• Title/Summary/Keyword: Complexity analysis

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Effects of Uncertainty and Depression on the Quality of Life of Elderly People (노인의 불확실성과 우울이 삶의 질에 미치는 영향)

  • Kim, Hyun-Seung;Cho, Sung-Hyoun
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.3
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    • pp.209-219
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    • 2022
  • Purpose : The purpose of this study was two-fold: to investigate the effects of uncertainty and depression on the quality of life (QoL) of elderly people with chronic diseases and to provide basic data on the physical, emotional, and psychological factors affecting their QoL in the field of physical therapy. Methods : A questionnaire covering uncertainty, depression, and QoL was distributed among 320 elderly people. Pearson's correlation analysis was performed to examine the correlation between uncertainty (ambiguity, complexity, inconsistency, and unpredictability), depression, and QoL (physical, psychological, social, and living environment domains) of the respondents; furthermore, multiple regression analysis was performed to identify the factors affecting the QoL of the respondents with a chronic disease. Results : The sub-factors of uncertainty and QoL-"complexity and social domain" (r=-.295, p<.001), "complexity and living environment domain" (r=-.302, p<.001), and "inconsistency and living environment domain" (r=-.360, p<.001)-showed a negative (-) correlation, as did depression and the sub-factors of QoL-"depression and physical domain" (r=-.782, p<.001), "depression and psychological domain" (r=-.876, p<.001), "depression and social domain" (r=-.668, p<.001), and "depression and living environment domain" (r=-.731, p<.001). The factors affecting QoL were complexity (𝛽=-.122, p<.001), inconsistency (𝛽=-.102, p=.002), unpredictability (𝛽=.112, p<.001), and depression (𝛽=-.850, p<.001). The relative influence of the independent variables was in the order of depression, complexity, unpredictability, and inconsistency, and the explanatory power was 77.1 % (F=215.853, p<.001). Conclusion : It is important to help the elderly with chronic diseases reduce the negative impact on their quality of life by helping them gain support from their families and medical professionals and by increasing their understanding through communication so that they can transition from negative emotions to positive emotions of opportunity.

Analysis of foresight keywords in construction using complexity network method (복잡계 네트워크를 활용한 건설분야 미래 주요키워드 분석)

  • Jeong, Cheol-Woo;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.2
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    • pp.15-23
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    • 2012
  • Today, rapid changes in technologies and everyday lives due to the Internet make it is difficult to make predictions about the future. Generally, the best way to predict the future has been proposed by experts. Although expert opinions are very important, they are liable to produce incorrect results due to human error, insufficient information regarding future outcomes and a state of connectedness between people, among other reasons. One of the ways to reduce these mistakes is to provide objective information to the experts. There are many studies that focus on the collection of objective material from papers, patents, reports and the Internet, among other sources. This research paper seeks to develop a forecasting method using World Wide Web search results according to the Google search engine and a network analysis, which is generally used to analyze a social network analysis(SNA). In particular, this paper provides a method to analyze a complexity network and to discover important technologies in the construction field. This approach may make it possible to enhance the overall performance of forecasting method and help us understand the complex system.

The Research on Online Game Hedonic Experience - Focusing on Moderate Effect of Perceived Complexity - (온라인 게임에서의 쾌락적 경험에 관한 연구 - 지각된 복잡성의 조절효과를 중심으로 -)

  • Lee, Jong-Ho;Jung, Yun-Hee
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.2
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    • pp.147-187
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    • 2008
  • Online game researchers focus on the flow and factors influencing flow. Flow is conceptualized as an optimal experience state and useful explaining game experience in online. Many game studies focused on the customer loyalty and flow in playing online game, In showing specific game experience, however, it doesn't examine multidimensional experience process. Flow is not construct which show absorbing process, but construct which show absorbing result. Hence, Flow is not adequate to examine multidimensional experience of games. Online game is included in hedonic consumption. Hedonic consumption is a relatively new field of study in consumer research and it explores the consumption experience as a experiential view(Hirschman and Holbrook 1982). Hedonic consumption explores the consumption experience not as an information processing event but from a phenomenological of experiential view, which is a primarily subjective state. It includes various playful leisure activities, sensory pleasures, daydreams, esthetic enjoyment, and emotional responses. In online game experience, therefore, it is right to access through a experiential view of hedonic consumption. The objective of this paper was to make up for lacks in our understanding of online game experience by developing a framework for better insight into the hedonic experience of online game. We developed this framework by integrating and extending existing research in marketing, online game and hedonic responses. We then discussed several expectations for this framework. We concluded by discussing the results of this study, providing general recommendation and directions for future research. In hedonic response research, Lacher's research(1994)and Jongho lee and Yunhee Jung' research (2005;2006) has served as a fundamental starting point of our research. A common element in this extended research is the repeated identification of the four hedonic responses: sensory response, imaginal response, emotional response, analytic response. The validity of these four constructs finds in research of music(Lacher 1994) and movie(Jongho lee and Yunhee Jung' research 2005;2006). But, previous research on hedonic response didn't show that constructs of hedonic response have cause-effect relation. Also, although hedonic response enable to different by stimulus properties. effects of stimulus properties is not showed. To fill this gap, while largely based on Lacher(1994)' research and Jongho Lee and Yunhee Jung(2005, 2006)' research, we made several important adaptation with the primary goal of bringing the model into online game and compensating lacks of previous research. We maintained the same construct proposed by Lacher et al.(1994), with four constructs of hedonic response:sensory response, imaginal response, emotional response, analytical response. In this study, the sensory response is typified by some physical movement(Yingling 1962), the imaginal response is typified by images, memories, or situations that game evokes(Myers 1914), and the emotional response represents the feelings one experiences when playing game, such as pleasure, arousal, dominance, finally, the analytical response is that game player engaged in cognition seeking while playing game(Myers 1912). However, this paper has several important differences. We attempted to suggest multi-dimensional experience process in online game and cause-effect relation among hedonic responses. Also, We investigated moderate effects of perceived complexity. Previous studies about hedonic responses didn't show influences of stimulus properties. According to Berlyne's theory(1960, 1974) of aesthetic response, perceived complexity is a important construct because it effects pleasure. Pleasure in response to an object will increase with increased complexity, to an optimal level. After that, with increased complexity, pleasure begins with a linearly increasing line for complexity. Therefore, We expected this perceived complexity will influence hedonic response in game experience. We discussed the rationale for these suggested changes, the assumptions of the resulting framework, and developed some expectations based on its application in Online game context. In the first stage of methodology, questions were developed to measure the constructs. We constructed a survey measuring our theoretical constructs based on a combination of sources, including Yingling(1962), Hargreaves(1962), Lacher (1994), Jongho Lee and Yunhee Jung(2005, 2006), Mehrabian and Russell(1974), Pucely et al(1987). Based on comments received in the pretest, we made several revisions to arrive at our final survey. We investigated the proposed framework through a convenience sample, where participation in a self-report survey was solicited from various respondents having different knowledges. All respondents participated to different degrees, in these habitually practiced activities and received no compensation for their participation. Questionnaires were distributed to graduates and we used 381 completed questionnaires to analysis. The sample consisted of more men(n=225) than women(n=156). In measure, the study used multi-item scales based previous study. We analyze the data using structural equation modeling(LISREL-VIII; Joreskog and Sorbom 1993). First, we used the entire sample(n=381) to refine the measures and test their convergent and discriminant validity. The evidence from both the factor analysis and the analysis of reliability provides support that the scales exhibit internal consistency and construct validity. Second, we test the hypothesized structural model. And, we divided the sample into two different complexity group and analyze the hypothesized structural model of each group. The analysis suggest that hedonic response plays different roles from hypothesized in our study. The results indicate that hedonic response-sensory response, imaginal response, emotional response, analytical response- are related positively to respondents' level of game satisfaction. And game satisfaction is related to higher levels of game loyalty. Additionally, we found that perceived complexity is important to online game experience. Our results suggest that importance of each hedonic response different by perceived game complexity. Understanding the role of perceived complexity in hedonic response enables to have a better understanding of underlying mechanisms at game experience. If game has high complexity, analytical response become important response. So game producers or marketers have to consider more cognitive stimulus. Controversy, if game has low complexity, sensorial response respectively become important. Finally, we discussed several limitations of our study and suggested directions for future research. we concluded with a discussion of managerial implications. Our study provides managers with a basis for game strategies.

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Fractal Analysis of Urban Morphology Considering Distributed Situation of Buildings (건물분포를 고려한 도시형태의 프랙털(Fractal) 해석)

  • Moon, Tae-Heon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.3
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    • pp.1-10
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    • 2005
  • The purpose of this paper is to conduct an experimental measurement and analysis of cities' morphology. Fractal theory that is an effective tool for evaluating self-similarity and complexity of objects was applied. For the comparative analysis of fractailities and computational verification, two totally different cities in Japan were selected. They are Kitakyushu City, which is a big and fully developed city, and Jinguu Machi of which almost all the area is covered with agricultural land use. After converting vector data to raster data within GIS, fractal dimensions of two cases in Kitakyushu City and one case in Jinguu Machi were calculated. The calculation showed that two parts of Kitakyushu City were already fractal. Jinguu Machi, however, was difficult to find fractality. As a conclusion, fractal was proved to be an useful tool to estimate the shape of cities reflecting their internal spatial structure, that is self-similarity and complexity.

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A Quantitative Analysis of the Cyclomatic Complexity of the Web Software (웹 소프트웨어의 순환복잡도에 대한 정량적 분석)

  • Kim, JeeHyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.183-191
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    • 2014
  • In this study Cyclomatic Complexity of Web Software has been analyzed quantitatively by correlation between complexity and Number of Classes(NOC), and Number of Methods(NOM) which are object oriented programming measures. Based on the frequency distribution of complexity, NOC and NOM of software at the Web environment, correlation between complexity threshold and NOC threshold, and NOM threshold has been measured and more than 4,000 ASP files of 10 Web real projects have been used as the sample. The empirical result shows that NOC threshold is 21, NOM threshold is 40 and complexity threshold is 68 as high value, and 8 projects among of 10 except 2 projects with especially high frequency distribution shows that NOC threshold is 12, NOM threshold is 21 and complexity threshold is 52 with relatively low value, so correlation has been found out as exists. And also 8 projects with low threshold of complexity, NOC and NOM were internal management software, and the other 2 projects were external sales service software, Number of Classes and Number of Methods can be defined at the design stage according to business properties, and also the complexity can be estimated in order to improve the software quality.

A Complexity Reduction Method of MPEG-4 Audio Lossless Coding Encoder by Using the Joint Coding Based on Cross Correlation of Residual (여기신호의 상관관계 기반 joint coding을 이용한 MPEG-4 audio lossless coding 인코더 복잡도 감소 방법)

  • Cho, Choong-Sang;Kim, Je-Woo;Choi, Byeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.87-95
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    • 2010
  • Portable multi-media products which can service the highest audio-quality by using lossless audio codec has been released and the international lossless codecs, MPEG-4 audio lossless coding(ALS) and MPEG-4 scalable lossless coding(SLS), were standardized by MPEG in 2006. The simple profile of MPEG-4 ALS, it supports up to stereo, was defined by MPEG in 2009. The lossless audio codec should have low-complexity in stereo to be widely used in portable multi-media products. But the previous researches of MPEG-4 ALS have focused on an improvement of compression ratio, a complexity reduction in multi-channels coding, and a selection of linear prediction coefficients(LPCs) order. In this paper, the complexity and compression ratio of MPEG-4 ALS encoder is analyzed in simple profile of MPEG-4 ALS, the method to reduce a complexity of MPEG-4 ALS encoder is proposed. Based on an analysis of complexity of MPEG-4 ALS encoder, the complexity of short-term prediction filter of MPEG-4 ALS encoder is reduced by using the low-complexity filter that is proposed in previous research to reduce the complexity of MPEG-4 ALS decoder. Also, we propose a joint coding decision method, it reduces the complexity and keeps the compression ratio of MPEG-4 ALS encoder. In proposed method, the operation of joint coding is decided based on the relation between cross-correlation of residual and compression ratio of joint coding. The performance of MPEG-4 ALS encoder that has the method and low-complexity filter is evaluated by using the MPEG-4 ALS conformance test file and normal music files. The complexity of MPEG-4 ALS encoder is reduced by about 24% by comparing with MPEG-4 ALS reference encoder, while the compression ratio by the proposed method is comparable to MPEG-4 ALS reference encoder.

An analysis of the switching Software Matrics : Case study (통신 소프트웨어의 복잡도 분석 사례 연구)

  • 이재기;신상권;남상식;김창봉
    • Proceedings of the IEEK Conference
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    • 2002.06a
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    • pp.409-412
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    • 2002
  • The software complexity model makes an estimated of the product software. For a practice of software managed, need to guideline of the static analysis. Especially, Software complexity model introduced for the estimation of software quantity. In case of measurement the software matrices, its need for us to analysis of software qualify and products. In this paper, we represent that the analysis of function point, control structure and interface, volume matrices in various aspect of switching software. Others, their results utilized similar of project and system development.

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MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

A Low-complexity Mixed QR Decomposition Architecture for MIMO Detector (MIMO 검출기에 적용 가능한 저 복잡도 복합 QR 분해 구조)

  • Shin, Dongyeob;Kim, Chulwoo;Park, Jongsun
    • Journal of IKEEE
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    • v.18 no.1
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    • pp.165-171
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    • 2014
  • This paper presents a low complexity QR decomposition (QRD) architecture for MIMO detector. In the proposed approach, various CORDIC-based QRD algorithms are efficiently combined together to reduce the computational complexity of the QRD hardware. Based on the computational complexity analysis on various QRD algorithms, a low complexity approach is selected at each stage of QRD process. The proposed QRD architecture can be applied to any arbitrary dimension of channel matrix, and the complexity reduction grows with the increasing matrix dimension. Our QR decomposition hardware was implemented using Samsung $0.13{\mu}m$ technology. The numerical results show that the proposed architecture achieves 47% increase in the QAR (QRD Rate/Gate count) with 28.1% power savings over the conventional Householder CORDIC-based architecture for the $4{\times}4$ matrix decomposition.

A low complexity ZF Equalization for OFDM Systems over Time-varying Channels (OFDM 시스템을 위한 복잡도가 감소된 ZF 등화기법)

  • Park, Ji-Hyun;Hwang, Seung-Hoon;Whang, Keum-Chan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.4
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    • pp.1-8
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    • 2008
  • In orthogonal frequency division multiplexing (OFDM) system the time selectivity of wireless channel introduces intercarrier interference (ICI), which degrades system performance in proportion to Doppler frequency. To mitigate the ICI effect, we can generally employ a classical zero-forcing (ZF) equalizer. However, the ZF scheme requires an inverse of a large matrix, which results in prohibitively high computational complexity. In this paper, we propose a low complexity ZF equalization scheme for suppressing the ICI caused by highly time-varying channels in OFDM systems. From the fact that the ICI on a subcarrier is mainly caused by several neighboring subcarriers, the proposed scheme exploits a numerical approximation for matrix inversion based on Neumann's Series (truncated second order). To further improve performance, the partial ICI cancellation technique is also used with reduced complexity. Complexity analysis and simulation results show that the proposed scheme provides the advantage of reducing computational complexity significantly, while achieving almost the same performance as that of the classical ZF a roach.