• Title/Summary/Keyword: Communication fatigue

Search Result 126, Processing Time 0.03 seconds

Communication Support System for ALS Patient Based on Text Input Interface Using Eye Tracking and Deep Learning Based Sound Synthesi (눈동자 추적 기반 입력 및 딥러닝 기반 음성 합성을 적용한 루게릭 환자 의사소통 지원 시스템)

  • Park Hyunjoo;Jeong Seungdo
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.20 no.2
    • /
    • pp.27-36
    • /
    • 2024
  • Accidents or disease can lead to acquired voice dysphonia. In this case, we propose a new input interface based on eye movements to facilitate communication for patients. Unlike the existing method that presents the English alphabet as it is, we reorganized the layout of the alphabet to support the Korean alphabet and designed it so that patients can enter words by themselves using only eye movements, gaze, and blinking. The proposed interface not only reduces fatigue by minimizing eye movements, but also allows for easy and quick input through an intuitive arrangement. For natural communication, we also implemented a system that allows patients who are unable to speak to communicate with their own voice. The system works by tracking eye movements to record what the patient is trying to say, then using Glow-TTS and Multi-band MelGAN to reconstruct their own voice using the learned voice to output sound.

Development of the ubiquitous health care module for a bidet (비데용 유비쿼터스 헬스케어 모듈 개발)

  • Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.7 no.4
    • /
    • pp.931-936
    • /
    • 2012
  • In this paper, the module which can measure body fat, heart rate and $SpO_2$ has been developed for being mounted on widespread bidets in the home. This moudule was manufactured by a structure that can be mounted on a bidet, users such as elderly, patients with chronic fatigue, heart disease and overworked workers checking their health status in every life through monitoring their body fat, heart rate and $SpO_2$ and preventing of sudden death.

A Study on Order Decision of AR Model for Median Frequency in Fatiguing EMG (근피로 중앙주파수를 위한 AR모델의 차수결정에 관한 연구)

  • Cho, Eun Seuk;Cha, Sam;Lee, Ki Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.3 no.1
    • /
    • pp.8-12
    • /
    • 2010
  • In this paper, we studied on AR model order decision for extraction of EMG median frequency by t-test and ANOVA and comparison of median frequency. And we extracted well-known parameters such as zero crossing rate(ZCR), low band energy(Band) and median frequency(MDF) from surface electromyogram (EMG). And we compared to evaluate themselves as measures for fatigue.

  • PDF

A Study on the Acceptance of the 52-Hour Workweek System in Game Industry

  • Chanuk, Park
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.1
    • /
    • pp.184-194
    • /
    • 2023
  • Recently, there has been a lot of interest in the game industry, which has become more spotlighted due to the beginning of the metaverse, and the industry is gradually expanding and developing. However, workforces leading the game industry are increasingly complaining of fatigue due to the COVID-19 situation. Also, as the situation crosses online and offline at the same time, a 52-hour workweek is becoming increasingly important. Therefore, this study sought to conduct research on the acceptance of a 52-hour workweek system according to the characteristics of the game industry. This study proposed various research questions and presented academic and practical implications by verifying them.

On Safety Improvement through Process Establishment for SOTIF Application of Autonomous Driving Logistics Robot

  • Choi, Kyoung Lak;Kim, Min Joong;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.209-218
    • /
    • 2022
  • Today, with the development of the Internet and mobile technology, consumers' purchasing patterns have shifted from offline to online. In addition, due to the recent COVID-19, online purchases have significantly increased, and accordingly, the courier industry for logistics delivery has also grown significantly. Various logistics robots are being operated in many industrial and can reduce the labor intensity and physical and mental fatigue of workers. However, if the logistics robot does not properly recognize the people or environment around it, it can lead to a serious accident. We conducted that how logistics robots can perform safe work in a working environment such as a logistics warehouse through the application of ISO/DIS 21448 (SOTIF) to autonomous logistics transport robots. This result is expected to contribute to the operation of unmanned logistics warehouses using AGV.

The Study of Subjective Awareness Acceptance about the Successful Scene of and (<강남스타일>과 <젠틀맨>을 성공하게 한 장면에 대한 주관적 수용인식 유형 연구 Q-Sort 분석을 중심으로)

  • Huh, Sang Moo;Lee, Ok Ki;Kim, Woo Je
    • Korean journal of communication and information
    • /
    • v.73
    • /
    • pp.92-128
    • /
    • 2015
  • We found that world wide popularity was attracted by Korea culture aspects of Psy's . The main factors that caused the syndrome, we noticed that the image of Korea. Expressly, we compared the Korea cultural scene that appeared in and . So, we analyzed successful Korea cultural factors of . For the analysis, we applied the Q methodology. As a result, in , we found 'Recreation Type', 'Advanced Development Type', 'Relieve fatigue type' and 'Adult Type'. Most of these factors have been recognized in Korea cultural factors. we found 'Communal Dancing Type', 'Cheeky Dance Type', 'Pleasant Packing Carriage Type', and 'afflicting type'. However, the Korean factor of were identified only 'Packing Carriage Culture'.

  • PDF

Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • Kim, Tae-Woo;Kang, Yong-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.2 no.3
    • /
    • pp.53-60
    • /
    • 2009
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking; and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

  • PDF

Influence of 3D Characteristics Perception on Presence, and Presence on Visual Fatigue and Perceived Eye Movement (3D 영상 특성 인식이 프레즌스, 그리고 프레즌스가 시각 피로도와 인지된 안구운동에 미치는 영향)

  • Yang, Ho-Cheol;Chung, Dong-Hun
    • Journal of Broadcast Engineering
    • /
    • v.17 no.1
    • /
    • pp.60-72
    • /
    • 2012
  • After the movie "AVATAR" became a good model of cash-cow in 3D movie, the profit of 3D-movie significantly reduced. One of the reasons why it happens comes from rare understanding of human factors for instance how viewers get immersed, but sometimes tired. Although 3D images should be more considered human visual system including eye, unfortunately most communication research ignored human factors. For those reasons this study observed the effect of 3D video on viewers' psychological response, especially for perceived eye movement, perceived characteristics, visual fatigue, and presence. With 90 participants, the results show that viewers' perceived feature effects on their presence. In detail, first, materiality and tangibility are more important factors than clarity in 3D video, and it means that when making 3D content or devices, materiality and tangibility should be considers that any other factor. Second, this study examined whether we perceive our eyes as media, and the result shows that as viewers' presence level became higher we perceive eye movements more, and as viewers' presence level became higher perceived visual fatigue became lower. This result means that when we move eyes, we interact with surrounded environment, so 3D content needs to provide vivid features to be more interactive. On the other hand, since level of presence increase visual fatigue, it must be balanced when producing and playing.

A Study on the Electromyography Change for Analysis of rectus femoris muscle stiffness with muscle fatigues (근피로에 의한 하지 대퇴직근의 경직도 분석을 위한 근전도 변화에 관한 연구)

  • Lee, Gyoun-Jung;Nam, Jea-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.10
    • /
    • pp.2317-2323
    • /
    • 2010
  • When the muscle is contracted by continuous and same, the force takes fatigue and stiffness. The aim of this study was to know how the fatigue and muscle stiffness change during an isometric contraction. Surface Electro myography(EMG) signal monitoring system and ultrasonic transducer set up the same muscle stem, subjects contract his right femoris muscle by submaximal isometric contraction(50% of MVC) until exhaustion. Before and after the test, muscle stiffness was measured and EMG was measured during the contraction. As time goes by, muscle fatigue was increased. and the stiffness was shown strongly after the contraction. These results show if the muscle becomes more and more fatigued, the circulation of muscle is delayed although the contraction doesn't happen. So muscle stiffness is increased.

The Impact of Technostress on Social Interaction Overload in Social Network Service (SNS 사회적 상호작용 과부하에 따른 테크노스트레스)

  • Lee, Sea-Bom;Moon, Jae-Young
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.12
    • /
    • pp.25-33
    • /
    • 2017
  • An increase of the interaction speed can lead to the problem of over-relations. Due to psychological and temporal burdens caused by the excessive relationship, users feel fatigue and users are avoiding using SNS. SNS fatigue and SNS anxiety is regarded as SNS stress related to the side effects caused by the SNS use. This study is to approach negative view which is SNS stress and find out causes of stress from the over-relation of interaction. This study used total of 261 samples from Facebook users. As a results, all hypothesis are accepted using SEM(Structural Equation Model). Information sharing and communication have positive effect on social interaction overload and it causes technostress. The results of this study show that SNS characteristics occurs technostress. This study is significant in that it examines that the features of SNS have negative results.