• 제목/요약/키워드: Color holography

검색결과 12건 처리시간 0.025초

Optical Reconstruction of Full-color Optical Scanning Holography Images using an Iterative Direct Binary Search Algorithm

  • Lee, Eung Joon;Cho, Kwang Hun;Kim, Kyung Beom;Lim, Seung Ram;Kim, Taegeun;Kang, Ji-Hoon;Ju, Byeong-Kwon;Park, Sang-Ju;Park, Min-Chul;Kim, Dae-Yeon
    • Journal of the Korean Physical Society
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    • 제73권12호
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    • pp.1845-1848
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    • 2018
  • We introduce a process for optically reconstructing full-color holographic images recorded by optical scanning holography. A complex RGB-color hologram was recorded and converted into a binary hologram using a direct binary search (DBS) algorithm. The generated binary hologram was then optically reconstructed using a spatial light modulator. The discrepancies between the reconstructed object sizes and colors due to chromatic aberration were corrected by adjusting the reconstruction parameters in the DBS algorithm. To the best of our knowledge, this represents the first optical reconstruction of a full-color hologram recorded by optical scanning holography.

New LEDs improve the quality of illumination of full-color holograms recorded with red 660 nm, green 532 nm and blue 440 nm lasers

  • Gentet, Philippe;Gentet, Yves;Joung, Jinbeom;Park, Sungchul;Park, Misoo;Lee, Seunghyun
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.274-282
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    • 2019
  • This paper discusses the main requirements in today's full-color holograms illumination and evaluates the last generation of LEDs, the actual best light source to render properly the colors of the holograms and in particular those recorded with red 660 nm, green 532 nm and blue 440 nm lasers. This paper presents also the first prototype of lamp designed especially for this kind of holograms.

Diffraction Efficiency Analysis of Silver Halide Film for Color Holography Recording

  • Park, Sung Chul;Kim, Sang Il;Son, Kwang Chul;Kwon, Soon Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권2호
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    • pp.16-27
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    • 2015
  • Holography technology which was developed by Dennis Gabor (1900~1979) in 1948 is a technology to record wave planes of actual 3D objects. It is known as the only technology which can express 3D information most perfectly close to human-friendly. Holography technology is widely used in advertisement, architecture and arts as well as science technology areas. Especially, digital holographic print which is an applied area is greatly used in military map, architecture map and cultural asset restoration by printing and reproducing 3D information. Holography is realized by recording and reproducing the amplitude and phase information on high resolution film using coherent light like laser. Recording materials for digital holographic printer are silver halide, photoresist and photopolymer. Because the materials have different diffraction efficiency according to film characteristics of each manufacturer, appropriate guide lines should be suggested through efficiency analysis of each film. This paper suggests appropriate guide lines through the diffraction efficiency measurement of silver halide which is a holographic printer recording medium. And the objective of this study is to suggest appropriate guide lines through diffraction efficiency analysis of Ultimate 08-C and PFG-03C which are commercially used. The experiment was prepared by self-diffraction efficiency system which measures the strength with the defector by penetrating RGB recording medium and concentrating diffracted beams through collimating lens. The experiment showed Geola's PFG-03C which is a silver halide for full color has price/performance advantage in optical hologram recording, but recording angles and reproduction angles are irregular for digital holographic printer recording. Ultimate's Ultimate08-C for full color shows its diffraction efficiency is relatively stable and high according to recording angles and laser wavelength.

Digital Holography - Principles and Challenges of Holographic Projection Systems

  • Schwerdtner, A.;Olaya, J.C.;Haussler, R.;Leister, N.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1753-1756
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    • 2007
  • In the field of 3D display, holographic displays are the only technology allowing optimal user comfort. We have developed systems based on compact projection optics, that allow advantageous new features, like large size full-color3D scenes generated at high rate on a micro-display with state of the art resolution.

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Study of Three-dimensional Display System Based on Computer-generated Integral Photography

  • Lee, Byoung-Ho;Jung, Sung-Yong;Min, Sung-Wook;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • 제5권2호
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    • pp.43-48
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    • 2001
  • A three-dimensional (3D) display system based on computer-generated integral photography (CGIP) is proposed and its feasibility is discussed. Instead of the pickup process in conventional If, the elemental images of imaginary objects are computer-generated. Using these images, we observed autostereoscopic 3D images in full color and full parallax. The lateral and depth resolutions of the integrated images are limited by some factors such as the image position, object thickness, the lens width, and the pixel size of display panel.

Study of Three-Dimensional Display System Based on Computer-Generated Integral Photography

  • Lee, Byoung-Ho;Jung, Sung-Young;Min, Sung-Wook;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • 제5권3호
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    • pp.117-122
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    • 2001
  • A three-dimensional (3D) display system based on computer-generated integral photography (CGIP) is proposed and its feasibility is discussed. Instead of the pickup process in conventional IP, the elemental images of imaginary objects are computer-generated. Using these images, we observed autostereoscopic 3D images in full color and full parallax. The lateral and depth resolutions of the integrated images are limited by some factors such as the image position, object thickness, the lens width, and the pixel size of display panel.

Digital Holography for 3D Color Display of Real Objects incoherently illuminated

  • Yatagai, Toyohiko;Sando, Yusuke
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.117-120
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    • 2005
  • The proposed method is based on extracting information from 3-D Fourier spectra calculated from some projection incoherent images. Three colored computer-generated holograms (CGHs) are synthesized from 3-D Fourier spectra. Optically reconstructed full-color images are presented.

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Expanded Exit-Pupil Holographic Head-Mounted Display With High-Speed Digital Micromirror Device

  • Kim, Mugeon;Lim, Sungjin;Choi, Geunseop;Kim, Youngmin;Kim, Hwi;Hahn, Joonku
    • ETRI Journal
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    • 제40권3호
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    • pp.366-375
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    • 2018
  • Recently, techniques involving head-mounted displays (HMDs) have attracted much attention from academia and industry owing to the increased demand for virtual reality and augmented reality applications. Because HMDs are positioned near to users' eyes, it is important to solve the accommodation-vergence conflict problem to prevent dizziness. Therefore, holography is considered ideal for implementing HMDs. However, within the Nyquist region, the accommodation effect is limited by the space-bandwidth-product of the signal, which is determined by the sampling number of spatial light modulators. In addition, information about the angular spectrum is duplicated over the Fourier domain, and it is necessary to filter out the redundancy. The size of the exit-pupil of the HMD is limited by the Nyquist sampling theory. We newly propose a holographic HMD with an expanded exit-pupil over the Nyquist region by using the time-multiplexing method, and the accommodation effect is enhanced. We realize time-multiplexing by synchronizing a high-speed digital micromirror device and a liquid-crystal shutter array. We also demonstrate the accommodation effect experimentally.

온라인 게임 플레이영상의 이용자에 따른 색채 특성 분석 연구 (A Study on Analysis of Color characteristic of On-line of Game Play Image of according to the Users)

  • 장현주;정형원
    • 디지털융복합연구
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    • 제15권10호
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    • pp.399-404
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    • 2017
  • 게임 이미지가 연령에 적합하지 않은 색채를 사용할 경우 게임의 특성이 사라지고 이미지표출의 효율성이 떨어진다. 유저는 게임에서 선호하는 색을 먼저 지각하여 게임을 선택하고 호기심 또한 유발시킬 수 있으므로 색채연구는 매우 중요하다. 그럼에도 불구하고 이와 관련된 연구가 미흡하다. 이에 본 연구에서는 게임 이미지의 색이 이용자에 따라 어떤 차이가 있는지 분석 연구하였다. 이용자 구분은 전체 이용자와 18세이상 이용자로 구분하며, 게임인기순위에서 전체이용가와 청소년이용불가 등급의 각 10개 게임의 게임플레이영상을 스냅샷으로 각각100장의 이미지, 총 2000장을 추출하여 각 게임의 RGB와 HSB의 평균값을 구하고 독립표본 t검정을 실시하였다. 그 결과는 두 이용자 간의 RGB색채 값이 확실하게 유의한 것으로 나타났다. 향후 색채 심리를 이용한 심리치료 게임이나 감성 게임 등을 개발 시 색채 선택에 도움이 될 것으로 기대되며, 나아가 색 이미지 스케일 등을 이용하여 색을 형용사로 표현하고 더 다양한 방법으로 색채특성을 분석하고자 하며, 나라별 게임 이미지의 색채의 차이가 있는지 연구하고자 한다.