• Title/Summary/Keyword: Communication Flow

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Traffic Flow Control Channels Analysis Using Symmetry Link Network in Wireless Communication (무선통신에서 대칭링크 네트워크를 이용한 트래픽 흐름제어 채널분석)

  • Park, Kwang-Chae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1811-1818
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    • 2009
  • This paper is about the research to maintain and enhance the flow of data of the wireless traffic control. Various types of burst traffic that were found at TCP window flow control have been removed or mitigated using the two-way traffic control. Currently, TCP ACK Compression problem appears during the transmission of the wireless communication control channel because the queues are mostly located at the end system. Therefore, in this paper, the periodic bursty characterist of the source IP queue wilt be analyzed to predict the maximum value of queues. And then the prediction tool will be applied to wireless communication traffic control to handle symmetric traffic as to increase the throughput and improve the performance.

Mobile Communications System and Its Development Vision (이동통신 시스템과 개발 비전(I))

  • 조규심
    • Journal of the Korean Professional Engineers Association
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    • v.31 no.1
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    • pp.9-16
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    • 1998
  • For the flow facing high1y informationized age, there is a flow from fixed communications connecting fixed places such as offices and homes to mobile communications connecting mobile objets such as automobiles, ships and aircraft. This flow has added to diversifying communications Including data and images. While the axed mode is diversifying information media by digitalization of communications network and computers, the mobile mode has brought higher sophistication of communication modes by a higher degree of electric wave utilization. The following descriptions outlines the mobile communication which is utilizing the electric wave phenomena. In sequence the following items are described: a brief history of mobile communications, the technical object and various kinds of services, propagation of electric wave signal.

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Mobile Communications System and It's Development Vision(II) (이동통신 시스템과 개발 비전(II))

  • 조규심
    • Journal of the Korean Professional Engineers Association
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    • v.31 no.2
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    • pp.65-72
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    • 1998
  • For the flow facing highly informationized age, there Is a flow from fixed communications connecting fixed places such as offices and homes to mobile communications connecting mobile objets such as automobiles, ships and aircraft. This flow has added to diversifying communications including data and images. While the fixed mode Is diversifying information media by digitalization of communications network and computers, the mobile mode has brought higher sophistication of communication modes by a higher degree of electric wave utilization. The following descriptions outlines the mobile communication which Is utilizing the electric wave phenomena. In sequence the following items are described: a brief history of mobile communications, the technical object and various kinds of services, propagation of electric wave signal.

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Optimization of Parallel Code for Noise Prediction in an Axial Fan Using MPI One-Sided Communication (MPI 일방향통신을 이용한 축류 팬 주위 소음해석 병렬프로그램 최적화)

  • Kwon, Oh-Kyoung;Park, Keuntae;Choi, Haecheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.3
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    • pp.67-72
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    • 2018
  • Recently, noise reduction in an axial fan producing the small pressure rise and large flow rate, which is one type of turbomachine, is recognized as essential. This study describes the design and optimization techniques of MPI parallel program to simulate the flow-induced noise in the axial fan. In order to simulate the code using 100 million number of grids for flow and 70,000 points for noise sources, we parallelize it using the 2D domain decomposition. However, when it is involved many computing cores, it is getting slower because of MPI communication overhead among nodes, especially for the noise simulation. Thus, it is adopted the one-sided communication to reduce the overhead of MPI communication. Moreover, the allocated memory and communication between cores are optimized, thereby improving 2.97x compared to the original one. Finally, it is achieved 12x and 6x faster using 6,144 and 128 computing cores of KISTI Tachyon2 than using 256 and 16 computing cores for the flow and noise simulations, respectively.

The Impact of Interactivity on Users' Acceptance of Online Streaming Video from the Perspective of Flow Theory

  • Ren Xingyu;Hyuksoo Kim
    • International journal of advanced smart convergence
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    • v.13 no.3
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    • pp.18-30
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    • 2024
  • With the recent popularity and technological development of online streaming video, interactive digital narrative (IDN hereafter) videos became one of the main formats for users. The current study proposed that the level of interactivity of IDN videos influences users' evaluation of the video. The concept of flow was introduced as a mediating variable between interactivity and the users' evaluation. Further, the type of IDN videos, users' familiarity with IDN videos and trust toward platforms were employed as moderating variables. Data from a survey verified the mediating role of flow, moderating role of users' familiarity and trust toward platforms. the type of IDN videos, users' familiarity with IDN videos and trust toward platforms. We have observed a significant moderating effect of users' trust toward the platform on users' evaluation resulting from flow experience. It is evident that the higher the level of users' trust towards the platform, the less pronounced the impact of flow experience on users' evaluation. Theoretical and managerial implications are discussed.

A Study on the Flow Analysis on the Software-Defined Networks through Simulation Environment Establishment (시뮬레이션 환경 구축을 통한 소프트웨어-정의 네트워크에서 흐름 분석에 관한 연구)

  • Lee, Dong-Yoon
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.1
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    • pp.88-93
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    • 2020
  • Recently, SDN technology is applied to real communication business, users are getting bigger, and as the amount of data flowing in the network increases, interest in network data flow management is increasing. During this process, it must be ensured that the confidentiality, integrity, availability, and traceability of the data on the network being transmitted. In addition, it is necessary to develop an environment for observing the flow of data in real time on a network required in various fields and visually confirming the control. In this paper, first, Mininet is applied to construct a network topology and various environment attributes. Second, we added OpenDayLight in Mininet environment to develop a simulation environment to visually check and control network traffic flow in network topology.

A Study on the Factors Determining Experience of Flow in Mobile Social Network Games (모바일 소셜 네트워크 게임의 몰입 요인에 관한 연구)

  • Kim, Seul-Yi;Chung, Yongkuk;Chen, Meicen
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.55-68
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    • 2013
  • This study examined the factors determining experience of flow in mobile social network games. Built upon the literature on flow experience in the Internet and online games, this study classified the determining factors into three categories. The first category is the content factor which includes graphic design, challenge, and incentive; the second is the device factor including ease of access and ease of control; the third is the social factor including social interaction and community activities. A correlation analysis was conducted to examine the association between each of the seven determining factors and flow experience. Additionally, a hierarchical regression analysis was performed to evaluate which of the selected factors would exert a relatively strong influence on experience of flow. Both analyses reached the same conclusions as follows: Graphic design, incentive, and community activities increase flow experience while challenge and ease of control exert little influence on flow experience. In addition, graphic design was the most influential element in determining flow experience, followed by community activities and incentive, respectively.

2D to 3D Conversion Using The Machine Learning-Based Segmentation And Optical Flow (학습기반의 객체분할과 Optical Flow를 활용한 2D 동영상의 3D 변환)

  • Lee, Sang-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.129-135
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    • 2011
  • In this paper, we propose the algorithm using optical flow and machine learning-based segmentation for the 3D conversion of 2D video. For the segmentation allowing the successful 3D conversion, we design a new energy function, where color/texture features are included through machine learning method and the optical flow is also introduced in order to focus on the regions with the motion. The depth map are then calculated according to the optical flow of segmented regions, and left/right images for the 3D conversion are produced. Experiment on various video shows that the proposed method yields the reliable segmentation result and depth map for the 3D conversion of 2D video.

Effect of Modified Livecommercescapes on Repurchase Intention: Mediating Roles of Perceived Usefulness and Flow (수정된 라이브커머스 스케이프가 재구매의도에 미치는 영향: 지각된 유용성과 플로우의 매개역할 )

  • Sang-Min KIM;Jae-Myung HWANG;Young-Won KIM
    • The Korean Journal of Franchise Management
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    • v.15 no.2
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    • pp.17-37
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    • 2024
  • Purpose: This study used the SOR model to analyze the impact of live commerce's modified livecommercescape factors (interactivity, presence, playfulness, convenience, and broadcaster characteristics) on repurchase intention through usefulness and flow. Research design, data, and methodology: 1,149 respondents with live commerce purchase experience were collected through an online survey, and the collected data was analyzed with SPSS 25.0 and SmartPLS 4.0 statistical package programs. Results: Presence and playfulness were found to have the highest influence on flow and usefulness. In particular, Presence and broadcaster characteristics were found to be the factors that had the greatest influence on flow. Playfulness was found to have the greatest impact on usefulness, and two-way communication was found to have the lowest influence among the five servicescape factors. Broadcaster characteristics also affect flow but not usefulness, and convenience only affects usefulness and does not affect flow. Flow shows results that affect usefulness and repurchase intention. Conclusion: Our findings provide a richer understanding of causal relationships within the SOR framework, demonstrating that broadcaster characteristics, two-way communication, presence, and playfulness can influence flow, perceived usefulness, and, consequently, consumer purchasing behavior.

A Study on the Computer Simulation of Ink Flow in the Reverse Offset Printing (Reverse Offset에서 잉크 전이 유동에 관한 시뮬레이션 연구)

  • Lee, Ane-Seok;Youn, Jong-Tae
    • Journal of the Korean Graphic Arts Communication Society
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    • v.30 no.2
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    • pp.23-33
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    • 2012
  • With the development of many display technologies currently applied to them in the field of printed electronics, there have been many researches that high resolution printing for thin and uniform pattern. In this paper, printing ink flow properties in the reverse offset mechanism were simulated. The aim of this research is to expect the ink flow behavior between cliches to make fine pattern by a printing technique which is a reverse offset. The simulation results show that almost the same as the experiments and the flow behavior according to the ink film thickness and printing pressure changes could be expected.