• Title/Summary/Keyword: Collaborative Work System

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An Argument-based Approach to Manage Collaborative Negotiations in Software Systems Design

  • Lu, Stephen C-Y.;Jing, Nan
    • Industrial Engineering and Management Systems
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    • v.7 no.3
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    • pp.266-287
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    • 2008
  • To manage collaborative negotiation in software system design, we have built a socio-technical argument-based negotiation management approach by integrating a Socio-technical Co-construction Process (STCP) with an Argument-based Negotiation Process (ABNP). This paper reviews relevant research work and presents each step of this approach. The STCP provides rich contextual information of technical decisions and social interactions in a system design process. The ABNP provides STCP with a negotiation management and conflict resolution strategy by guiding software engineers to generate, exchange and evaluate their argument claims in negotiation activities. In addition, this paper describes a prototype system which implements this new approach using the advanced Web-based software technologies with the goal of demonstrating how to systematically enhance the negotiation management capabilities in a dynamic socio-technical framework.

a Prototype System for collaborative Authoring Over a Network (네트워크 상에서의 공동저작 프로토타입 시스템)

  • Kim, Cha-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1009-1021
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    • 1999
  • This paper describes the design principles and structure of a prototype system for collaborative authoring over a wide area network. The system includes extensive support for commenting and comment review, facilities for document space navigation, and tools for controlling and monitoring work group activity, including document locking and activity recording. The operational prototype provides a testbed for the examination of human computer interaction, group interaction, group support, document structures, and the problem and the history of efforts to address it.

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Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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Feasibility study of fuel flexibility on Gas Turbine for power Generation (발전용 가스터빈의 연료다변화 연구)

  • Park, Seik;Joo, YongJin
    • 한국연소학회:학술대회논문집
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    • 2015.12a
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    • pp.273-274
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    • 2015
  • Fuel flexibility remains a critical issue related the development of low emission lean premixed combustion system and the combustion adjustment technique. To cover the this work scope with our own technology, KEPCO had focused on operational technology related to GT combustion control. The main purpose of this paper is summary of the research works on fuel flexibility in KRPCO Research Institute recently. Furthermore, the specifications of test facility and research work in the future in KEPRI were also explained briefly for expected collaborative research team in Korea.

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A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map (게임 맵 디자인을 위한 협업 가상 환경에서의 동시성 제어 및 공동 편집 방법)

  • Park, Sung-Jun;Lee, Jun;Lim, Min-Gyu;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.15-26
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    • 2011
  • Game level design is a collaborative work to create a virtual world for a computer game including maps, agents, monsters, objects, players and events based on predefined its game scenario. It is a promising collaborative design application. The game level design generally requires much time and cost, as the size of its target game space becomes huge. However, traditional game level design tools do not provide concurrency control mechanisms among multiple participating game designers. They do not provide consistency of undo and redo mechanisms for erroneous collaborative tasks during iterative modifications and updates of collaborative tasks among multiple designers. In this paper, we propose a concurrency control and a collaborative editing mechanism to enhance productivity of the collaborative game level design. The proposed system provides hierarchical structures of shared objects and a concurrency control mechanism for each object. The proposed system also provides a consistent undo and redo mechanism to enhance modifications and updates on intermediate results of the level design procedures.

A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

an RFID based Collaborative Production Support System for Automotive Module Parts (RFID기반 모듈화 부품 생산지원시스템에 관한 연구)

  • Kim, San-Lack;Ahn, Geon-Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.291-295
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    • 2008
  • 오늘날 정보기술(IT)은 다양한 산업분야 융화되어 기존 산업의 경쟁력을 강화하고 생산성 및 품질 향상의 견인차 역할을 수행하고 있다. 특히 생산 및 물류 분야에서 IT 융합을 통한 새로운 시너지 창출을 시도하고 있는 것이 RFID 기술이라 할 수 있다. 이미 정부 주도의 시범사업이 끝났으며, 2008년 공공기간 확산사업이 성공적으로 마무리되면, 본격적으로 산업분야 확산이 기대되고 있다. 본 논문에서 자동차 산업에서의 RFID 응용 모델로서 RFID 기반 지능형 직서열 생산시스템의 설계 및 구현에 대하여 기술한다. 직서열 시스템은 완성차 생산라인의 조립시간과 순서에 맞춰 모듈과 부품을 공급하는 협업 생산시스템이다. 자동차 조달물류 프로세스 혁신을 위하여 RFID 기술을 도입함으로써 협력기업간 정보 교환을 원활하게 지원하며 실시간 추적관리 체제의 구현을 이루고자 한다. 본 논문에서 제안하는 시스템은실시간 재고 파악 및 생산물량 예측이 가능하며, 이기종 부품 장착에 의한 조립불량률을 현저히 줄일 수 있는 장점이 있다.

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Fault Tolerance System running on Distributed Multimedia (분산 멀티미디어에서의 결함 허용 시스템)

  • Hong, Sung-Ryong;Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.123-126
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    • 2015
  • This paper described fault tolerance system running on distributed multimedia. We implemented the error manager service so that the users participated in distribute multimedia collaborative work may refer synchronized error objects as the same view to others. distributed multimedia environment are based on IP-USN(Internet Protocol - Ubiquitous Sensor Network) and M2M(Machine to machine). This is a system that is suitable for detecting, sharing and recovering software error in distribute multimedia CSCW(Computer Supportes Cooperated Work) environment. With error synchronization system, a group cooperating users can synchronize error applications.

A Case Study on Collaborative Activities for Newly Installation of an Engine in a Helicopter (헬기 엔진의 신규장착을 위한 지원 사례 연구)

  • Ahn, Ieeki;Kim, Jae-Hwan;Sung, Oksuk
    • Journal of Aerospace System Engineering
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    • v.8 no.2
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    • pp.27-32
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    • 2014
  • From the flight safety and the performance point of views, a new engine installation impacts an helicopter development or upgrade program significantly. More than a close relationship between an aircraft manufacturer and an engine manufacturer is necessary for the best integration work from the program initiation phase. In this paper, technical cooperation between aircraft and engine companies, and technical supports by the engine manufacturer for the T700/701K engine during the Surion development program are summarized. The applications of official technical program documents, US Mil-spec, France airworthiness regulations as the standard of the engine installation work, and engineering activities at each phase such as contract, design and manufacturing, flight clearance, ground and flight tests are described. This paper would be a cornerstone for the future domestic helicopter development program.