• Title/Summary/Keyword: Collaboration Process

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E-Marketplace Development Trend

  • Kim Ho-Bin
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2000년도 추계학술대회 E-Business와 정보보안
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    • pp.1-10
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    • 2000
  • o Procurement inefficiencies - Material and Purchase Process Cost reduction o Sourcing not proactive - Lack of visibility disrupts ability to deliver o Poor collaboration impedes ability to meet demand o Communications Impeded by product content negotiation (omitted)

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A Case Study of Using PBL

  • Park, Hae Rang
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.100-105
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    • 2021
  • This study examines the effectiveness of the study through a case of PBL(problem-based-learning) class conducted in a balanced culture course called at 00- University in the second semester of 2020. The effects of learning are as follows: First, PBL(problem-based-learning) has sufficient active interaction between the teacher and the learner. In the face of prolonged non-face-to-face learning, the PBL teaching method has sufficient interaction between the professors-learner and the learner. Second, PBL learning can actively utilize various problems that fit the characteristics of the subject and actively utilize the process of role sharing and collaboration. By presenting various problem situations suitable for the subject, students will be able to share roles individually or as a team, and fully experience the process of collaboration and discussion in the process of investigating the data. Third, critical perceptions of problem situations can be extended. In modern times, a variety of problem situations arise and critical perceptions of them must be fully learned. In a mass production and mass consumption society, students should develop the ability to blindly recognize and distinguish between real and fake information in a flood of information. The limitations identified in this class case are, first, the nature of the subject, "Understanding Culture and Philosophy," which makes it possible to discuss the global cultural phenomenon, but it should be discussed in terms of philosophy. Second, it is not easy to work as a team on non-face-to-face online. Nevertheless, PBL is a very effective method of learning in which active interactions and learning activities take place between professors and students, whether face-to-face or face-to-face online learning.

순차협업형 프로젝션 맵핑 제작 과정에 관한 연구 - 'Media Conglomerate'의 사례를 중심으로 - (A Study on the Process of Sequential Collaborative Projection Mapping - Focused on case of 'Media Conglomerate' -)

  • 이은주;임양규;박진완
    • 한국과학예술포럼
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    • 제26권
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    • pp.289-299
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    • 2016
  • 시대의 흐름에 따라 예술의 범위는 점차 확장되어왔다. 과학 기술 또한 미디어아트라는 이름으로 예술에 기여하게 되었고, 예술가와 기술자는 협업의 관계로 이어지게 되었다. 이러한 배경을 바탕으로 예술에서의 협업의 의미를 알아보고 미디어아트의 한 분야인 프로젝션 맵핑을 중심으로 사례를 분석하였다. 특히 본 연구에서는 순차협업형 프로젝션 맵핑 작품의 콘셉트와 제작 프로세스를 제안하고 작품 제작과 전시 과정을 하나의 실험으로 보았다. 이를 토대로 작품제작 사례를 통해 순차협업 절차를 정의하고, 협업에 필요한 기반기술과 절차를 제시하였다. 제시한 기술과 절차는 일종의 플랫폼으로써 프로젝션 맵핑 전시와 페스티벌 등에 적용할 수 있다. 또한 이러한 과정에서 예술가와 기술자의 협업 관계, 작품에서의 크레딧 문제 등을 되짚어보았다.

건설 프로젝트 업무관리 효율화를 위한 콘텐츠기반 협업 플랫폼 개발 (Development of Collaboration and Communication Platform based on Contents for an Efficient Task Management in Construction Project)

  • 김성아;정충원;김남호;최철호;진상윤
    • 한국건설관리학회논문집
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    • 제17권3호
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    • pp.98-107
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    • 2016
  • 건설 프로젝트에서 정보관리 시스템은 도면, 문서관리, 행정처리 위주로 사용되고 있으며, 실시간 의사소통 및 참여자간의 의사전달 관리를 지원하는데는 한계가 있다. 본 연구에서는 다양한 커뮤니케이션 방식과 콘텐츠를 지원하는 플랫폼 비즈니스 시대에 맞추어 프로젝트 참여자간 의사전달 관리를 지원하는 협업 플랫폼을 개발함으로써 효과적인 의사소통, 정보공유 및 업무관리 효율화에 기여하고자 한다. 도면 및 문서관리 또는 행정업무 중심으로 사용되는 기존 프로젝트 또는 사업관리 시스템에서 벗어나 프로젝트 참여자간 커뮤니케이션 및 협업과 관련된 일련의 활동을 지원하는 협업 플랫폼(CCP)을 개발하는 것이 본 연구의 목적이다. 본 연구에서 개발된 CCP는 설문조사를 통해 협업 플랫폼 사용에 따른 효과가 검증되었으며, 기존 커뮤니케이션 또는 협업 방식에 비해 정보공유 및 배포, 기록 및 추적관리가 용이하며, 자신의 업무능력 향상에 기여한 것으로 나타났다.

3D 프린팅 패션에 나타난 콜라보레이션(Collaboration) 사례연구 (A Case Study on Collaborations in 3D Printing Fashion)

  • 박수연;유영선
    • 복식
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    • 제66권7호
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    • pp.124-138
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    • 2016
  • The present study observes collaboration methods in which 3D printing was a part of the fashion manufacturing process, expression methods of such cases, and their ripple effects. As a result, the three types of collaborations between fashion designers and other industry fields, fashion brands and 3D printing companies, and fashion designers and artists. Case analysis results and ripple effects found according to each collaboration method were as follows. First, in collaborations found were between fashion designers and other industry fields, 3D printed fashion works with futuristic images were seen through the fusion of future industries, which claim to support cutting edge digital technology, and creative fashion design. As they were mainly collaborations between automobile industries with cutting edge images or digital related industries and fashion designers, they were expressed as a new form of experimental clothing, and were used as strategies to improve future corporate images of the high tech industry. Second, in collaborations between fashion brands and 3D printing technology businesses, the sporting good brands and the shoe industry attempted to let their products be known through the promotion of functional material or ergonomic technology. While they emphasize practicality by mainly using flexible material, they were mainly proposed as functional sporting goods for famous players or as shoe accessories, so methods are still used for public distribution as brand promoting marketing strategies. Third, with collaborations between fashion designers and artists, creative pieces were shown through the grafting of 3D printing technology, the artistry of artists, and the experimentation of fashion designers. In particular, the innovative value of fashion as art was created through the union of the artistic 3D modeling technology support of artists and the creativity of designers. Like this, 3D printing fashion can graft the cutting edge nature of fashion to other industry fields through collaborations, enhancing pacesetting images, and in the fashion field, it can improve possibilities for innovations in the fashion industry through the support of 3D printing technology businesses and artists, raising expectations towards future human living.

동기식 및 비동기식 원격 협업을 위한 가상현실 기반의 분자 모델링 시스템 -가상현실 기반의 분자 도킹 프로세스 및 구조 결정학 시뮬레이션 협업 시스템- (A Virtual Reality Molecular Modeling System for Synchronous and Asynchronous Remote Collaboration)

  • 이준;김형석;강린우;김지인
    • 한국HCI학회논문지
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    • 제4권1호
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    • pp.17-27
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    • 2009
  • 컴퓨터를 사용한 협업 시스템은 인터넷을 통하여 가상공간에서 여러 명의 사용들이 협력하여 작업을 할 수 있는 시스템을 의미한다. 특히, 협업 가상현실 시스템은 실제로 경험하기 힘든 작업을 사이버 공간에서 가능하게 하여 다양한 과학기술 분야 및 문화기술 분야에 적용이 되고 있다. 하지만 기존의 협업 가상현실 시스템들은 같은 시간대에 동기화되어 이루어지는 작업에만 중점을 두고 있어 시간과 장소의 차이에 따라 이루어지는 다양한 형태의 협업 작업들은 지원 하지 못하고 있다. 본 연구에서는 이러한 문제를 해결하기 위해 동기식 및 비동기식 원격 차이에 따른 협업 작업을 분류하고 이에 따른 동기식 및 비동기식 원격 협업 작업을 지원 해주는 시스템을 제안 한다. 제안된 시스템은 생명공학 분야의 중요한 실험인 도킹 시뮬레이션 및 구조 결정학 분석 실험에 적용 되었다. 실험과정에서는 선정된 분자 시뮬레이션 실험 과정을 본 논문에서 제안한 동기식 및 비동기식 원격 협업 작업을 하는 경우와 일반적인 단일 작업을 하는 경우에 걸리는 시간과 성능을 비교 하였다.

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Prospects for Future Multi-disciplinary Collaboration

  • Lai, Claudia K.Y.
    • Perspectives in Nursing Science
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    • 제4권1호
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    • pp.9-18
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    • 2007
  • Background: Intersectoral and multidisciplinary collaboration is becoming more prominent in all facets of government, health, social services, and scientific endeavors. An interplay of a multitude of driving forces moves multiple disciplines forward to achieve quality outcomes in health and social sciences services and research. Aim: This paper aims at discussing the prospects for future multidisciplinary collaboration. If inter organizational integration and multidisciplinary collaboration are the ways of the future in academia and the scientific world, it then becomes crucial to examine what lies ahead for the nursing profession, Discussion: This paper argues that in order for multidisciplinary endeavors to succeed, the leaders in multidisciplinary teams shoulder the largest share of the responsibilities involved. In developing a lasting team constituting professionals from different disciplines, the leader needs to include the right individuals in the team, identify a common goal, build trusting relationships through open communication and interprofessional education, and empower members through creating room for autonomy and at the same time allowing space for personal development. The leader will need to utilize information technologies to manage communication issues in a large multi-site multidisciplinary project. Lastly, he or she must be able to demonstrate team productivity through process and outcome evaluation. It needs to be emphasized that it falls to each individual nurse to speak up and act upon what nursing believes and represents in our quest for success in multidisciplinary endeavors. Conclusion: The significance of the role of the leader is paramount for a team to succeed. Yet there is no prospect if only a handful of exceptional nurse leaders are moving ahead in multidisciplinary endeavors. Without the actualization of professional roles by each individual nurse, the profession will have no prospect in collaborations across disciplines.

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우리나라 전자부품 중소기업에 있어서 공동기술개발의 성패요인 (Key Success Factors of Collaborative R&D Projects in the Small and Medium-Sized Companies in the Korean Electronic Parts Industry)

  • 이광회;김영배
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 1997년도 제12회 동계학술발표회 논문집
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    • pp.104-130
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    • 1997
  • This study empirically examined different patterns of collaborative R&D project with their key success factors(KSFs), using data from 80 projects in the Korean electronic parts industry The patterns in this study were categorized into 4 types by two criteria : product types(off-the-shelf/unique) and project initiator (focal/partner). The bivariate relationships revealed that project characteristics (technological complexity, demand certainty), partner characteristics(the number of partners, precious experience), process characteristics (participation in the project formulation, specificity of the collaboration process and outcomes) appear to be different among four types of collaboration. Furthermore, this study found that each type of collaborative R&D projects has different KSFs for their commercial success. The KSFs of type 1 (off-the-shelf product and focal organization initiation), for instance, include the strategic importance of the project, the problem solving performance of the focal organization while those of type 4(unique product and partner initiation) are technological complexity, demand certainty, reliability of partner relationship, specificity of the goals, specificity of the process and outcomes, information sharing. Finally, based on this empirical results, managerial, policy, and theoretical implications of the study were discussed.

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Innovative Advanced Technology through University-Industry Collaboration: Role of Venture Capitals, Entrepreneurs and Process Management in Japan

  • Nakajima, Yoji;Miyashita, Shuto;Sengoku, Shintaro
    • Asian Journal of Innovation and Policy
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    • 제7권3호
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    • pp.564-580
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    • 2018
  • The creation of academic start-up firms is an important and practical issue in the management of technology in Japan. The present study designs a model for creating academic start-up firms that fits into the social context. It focuses on the case of FIRST Program, an initiative that consists of 30 projects in innovative arenas, analyses the presence of large-scale public funding, and investigates the role of venture capitalists as support personnel in each project. As a result, the presence and significance of 'long-term escort' by an 'entrepreneurial venture capitalist (EP-VCist)' were confirmed as common features across the cases observed. EP-VCist refers to a person who can maintain and fulfil dual roles at a university and a venture capital firm, and who can take the lead throughout the venturing process as a risk taker. 'Long-term escort' is a form of support that reduces risks in the venturing process by supporting university researchers in the pre-entrepreneurial stage and by exerting a robust bridging role between a university and an industry.

A Scalable and Robust Approach to Collaboration Enforcement in Mobile Ad-Hoc Networks

  • Jiang Ning;Hua Kien A.;Liu, Danzhou
    • Journal of Communications and Networks
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    • 제9권1호
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    • pp.56-66
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    • 2007
  • Mobile ad-hoc networks (MANETs) have attracted great research interest in recent years. Among many issues, lack of motivation for participating nodes to collaborate forms a major obstacle to the adoption of MANETs. Many contemporary collaboration enforcement techniques employ reputation mechanisms for nodes to avoid and penalize malicious participants. Reputation information is propagated among participants and updated based on complicated trust relationships to thwart false accusation of benign nodes. The aforementioned strategy suffers from low scalability and is likely to be exploited by adversaries. In this paper, we propose a novel approach to address these problems. With the proposed technique, no reputation information is propagated in the network and malicious nodes cannot cause false penalty to benign hosts. Nodes classify their one-hop neighbors through direct observation and misbehaving nodes are penalized within their localities. Data packets are dynamically rerouted to circumvent selfish nodes. As a result, overall network performance is greatly enhanced. This approach significantly simplifies the collaboration enforcement process, incurs low overhead, and is robust against various malicious behaviors. Simulation results based on different system configurations indicate that the proposed technique can significantly improve network performance with very low communication cost.