• Title/Summary/Keyword: Collaborative interaction

검색결과 227건 처리시간 0.02초

커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향 (The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance)

  • 고윤정;정경수;고일상
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.

웹 기반 원격교육에서 온라인 협력학습전략이 간호학전공 학습자의 소집단 상호작용 유형, 학습결과 및 학습태도에 미치는 효과 (Effect of Online Collaborative Learning Strategies on Nursing Student Interaction Patterns, Task Performance and Learning Attitude in Web Based Team Learning Environments)

  • 이선옥;서민희
    • 한국간호교육학회지
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    • 제20권4호
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    • pp.577-586
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    • 2014
  • Purpose: This study investigates patterns of small group interaction and examines the influence among graduate nursing students of online collaborative learning strategies on small group interaction patterns, task performance and learning attitude in web-based team learning environments. Method: To analyze patterns of small group interaction, group discussion dialogues were reviewed by two instructors. Groups were divided into two categories depending on the type of feedback given (passive or active). For task performance, evaluation of learning processes and numbers of postings were examined. Learning attitude toward group study and coursework were measured via scales. Results: Explorative interactions were still low among graduate nursing students. Among the students given active feedback, considerable individual variability in interaction frequency was revealed and some students did not show any specific type of interaction pattern. Whether given active or passive feedback, groups exhibited no significant differences in terms of task performance and learning attitude. Also, frequent group interaction was significantly related to greater task performance. Conclusion: Active feedback strategies should be modified to improve task performance and learning attitude among graduate nursing students.

Effects of Scaffolding Types and Individual Metacognition Levels on Learning Achievement in Online Collaborative Argumentation

  • HUANG, Yipin;ZHENG, Xiaoli;KIM, Hoisoo
    • Educational Technology International
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    • 제22권2호
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    • pp.311-339
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    • 2021
  • This study examined the effects of scaffolding types (Toulmin's Argument Pattern: TAP or Argumentation Vee Diagram: AVD) and individual metacognition levels (low or high) on students' learning achievement in online collaborative argumentation. A total of 191 Chinese undergraduates took part in this study. They were randomly assigned to either the TAP scaffolding, AVD scaffolding, or no scaffolding condition. They were teamed up in small groups of two or three students to argue with their peers using SNS as the online collaborative argumentation environment. The results revealed that students in the TAP and AVD scaffolding conditions did not gain significantly higher retention or transfer scores than students without scaffolding. However, students in the TAP scaffolding condition significantly outperformed those in the AVD scaffolding condition on transfer scores. Individual metacognition did not significantly affect learning achievement in online collaborative argumentation. Additionally, there was no significant interaction effect between scaffolding types and individual metacognition levels on retention or on transfer. The findings have implications for scaffolding design for online collaborative argumentation and also suggest that more attention should be paid to social metacognition rather than to individual metacognition when students work collaboratively.

가상목업을 활용한 협업 정비 시뮬레이션 시스템 (Collaborative Maintenance Simulation System Using Virtual Mockup)

  • 이준규
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.148-165
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    • 2012
  • 가상목업을 이용한 정비 시뮬레이션을 제품 설계 단계에 적용함으로써 시제품 제작 전 정비성을 검증할 수 있고, 제품 개발 비용을 절감할 것으로 기대되고 있다. 정비 시뮬레이션 결과는 정비 매뉴얼 컨텐츠로 재사용하거나 RAM (Reliability, Availability, Maintainability) 분석 자료로 활용할 수 있다. 가상 환경에서 설계 타당성을 검증하기 위해 정비 시뮬레이션은 가상 제품의 물리특성, 부품의 조립관계, 조작 과정을 실제 환경과 유사하게 제공해야 한다. 시뮬레이션 시스템은 협업 정비 절차를 수행하기 위해 가상 협업 환경으로 확장되어야 한다. 본 논문은 현재 알려진 정비 시뮬레이션을 가상 협업 환경으로 확장하기 위한 3계층 시스템 구조와 물리모의 기반 협업 인터렉션 기술을 제안한다. 제안된 협업 정비 시뮬레이션 시스템은 가상목업 정비 시뮬레이션 시스템으로 구현하였으며, 시뮬레이션 결과를 VADE (Virtual Assembly Design Environment) 사례와 비교하여 물리모의 기반 협업 인터렉션 기술로 다양한 정비 작업을 모의하는 것이 가능함을 확인하였다.

Effects of Critical Thinking Strategies on Knowledge Acquisition, Learning Outcome and Student Satisfaction in Web-based Argumentation

  • BHANG, Sunhee
    • Educational Technology International
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    • 제13권1호
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    • pp.207-231
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    • 2012
  • The purpose of this study is to analyze the effects of Critical Thinking Strategy supporting argumentation activities between learners. The research question is whether the form of Critical Thinking Strategy offered to support meaningful interaction of collaborative argumentation between learners influences the knowledge acquisition, learning outcome, and student satisfaction. For this, the collaboration outcome of the group, the level of individual knowledge acquisition, the level of students satisfaction were measured as outcome of argumentation activity and their differences analyzed. This study concludes the following: A comparison of the group that was provided with Critical Thinking Strategy (test group) and the group provided with general argumentation scaffolds (compared group) showed there wasn't statistically significant differences in the quality of the learning outcome of collaboration between the groups and in students satisfaction. But there was significant difference in the degree of individual acquisition depending on the offering of scaffolding for Critical Thinking. Therefore, as premised in this study, supporting meaningful mutual interaction between learners during collaborative argumentation using Critical Thinking Strategy has a positive influence on the individual acquisition of domain knowledge. The group provided with scaffolding for Critical Thinking gained higher effect in the degree of knowledge sharing and individual acquisition of domain knowledge compared to the group provided with general argumentation scaffolding.

협력적 패션 소비 플랫폼 연구 (A Study on Collaborative Fashion Consumption Platform)

  • 조민정;고은주
    • 한국의류산업학회지
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    • 제22권6호
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    • pp.777-788
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    • 2020
  • Growth in the sharing economy and sustainability have grown has influenced collaborative consumption that values usage rather than ownership. Collaborative fashion consumption platforms have become a rapidly growing business and need to be investigated. A theoretical review and case study were conducted to analyze the typology of collaborative fashion consumption consisting of renters, lenders, and platforms. Applying the nascent literature of partial organization, this paper outlines a typology, user-driven types in which lenders take responsibility to manage rental products and platform-driven types in which platforms are in charge. Four representative cases such as Hurr Collective, Villageluxe, Wardrobe, and Closetshare were selected in order to derive the roles of collaborative fashion consumption platforms. First, it is critical to balance between renters and lenders in collaborative fashion consumption platforms. Second, it is imperative to establish trust about the platform and formulate mutually understandable guidelines. Third, the concept of lenders needs to be broadened to individuals as well as fashion brand companies. Fourth, it is necessary to improve interaction between renters and lenders in platform-driven types. This study represents one careful step to understand collaborative consumption platforms that also provides managerial and academic implications.

웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구 (A Study of Communication between Multi-Agents for Web Based Collaborative Learning)

  • 이철환;한선관
    • 정보교육학회논문지
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    • 제3권2호
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    • pp.41-53
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    • 2000
  • 본 연구는 웹 기반 협력학습을 위한 시스템에서 학습자의 학습을 돕기 위한 멀티에이전트간의 통신에 관한 연구이다. 우선, 에이전트 시스템에 대한 전반적인 내용과 특정을 고찰하였고 에이전트 상호간의 통신인 KQML에 대하여 살펴보았다. 또한 협력학습을 위한 에이전트 기반의 시스템 구조와 에이전트간의 상호 통신 방법을 제시하였다. Java 언어를 이용하여 협력학습 시스템을 설계 구현하였으며 실험을 통하여 에이전트간의 통신에 의한 협력학습 시스템의 효율성을 고찰하였다.

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웹기반 협력학습에서 참여와 상호작용의 차이에 대한 고찰 (The Effects of learner participation and interaction in web-based collaborative learning)

  • 임규연;김희준;박하나
    • 컴퓨터교육학회논문지
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    • 제17권4호
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    • pp.69-78
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    • 2014
  • 본 연구의 목적은 웹기반 협력학습에서 참여와 상호작용 가운데 협력적 자기효능감과 성취도를 예측하는 변인이 무엇인지를 확인하는 것이다. 본 연구에서 상호작용은 둘 이상의 행위자 간의 관계에서 발생하는 의사소통을 의미하는 것으로 참여와 구분된다. 이러한 구분에 따라 보다 타당한 측정을 위한 지표로 연결중심성 지표 중 하나인 외향중심성과 내향중심성을 사용하였다. 구체적으로, 참여, 외향중심성, 내향중심성 가운데 어떠한 변인이 협력적 자기효능감과 성취도를 예측하는지 분석하였다. 이를 위해 대학생을 대상으로 2주에 걸쳐 온라인 협력학습을 실시하고, 설문, 참여도, 사회연결망분석을 통한 상호작용 및 성취도 자료를 수집한 후 다중회귀분석을 실시하였다. 그 결과 상호작용의 내향중심성이 협력적 자기효능감을 예측하였으며, 상호작용의 외향중심성이 성취도를 예측하였다. 이는 동료로부터 많은 반응과 피드백을 받을수록 협력적 자기효능감이 높아지며, 타인의 글에 대하여 자신의 생각을 정리하는 과정을 거치는 경험이 성취도 수준과 관련이 있음을 시사한다.

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고등학생의 증강현실을 활용한 협력적 과학 개념학습에서 나타나는 언어적·물리적 상호작용 (High School Students' Verbal and Physical Interactions Appeared in Collaborative Science Concept Learning Using Augmented Reality)

  • 신석진;김혜린;노태희;이재원
    • 한국과학교육학회지
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    • 제40권2호
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    • pp.191-201
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    • 2020
  • 이 연구에서는 증강현실을 활용한 협력적 과학 개념학습에서 나타나는 학생들의 언어적 상호작용과 물리적 상호작용을 심층적으로 조사하였다. 3개의 소집단으로 구성된 고등학교 1학년 학생 12명이 연구에 참여하였다. 이들은 화학 결합 개념 이해를 목표로 개발된 스마트 기기 기반의 증강현실 어플리케이션을 활용한 수업에 참여하였다. 학생들의 수업 과정은 녹음 및 녹화하였으며, 반구조화된 면담을 실시하였다. 연구 결과, 언어적 상호작용 중 개별 진술 단위에서는 정보 질문과 정보 설명 및 방향 질문과 방향 설명에 관한 진술의 비율이 높았고, 상호작용 단위에서는 교정형 및 누적형 상호작용의 비율이 높았다. 학습 진행에 관한 개별 진술 및 상호작용의 비율도 높게 나타났다. 학생들의 물리적 상호작용은 유의미한 언어적 상호작용 없이 단독으로 이루어진 경우가 가장 많았다. 학생들이 지식 구성 언어적 상호작용을 하며 물리적 상호작용을 할 때는 가상 객체를 응시하거나 활동지 관련 활동을 하는 비율이 높았던 반면, 물리적 상호 작용만 수행하거나 운영 관련 언어적 상호작용을 하며 물리적 상호 작용을 할 때는 증강현실의 마커의 조작과 관련한 다양한 탐색적 활동이 주로 나타났다. 연구 결과를 바탕으로 과학 교과에서 증강현실을 활용한 협력적 개념학습이 효과적으로 이루어지기 위한 방안을 제안하였다.

Interaction-based Collaborative Recommendation: A Personalized Learning Environment (PLE) Perspective

  • Ali, Syed Mubarak;Ghani, Imran;Latiff, Muhammad Shafie Abd
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.446-465
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    • 2015
  • In this modern era of technology and information, e-learning approach has become an integral part of teaching and learning using modern technologies. There are different variations or classification of e-learning approaches. One of notable approaches is Personal Learning Environment (PLE). In a PLE system, the contents are presented to the user in a personalized manner (according to the user's needs and wants). The problem arises when a new user enters the system, and due to the lack of information about the new user's needs and wants, the system fails to recommend him/her the personalized e-learning contents accurately. This phenomenon is known as cold-start problem. In order to address this issue, existing researches propose different approaches for recommendation such as preference profile, user ratings and tagging recommendations. In this research paper, the implementation of a novel interaction-based approach is presented. The interaction-based approach improves the recommendation accuracy for the new-user cold-start problem by integrating preferences profile and tagging recommendation and utilizing the interaction among users and system. This research work takes leverage of the interaction of a new user with the PLE system and generates recommendation for the new user, both implicitly and explicitly, thus solving new-user cold-start problem. The result shows the improvement of 31.57% in Precision, 18.29% in Recall and 8.8% in F1-measure.