• 제목/요약/키워드: Communication Broadcasting Convergence

검색결과 1,416건 처리시간 0.024초

Design and Implementation of a Simulation Framework for Wireless Data Broadcasting based on Data ID Space Partition

  • Im, Seokjin
    • International journal of advanced smart convergence
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    • 제7권4호
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    • pp.10-18
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    • 2018
  • For the information services supporting requests of data items from a great number of mobile clients, wireless data broadcasting is an effective way because it can accommodate any number of clients. In the wireless data broadcasting, various air indexing schemes and data scheduling schemes have been developed in order to enable the clients to access their desired data items efficiently. The broadcasting system needs a method to simulate newly designed air indexing and scheduling schemes of the system, and to evaluate the performance parameters of the schemes. In this paper, we design an expandable and efficient simulation framework for the wireless data broadcasting based on the partition of data ID space. The framework can adopt regular and irregular space partition and evaluate various performance parameters of the broadcasting system. We implement a testbed of the broadcasting system using the framework, that adopts IIP, GDI and EXP as its air indexing schemes. We simulate the system using the testbed and evaluate the performance parameters of the system. Thus, we show the efficiency and expandability of the designed and implemented framework.

Compact Spatial Triple-Band-Stop Filter for Cellular/PCS/IMT-2000 Systems

  • Kim, Dong-Ho;Yeo, Jun-Ho;Choi, Jae-Ick
    • ETRI Journal
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    • 제30권5호
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    • pp.735-737
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    • 2008
  • We propose a novel spatial multi-band-stop filter using modified multiple loop array elements to block electromagnetic waves or signals of mobile phones in public facilities. It operates at the following frequency bands: Korean cellular (824 MHz to 894 MHz), Personal Communication Service (PCS) (1.75 GHz to 1.87 GHz), and IMT-2000 (1.92 GHz to 2.17 GHz). Two frequency selective surfaces with modified multiple-loop elements are printed on the top and bottom of a pair-glass pane, which is a pair of glass panes with an air gap between them. A modified multiple-loop element with a meander line is used to make the size of the filter compact. The simulated and measured results show good agreement, which confirms the usefulness of the proposed tri-band spatial filter.

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A Study on the Safety Control System of Child Care Systems Using Interior Lighting and Entry Systems

  • Joo, Dae-Chul;Kwon, Mee-Rhan;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권1호
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    • pp.42-49
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    • 2017
  • Despite the government's various safety measures, the number of safety accidents continues to rise and the interior is more likely to occur indoors than outdoors. Safety accidents involving young children account for more than 70 % of the safety accidents in the safety accidents, and the ratio of safety accidents in the classroom or classroom is more than 50 %. In this thesis the author proposes the system managing the accidents notification service using LED lighting and access entry control. Utilizing IoT technology, remote control or access can be controlled remotely by controlling multiple lights and entrances from each room and by means of a number of lighting and entrances. By monitoring and analyzing real-time status via server PC and mobile interface, it can control the maximum control and incident prevention, automatic control, and automatic control.

셀룰러 네트워크의 동적채널에서 빠른 분산 전력 제어 기법의 특성에 대한 연구 (A Study on the Characteristics of Fast Distributed Power Control Schemes in Cellular Network under Dynamic Channel)

  • 이영대;박현숙
    • 한국인터넷방송통신학회논문지
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    • 제8권2호
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    • pp.49-55
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    • 2008
  • To address the convergence issue of power control algorithms, a number of algorithms have been developed hat shape the dynamics of up-link power control for cellular network. Power algorithms based on fixed point iterations can be accelerated by the use of various methods, one of the simplest being the use of Newton iterations, however, this method has the disadvantage which not only needs derivatives of the cost function but also may be weak to noisy environment. we showed performance of the power control schemes to solve the fixed point problem under static or stationary channel. They proved goof performance to solve the fixed point problem due to their predictor based optimal control and quadratic convergence rate. Here, we apply the proposed power control schemes to the problem of the dynamic channel or to dynamic time varying link gains. The rigorous simulation results demonstrated the validity of our approach.

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A Study on the Elements of Chinese Animation IP (Intellectual Property) Development Based on the Pan-Entertainment Industry

  • Yan, JiHui;Lee, Byung Chun;Yun, Taesoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.168-179
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    • 2021
  • With the introduction of China's new policies, the Chinese animation industry has gradually formed a sustainable industrial structure chain, and the output value of the animation market is also in a state of continuous growth. Since 2013, domestic animation has been developing from "lower age" to "ageing" and "adults". At the same time, with the popularization of China's pan-entertainment industry model, the multi-domain symbiosis of the Internet and mobile Internet has been realized, creating a fan economy of star IP (Intellectual Property), and promoting the linkage of various industries under the same IP. This paper mainly analyzes the development of the animation IP market in China's pan-entertainment mode in recent years, and analyzes the cross-media operation mode of the animation industry. At the same time, it studies the application of self-media in animation.

File Signature's Automatic Calculation Algorithm Proposal for Digital Forensic

  • Jang, Eun-Jin;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.118-123
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    • 2021
  • Recently, digital crime is becoming more intelligent, and efficient digital forensic techniques are required to collect evidence for this. In the case of important files related to crime, a specific person may intentionally delete the file. In such a situation, data recovery is a very important procedure that can prove criminal charges. Although there are various methods to recover deleted files, we focuses on the recovery technique using HxD editor. When recovering a deleted file using the HxD editor, check the file structure and access the file data area through calculation. However, there is a possibility that errors such as arithmetic errors may occur when a file approach through calculation is used. Therefore, in this paper, we propose an algorithm that automatically calculates the header and footer of a file after checking the file signature in the root directory for efficient file recovery. If the algorithm proposed in this paper is used, it is expected that the error rate of arithmetic errors in the file recovery process can be reduced.

Designing the Museum Gamification System

  • Jeon, Se-won;Moon, Seok-Jae;Ryu, Gi-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.219-224
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    • 2022
  • We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCOR analysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).

The Impact of Franchise Education on Corporate Performance and CEO Competency

  • Jun-Young Lee;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.24-31
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    • 2023
  • The purpose of this paper is to divide franchise education and restaurant education programs into three factors: educational content, educational techniques, and educational environment. After completing the franchise curriculum, we will identify what educational programs affect corporate performance and CEO's capabilities. A total of 99 copies were used as statistical analysis data by conducting a survey of those who completed the training from May 01 to May 15, 2023. The survey used the Likert 5-point scale, and for data analysis, hypothesis verification was conducted using frequency analysis, demographic analysis, and reliability analysis using SPSS23. As a result, it was confirmed that all three factors of franchise education are factors that affect performance and competency. Therefore, among franchise education programs, it is necessary to be faithful to the contents of education, use appropriate educational techniques, and prepare an educational environment well.

The study of the restaurant start-up chatbot system using big data

  • Sung-woo Park;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.52-57
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    • 2023
  • In the restaurant industry, along with the fourth industry, there is a food technology craze due to IT development. In addition, many prospective restaurant founders are increasing due to restaurant start-ups with relatively low entry barriers. And ChatGPT is causing a craze for chatbots. Therefore, the purpose of this paper is to analyze factors for restaurant start-ups with big data and implement a system to make it easier for prospective restaurant start-ups to recommend restaurant start-ups that suit them and further increase the success rate for restaurant start-ups. Therefore, this paper is meaningful in analyzing the start-up factors desired by prospective restaurant founders with big data, turning them into text, and furthermore, designing and studying the start-up factors shown as big data into a restaurant start-up chatbot system.

A Fabricator Design for Metadata CI/CD in Data Fabric

  • Chae-Yean Yun;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.193-202
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    • 2024
  • As companies specialize, they use more modern applications, but they still rely on legacy systems and data access is limited by data silos. In this paper, we propose the Fabricator system, a design system for metadata based on Data Fabric that plays a key role in the data orchestration layer consisting of three layers: Sources Engine, Workload Builder, and Data Fabric Ingestion, thereby achieving meaningful integration of data and information. Provides useful insights to users through conversion. This allows businesses to efficiently access and utilize data, overcoming the limitations of legacy systems.