• Title/Summary/Keyword: Collision detection algorithm

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A Study on the Collision Detection for Smart Door by Disturbance Observer (외란관측기를 이용한 스마트도어의 충돌감지에 관한 연구)

  • Park, Min-Kyu;Sung, Kum-Gil;Lee, Byungsoo
    • Journal of the Korean Society of Mechanical Technology
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    • v.13 no.4
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    • pp.31-36
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    • 2011
  • Smart Door(SD) is a human friendly power-assisted door system for passenger car doors. It offers comfort and safety to passengers and drivers by supplying additional power. In this study, dynamic system model and the equation of motion derivation are derived. And we propose the disturbance observer based collision detection algorithm for safety when opening the door. A disturbance caused by collision has a fast response compared to a friction, uncertainties and so on. The main idea this study is to estimate a variation of disturbance for stably and effectively detecting a collision. In order to evaluate a performance of collision detection, an experiment set up is constructed. The experimental results validate the usefulness of the proposed collision detection algorithm.

Image-based Collision Detection on GPU (GPU를 이용한 이미지 기반 충돌검사)

  • Jang, Han-Young;Jung, Taek-Sang;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.812-817
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm has been devised, and the implementation utilizes the state-of-the-art functionalities of GPU such as framebuffer objects(FBO), vertex buffer object(VBO) and occlusion query. The experimental results show the feasibility of GPU-intensive collision detection and its performance gain in real-time applications such as 3D games.

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LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object (LOD(Level-of-detail)이용한 3D객체의 동적 계층의 충돌 검사 성능 향상)

  • Lee, Chun-Ho;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.963-968
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    • 2007
  • In this paper introduce Standard 3D object(Bounding-Volume). In 3D game very efficient control algorithm Using collision detection which controls the convenient of a game based on Standard 3D object specially collision-detection. This algorithm is designed LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object.

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Distance-based SAP Algorithm for Effective Collision Detection (효율적인 충돌 검출을 위한 거리 기반 SAP 알고리즘)

  • Oh, Min-Seok;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.23-31
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    • 2012
  • The collision processing is one of the essential factors to realize physical principles in the game, and it gives liveliness to the game. The collision processing requires a large amount of operations, and significantly affects the game performance. To address this problem, many studies have been conducted to reduce the operation volume, and the SAP algorithm is being widely used. However, its efficiency is low because it involves repetitive operations. In this study, a distance-based SAP algorithm was proposed to reduce the operation volume for the collision processing and address the problem of the SAP algorithm. A test was conducted to measure the FPS using the simulation program, which was developed with the proposed algorithm. The FPS was 2-33 times higher with the proposed algorithm, which indicated that the efficiency of the collision processing was improved.

Idle Slots Skipped Mechanism based Tag Identification Algorithm with Enhanced Collision Detection

  • Su, Jian;Xu, Ruoyu;Yu, ShiMing;Wang, BaoWei;Wang, Jiuru
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2294-2309
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    • 2020
  • In this article, a new Aloha-based tag identification protocol is presented to improve the reading efficiency of the EPC C1 Gen2-based UHF RFID system. Collision detection (CD) plays a vital role in tag identification process which determines the efficiency of anti-collision protocols since most Aloha-based protocols optimize the incoming frame length based on the collisions in current frame. Existing CD methods are ineffective in identifying collision, resulting in a degradation of identification performance. Our proposed algorithm adopts an enhanced CD (ECD) scheme based on the EPC C1 Gen2 standard to optimize identification performance. The ECD method can realize timely and effective CD by detecting the pulse width of the randomly sent by tags. According to the ECD, the reader detects the slot distribution and predicts tag cardinality in every collision slot. The tags involved in each collision slot are identified by independently assigned sub-frames. A large number of numerical results show that the proposed solution is superior to other existing anti-collision protocols in various performance evaluation metrics.

Development of a Robot Off-Line Programming System with Collision Detection

  • Lee, Sang-Cheol;Lee, Kwae-Hi
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.113.2-113
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    • 2001
  • In this paper, we present a robot off-Line programming system with collision detection. The collision detection is a very important factor of robot oft-line programming system for collision avoidance, path planning, and so on. The System developed in this paper, basically using an algorithm for the minimum distance calculation between general polyhedra. The proposed system shows an exact and interactive result in static and dynamic environments.

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Fundamental Research for Video-Integrated Collision Prediction and Fall Detection System to Support Navigation Safety of Vessels

  • Kim, Bae-Sung;Woo, Yun-Tae;Yu, Yung-Ho;Hwang, Hun-Gyu
    • Journal of Ocean Engineering and Technology
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    • v.35 no.1
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    • pp.91-97
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    • 2021
  • Marine accidents caused by ships have brought about economic and social losses as well as human casualties. Most of these accidents are caused by small and medium-sized ships and are due to their poor conditions and insufficient equipment compared with larger vessels. Measures are quickly needed to improve the conditions. This paper discusses a video-integrated collision prediction and fall detection system to support the safe navigation of small- and medium-sized ships. The system predicts the collision of ships and detects falls by crew members using the CCTV, displays the analyzed integrated information using automatic identification system (AIS) messages, and provides alerts for the risks identified. The design consists of an object recognition algorithm, interface module, integrated display module, collision prediction and fall detection module, and an alarm management module. For the basic research, we implemented a deep learning algorithm to recognize the ship and crew from images, and an interface module to manage messages from AIS. To verify the implemented algorithm, we conducted tests using 120 images. Object recognition performance is calculated as mAP by comparing the pre-defined object with the object recognized through the algorithms. As results, the object recognition performance of the ship and the crew were approximately 50.44 mAP and 46.76 mAP each. The interface module showed that messages from the installed AIS were accurately converted according to the international standard. Therefore, we implemented an object recognition algorithm and interface module in the designed collision prediction and fall detection system and validated their usability with testing.

Collision detection algorithm by using mesh grouping (메쉬 그룹화를 이용한 충돌 검출 알고리즘)

  • Park, Jong-Seop;Jang, Tae-Jeong
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.199-204
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    • 2018
  • In this paper, we propose a fast collision detection method for interacting with objects in virtual space. First, in the mesh grouping step, the entire space is divided into small spaces of a predetermined size, and the positions and sizes of the smallest basic stereoscopic shapes (cube or sphere) including all of the meshes belonging to each small space are determined. In the collision detection step, it is checked whether a haptic interface point (HIP) is included in a three-dimensional figure representing a group. When a collision with a specific three-dimensional figure is confirmed, searching is performed only for the meshes in the group to find a mesh on which a possible real collision with HIP occurred. The effectiveness of the proposed algorithm is verified by measuring and comparing the computation time of the proposed method with and without the proposed method.

Control of Haptic Hand Controller Using Collision Detection Algorithm (충돌감지 알고리듬을 적용한 햅틱 핸드 컨트롤러의 제어)

  • 손원선;조경래;송재복
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.992-995
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    • 2003
  • A haptic device operated by the user's hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. For realistic haptic display, the detailed information on collision between objects is necessary. In the past, the point-based graphic environment has been used in which the end effector of a haptic device was represented as a point and the interaction of this point with the virtual environment was investigated. In this paper, the shape-based graphic environment is proposed in which the interaction of the shape with the environment is considered to analyze collision or contact more accurately. To this end. the so-called Gilbert-Johnson-Keerthi (GJK) algorithm is adopted to compute collision points and collision instants between two shapes in the 3-D space. The 5- DOF haptic hand controller is used with the GJK algorithm to demonstrate a peg-in-hole operation in the virtual environment in conjunction with a haptic device. It is shown from various experiments that the shape-based representation with the GJK algorithm can provide more realistic haptic display for peg-in-hole operations.

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