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http://dx.doi.org/10.7583/JKGS.2012.12.4.23

Distance-based SAP Algorithm for Effective Collision Detection  

Oh, Min-Seok (Game Engineering, Hoseo University)
Park, Sung-Jun (Game Engineering, Hoseo University)
Abstract
The collision processing is one of the essential factors to realize physical principles in the game, and it gives liveliness to the game. The collision processing requires a large amount of operations, and significantly affects the game performance. To address this problem, many studies have been conducted to reduce the operation volume, and the SAP algorithm is being widely used. However, its efficiency is low because it involves repetitive operations. In this study, a distance-based SAP algorithm was proposed to reduce the operation volume for the collision processing and address the problem of the SAP algorithm. A test was conducted to measure the FPS using the simulation program, which was developed with the proposed algorithm. The FPS was 2-33 times higher with the proposed algorithm, which indicated that the efficiency of the collision processing was improved.
Keywords
Collision Detection; SAP; Sweep and Prune; Game; Broad Phase;
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