• 제목/요약/키워드: College Immersion

검색결과 344건 처리시간 0.027초

Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • 한국컴퓨터정보학회논문지
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    • 제20권10호
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    • pp.39-44
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    • 2015
  • In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

Influence of Smartphone Addiction on Learning Immersion, Sociality and Morality

  • Hong, Sunyeub;Park, Gangwoo;Kim, Teasun
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.23-29
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    • 2018
  • The purpose of the present study was to investigate the influence of smartphone addiction on learning immersion, sociality and morality of college students and the present study is a descriptive survey research to investigate the influence of smartphone addiction on learning immersion, sociality and morality of college students. The subjects were 145 freshman, sophomore and junior students in the Department of Health at a college located in the Gyeongbuk region, and the data were collected from November 15 to 18, 2017. upon analyzing the correlations between the variables, a negative correlation was found between learning immersion and sociality and between learning immersion and morality, indicating that the learning immersion decreased as the sociality or morality increased. A positive correlation was found between sociality and morality, indicating that those who have a higher degree of sociality have a higher level of morality.

Evaluation of Sapwood and Heartwood Decay Resistance after Immersion-Treatment with Pyroligneous Liquor

  • Won, Kyung-Rok;Hong, Nam-Euy;Park, Han-Min;Byeon, Hee-Seop
    • Journal of the Korean Wood Science and Technology
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    • 제44권6호
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    • pp.880-889
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    • 2016
  • To evaluate the resistance of wood to decay caused by fungi, sapwood and heartwood of red pine (Pinus densiflora) and sapwood and heartwood of larch (Larix kaempferi) were conducted. Wood samples were immersed for 96 h in pyroligneous liquor. Then, the brown-rot fungus, Fomitopsis palustris, was used to examine the decay resistance of red pine and larch. Weight and density of wood from the all conditions increased after immersion treatment. Weight loss after decay resistance test was also dropped with a immersion treatment. The lowest weight loss indicated at immersion-treated heartwood of larch. Immersion treatment using pyroligneous liquor effectively increased the resistance of wood to decay caused by fungi.

반신욕 중 셀레늄 섭취가 백혈구와 HSP70 발현에 미치는 영향 (The Effect of Supplementary Selenium on Leukocytes and HSP70 Expression after Half-Body Immersion)

  • 신영오;한민규;이정범;엄병헌
    • Journal of Nutrition and Health
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    • 제44권5호
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    • pp.378-383
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    • 2011
  • This study examined the effect of supplementary selenium on leukocytes and heat shock protein (HSP) 70 expression in serum during half-body immersion. The subjects were male college tennis athletes. All subjects participated in two repeated experiments with a 1 week interval. During the 30 min intermittent half-body immersion, subjects were given 500 mL of water with or without selenium (100 ${\mu}g$). Blood samples were taken from the antecubital vein, and differential counts were made. Serum HSP70 protein was analyzed using a commercial ELISA kit. After half-body immersion, leukocytes and lymphocytes increased significantly but neutrophils decreased significantly in both trials (with or without selenium). Selenium supplementation, compared with placebo, decreased levels of leukocytes, neutrophils, and monocytes, but not lymphocytes, to the resting level or below 60 min after immersion. Only lymphocytes continued to increase in both trials during the recovery period. Serum HSP70 protein level did not change after immersion, but it decreased 60 min after immersion with the administration of selenium. In conclusion, supplementary selenium reduced the systemic immune response and serum HSP70 protein accumulation after half-body immersion.

The Relationship between Sports Media Immersion and Sports Continuation of University Students through Social Media

  • Jung, Hana;Lee, Myoungjin;Park, Sunmun
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.144-152
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    • 2020
  • The purpose of this study is to examine the effects of university students' media sports immersion experience through social media on exercise immersion and exercise continuation. This research target was first selected as a population of university students who have contacted media sports aged 20 or older living in Gwangju Metropolitan City in 2019. The sampling procedure was divided into five parts: Dong-gu, Seo-gu, Nam-gu, Buk-gu, and Gwangsan-gu in Gwangju, and 300 men and women were sampled using cluster random sampling. After individually entering coded data into the computer, the statistical program (SPSS Windows.20.0 Version) was used. The results obtained through this research process are as follows. First, it was found that university students' immersion to media sports had a partial effect on their commitment to exercise. Second, it was found that university students' immersion in media sports had a partial effect on the continuation of the exercise. Third, it was found that college students' exercise commitment has a partial effect on exercise continuation.

대학생의 스트레스와 삶의 만족도, 대학생활만족도의 관계에서 몰입의 조절효과 (The Moderating Effects of Flow on the Relationship between Stress and Satisfaction with life, University life Satisfaction)

  • 백유미
    • 한국산학기술학회논문지
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    • 제18권5호
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    • pp.490-496
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    • 2017
  • 본 연구의 목적은 성격5요인과 스트레스 대처방식과의 관계에서 자기효능감의 매개효과를 검증하는 것이다. 이를 위하여 설정된 연구문제는 다음과 같다. 첫째, 성격 5요인과 스트레스 대처방식, 자기효능감의 관계는 어떠한지 분석하였다. 둘째, 성격 5요인 가운데 그 자체가 대학생의 정신건강을 의미하는 변인으로, 임상적 의미가 매우 높은 신경증과 성실성을 선정하여 신경증 및 성실성과 스트레스 대처방식과의 관계에서 자기효능감이 매개역할을 하는지 알아보았다. 이러한 연구문제를 검증하기 위하여 충청지역 D대학 1학년 462명을 대상으로 성격 5요인 척도, 스트레스 대처방식 척도, 자기효능감 척도를 실시하였다. 첫째, 상관 분석 결과 신경증과 자기효능감은 부적 상관을 나타내고, 성실성은 정적 상관을 나타냈다. 그리고 성격5요인과 스트레스 대처방식을 살펴보면 성실성은 스트레스 대처방식 가운데 회피중심과 부적상관을 보였고, 신경증은 스트레스 대처방식 중 사회적지지, 문제해결중심과 부적상관을 보였다. 둘째, 위계적 회귀분석을 사용해 자기효능감의 매개효과를 분석한 결과 자기효능감은 신경증 요인과 회피중심 간에 관계에서만 부분 매개효과가 있음을 나타냈다. 이러한 결과는 대학생의 스트레스 대처를 예측하기 위해 성격5요인이 유용한 심리적 구인이라는 점과 특히 대학생의 정신건강의 예언변수인 신경증 요인과 스트레스 대처방식 가운데 회피성향을 갖고 있는 경우 정신적 스트레스를 줄이기 위해 자기효능감에 대한 교육적 중재의 필요성을 밝혔다는 점에서 의의가 있다.

미용 전공 대학생의 진로성숙도가 전공몰입에 미치는 영향 (Influence of Career Maturity of College Students Majoring in Beauty on Immersion in the Major)

  • 문소희;전현진
    • 한국의류산업학회지
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    • 제25권1호
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    • pp.113-118
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    • 2023
  • In this study, we tried to investigate the influence of the career maturity of college students majoring in cosmetology on their devotion to the major. Research results As a result of analyzing the correlation between the career maturity level of cosmetology majors and the sub-factors of devotion to majors, all questions showed positive correlations between the career maturity of cosmetology majors and devotion to majors. as a result of analyzing the influence of career maturity on major activity sub-factors of major involvement, the crystallinity of career maturity , readiness statistically. As a result of analyzing the effect of career maturity on the major satisfaction subfactor of major immersion, the crystallinity of career maturity , readiness, and certainty were shown to have statistically significant positive effects. Through research results, we aim to develop a positive career maturity for cosmetology majors, improve their immersion in their majors, and establish a sense of values through correct theory and practical education. Immersion education and ongoing guidance seem necessary. Through this research, we hope that active discussions will be held on the career maturity of college students majoring in cosmetology and their devotion to the major.

게이미피케이션을 기반으로 한 수업이 전문대학생의 학습동기 및 학습몰입에 미치는 영향 (The Effect of Gamification-based Classes on Learning Motivation and Learning Immersion of Junior College Students)

  • 김경미;조채영
    • 문화기술의 융합
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    • 제9권1호
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    • pp.437-442
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    • 2023
  • 본 연구의 목적은 게이미피케이션(gamification)을 기반으로 한 수업이 전문대학생의 학습동기 및 학습몰입에 미치는 효과를 검증하고 의미를 탐색하는 것이다. 본 연구는 부산광역시 D대학교 교수학습개발센터가 지원한 교수학습공동체 활동의 일환으로 2개 학과, 80명의 학생을 대상으로 진행되었다. 본 연구의 연구문제는 첫째, 게이미피케이션 기반의 수업은 전문대학생의 학습동기 강화에 영향을 미치는가? 둘째, 게이미피케이션 기반의 수업은 전문대학생의 학습몰입에 영향을 미치는가?이다. 게이미피케이션 기반 수업의 적용 전·후 설문조사를 실시하여 효과성을 살펴본 결과 게이미피케이션 기반 수업은 학습자의 학습동기와 학습몰입 모든 항목에서 통계적으로 유의미한 변화를 나타내었다. 이를 통하여 게이미피케이션 기반 수업은 전문대학생의 학습동기 및 학습몰입 향상에 적합한 교수학습법으로 적용 가치가 있다는 것을 알 수 있다.

치기공과 학생들의 전공선택 동기, 직업 가치관, 전공 만족도, 전공몰입에 미치는 영향: 대구 일부지역 학생들을 대상으로 (The effects of the motive to choose major, career values, and satisfaction with major on immersion in major by the dental technology students: focus on the students at Daegu districts)

  • 최병환;강월
    • 대한치과기공학회지
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    • 제44권2호
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    • pp.60-66
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    • 2022
  • Purpose: This study was conducted to investigate how one's motive to choose a major of study, career values, and satisfaction with the major affect immersion within the major. Methods: A self-administered questionnaire on choice of major and career values was completed by 224 students from March 2nd to March 15th of 2022. The collected data were analyzed using several metrics and tests with IBM SPSS Statistics 22.0 software: frequency and percentage, mean, standard deviation, t-test, ANOVA, correlation analysis, and linear regression. Results: The average scores of the motive to choose a major, career values, satisfaction with the major, and immersion in the major were 3.15, 3.91, 3.56, and 3.45, respectively. There were significant correlations between all four variables (p<0.05). Career values and satisfaction with the major positively influenced a student's immersion in that major; the explanatory power of the model was 77% (p<0.01). Conclusion: The department should offer education on career values to further increase the immersion of dental technician students within their chosen major.

대학생의 원격수업에서 학습몰입도에 미치는 영향요인 (Factors Influencing Learning Immersion in College Remote Classes)

  • 우희영;구민경
    • 한국학교보건학회지
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    • 제36권2호
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    • pp.21-30
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    • 2023
  • Purpose: The study aimed to identify factors that affect college students' learning immersion in non-face-to-face remote classes. Methods: During COVID-19, a survey was conducted on 140 college students who were taking non-face-to-face remote courses at universities located in Seoul, Gyeonggi-do, and Chungcheong-do, Korea. Data were analyzed using the Pearson correlation coefficients, Independent t-test, ANOVA, and Hierarchial stepwise multiple regression with SPSS (Windows version 27.0). Results: In the study, the most important variable influencing learning immersion was the student's self-efficacy, followed by instructor presence, class participation, lecture satisfaction, and credits. Conclusion: Instructors who teach major courses at college need to develop and apply ways to enhance learners' self-efficacy and class content that can boost learners' motivation in order to maximize learners' learning immersion. In order to facilitate learners' access to online media and maintain their interest in remote classes, passionate efforts need to be made by active instructors.