• Title/Summary/Keyword: Color visualization

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Analysis of Risk Factors for the Importance in Vietnam's Public-Private Partnership Project Using SOM(Self-organizing map) (SOM(Self-organizing map)을 활용한 베트남 민관협력사업 리스크 요인 중요도 분석)

  • Yun, Geehyei;Kim, Seungho;Kim, Sangyong
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.4
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    • pp.347-355
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    • 2020
  • The economic growth rate and the urban population of the Vietnam are steadily increasing. As a result, the size of the Vietnam's construction market for infrastructure development is expected to increase. However, Vietnam is adopting PPP(Public-Private Partnership) to solve this problem because the government lacks the financial and administrative capacity for infrastructure development. PPP is a business that lasts more than 10 years, so risk management is very important because it can be a long term damage in case of business failure. This study proposes a self-organization map (SOM) for analyzing the impact of risk factors and determining the priority of them. SOM is a visualization analysis method that analyzes the inherent correlation through the color pattern of each factor.

Photo Clustering using Maximal Clique Finding Algorithm and Its Visualized Interface (최대 클리크 찾기 알고리즘을 이용한 사진 클러스터링 방법과 사진 시각화 인터페이스)

  • Ryu, Dong-Sung;Cho, Hwan-Gue
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.35-40
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    • 2010
  • Due to the distribution of digital camera, many work for photo management has been studied. However, most work use a sequential grid layout which arranges photos considering one criterion of digital photo. This interface makes users have lots of scrolling and concentrate ability when they manage their photos. In this paper, we propose a clustering method based on a temporal sequence considering their color similarity in detail. First we cluster photos using Cooper's event clustering method. Second, we makes more detailed clusters from each clustered photo set, which are clustered temporal clustering before, using maximal clique finding algorithm of interval graph. Finally, we arrange each detailed dusters on a user screen with their overlap keeping their temporal sequence. In order to evaluate our proposed system, we conducted on user studies based on a simple questionnaire.

Urban Design cases study analysis using solar cell : Focusing on the use CIGS Thin Film Solar cell (태양전지를 활용한 도시디자인 사례분석 연구 : CIGS 박막 태양전지의 활용을 중심으로)

  • Park, Ji-Hoon;Nam, Won-Suk;Jang, Jung-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.163-170
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    • 2020
  • This research was to understand the current situation and trends of urban design using rapidly growing solar cells at home and abroad, and to understand the positive aspects and implications of urban design proposals using CIGS thin film solar cells, a research project to be conducted based on case analysis. The research method was conducted through a literature study and the case was investigated and analyzed after identifying the present situation and trends of urban design using solar cells from home and abroad. As a result, it was confirmed that urban design using solar cells was steadily increasing, and through visual changes such as harmony with the surrounding environment, indoor and outdoor visualization, and the use of color, urban aesthetic beauty creation was positive. Based on these implications, we will present the expected effects of CIGS thin film solar cells being utilized in urban design, and confirm the direction and significance of the urban design proposal using CIGS thin film solar cells in the future.

Structuring of unstructured big data and visual interpretation (부산지역 교통관련 기사를 이용한 비정형 빅데이터의 정형화와 시각적 해석)

  • Lee, Kyeongjun;Noh, Yunhwan;Yoon, Sanggyeong;Cho, Youngseuk
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.6
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    • pp.1431-1438
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    • 2014
  • We analyzed the articles from "Kukje Shinmun" and "Busan Ilbo", which are two local newpapers of Busan Metropolitan City. The articles cover from January 1, 2013 to December 31, 2013. Meaningful pattern inherent in 2889 articles of which the title includes "Busan" and "Traffic" and related data was analyzed. Textmining method, which is a part of datamining, was used for the social network analysis (SNA). HDFS and MapReduce (from Hadoop ecosystem), which is open-source framework based on JAVA, were used with Linux environment (Uubntu-12.04LTS) for the construction of unstructured data and the storage, process and the analysis of big data. We implemented new algorithm that shows better visualization compared with the default one from R package, by providing the color and thickness based on the weight from each node and line connecting the nodes.

A development of interactive manual system guideline for mobile service. (인터액티브 사용자 매뉴얼 가이드라인 개발에 관한 연구 - 모바일 서비스를 중심으로 -)

  • 이종호
    • Archives of design research
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    • v.15 no.3
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    • pp.29-38
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    • 2002
  • Recently, types of mobile services are ever-growing with technological advances, such as CDMA 2000, 256 Color LCD, 16 channel sound chip set and easy internet access. However, manual system that is supposed to support users for finding features and functions doesn't help users most of the cases since users are moving. Therefore, mobile sonics needs new concept for manual system that can support users while they are in use In this research report, new concept for interactive manual system is suggested. Then a guideline for interactive manual system is developed as a result from three empirical studies. First, ten information visualization methods used for describing functions are positioned on user's perception map. Secondly, user behavior pattern of getting required information from written manual was analyzed. Finally, visual cue system was selected as one of options for developing interactive manual system and a guideline was developed based on these research results.

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A Study on the Visualization of Urban Wind Flow by Using Thermochromic Pigment (열변색성 염료를 이용한 도심 공기 유동 시각화에 관한 연구)

  • Kim, Hong-Seok
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.291-299
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    • 2021
  • Recently, due to environmental problems caused by densification and high rise of urban areas, interests in air flow is increasing and appropriate shape and layout design of buildings is required. Therefore, in this study, we intend to propose an experimental method that can observe the air flow around a building using thermochromic pigment. Thermochromic pigments have limitations in observing precise temperature changes due to the characteristic that the color changes only with respect to a specific temperature, but they have the advantages of easy configuration of experimental equipment and short time required for experiments. In this study, the air flow tendencies around a building was examined by performing CFD analysis for a simple model and then compared with the thermochromic experiment results in order to review the usefulness of the proposed experimental method. As a result of the experiment, it was possible to observe the formation of separated flow and vortex region generated by buildings using the charateristics of thermochromic pigment and it was confirmed that the proposed method can be useful for buildings design and urban city planning.

Affordance Elements According to the Usability of the Interface of Immersive Virtual Reality Clinical Skill Content (몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구)

  • Hwang, Hyo-Hyon;Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.307-318
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    • 2022
  • Virtual reality is actively used in the medical field as a learning effectiveness that induces immersion, but research on the factors that induce learning immersion is insufficient. Therefore, this study extracted the usability and cognitive affordance evaluation elements of the interface through literature research and selected four types of virtual reality medical contents to conduct a Useability-Test for experts. Based on this, an interface design method according to virtual reality medical technology content was proposed. In summary, it can be seen that the information-providing interface affects immersion due to visibility, distance from the experience's gaze, color harmony, uniform visualization, feedback, reaction speed, and expected changes resulting from manipulation, and does not impair immersion. This study has limitations in generalization using limited content, so it is expected that continuous research will discuss the development of standardized guides in interface design and the precision of interface design research from a user perspective.

A historical study of the Large Banner, a symbol of the military dignity of the Late Joseon Dynasty (조선 후기 무위(武威)의 상징 대기치(大旗幟) 고증)

  • JAE, Songhee;KIM, Youngsun
    • Korean Journal of Heritage: History & Science
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    • v.54 no.4
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    • pp.152-173
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    • 2021
  • The Large Banner was introduced during the Japanese Invasions of Korea with a new military system. It was a flag that controlled the movement of soldiers in military training. In addition, it was used in other ways, such as a symbol when receiving a king in a military camp, a flag raised on the front of a royal procession, at the reception and dispatch of envoys, and at a local official's procession. The Large Banner was recognized as a symbol of military dignity and training rites. The Large Banner was analyzed in the present study in the context of two different types of decorations. Type I includes chungdogi, gakgi and moongi. Type II includes grand, medium, and small obangi, geumgogi and pyomigi. Each type is decorated differently for each purpose. The size of the flag is estimated to be a square of over 4 ja long in length. Flame edges were attached to one side and run up and down The Large Banner used the Five Direction Colors based on the traditional principles of Yin-Yang and Five Elements. The pattern of the Large Banner is largely distinguished by four. The pattern of large obangi consists of divine beasts symbolizing the Five Directions and a Taoism amulet letter. The pattern of medium obangi features spiritual generals that escort the Five Directions. The pattern of small obangi has the Eight Trigrams. The pattern of moongi consists of a tiger with wings that keeps a tight watch on the army's doors. As for historical sources of coloring for Large Banner production, the color-written copy named Gije, from the collection of the Osaka Prefect Library, was confirmed as the style of the Yongho Camp in the mid to late 18th century, and it was also used for this essay and visualization work. We used Cloud-patterned Satin Damask as the background material for Large Banner production, to reveal the dignity of the military. The size of the 4 ja flag was determined to be 170 cm long and 145 cm wide, and the 5 ja flag was 200 cm long and 175 cm wide. The conversion formula used for this work was Youngjochuck (1 ja =30cm). In addition, the order of hierarchy in the Flag of the King was discovered within all flags of the late Joseon Dynasty. In the above historical study, the two types of Large Banner were visualized. The visualization considered the size of the flag, the decoration of the flagpole, and the patterns described in this essay to restore them to their original shape laid out the 18th century relics on the background. By presenting color, size, material patterns, and auxiliary items together, it was possible not only to produce 3D content, but also to produce real products.

A Study on Methods for the Visualization of Stage Space through Stage Lighting (무대조명을 통한 무용 예술의 무대공간 시각화 방안 연구)

  • Lee, Jang-Weon;Yi, Chin-Woo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.4
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    • pp.16-28
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    • 2009
  • Stage art basically builds upon the essence of "seeing," and at the same time, possesses relativity in showing and seeing. Stage lighting uses artificial light to solve the essence of "seeing", which is the foundation of stage art, and coming into the modern age, its role has been enhanced to an important medium for visual expression in stage art, due to the lighting tools that developed at a rapid pace along with the discovery of electricity, as well as the development of optics. Therefore, not only does lighting use a medium known as light in a field of stage art that gives mental and emotional inspiration to the audience, and aesthetically expresses time and space. In other words, stage lighting is a complex function of light engineering (technology and science) and aesthetic sense (feeling and art). This study aims to do research on methods for the visualization of stage space through lighting, mainly focused on dancing. I have studied the basics of stage lighting, its relations with other fields of stage art, and the functions and characteristics of lighting. Results show that lighting could be used to maximize the visualization of dancing and emphasizing the artistic growth of lighting and its ability to aesthetically express and I came to the following conclusions. First, lighting uses the forms and directions of light that various tools are able to produce in order to visualize the space on stage, and can maximally express the image that the work seeks. Second, it is possible to use lighting, through the movement of light, as a visual representation of the configuration of space in dancing works. Third, through the expression of visual and spatial aspects created by light, the work's dramatic catharsis can bring out mental and emotional feelings form the audience. Fourth, lighting can be seen not as a supporting role, but as an original visual design. To conclude, in order for lighting to be freed form the simple function of "lighting up the stage," which a majority of people think is common knowledge, and grow as one area in art, lighting designers must understand the intentions of the choreographer and the work with creativity and artistry they must consider light and color as an aesthetic language in order to heighten the effects of the work and allow it to partake as one element of work creation, so that lighting will be treated as a form of art.

Visualizing the Results of Opinion Mining from Social Media Contents: Case Study of a Noodle Company (소셜미디어 콘텐츠의 오피니언 마이닝결과 시각화: N라면 사례 분석 연구)

  • Kim, Yoosin;Kwon, Do Young;Jeong, Seung Ryul
    • Journal of Intelligence and Information Systems
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    • v.20 no.4
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    • pp.89-105
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    • 2014
  • After emergence of Internet, social media with highly interactive Web 2.0 applications has provided very user friendly means for consumers and companies to communicate with each other. Users have routinely published contents involving their opinions and interests in social media such as blogs, forums, chatting rooms, and discussion boards, and the contents are released real-time in the Internet. For that reason, many researchers and marketers regard social media contents as the source of information for business analytics to develop business insights, and many studies have reported results on mining business intelligence from Social media content. In particular, opinion mining and sentiment analysis, as a technique to extract, classify, understand, and assess the opinions implicit in text contents, are frequently applied into social media content analysis because it emphasizes determining sentiment polarity and extracting authors' opinions. A number of frameworks, methods, techniques and tools have been presented by these researchers. However, we have found some weaknesses from their methods which are often technically complicated and are not sufficiently user-friendly for helping business decisions and planning. In this study, we attempted to formulate a more comprehensive and practical approach to conduct opinion mining with visual deliverables. First, we described the entire cycle of practical opinion mining using Social media content from the initial data gathering stage to the final presentation session. Our proposed approach to opinion mining consists of four phases: collecting, qualifying, analyzing, and visualizing. In the first phase, analysts have to choose target social media. Each target media requires different ways for analysts to gain access. There are open-API, searching tools, DB2DB interface, purchasing contents, and so son. Second phase is pre-processing to generate useful materials for meaningful analysis. If we do not remove garbage data, results of social media analysis will not provide meaningful and useful business insights. To clean social media data, natural language processing techniques should be applied. The next step is the opinion mining phase where the cleansed social media content set is to be analyzed. The qualified data set includes not only user-generated contents but also content identification information such as creation date, author name, user id, content id, hit counts, review or reply, favorite, etc. Depending on the purpose of the analysis, researchers or data analysts can select a suitable mining tool. Topic extraction and buzz analysis are usually related to market trends analysis, while sentiment analysis is utilized to conduct reputation analysis. There are also various applications, such as stock prediction, product recommendation, sales forecasting, and so on. The last phase is visualization and presentation of analysis results. The major focus and purpose of this phase are to explain results of analysis and help users to comprehend its meaning. Therefore, to the extent possible, deliverables from this phase should be made simple, clear and easy to understand, rather than complex and flashy. To illustrate our approach, we conducted a case study on a leading Korean instant noodle company. We targeted the leading company, NS Food, with 66.5% of market share; the firm has kept No. 1 position in the Korean "Ramen" business for several decades. We collected a total of 11,869 pieces of contents including blogs, forum contents and news articles. After collecting social media content data, we generated instant noodle business specific language resources for data manipulation and analysis using natural language processing. In addition, we tried to classify contents in more detail categories such as marketing features, environment, reputation, etc. In those phase, we used free ware software programs such as TM, KoNLP, ggplot2 and plyr packages in R project. As the result, we presented several useful visualization outputs like domain specific lexicons, volume and sentiment graphs, topic word cloud, heat maps, valence tree map, and other visualized images to provide vivid, full-colored examples using open library software packages of the R project. Business actors can quickly detect areas by a swift glance that are weak, strong, positive, negative, quiet or loud. Heat map is able to explain movement of sentiment or volume in categories and time matrix which shows density of color on time periods. Valence tree map, one of the most comprehensive and holistic visualization models, should be very helpful for analysts and decision makers to quickly understand the "big picture" business situation with a hierarchical structure since tree-map can present buzz volume and sentiment with a visualized result in a certain period. This case study offers real-world business insights from market sensing which would demonstrate to practical-minded business users how they can use these types of results for timely decision making in response to on-going changes in the market. We believe our approach can provide practical and reliable guide to opinion mining with visualized results that are immediately useful, not just in food industry but in other industries as well.