• Title/Summary/Keyword: Collaborative Work

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Coordinators' Experiences in Collaborative Practices between Korean Medicine and Western Medicine : A Qualitative Study (한.양방 협진 코디네이터의 실무경험 : 질적 연구)

  • Yu, Min-Hee;Son, Haeng-Mi;Lim, Byung-Mook
    • Journal of Society of Preventive Korean Medicine
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    • v.15 no.3
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    • pp.83-99
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    • 2011
  • Objective : To explore and describe coordinators' experiences in collaborative practices between the traditional Korean medicine doctors and the western medicine doctors. Methods : Five coordinators who agreed and completed the informed consent to take part in this qualitative study were interviewed thoroughly and tape-recorded. Transcribed data were analysed thematically with ground theory. Results : Most participants started their coordinating work without sufficient knowledge and systemic support. They, however, could find their identity as coordinators for collaborative practices through preparing manuals and protocols, providing comprehensive patients care, and experiencing the partnership with doctors. To coordinate Korean medicine and western medicine practices efficiently, participants have tried to enhance their professional knowledge and skills, and establish favorable networks. On the other hand, they were in dilemmas of being a multi-player and imbalance of responsibilities and powers in their jobs. Conclusions : It is recommended to clarify job description of coordinator for collaborative practices, develop training programme, and provide the institutional support for wider recognition of coordinator. Findings from this study should be considered in both Korean medicine-western medicine collaborative research and practice.

A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.767-773
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    • 2000
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. In this paper, we propose a web-based collaborative CAD system, which can be jointly worked on Internet WWW being independent from any platforms. It can create and modify 3D objects easily using VRML and Java 3D API, and it can send, print, and store them. The interactive work for designing objects can be also carried out through chatting with each other. This system is executed in the environment of Client/server architecture. Clients connect to the CAD sewer through Java applet on WWW. The server is implemented by Java application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which creates 3D object.

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A Survey for Improvement of the 'Future Leaders of Korean Medicine' Curriculum in the Korean Medical Association of Clinical Sanghan-Geumgwe (대한상한금궤의학회의 학생우수인재교육과정 개선을 위한 설문조사 연구)

  • Park, Jae-Kyung
    • 대한상한금궤의학회지
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    • v.6 no.1
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    • pp.27-36
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    • 2014
  • Objective : This Study aims to survey the current situation of the 'Future Leaders of Korean Medicine' curriculum and thereby improve the quality of the curriculum. Methods : 10 students in the curriculum answered 3 items of the NSSE questionnaires; 'Active and Collaborative Learning', 'Student-Faculty Interaction', 'Satisfaction'. Results : 'Worked with other students on projects', 'Tutored or taught other students (paid or voluntary)' average frequencies are relatively low in the 'Active and Collaborative Learning' item. 'Worked with faculty members on activities other than course-work' average frequency is relatively low in the 'Student-Faculty Interaction' item. Conclusions : The curriculum should be improved to encourage the students to take the leading roles at Collaborative Learning and to interact with the advisors.

Sparsity Effect on Collaborative Filtering-based Personalized Recommendation (협업 필터링 기반 개인화 추천에서의 평가자료의 희소 정도의 영향)

  • Kim, Jong-Woo;Bae, Se-Jin;Lee, Hong-Joo
    • Asia pacific journal of information systems
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    • v.14 no.2
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    • pp.131-149
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    • 2004
  • Collaborative filtering is one of popular techniques for personalized recommendation in e-commerce sites. An advantage of collaborative filtering is that the technique can work with sparse evaluation data to predict preference scores of new alternative contents or advertisements. There is, however, no in-depth study about the sparsity effect of customer's evaluation data to the performance of recommendation. In this study, we investigate the sparsity effect and hybrid usages of customers' evaluation data and purchase data using an experiment result. The result of the analysis shows that the performance of recommendation decreases monotonically as the sparsity increases, and also the hybrid usage of two different types of data; customers' evaluation data and purchase data helps to increase the performance of recommendation in sparsity situation.

Proactive Friend Recommendation Method using Social Network in Pervasive Computing Environment (퍼베이시브 컴퓨팅 환경에서 소셜네트워크를 이용한 프로액티브 친구 추천 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.43-52
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    • 2013
  • Pervasive computing and social network are good resources in recommendation method. Collaborative filtering is one of the most popular recommendation methods, but it has some limitations such as rating sparsity. Moreover, it does not consider social network in pervasive computing environment. We propose an effective proactive friend recommendation method using social network and contexts in pervasive computing environment. In collaborative filtering method, users need to rate sufficient number of items. However, many users don't rate items sufficiently, because the rating information must be manually input into system. We solve the rating sparsity problem in the collaboration filtering method by using contexts. Our method considers both a static and a dynamic friendship using contexts and social network. It makes more effective recommendation. This paper describes a new friend recommendation method and then presents a music friend scenario. Our work will help e-commerce recommendation system using collaborative filtering and friend recommendation applications in social network services.

Merging Collaborative Learning and Blockchain: Privacy in Context

  • Rahmadika, Sandi;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.228-230
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    • 2020
  • The emergence of collaborative learning to the public is to tackle the user's privacy issue in centralized learning by bringing the AI models to the data source or client device for training Collaborative learning employs computing and storage resources on the client's device. Thus, it is privacy preserved by design. In harmony, blockchain is also prominent since it does not require an intermediary to process a transaction. However, these approaches are not yet fully ripe to be implemented in the real world, especially for the complex system (several challenges need to be addressed). In this work, we present the performance of collaborative learning and potential use case of blockchain. Further, we discuss privacy issues in the system.

Improvement for the Safety on the Automobile-Parts Assembly Process using Collaborative Robot through Risk Assessment : Disk snap ring assembly process mainly (위험성 평가를 통한 협동로봇 활용 자동차부품 조립공정의 안전성 향상 방안 : 디스크 스냅링 조립공정 위주로)

  • Cho, Guy-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.342-347
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    • 2020
  • Recently, as the collaborative robot has been introduced into the domestic industrial robot market, it is installed mainly in the manufacturing industry. Collaborative robots are subject to the safety regulations of industrial robots by Article 93 of the Safety Inspection of the Industrial Safety and Health Act. The sites where collaborative robots are to be installed must perform risk assessments for robots-humans, work environments, and work methods and reduce the risks according to ISO 10218-2 and ISO 12100. On the other hand, because it is early in the introduction of collaborative robots, new risks for collaborative robots have not been issued, and risk assessments are unfamiliar and difficult to apply in the workplace. The risk assessment of collaborative robots aims to identify and reduce the risk of a high probability of occurrence by focusing on the abnormal behavior of humans, human errors, equipment defects, and interlock functions. In this study, a risk assessment was applied to a domestic automobile parts production plant, and improvement measures were drawn. This risk assessment is expected to be useful for improving the safety of small businesses by continuously discovering risk assessment examples of collaborative robots.

Collaborative Governance in Philippine Science and Technology Parks: A closer look at the UP - Ayala Land Technohub

  • Sale, Jonathan P.
    • World Technopolis Review
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    • v.4 no.1
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    • pp.23-32
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    • 2015
  • Public-private partnerships (PPPs) are very popular governance practices, as they enable the private partner to engage in business and have profits while the public partner improves the provision of public services. PPPs are organizational arrangements with a sector-crossing or sector-blurring nature, and are modes of governance - governance by partnerships or collaborative governance (Schuppert 2011). New models and applications of PPPs have been developed over time. Collaborative governance entails information exchange, action or movement harmonization, resource sharing, and capacity enhancement among the partners (Sale 2011; 2012a). As the national university, the University of the Philippines (UP) serves as a research university in various fields of expertise and specialization by conducting basic and applied research and development, and promoting research in various colleges and universities, and contributing to the dissemination and application of knowledge, among other purposes. (Republic Act 9500) It is the site of two (2) science and technology parks (Sale 2012b), one of which is the UP - Ayala Land Technohub. A collaboration between industry and the academe, the Technohub is envisioned as an integrated community of science and technology companies building a dynamic learning and entrepreneurial laboratory (UP-AyalaLand Technohub). This paper takes a closer look at the UP - Ayala Land Technohub as an example of a PPP or collaborative governance in science and technology parks. Have information exchange, action or movement harmonization, resource sharing, and capacity enhancement taken place in the Technohub? What are some significant outcomes of, and issues arising from, the PPP? What assessment indicators may be used? Is a governance instrument needed?

A Study on the Process of Sequential Collaborative Projection Mapping - Focused on case of 'Media Conglomerate' - (순차협업형 프로젝션 맵핑 제작 과정에 관한 연구 - 'Media Conglomerate'의 사례를 중심으로 -)

  • Lee, Eun Ju;Lim, Yang Kyu;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.26
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    • pp.289-299
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    • 2016
  • The range of art has been gradually expanded with the passage of time. Science and technology have also contributed to the arts in the name of media art, and artists and technicians have become collaborative. In this paper, we investigate the meaning of collaboration in art and analyze the case focusing on Projection Mapping which is a field of Media Art. In particular, this study propose the concept and production process of Sequential Collaborative Projection Mapping works, and see the work of making and exhibition as one experiment. Based on this, sequential collaborative procedures are defined in the case of work production, and the underlying technologies and procedures for collaboration are presented. The presented techniques and procedures can be applied to projection mapping exhibitions and festivals as a platform. In this process, we have reviewed the collaborative relationship between artists and technicians, and the issues with regard to giving and receiving the credit of works.

Design of Application Sharing System for Collaborative Works in 3D Virtual Environment supporting Multi-Participants (다중 참여자를 지원하는 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템 설계)

  • Tak, Jin-Hyun;Lee, Sei-Hoon;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.355-364
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    • 2000
  • Application sharing for collaborative works make multiple participants to be capable of collaborative developments through sharing development tools and applications which is distributed to various system without spatial restriction. However, applying legacy application sharing to CSCW based virtual environment has a problem because it dont consider 3D space and it disturbs the harmonic interaction of participants. In this study, we designed application sharing system for collaborative works in 3D virtual environment to share application effectively on collaborative virtual environment. The designed application sharing system for collaborative works in 3D virtual environment consist of application sharing manager, group manager and communication manager. This system is able to perceive event of 3D space about application of participant on 3D virtual environment by agent which moves to participant sites and get an ordered events and conflict among participants through scheduling. Therefore, designed application sharing system for collaborative work in 3D virtual environment can support efficient collaborative works and improve reusability of legacy application through using easily legacy application in 3D virtual environment when CSCW application development for virtual environments.

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