• Title/Summary/Keyword: Communication-oriented Class

Search Result 75, Processing Time 0.024 seconds

A Case study on geriatric dental hygiene and practical education courses based on industry demand (산업체 수요기반의 노인치위생학 및 실습 교육과정 운영 사례 연구)

  • Yong-Keum Choi;Ji-Hye Yun
    • Journal of Korean Dental Hygiene Science
    • /
    • v.6 no.2
    • /
    • pp.141-150
    • /
    • 2023
  • Background: This study was conducted to verify the effectiveness of geriatric dental hygiene education by developing and operating an industrial demand-based curriculum for geriatric dental hygiene. Methods: Wilcoxon signed rank test was performed to verify the before-and-after differences in major competency achievement, geriatric dental hygiene awareness, and class satisfaction according to industrial demandbased field-oriented practical education, and Spearman's correlation analysis was performed to confirm the association between each factor(p<0.05). Results: In the case of major competency achievement, 'communication competence with the older adults' was significantly improved(p=0.031) after conducting industrial demand-based field-oriented practical training. Conclusion: It is believed that the understanding of the older adults and the practical skills for oral care of the older adults can be further developed when the learners are provided with a practical curriculum that can be used in the geriatric industrial field.

Bytecode Simulator for Analyzing Java Programs (자바프로그램 분석을 위한 바이트코드 시뮬레이터)

  • Kim, Doo-Woo;Jung, Min-Soo
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.7
    • /
    • pp.2086-2094
    • /
    • 2000
  • It is not easy to analyze object-oriented programs, including those in Java, Because the control flows of he program is not visible to the users. The users, however, can utilize class files to trace the process of execution, since a lot of information related on control flow are store in the control flows. A Java virtual machine can then execute the bytecods included in classfiles. It means that understanding the execution process of the bytecodes leads users to comprehend and analyze source programs in Java. We design and implement a visual tool for bytecode execution that is an efficient and powerful tool to understand and analyze source programs in Java. It can aid users to thoroughly grasp not only the structure of a program but also the flow of controls among objects.

  • PDF

How to improve English communicative proficiency in primary schools by performing games and songs in English classes (게임과 노래를 통한 초등영어 학습지도)

  • Im, Byung-Bin
    • English Language & Literature Teaching
    • /
    • no.4
    • /
    • pp.85-116
    • /
    • 1998
  • Since the 1980's language teachers have been urged to take more communicatively oriented practice instead of traditional audio-lingual and grammar-translation instruction. However, there are many reasons why communication-centered teaching approaches haven't been easily adopted in Korea. First of all many English teachers haven't been prepared for communicative language teaching. And class size is very large. Another reason is that students' reading and writing skills are more important than their speaking and listening skills to enter colleges. But the world has been changing rapidly. We have many chances to meet foreigners and to talk to them. So many students want to improve their communicative proficiency. The purpose of this study is how to improve their communicative proficiency by performing games in English classes. There are many advantages of using games and songs in the classroom. First, games are motivating and challenging. Second, students can improve their four skills(speaking, writing, listening and reading skills) by using games and songs. Thirdly, games and songs help students to study English without their conscious efforts and to practice English repeatedly because they are interested in them. Fourthly, games and songs create a meaningful context for language use. Lastly, students can learn English with less tension and anxiety. Therefore, English games and songs are worthy of using in classes. To use English games and song more effectively, more various and useful materials have to be developed for English teachers and have to be introduced pertinently into classes.

  • PDF

An Index Mechanism and Structure Information for Efficient Retrieval of XML DTD (XML DTD의 효율적인 검색을 위한 구조 정보 및 인덱스 메카니즘)

  • 김영란
    • Journal of the Korea Society of Computer and Information
    • /
    • v.8 no.3
    • /
    • pp.80-86
    • /
    • 2003
  • XML is being watched with keen interest for the communication and saving of information. Information represented in XML provides more accuracy and a higher-speed of reference after the process of being implication. But, it is difficult that XML document is exchanged or shared in different area such as electronic commerce or digital library. Because, XML document is being different in syntax but similar in logic, with using structured difference analysis. In this thesis, we converted object-oriented class diagram to XML DTD and designed an index mechanism based on the structure information for the converted XML DTD. With our methods, we could effectively and lastly retrieve the specific element and respect to usefully access element by simple operations.

  • PDF

A Study of Academic Achievement Based on University Remote Video Lecture Type During the COVID-19 Pandemic (COVID-19로 인한 대학교 원격 화상강의 유형에 따른 학업 성취도에 대한 연구)

  • Kim, Hye-Jeong
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.397-404
    • /
    • 2021
  • This study examined how different types of remote video lectures, which universities are using in earnest now due to the COVID-19 pandemic, impact the academic achievement of learners. Zoom-based remote video lectures were divided into two types-general lecture-centered and group task-oriented-and experimental and control groups were set up accordingly. An achievement test and a questionnaire were conducted to determine how academic achievement differed between these two approaches. The achievement test revealed no significant differences in achievement scores between the two groups. Meanwhile, the questionnaire regarding satisfaction with Zoom-based video lectures indicated that both groups were highly satisfied. Participants in the general lecture-centered type group cited the effect of learning, their instructors' class preparation and attitudes towards the class, and the promotion of participation in learning activities as the causes of their satisfaction, while participants in the task-oriented type group highlighted communication and sharing, the efficiency of group discussions, and the moderate difficulty level of group tasks as the reasons for their satisfaction with the video lectures. Remote video lectures in the untact era are becoming increasingly common, and educators will need to develop various Zoom-based teaching strategies to maximize their efficiency.

Preliminary Study of the Educational Effects of the Geriatric Dental Hygiene Curriculum (노인치위생학 교육과정에 따른 교육효과 분석을 위한 예비연구)

  • Yong-Keum Choi;Hee-Jung Lim;Ji-Hye Yun
    • Journal of Korean Dental Hygiene Science
    • /
    • v.6 no.1
    • /
    • pp.51-63
    • /
    • 2023
  • Background: This study involved a geriatric oral care expert who developed the competencies of students in the Department of Dental Hygiene and conducted preliminary research to develop an effective curriculum. Methods: A questionnaire was conducted in the last week of class targeting students who took courses in geriatric dentistry, geriatric dental hygiene, and practice. In order to confirm the educational effect according to the differences in the geriatric dental hygiene curriculum, the differences in students' achievement of major competencies, awareness of the geriatric dental hygiene process, class satisfaction, and ageism were analyzed. Results: Regarding major competency attainment, 'communication competency' was significantly higher in PBL education that combined theory and practice than that theory-oriented PBL education (p=0.038). For ageism, the tendency to avoid older adults was low in PBL education, which combined theory and practice, and was statistically significant (p=0.040). For class satisfaction, the rate of responding 'very high' for the 'class atmosphere' was significantly high (p=0.025) for PBL education that combined theory and practice. Conclusion: The PBL teaching method can be useful as a geriatric dental hygiene curriculum. However, it would be more effective to create a curriculum so that education in geriatric dental hygiene care practice can be combined with theory rather than a theoretical education alone.

Design and Implementation on-line Real-time Video Communication Learning System(RVCLS) for Web-based Project Learning (웹기반 프로젝트 학습을 지원하는 실시간 화상학습시스템의 설계 및 구현)

  • Choi, Gil-Su;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
    • /
    • v.7 no.1
    • /
    • pp.80-90
    • /
    • 2003
  • In this paper, we designed the on-line Real-time Video Communication Learning System(RVCLS) for Web-based project learning and develop programs for test groups. And we have also analyzed how the Web-based learning using RVCLS change the students' perception on the classroom environment, using the WIHIC which is the classroom environment examination tool As a result, the Web-based project learning activities using RVCLS had affirmative effects on the eight areas of classroom environment such as students unity, teacher support, participation in class, spontaneity, exploration activities, task-oriented mind, cooperative attitude, and equality. Also, the web -based project learning using RVCLS is expected to help students enhance the self-directed learning capacity and increase abilities to use ICT.

  • PDF

A study on Construction of Domain Framework and Framework Supporting Tools (영역 프레임워크와 프레임워크 지원도구 개발에 관한 연구)

  • Kim, Gang-Tae;Bae, Je-Min;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.6
    • /
    • pp.1532-1541
    • /
    • 1999
  • In this paper, we built an Object Oriented Framework for Web collaboration system which contains high level analysis information and design knowledge for java applets and applications that enable web clients to communicate and collaborate each other. Components of framework contain design information, source codes and executable codes for reuse. We had defined a development method for domain framework in related works and built a web collaboration system framework following it. We defined subsystem of web collaboration system for the communication and collaboration between web clients. We also BBS, Q&A system, board service system for the communication and collaboration between web clients. We also developed visual tools for framework usability : source code generator, class editor, knowledge supporting tools.

  • PDF

The effects of science·job competence through STEAM education based on a Fine Arts among Secondary School Students - Focused on the food design class using 3D printer - (미술교과 중심의 융합인재교육(STEAM)이 중학생의 과학·직업역량에 미치는 영향 - 3D프리터를 활용한 식품디자인수업을 중심으로 -)

  • Kim, Hyo-jung
    • Journal of Communication Design
    • /
    • v.55
    • /
    • pp.20-30
    • /
    • 2016
  • This study was to verify the effect of art-education-oriented integrated human resource education (STEAM) on scientific competence and job competence of middle school students. The theme of the program developed for this study is "food design" using a 3-D printer. The 5 mockup lectures were developed for 237 students in ninth and tenth grades of Y Middle School in Gyeonggi-do Province, and the pre-/post-results were analyzed. As a result of analyzing the competence of STEAM education before and after the program, the job competence of general, science, and food science of students was improved after the program in general. Especially among three sub-areas of scientific competence, the change in component of research shows the most significant change in test statistics. The result of test statistics of food science job competence showed the most significant change among three sub-areas: general, scientific, and food science. This program was developed for on-site to be used for a school lecture, and the program may be reformed or used for different themes.

The Effect of Problem Solving with Task-based Activities On Understanding of Major concepts and Learning attitude in 'Applications of Information and Communication Technology' Subject in Technology.Home Economics (기술.가정과 '정보통신기술의 활용' 단원에서 문제 해결 과제 중심 수업이 개념 이해와 학습 태도에 미치는 효과)

  • Jung, A-Long;Lee, Yong-Jin
    • 대한공업교육학회지
    • /
    • v.36 no.1
    • /
    • pp.167-190
    • /
    • 2011
  • The purpose of this study is to identify the effect of problem solving with task-based activities on understanding of major concepts and learning attitude in 'Applications of ICT' subject. In teaching the 4th class of 'Applications of ICT' subject, problem solving with reasoning task-based activities are used for the experimental groups and instructor-oriented teaching for the comparative groups. The results are as follows: First, no meaningful difference was found in the pretest result of concepts of ICT, while posttest found that the students with problem solving with reasoning task-based activities in experimental group marked average 5.87 point higher than the control group and showed meaningful difference at significance level p<.05. Dividing concepts about Information Communication Technology into four domains, there were no meaningful difference between two groups in the concept test about communication principles and methods and network, while the test results about the other two concepts, that is, expressions and patterns of information and compositions and types of communication network, showed the meaningful difference at significance level p<.05. Second, the research proved that the experimental group with problem solving with reasoning task-based activity teaching, compared to the control group with lecture, showed desirable change in learning attitude. From the results, the solving with reasoning task-based activity model is better teaching-learning method compared to lecture, revealing positive change in understanding major concepts of information and communication technology and learning attitude.