed through an Efficient stochastic linearisation approach

  • Navarra, Giacomo;Iacono, Francesco Lo;Oliva, Maria;Esposito, Antonio
    • Advances in aircraft and spacecraft science
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    • v.7 no.5
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    • pp.405-423
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    • 2020
  • Non-linear energy sink (NES) is an emerging passive absorber able to mitigate the dynamic response of structures without any external energy supply, resonating with all the modes of the primary structure to control. However, its inherent non-linearities hinder its large-scale use and leads to complicated design procedures. For this purpose, an approximate design approach is herein proposed in a stochastic framework. Since loads are random in nature, the stochastic analysis of non-linear systems may be performed by means of computational intensive techniques such as Monte Carlo simulations (MCS). Alternatively, the Stochastic Linearisation (SL) technique has proven to be an effective tool to investigate the performance of different passive control systems under random loads. Since controlled systems are generally non-classically damped and most of SL algorithms operate recursively, the computational burden required is still large for those problems that make intensive use of SL technique, as optimal design procedures. Herein, a procedure to speed up the Stochastic Linearisation technique is proposed by avoiding or strongly reducing numerical evaluations of response statistics. The ability of the proposed procedure to effectively reduce the computational effort and to reliably design the NES is showed through an application on a well-known case study related to the vibrations mitigation of an aircraft wing.

Deep Level Situation Understanding for Casual Communication in Humans-Robots Interaction

  • Tang, Yongkang;Dong, Fangyan;Yoichi, Yamazaki;Shibata, Takanori;Hirota, Kaoru
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.1
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    • pp.1-11
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    • 2015
  • A concept of Deep Level Situation Understanding is proposed to realize human-like natural communication (called casual communication) among multi-agent (e.g., humans and robots/machines), where the deep level situation understanding consists of surface level understanding (such as gesture/posture understanding, facial expression understanding, speech/voice understanding), emotion understanding, intention understanding, and atmosphere understanding by applying customized knowledge of each agent and by taking considerations of thoughtfulness. The proposal aims to reduce burden of humans in humans-robots interaction, so as to realize harmonious communication by excluding unnecessary troubles or misunderstandings among agents, and finally helps to create a peaceful, happy, and prosperous humans-robots society. A simulated experiment is carried out to validate the deep level situation understanding system on a scenario where meeting-room reservation is done between a human employee and a secretary-robot. The proposed deep level situation understanding system aims to be applied in service robot systems for smoothing the communication and avoiding misunderstanding among agents.

VQ Codebook Index Interpolation Method for Frame Erasure Recovery of CELP Coders in VoIP

  • Lim Jeongseok;Yang Hae Yong;Lee Kyung Hoon;Park Sang Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9C
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    • pp.877-886
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    • 2005
  • Various frame recovery algorithms have been suggested to overcome the communication quality degradation problem due to Internet-typical impairments on Voice over IP(VoIP) communications. In this paper, we propose a new receiver-based recovery method which is able to enhance recovered speech quality with almost free computational cost and without an additional increment of delay and bandwidth consumption. Most conventional recovery algorithms try to recover the lost or erroneous speech frames by reconstructing missing coefficients or speech signal during speech decoding process. Thus they eventually need to modify the decoder software. The proposed frame recovery algorithm tries to reconstruct the missing frame itself, and does not require the computational burden of modifying the decoder. In the proposed scheme, the Vector Quantization(VQ) codebook indices of the erased frame are directly estimated by referring the pre-computed VQ Codebook Index Interpolation Tables(VCIIT) using the VQ indices from the adjacent(previous and next) frames. We applied the proposed scheme to the ITU-T G.723.1 speech coder and found that it improved reconstructed speech quality and outperforms conventional G.723.1 loss recovery algorithm. Moreover, the suggested simple scheme can be easily applicable to practical VoIP systems because it requires a very small amount of additional computational cost and memory space.

An Application of Screw Motions for Mechanical Assemblies (기계부품들의 조립 및 해체과정 설계를 위한 스크류이론의 응용)

  • 김재정
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.60-67
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    • 1997
  • CAD systems offer a variety of techniques for designing and rendering models of static 3D objects and even of mechanisms, but relatively few tools exist for interactively specifying arbitrary movements of rigid bodies through space. Such tools are essential, not only for artistic animation, but also, for planning and demonstrating assembly and disassembly procedure of manufactured products. A rigid body motion is a continuous mapping from the time domain to a set of positions. To relieve the designers from the burden of specifying this mapping in abstract mathematical terms, combinations of simple rigid motion primitives, such as linear translations or constant axis rotations, are often used. These simple motions are planar and thus ill-suited for approximating arbitrary motions in 3D-space. Instead, we propose the screw motion primitive, a special combination of linear translations and constant axis rotations, which has a simple geometric representation that can be automatically and unambiguously computed from the starting and ending positions of the moving body. Although, any two positions may be interpolated by an infinity of motions, we chose the screw motion for its relative generality and its computational advantages. The paper covers original algorithms for computing the screw motions from interpolated positions and envelopes of swept regions to predict collisions.

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Maneuvering Target Tracking Using Modified Variable Dimension Filter with Input Estimation (수정된 가변차원 입력추정 필터를 이용한 기동표적 추적)

  • 안병완;최재원;황태현;송택렬
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.11
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    • pp.976-983
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    • 2002
  • We presents a modified variable dimension filter with input estimation for maneuvering target tracking. The conventional variable dimension filter with input estimation(VDIE) consists of the input estimation(IE) technique and the variable dimension(VD) filter. In the VDIE, the IE technique is used for estimation of a maneuver onset time and its magnitude in the least square sense. The detection of the maneuver is declared according to the estimated magnitude of the maneuver. The VD filter structure is applied for the adaptation to the maneuver of the target after compensating the filter parameter with respect to the estimated maneuver when the detection of the maneuver is declared. The VDIE is known as one of the best maneuvering target tracking filter based on a single filter. However, it requires too much computational burden since the IE technique is performed at every sampling instance and thus it is computationally inefficient. We propose another variable dimension filter with input estimation named 'Modified VDIE' which combines VD filter with If technique. Modified VDIE has less computational load than the original one by separating maneuver detection and input estimation. Simulation results show that the proposed VDIE is more efficient and outperforms in terms of computational load.

A Computational Interactive Approach to Multi-agent Motion Planning

  • Ji, Sang-Hoon;Choi, Jeong-Sik;Lee, Beom-Hee
    • International Journal of Control, Automation, and Systems
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    • v.5 no.3
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    • pp.295-306
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    • 2007
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agents. Most of the past research results are thus based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents, for the case of general shaped paths in agent movement. First, to reduce the computation time, an extended collision map is developed and utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, a priority for multi-agents is considered for successive and interactive modifications of the agent movements with lower priority. Various solutions using speed reduction and time delay of the relevant agents are investigated and compared in terms of the computation time. A practical implementation is finally provided for three different types of agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

Performance Comparison of Channelization Schemes for Flexible Satellite Transponder with Digital Filter Banks (디지털 필터뱅크 기반 플렉서블 위성중계기를 위한 채널화 기법의 성능비교 연구)

  • Lee, Dong-Hun;Kim, Ki-Seon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.3
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    • pp.405-412
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    • 2010
  • The purpose of this paper is to compare complexity and to assess flexibility of competing transponder architectures for satellite communication services. For performance comparison, we consider three channelization techniques: digital down converter(DDC) based on the use of the cascaded integrator-comb(CIC) filter, tuneable pipeline frequency transform(T-PFT) based on the tree-structure(TS) and variable oversampled complex-modulated filter banks(OCM-FB) based on the polyphase FFT(P-FFT). The comparison begins by presenting a basic architecture of each channelization method and includes analytical expressions of the number of multiplications as a computational complexity perspective. The analytical results show that DDC with CIC filter requires the heavy computational burden and the perfect flexibility. T-PFT based on the TS provides the almost perfect flexibility with the low complexity over DDC with the CIC filter for a large number of sub-channels. OCM-FB based on the P-FFT shows the high flexibility and the best computational complexity performance compared with other approaches.

Performance study of a simplified shape optimization strategy for blended-wing-body underwater gliders

  • Li, Chengshan;Wang, Peng;Li, Tianbo;Dong, Huachao
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.455-467
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    • 2020
  • Shape design optimization for Blended-wing-body Underwater Gliders (BWBUGs) is usually computationally expensive. In our previous work, a simplified shape optimization (SSO) strategy is proposed to alleviate the computational burden, which optimizes some of the Sectional Airfoils (SAs) instead of optimizing the 3-D shape of the BWBUG directly. Test results show that SSO can obtain a good result at a much smaller computational cost when three SAs are adopted. In this paper, the performance of SSO is investigated with a different number of SAs selected from the BWBUG, and the results are compared with that of the Direct Shape Optimization (DSO) strategy. Results indicate that SSO tends to perform better with more SAs or even outperforms the DSO strategy in some cases, and the amount of saved computational cost also increases when more SAs are adopted, which provides some reference significance and enlarges the applicability range of SSO.

Low-fidelity simulations in Computational Wind Engineering: shortcomings of 2D RANS in fully separated flows

  • Bertani, Gregorio;Patruno, Luca;Aguera, Fernando Gandia
    • Wind and Structures
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    • v.34 no.6
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    • pp.499-510
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    • 2022
  • Computational Wind Engineering has rapidly grown in the last decades and it is currently reaching a relatively mature state. The prediction of wind loading by means of numerical simulations has been proved effective in many research studies and applications to design practice are rapidly spreading. Despite such success, caution in the use of simulations for wind loading assessment is still advisable and, indeed, required. The computational burden and the know-how needed to run high-fidelity simulations is often unavailable and the possibility to use simplified models extremely attractive. In this paper, the applicability of some well-known 2D unsteady RANS models, particularly the k-ω SST, in the aerodynamic characterization of extruded bodies with bluff sections is investigated. The main focus of this paper is on the drag coefficient prediction. The topic is not new, but, in the authors' opinion, worth a careful revisitation. In fact, despite their great technical relevance, a systematic study focussing on sections which manifest a fully detached flow configuration has been overlooked. It is here shown that the considered 2D RANS exhibit a pathological behaviour, failing to reproduce the transition between reattached and fully detached flow regime.

Modified UKF Considering Real-Time Implementation of the Multi-Rate INS/GPS Integrated Navigation System (다중속도 INS/GPS 결합항법시스템의 실시간 구현을 고려한 수정된 UKF)

  • Cho, Seong Yun;Enkhtur, Munkhzul;Kim, Kyong-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.2
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    • pp.87-94
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    • 2013
  • UKF (Unscented Kalman Filter) has been used in the nonlinear systems without initial accurate state estimates instead of EKF (Extended Kalman Filter) of the last decade because the UKF has robustness to the large initial estimation error. In the multirate integrated system such as INS (Inertial Navigation System)/GPS (Global Positioning System) integrated navigation system, however, it is difficult to implement the UKF based navigation algorithm in the mid-grade micro-processor due to the large computational burden. To overcome this problem, this paper proposes a MUKF (Modified UKF) that has a reduced computation burden using the basic idea that the change of the provability distribution for the state variables between measurement updates is small in the multi-rate INS/GPS integrated navigation filter. The performance of the proposed MUKF is verified by numerical simulations.