• 제목/요약/키워드: Communication fatigue

검색결과 125건 처리시간 0.029초

Art Therapy in Patients with Terminal Cancer and Their Families: A Multiple Case Study

  • Nahyun Park;Im-Il Na;Sinyoung Kwon
    • Journal of Hospice and Palliative Care
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    • 제26권4호
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    • pp.171-184
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    • 2023
  • Purpose: The study explored the meaning of experiences within a family art therapy process among terminal cancer patients and their families. Methods: Ten participants, including four terminal cancer patients currently admitted to the hospice ward at an inpatient hospice facility in S City and four caregiving family members, engaged in four cycles of family art therapy sessions. The sessions were conducted weekly or bi-weekly, and each lasted approximately 50 minutes. Results: Nine cross-case themes emerged: "feeling unfamiliar and intimidated by the idea of expressing my thoughts through art," "trying to accept the present and positively overcome sadness," "expressing hope through emotional bonds during the process of parting," "conveying and preserving personal and family beliefs," "feeling upset about family imbalances caused by deteriorating health," "valuing togetherness and striving for stability amidst the current challenges," "art as a medium of empowerment for patients and facilitator of family conversations, even amidst difficulties," "sharing a range of emotions-not just joy, but concerns and sorrow-through art," and "gratitude for art' s role in improving family communication and connection through artwork. Conclusion: The findings of this study lead to several conclusions. First, patients and their families faced psychological challenges when confronted with impending death, yet they strove to remain optimistic by seeking meaning in their struggles. Second, families practiced open and expressive communication, sharing a spectrum of complex emotions with one another. Third, even as the patient's condition worsened, resulting in family fatigue, their support and cohesion strengthened.

Development of Durability Test System for Automobile

  • Jung, Won-Wook;Park, Soon-Chul;Yoon, Young-Jin;Park, Sung-Han;Lee, Young-Jin;Lee, Man-Hyung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.286-291
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    • 2003
  • In this paper, new measurement and analysis system for the durability test is introduced. Not like previous development cases, newly developed system can process both primary and secondary signals effectively to enhance the analysis performance. Developed system can be easily adopted to the industrial fields with little modifications. Compared to the commercial products, the system showed satisfactory performances.

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다발성 경화증의 물리치료 (Physical Therapy for Multiple Sclerosis)

  • 김영민
    • 대한물리치료과학회지
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    • 제2권2호
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    • pp.533-544
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    • 1995
  • Multiple sclerosis is a chronic, pregressive, demyelinating, disease of the central nervous system. It is named for the formation of disseminated scarlike lesions primarily in the central white mattrer of the brain and spinal cord. These plaques are commonly found in the regions of the optic tracts, third and fourth ventricles, basal ganglia, midbrain, pons, and spinal cord. Multiple sclerosis is an unpredictable disease, typically presenting with an exacerbating-remitting course, although other clinical courses have been recognized. Common clinical findings include disturbances in sensation, muscle strength, tone, fatigue, coordination, vision, communication, bladder and bowel function, and cognitive and behavioral function. Physical therapy of the patient with multiple sclerosis is centered around decreasing symptoms, improving function, prevention secondary complications, and promoting successful psychological adjustment. It requires the comprehensive efforts of a health care team to provide coordinated and continuing care.

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The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

박물관 전시공간에 있어 인터렉티브 디자인 적용에 관한 연구 (A Study on the Interactive Design Application of Exhibition Space in Museum)

  • 주광춘;박광범
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.172-177
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    • 2005
  • What kind of information is it got in an exhibition space? And any order is determined and can read an exhibition? Is application possible with interactive design in an exhibition space? All elements must be reflected in an information design in addition to a biological process and perception process. Various uncertainty, a little information about exhibition contents and negative attitude, various ways of thinking, time physical a few psychological fatigue, uncertain target will be for these reasons. When configuration of a space and a human biological element are satisfied in an information design by physical configuration, maximization of a communication between exhibition water and visitor firm names will consist in a museum.

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An update on the cause and treatment of sleep disturbance in children and adolescents with autism spectrum disorder

  • Seo, Wan Seok
    • Journal of Yeungnam Medical Science
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    • 제38권4호
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    • pp.275-281
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    • 2021
  • Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by abnormalities in social communication/interaction and restrictive, repetitive patterns of behavior. ASD is a relatively common psychiatric disorder, with a prevalence of approximately 1.7% in children. Although many children and adolescents with ASD visit the hospital for medical help for emotional and behavioral problems such as mood instability and self-harming behavior, there are also many visits for sleep disturbances such as insomnia and sleep resistance. Sleep disturbances are likely to increase fatigue and daytime sleepiness, impaired concentration, negatively impact on daytime functioning, and pose challenges in controlling anger and aggressive behavior. Sleep disturbance in children and adolescents with ASD negatively affects the quality of life, nothing to say the quality of life of their families and school members. In this review, sleep disturbances that are common in children and adolescents with ASD and adolescents are presented. The developmental and behavioral impacts of sleep disturbances in ASD were also considered. Finally, non-pharmacological and pharmacological treatments for sleep disturbances in children and adolescents with ASD and adolescents are reviewed.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • 제20권3호
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

시청피로 저감형 S3D 영상 재생 시스템 구현 및 실시간 처리를 위한 알고리즘 연산량 분석 (Implementation of Stereoscopic 3D Video Player System Having Less Visual Fatigue and Its Computational Complexity Analysis for Real-Time Processing)

  • 이재성
    • 한국정보통신학회논문지
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    • 제17권12호
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    • pp.2865-2874
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    • 2013
  • 최근 박스 오피스 상위권 작품들의 상당수가 Stereoscopic 3D 상영을 병행하고 있으며 삼성, LG 등 세계 유수 가전업체들이 3DTV 판촉에 열을 올리고 있다. 그러나 사람마다 양쪽 눈동자 간격이 다르고 시청 거리와 위치도 개인마다 다르다는 점을 무시한 채 동일한 양안 시차로 제작된 3D 컨텐츠를 시청하게 될 경우 실세계에서 느끼는 입체감과 커다란 괴리가 발생하게 되어 극심한 시각 피로와 두통을 유발하게 된다. 이를 해결하기 위해 본 논문에서는 양안 시차와 시청 거리를 반영하여 입체 컨텐츠를 실시간으로 보정, 재생하는 S3D 렌더링 시스템을 제안 및 구현하고 그 연산 복잡도를 분석한다. 분석 결과 Optical Flow 알고리즘 블록은 한 프레임당 수행 시간이 최대 732초에 이르러 반드시 하드웨어 가속기 형태로 전용칩화할 필요가 있음을 확인하였고 Warping 알고리즘 처리 블록도 프레임당 최대 5.7초의 시간이 필요해 HD급 또는 1080p Full HD 화면 재생을 위해서는 함께 전용칩화 할 필요가 있음을 확인하였다.

자연과의 소통적 관점에서 본 타운하우스에서 거주자 치유를 위한 계획방법 (The Plan Method for Residents in Townhouse Focused on the Communicational Viewpoint with Nature)

  • 박인지;서지은
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.13-23
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    • 2017
  • The purpose of this study is to analyze the expression method according to the planning of townhouse and the healing method that affects residents for communicating with natural environment, in order to propose resident-focused communication with nature for healing. The results are as follows. First, the expression of nature elements can be divided into 'direct' and 'indirect' and healing effects through nature can be divided into 'body' and 'psychology'. The healing method of residents through nature was classified into physical and psychological healing through openness, familiarity, comfort, and stability. Second, as an expression method according to townhouse planning, the arrangement plan induced active communication with nature through the arrangement according to topography and a common garden. In terms of construction plan, a bigger window or door than that of other residential spaces was installed on a wall, ceiling or opening to directly bring the nature of outside visually for more communication. Third, with regard to healing methods of townhouse, 'openness' which reduces depression and increases self-esteem, expands the view of residents. 'Familiarity', the healing method that can relieve the fatigue of eyes and bring psychological warmth and comfort, makes us feel familiar through the pattern and texture of woods and stones that are natural materials. 'Comfort' which heals residents by creating an outside space and bringing the nature elements through a huge window can provide psychological healing such as eased tension in daily life as well as physical healing such as vitamin D synthesis and the recovery of physiological function. Also, 'Stability' gives a comfortable feeling by applying the colors of finishing materials inside or seeing the colors of surrounding nature as it is through big windows. Finally, in order to support the results of this study more objectively, a follow-up study conducting a survey on the residents of townhouse is needed.

홍채인식을 이용한 스마트 헬스케어 출입관리 시스템 (Smart Healthcare Access Management System using Iris Recognition)

  • 이관희;김지인;권구락
    • 한국전자통신학회논문지
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    • 제18권5호
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    • pp.971-980
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    • 2023
  • 기존의 산업현장에서 안전사고 및 산업재해들이 끊임없이 발생하고 있다. 또한, 근로자의 육체적·정신적 피로로 인해 안전사고가 발생할 확률이 높아지고 있다. 이에 따라, 근로자의 안전을 위해 체계적인 관리 및 다양한 시스템의 도입이 요구되고 있다. 본 논문에서는 산업현장에서 생체정보를 이용한 출입 관리 시스템의 개발로 근로자의 효율적인 건강관리, 출입통제관리 기능 개발을 수행한다. 출입통제를 위해 얼굴인식을 통해 근로자를 확인하고, 건강상태 유무는 홍채인식을 통해 판별한다. 근로자의 홍채 및 눈의 충혈 상태를 통해 건강이상 징후를 진단하여 정확도를 높이고 보다 효율적인 관리 시스템의 개발을 목표로 한다. 최종적으로 개발 내용은 현장 출입관리 시스템, 관리자용 출입통제 프로그램, 사용자 건강이상 징후 진단을 위한 진단하는 메인 서버 시스템으로 구성된다.