• Title/Summary/Keyword: Collaborative Process Modeling

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The Structural Relationships among Emotional Intelligence, Communication Ability, Collective Intelligence, Learning Satisfaction and Persistence in Collaborative Learning of the College Classroom (대학생의 협력학습에서 감성지능, 의사소통능력, 집단지성, 학습만족도 및 학습지속의향 간의 구조적 관계)

  • Song, Yun-Hee
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.120-127
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    • 2020
  • The purpose of this study was to examine related variables that improve learning outcomes in collaborative learning. Based on literature reviews, emotional intelligence was used as a variable of personal character, communication ability and collective intelligence were used as variables in learning process, and learning satisfaction, and persistence were used as variables of learning outcomes. Data were collected from 3,475 students at A university, and were analyzed using structural equation modeling. The results of this study are as follows: First, it turned out that emotional intelligence had a significant and positive impact on communication ability, collective intelligence, learning satisfaction, and persistence. Second, communication ability influenced collective intelligence and persistence positively. Third, collective intelligence influenced learning satisfaction and persistence positively. Fourth, learning satisfaction had a significant and positive impact on persistence. These findings offer basic data for collaborative learning by revealing the structural relationships among related variables that improve learning outcomes in collaborative learning of college students.

A Study on Plant Training System Platform for the Collaboration Training between Operator and Field Workers (운전자와 현장조업자의 협동훈련을 위한 플랜트 훈련시스템 플랫폼 연구)

  • Lee, Gyungchang;Chung, Kyo-il;Mun, Duhwan;Youn, Cheong
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.420-430
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    • 2015
  • Operator Training Simulators (OTSs) provide macroscopic training environment for plant operation. They are equipped with simulation systems for the emulation of remote monitoring and controlling operations. OTSs typically provide 2D block diagram-based graphic user interface (GUI) and connect to process simulation tools. However, process modeling for OTSs is a difficult task. Furthermore, conventional OTSs do not provide real plant field information since they are based on 2D human machine interface (HMI). In order to overcome the limitation of OTSs, we propose a new type of plant training system. This system has the capability required for collaborative training between operators and field workers. In addition, the system provides 3D virtual training environment such that field workers feel like they are in real plant site. For this, we designed system architecture and developed essential functions for the system. For the verification of the proposed system design, we implemented a prototype training system and performed experiments of collaborative training between one operator and two field workers with the prototype system.

Basic Design System Centered on Product Structure for Improvement of Naval Ship Acquisition Systems (함정 획득시스템 개선을 위한 제품구조 중심의 기본설계시스템)

  • Oh, Dae-Kyun;Min, Young-Ki
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.3
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    • pp.215-221
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    • 2011
  • To improve the naval ship acquisition process, systems engineering, modeling and simulation, etc. have been introduced, and there has been ongoing research on acquisition systems for effective support of it. However, due to characteristics of the naval ship acquisition process, development process mainly carried out at a shipyard such as basic design, detailed design, construction and test is difficult to integrate with the acquisition systems of IPT(Integrated Project Team). In addition, research aimed to improve this is rather lacking. In this paper, the naval ship product structure concept proposed in previous research was applied to the basic design system at shipyard, and basic research for expanding the coverage of naval ship acquisition systems to the basic design phase is performed. A data structure of modeling system appropriate to the basic design phase was proposed through research findings and the prototype system based on it was implemented.

Application of Building Information Modeling for Steel Structures (강구조물 건설에서의 Building Information Modeling(BIM)의 도입)

  • Lee Suk-Joo;Cheon Jin-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.192-199
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    • 2006
  • BIM is a collaborative. model-based way to work. Structural BIM is one of the key elements in the building process where the majority of structural information is created. Open BIM interfaces make it possible for all design information to be produced and managed within a single 3D product model. To make structural BIM a reality between owners, general contractors, architects and engineers. the software used need to be open in their communication. We used to Tekla Structures to provide an open environment through standard interfaces and Tekla Open API collaboration. We have developed MCP(machine cutting plan) and PIM(product information management)to provide cutting plan and drawing and manage to B.O.M, Materials, Production, Shipping and Project.

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AGENT-BASED SIMULATION OF ORGANIZATIONAL DYNAMICS IN CONSTRUCTION PROJECT TEAMS

  • JeongWook Son;Eddy M. Rojas
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.439-444
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    • 2011
  • As construction projects have been getting larger and more complex, a single individual or organization cannot have complete knowledge or the abilities to handle all matters. Collaborative practices among heterogeneous individuals, which are temporarily congregated to carry out a project, are required in order to accomplish project objectives. These organizational knowledge creation processes of project teams should be understood from the active and dynamic viewpoint of how they create information and knowledge rather than from the passive and static input-process-output sequence. To this end, agent-based modeling and simulation which is built from the ground-up perspective can provide the most appropriate way to systematically investigate them. In this paper, agent-based modeling and simulation as a research method and a medium for representing theory is introduced. To illustrate, an agent-based simulation of the evolution of collaboration in large-scale project teams from a game theory and social network perspective is presented.

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Exploring Secondary Students' Dialogic Argumentation Regarding Excretion via Collaborative Modeling (배설에 대한 협력적 모델링 과정에서 나타난 중학교 학생들의 대화적 논변활동 탐색)

  • Lee, Shinyoung;Kim, Hui-Baik
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.1037-1049
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    • 2017
  • The purpose of this study is to explore how the flow of discourse move and their reasoning process in dialogic argumentation during group modeling on excretion. Five groups of three to four students in the second grade of a middle school participated in the modeling practice of a Gifted Center. Analysis was conducted on argumentation during the modeling activity in which students should explain how the waste product (ammonia) leaves the body. It was found that there was a sequential argumentative process-tentative consensus, solving the uncertainty, and consensus. There were several discourse moves - 'claim' and 'counterclaim' in the stage of tentative consensus, 'query' and 'clarification of meaning' in the stage of solving the uncertainty, and 'change of claim' in the stage of consensus. Students participated in the dialogic argumentation by constructing argument collaboratively for reaching a consensus. Critical questioning in the stage of solving the uncertainty and reasoning in the stage of consensus were the impact factors of dialogic argumentation. By answering the critical questions, students changed their claims or suggested new claims by defending or rebutting previous claims. Students justified group claims with diverse argumentation scheme and scientific reasoning to reach a group consensus. These findings have implication for science educators who want to adopt dialogic argumentation in science classes.

Electronic Commerce Workflow Modeling Tool Design Using Database Agent (DB에이전트를 이용한 전자상거래 워크플로우 모델링 도구 설계)

  • 오종태
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.16-25
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    • 2003
  • Modeller is defined as the office work procedures(business processes), and that is systemically based upon the real-time collaborative operations by a set of actors, which is called group. This paper describes the design of the ICN editor that is operable under the real-time collaborative computing environment. We use the database agent that enables the ICN editor to operate among multiple actors(group) through the event-driven collaboration platform. Consequently, a set of workflow and business processes defined through this editor is not only stored onto database but also transformed into the format of the workflow process definition language(WPDL) that is a standardized worflow description and specification language proposed by the workflow management coalition(WfMC). This method can improve the performance of workflow processing by minimizing the workflow execution cost occurred during workflow definition.

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Research on the Instructional Strategies to Foster Problem Solving Ability as Mathematical Subject Competency in Elementary Classrooms (초등학교 수업에서 수학 교과 역량으로서의 문제 해결 능력을 함양하기 위한 지도 방안 탐색)

  • Choi, Inyoung;Pang, JeongSuk
    • Education of Primary School Mathematics
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    • v.21 no.3
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    • pp.351-374
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    • 2018
  • The purpose of this study is to support the understandings of teachers about the instructional strategies of collaborative problem solving and mathematical modeling as presented in the 2015 revised mathematics curriculum. For this, tasks of the Cubes unit from six grader's and lesson plans were developed. The specific problem solving processes of students and the practices of teachers which appeared in the classes were analyzed. In the course of solving a series of problems, students have formed a mathematical model of their own, modifying and complementing models in the process of sharing solutions. In particular, it was more effective when teachers explicitly taught students how to share and discuss problem-solving. Based on these results this study is expected to suggest implications on how to foster students' problem solving ability as mathematical subject competency in elementary classrooms.

Framework for an Advanced Naval Ships Acquisition based on PLM (PLM 기반 함정획득을 위한 프레임워크 개발 방법론)

  • Shin, Jong-Gye;Oh, Dae-Kyun
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.2
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    • pp.189-202
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    • 2009
  • As naval ships become more complex with the reduced cost and time for their development, modeling and simulation are increasingly used. The US navy has being applied the concept of a simulation-based acquisition(SBA) to their acquisition process. However, there have been few studies on a simulation-based acquisition for naval ships (SBA-NS) in the Korean naval shipbuilding. In this paper, we discuss a framework to establish collaborative environment(CE) for an advanced naval ships acquisition based on PLM. For this, we propose architectures and a naval ship information model for design the framework of the SBA-NS. To design the framework, we develop the methodology that is composed of three major processes that are the requirement analysis process, the SBA-NS architectures design process and the design process of a reference model of a naval ship product information. Applying the methodology, the framework suitable for the Korean Navy context is developed.

Modeling and Implementation of the Affordance-based Human-Machine Collaborative System (어포던스 기반의 인간-기계 협업 모델을 이용한 제조 시스템 구현 연구)

  • Oh, Yeong Gwang;Ju, Ikchan;Lee, Wooyeol;Kim, Namhun
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.1
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    • pp.34-42
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    • 2015
  • Modeling and control of human-involved manufacturing systems poses a huge challenge on how to model all possible interactions among system components within the time and space dimensions. As the manufacturing environment are getting complicated, the importance of human in the manufacturing system is getting more and more spotlighted to incorporate the manufacturing flexibility. This paper presents a formal modeling methodology of affordance-based MPSG (Message-based Part State Graph) for a human-machine collaboration system incorporating supervisory control scheme for flexible manufacturing systems in automotive industry. Basically, we intend to extend the existing model of affordance-based MPSG to the real industrial application of humanmachine cooperative environments. The suggested extension with the real industrial example is illustrated in three steps; first, the manufacturing process and relevant data are analyzed in perspectives of MABA-MABA and the supervisory control; second, the manufacturing processes and task allocation between human and machine are mapped onto the concept of MABA-MABA; and the last, the affordance-based MPSG of humanmachine collaboration for the manufacturing process is presented with UMLs for verification.