• Title/Summary/Keyword: Component Based Development(CBD)

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A Study on Requirement Specification for Black-Box Testing of Web Services User (웹 서비스 사용자의 블랙 박스 테스트를 위한 요구명세에 관한 연구)

  • Lee, Dong-Kun;Choi, Eun-Man
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.397-400
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    • 2005
  • 웹 서비스는 사용자의 요청에 따라 솔루션을 제공하기 위해 임의로 찾아 결합될 수 있는 컴포넌트이다. 다시 말해 웹 서비스는 CBD(Component-Based Development)와 웹 형태의 결합이라 볼 수 있다. 웹 서비스는 UDDI(Universal Description, Discovery, and Integration), WSDL(Web Service Description Language), SOAP(Simple Object Access Protocol)과 같은 표준화된 기술들로 이루어졌다. 이미 개발된 컴포넌트를 재사용하기 위해서는 해당 컴포넌트에 대한 정확한 정보를 토대로 테스트를 하여 조합하게 된다. 하지만, 현재 웹 서비스 기술이나 표준에서는 테스트를 위한 방법이나 데이터를 제공하고 있지 않다. 물론 WSDL 에서는 데이터의 입. 출력 값에 대한 타입은 제공하고 있지만, 이것으로는 정확한 테스트는 물론 불필요한 테스트 케이스를 증가 시킨다. 따라서 본 논문에서는 현재 웹 서비스의 명세인 WSDL 에 대해 블랙 박스 테스트를 위해 필요한 데이터 측면에 대한 문제점을 알아보고, 이를 보완할 수 있는 요구명세서를 제안함과 동시에 요구명세서의 제공 방안을 제시하였다.

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Meta Data Modeling for Weapon System Design/Configuration Data Management System (무기체계 설계/형상정보 관리 시스템을 위한 메타 데이터 모델링)

  • Kim Ghiback
    • Journal of the Korea Institute of Military Science and Technology
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    • v.7 no.2 s.17
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    • pp.65-73
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    • 2004
  • In general, weapon system design/configuration data consist of system structure information which is linked to Part information, documents and drawings. For configuration management, version and revision control are necessary and access control of users to information should be managed for information security. Configuration data of weapon systems have various kinds of different meta data which are contained in the structure as well as attributes of parts and documents information. If neutral types of meta data models be used for building configuration management system, they can be applied to many different kinds of weapon systems with a little customization. In this paper, five meta data models are supposed and implementation results of them by using CBD(component based design) methodology are presented.

A Study for Transformation from legacy class to JavaBeans for Component Based Development (CBD를 위한 기존 클래스의 JavaBean으로의 변환에 관한 연구)

  • 김행곤;김지영;김병준
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.394-396
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    • 2001
  • 컴포넌트기반의 개발은 오랫동안 소프트웨어 개발의 관건이었던 재사용의 초점을 코드나 클래스 라이브러리보다 발전된 형태인 컴포넌트에 초점을 맞추고 있으며, 이는 보다 진보된 형태의 재사용이라 볼 수있다. 하지만 재사용방법이 기존 어플리케이션에서의 재사용이라기 보다는 또 다시 새로운 형태로의 재사용 컴포넌트를 개발하여 구축하는 경우가 허다하며. 또한 대부분 소규모 컴포넌트 개발에 한정되어 있다. 자바 어플리케이션의 경우 자바 언어 기반의 컴포넌트 모델이 존재하지만, 소규모의 새로운 재사용 단위나 제한된 GUI 컴포넌트 개발에만 머무르고 있다. 따라서, 컴포넌트를 기반으로 한 개발임에도 불구하고, 그 장점을 충분히 발휘하지 못하거나 부대적인 비용, 노력을 낭비하는 경우가 종종 있으며, 또한 특정 도메인 컴포넌트에서만 두드러진다는 것이다. 따라서, 본 논문에서는 기존의 자바 어플리케이션을 분석하여 컴포넌트화 할 수 있는 부분을 확장하여 식별하고, 재사용단위로서 비즈니스 로직의 부분적인 수용을 통해 기존 어플리케이션을 자바빈으로 변환하는 기법을 제시하고자 한다.

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P2P Business Process Modeling Based on Service Oriented Architecture (SOA기반 P2P 비즈니스 프로세스 모델링)

  • Lee, Myung-Hee;Yoo, Cheol-Jung;Chang, Ok-Bae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.2
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    • pp.18-25
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    • 2008
  • The traditional a roaches to software development, such as XP, UP, CBD and other CASE tools, are useful for constructing various software components. However, they are not designed to face the challenges of open environments that focus on service. The Service-Oriented Architecture(SOA) is a component architecture that interconnects an application's different functional units, called services. SOA provides a good way to integrate the business process through well-defined interfaces and contracts between business services. In this paper, we propose a method of business process modeling based on SOA with a P2P approach. Also, A P2P business process modeling system is presented. This, results in admitting the reality of enterprise that changes on the basis of services, and suggests more efficient and visual direction for the process integration between enterprises.

Requirement Analysis Using UML on PDM System Development (UML을 이용한 PDM 시스템 요구사항 분석)

  • Oh, Dae-Kyun;Kim, Yong-Gyun;Lee, Jang-Hyun;Shin, Jong-Gye
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.2
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    • pp.121-130
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    • 2008
  • The concept of integrated product information has been universalized so that many manufacturing industries have applied the concept to their production system. The field of PDM (Product Data Management), which is one of the core components of the integrated product information, is not an exception. Therefore, various PLM (Product Lifecycle Management) software providers are in process of suggesting the PDM solutions. As the PDM solution is widely adopted in the manufacturing industries, the successful application of the solution has been gathering more strength in manipulation of the product information. However, the standardized implementation methodology is stuck in the basic level contrast with the enhanced PDM's functionality and capability. Present study refers to the application of UML (Unified Modeling Language), which is an object oriented modeling description, to PDM system development procedure. The advantage of UML is its efficiency and effectiveness in handling complex requirement often found in PDM implementation works. This paper shows the integration of PDM and UML proposes a philosophy for the support of requirement analysis throughout the full implementation of PDM system.

Process Design and Case Study for Efficient Function Point Measurement Based on Object Oriented (객체지향 기반 효율적인 기능점수 측정 프로세스 설계 및 사례연구)

  • Kim, Dong-Sun;Yoon, Hee-Byung
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.375-386
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    • 2008
  • Recently, development paradigm of information system is turning into object oriented and component based, and this methodology is leading the software industry. To acclimatize aptly to this trend, users demand the assessment of software expenses to change with the appropriate model of computing costs of the environment, and some people are actually studying the concept of Object Oriented Function Point and UCP method. Especially, Object Oriented Function Point Measurement Process has good points in overcoming the bound of LOC and the existing the Function Point Measurement Process because Object Oriented Function Point Measurement Process is applicable to the early stage of development project mainly with the used cases, and valid to the life long period as the each stage of software products develops, and always understandable to communicate with users by the UML mark rules. Accordingly, this research is to measure Functional Point at ROFP and AOFP in accordance with the development project of information system by the national defense CBD methodology procedures and UML Interrelation Analysis that are recently and widely used in the developmental environment of object oriented information system. Furthermore, this study suggests the measurement method to obtain Functional Point, and identifies service function and object/class function in the correlation analysis of use case and class based on the products and UML modeling via traditional FPA model and object oriented FPA model. Above all, this study is to demonstrate the improvement of traditional Function Point Measurement Process, IFPUG-CPM and software cost basis, and reveal Function Point Measurement Process, which is appropriate to the development of object oriented information system, and suggest the evaluation results of the compatibility through case studies.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Design and Development of Scenario-Based Simulation System to Improve Shipbuilding Execution Scheduling Assessment -A Case Study on Panel Line- (시나리오 기반 조선 실행계획 평가 향상을 위한 시뮬레이션 시스템 개발 -패널라인 개발 사례를 중심으로-)

  • Back, Myunggi;Kim, Youngmin;Hwang, Inhyuck;Lee, Kwang-Kook;Ryu, Cheolho;Shin, Jong Gye
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.211-223
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    • 2013
  • Today's ever-increasingly competitive shipbuilding market makes it essential for a shipbuilding company to have more efficient production processes and higher productivity as well as better design ability to obtain its competitiveness. A well-established production execution schedule plays an indispensable role to achieve this goal. Most shipbuilding companies carry out an evaluation on their mid-term plan once it is established. However, no evaluation activity exists for a production execution schedule, because practically all the companies depend on the field workers for the production execution scheduling. In this study, a prototype of a ship production execution schedule evaluation system is developed based on the component based design (CBD) methodology. This system enables one to make a production execution schedule that reflects up-to-date shipyard situation and to validate whether the schedule is feasible or not by running a production simulation according to the schedule. Users can also make use of the system as a decision supporting tool that compares several different execution schedules and evaluates which one is the best execution schedule.

Design and Implementation of MDA-based Teaching and Learning Support System (MDA기반 교수-학습지원 시스템 설계 및 구현)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.931-938
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    • 2006
  • It is important to operate an education resources which could be integrated to an system. But most of existing education information system was not developed with standardization. It is need the core education asset and reusable education service to make a good education system. Consequently, it is needed to use Sharable Content Object Reference Model(SCORM) based contents managing in order to reuse the contents of education. And it needs assembling and producing method with reusable core asset of education system to develop the application program for education. In this thesis, we study the Teaching-Learning supporting system to support systematic education resources. Teaching-Learning support system is developed of educational domain assess through development process based on Model Driven Architecture(MDA) and core asset on each stage. Application program of education is developed using MDA automatic tool through analyzing and designing for contents storage which is based on contents meta model. We finally can develop the application software of education with low cost and high productivity by raising the reusability of education contents and by using the core asset to the whole development process.