• Title/Summary/Keyword: Communication Broadcasting Convergence

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Case study on Management Strategies of Korean Satellite- DMB Companies: Treasure Island Strategy of Entertainment and Movie Contents:

  • Kim, Seung-Wook;Kim, Kee-Hong
    • International Commerce and Information Review
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    • v.1 no.1
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    • pp.57-66
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    • 2008
  • The best value proposition for the customers of satellite-DMB (hereinafter referred to as the "S-DMB") business in an environment of fierce competition shall be securing the best killer contents and distribute them in reasonable price as a mobile contents platform provider. In an era of merging the broadcasting with the communication, although many new players tapping into the market with state-of-the-art media such as digital convergence, the key to success in the market is dependent on whether the respective digital contents providers retain competitive digital contents which suit the taste of customers. Considering such market conditions, the purpose of this study is to look over the management examples of Korean S-DMB providers which is carrying out business in digital multi-media market and opening up the market, and to analyze the management strategies of domestic S-DMB companies to be the champion in the market.

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A Study on the Desired Target Signal Estimation using MUSIC and LCMV Beamforming Algorithm in Wireless Coherent Channel

  • Lee, Kwan Hyeong
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.177-184
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    • 2020
  • In this paper, we studied to direction of arrival (DoA) estimation to use DoA and optimum weight algorithms in coherent interference channels. The DoA algorithm have been considerable attention in signal processing with coherent signals and a limited number of snapshots in a noise and an interference environment. This paper is a proposed method for the desired signal estimation using MUSIC algorithm and adaptive beamforming to compare classical subspace techniques. Also, the proposed method is combined the updated weight value with LCMV beamforming algorithm in adaptive antenna array system for direction of arrival estimation of desired signal. The proposed algorithm can be used with combination to MUSIC algorithm, linearly constrained minimum variance beamforming (LCMV) and the weight value method to accurately desired signal estimation. Through simulation, we compare the proposed method with classical direction of in order to desired signals estimation. We show that the propose method has achieved good resolution performance better that classical direction arrival estimation algorithm. The simulation results show the effectiveness of the proposed method.

An Effective Data Model for Forecasting and Analyzing Securities Data

  • Lee, Seung Ho;Shin, Seung Jung
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.32-39
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    • 2016
  • Machine learning is a field of artificial intelligence (AI), and a technology that collects, forecasts, and analyzes securities data is developed upon machine learning. The difference between using machine learning and not using machine learning is that machine learning-seems similar to big data-studies and collects data by itself which big data cannot do. Machine learning can be utilized, for example, to recognize a certain pattern of an object and find a criminal or a vehicle used in a crime. To achieve similar intelligent tasks, data must be more effectively collected than before. In this paper, we propose a method of effectively collecting data.

Development of People Counting Algorithm using Stereo Camera on NVIDIA Jetson TX2

  • Lee, Gyucheol;Yoo, Jisang;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.8-14
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    • 2018
  • In the field of surveillance cameras, it is possible to increase the people detection accuracy by using depth information indicating the distance between the camera and the object. In general, depth information is obtained by calculating the parallax information of the stereo camera. However, this method is difficult to operate in real time in the embedded environment due to the large amount of computation. Jetson TX2, released by NVIDIA in March 2017, is a high-performance embedded board with a GPU that enables parallel processing using the GPU. In this paper, a stereo camera is installed in Jetson TX2 to acquire depth information in real time, and we proposed a people counting method using acquired depth information. Experimental results show that the proposed method had a counting accuracy of 98.6% and operating in real time.

A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.138-146
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    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

Biometric information database and service modelling in digital patch system

  • Lee, Tae-Gyu
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.161-168
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    • 2018
  • Recently, the bio-sensing information systems for collecting and analysing human body information of a patient in real time in the field of medical information and healthcare information service are continuously increasing. Specially, various wearable devices such as a wrist, a garment, and a skin attachment type for supporting health information of a mobile user are rapidly increasing. Until now, there is no patch-type biometric information service model. Therefore, this paper presents a biometric information system model and the application examples to support biometric information sensing and health information service of mobile user with digital patch system as a new biometric information system. As a result, through this research, research issues based on digital patch system are searched to suggest the direction of continuous research.

Heterogeneous Ensemble of Classifiers from Under-Sampled and Over-Sampled Data for Imbalanced Data

  • Kang, Dae-Ki;Han, Min-gyu
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.75-81
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    • 2019
  • Data imbalance problem is common and causes serious problem in machine learning process. Sampling is one of the effective methods for solving data imbalance problem. Over-sampling increases the number of instances, so when over-sampling is applied in imbalanced data, it is applied to minority instances. Under-sampling reduces instances, which usually is performed on majority data. We apply under-sampling and over-sampling to imbalanced data and generate sampled data sets. From the generated data sets from sampling and original data set, we construct a heterogeneous ensemble of classifiers. We apply five different algorithms to the heterogeneous ensemble. Experimental results on an intrusion detection dataset as an imbalanced datasets show that our approach shows effective results.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

Periodic Biometric Information Collection Interface Method for Wearable Vulnerable Users

  • Lee, Taegyu
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.33-40
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    • 2021
  • Recently, wearable computers equipped with various biosensors such as smart watches, smart bands, and smart patches that support daily health management of users as well as patients have been released. Users of wearable computers such as smart watches face various difficulties in performing biometric information processes such as data sensing, collection, transmission, real-time analysis, and feedback in a weak wireless and mobile biometric information service environment. In particular, the biometric information collection interface is an important basic process that determines the quality and performance of the entire biometric information service. So far, research has focused on sensing hardware and logic. This study intensively considers the interface method for effectively sensing and collecting raw biometric information. In particular, the process of collecting biometric information is designed and analyzed from the perspective of periodicity. Therefore, we propose an efficient and stable periodic collection method.