• Title/Summary/Keyword: Cognitive simulation

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Cognitive Model-based Evaluation of Traffic Simulation Model (교통 시뮬레이션 모텔의 인지공학적 평가에 관한 연구)

  • 강명호;차우창
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.163-168
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    • 2002
  • The road sign in dynamic traffic system is an important element which affects on human cognitive performance on driving. Web-based vision system simulator was developed to examine the cognition time of the road sign in dynamic environment. This experiment was designed in within-subject design with two factors; vehicle speed and the amount of information of the traffic sign. It measured the cognition time of the road sign through two evaluation methods; the subjective test with vision system simulator and computational cognitive model. In these two evaluations of human cognitive performance under the dynamic traffic environment, it demonstrated that subject's cognition time was affected by both the amount of information of traffic sign and driving speed.

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The Use of Fuzzy Cognitive Maps for Manufacturing Strategy Formulation (모호인식도를 이용한 생산전략의 수립)

  • 김연민
    • Journal of the Korea Society for Simulation
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    • v.3 no.2
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    • pp.37-47
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    • 1994
  • This paper examines the use of fuzzy cognitive maps to help understand manufacturing strategy processes. This technique is illustrated through a case study of a manufacturing strategy formulation. Advantages of fuzzy cognitive maps are highlighted by comparing the level of understanding before and after the technique was used. The merit from the use of fuzzy cognitive maps for manufacturing strategy formulation is also discussed. (Manufacturing Strategy Formulation, Fuzzy Cognitive Map, Strategy Process Model, Feedback)

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Implementation of an Operator Model with Error Mechanisms for Nuclear Power Plant Control Room Operation

  • Suh, Sang-Moon;Cheon, Se-Woo;Lee, Yong-Hee;Lee, Jung-Woon;Park, Young-Taek
    • Proceedings of the Korean Nuclear Society Conference
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    • 1996.05a
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    • pp.349-354
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    • 1996
  • SACOM(Simulation Analyser with Cognitive Operator Model) is being developed at Korea Atomic Energy Research Institute to simulate human operator's cognitive characteristics during the emergency situations of nuclear power plans. An operator model with error mechanisms has been developed and combined into SACOM to simulate human operator's cognitive information process based on the Rasmussen's decision ladder model. The operational logic for five different cognitive activities (Agents), operator's attentional control (Controller), short-term memory (Blackboard), and long-term memory (Knowledge Base) have been developed and implemented on blackboard architecture. A trial simulation with a scenario for emergency operation has been performed to verify the operational logic. It was found that the operator model with error mechanisms is suitable for the simulation of operator's cognitive behavior in emergency situation.

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A Simulation Method of Causal Maps: NUMBER (인과지도의 시뮬레이션 방법론: NUMBER)

  • 김동환
    • Korean System Dynamics Review
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    • v.1 no.2
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    • pp.91-111
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    • 2000
  • Causal maps or cognitive maps have been widely used to get insights for complex systems or decision makers. When insights come from the system behavior rather than its structure, we need simulation of causal maps and cognitive maps. In this paper, a method for directly converting causal maps and cognitive maps into stock-flow diagrams that can be simulated in computers in proposed. This method is called as NUMBER. NUMBER is an abbreviation for 'Normal Unit Modeling By Elementary Relationship'. In this paper, NUMBER is applied to a cognitive map of policy maker to show its usefulness.

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Implementation of contextualized, emergency management cognitive aids in a periodontics clinic

  • Siemens, Mikaela J.;Rice, Andi N.;Jensen, Trenton F.;Simmons (Muckler), Virginia C.
    • Journal of Dental Anesthesia and Pain Medicine
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    • v.21 no.3
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    • pp.227-236
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    • 2021
  • Background: Emergencies in outpatient clinics are rare. However, potentially catastrophic events can be challenging to manage due to a variety of factors, including limited equipment and staff. The purpose of this quality improvement project was to improve the staff knowledge and familiarity with critical performance elements for emergencies encountered in the setting of a periodontics clinic. Methods: Emergency cognitive aids tailored to the clinic's resources were created for anaphylaxis, airway obstruction, and sublingual hemorrhage. The project pre-post-test repeated measures design evaluated the effectiveness of cognitive aids using a combination of hands-on simulation, written knowledge assessments, and self-efficacy surveys. Training sessions and simulations were provided to the clinic's existing care teams made up of a periodontist and two dental assistants with an anesthetist who was present for simulations involving sedation. Due to the small sample size (N = 14) and non-normal distribution, all metrics were evaluated using non-parametric statistics. Results: Significant improvements were found in knowledge assessment (-2.310, P = 0.021) and self-efficacy (-2.486, P = 0.013) scores when retention after a training session before and after the introduction of cognitive aid was compared. The mean simulation scores and times improved steadily or reached maximum scores during the project progression. Conclusion: Training sessions before and after cognitive aid introduction were effective in improving knowledge, self-efficacy, and simulation performance. Future projects should focus on validating the process for creating contextualized cognitive aids and evaluating the effectiveness of these cognitive aids in larger samples.

The Web Site Design Simulation Using Stratified Fuzzy Cognitive Map (계층화된 퍼지 인식도를 이용한 웹 사이트 디자인 시뮬레이션에 관한 연구)

  • 이건창;정남호;조형래
    • Journal of the Korean Operations Research and Management Science Society
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    • v.26 no.1
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    • pp.15-32
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    • 2001
  • It is well known that the web design is composed of several factors which are interacting with each other. However, the current approach to web design had been focused on modifying specific factors without considering its impact on other factors. In this sense, we propose more holistic approach to the web design by using fuzzy cognitive map. For this purpose, we form an illustrative fuzzy cognitive map for the web design which is based on the literature, and analyzed and impact of change in a specific factor on other factors. Especially, to improve the output analyzability, we suggested an advanced version of fuzzy cognitive map called stratified fuzzy cognitive map. After simulating the fuzzy cognitive map for web design, we could conclude that our approach is robust and effective compared to the traditional web design approach.

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ENHANCEMENT OF BOBSLEIGH SIMULATION REACTIVE FORCE

  • Ogino, Masatoshi;Taki, Tsuyoshi;Miyazaki, Shinya;Hasegawa, Junichi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.803-807
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    • 2009
  • The bobsleigh is a winter sport which use a sled to slide down an ice-covered course. There is a big expectation for having a training environment and being able to train year round. At present, training is very limited due to the season or course facilities. A variety of VR (Virtual Reality) equipment has been developed in recent years, and it is beginning to spread. We have also made our contribution in bobsleigh simulation. The reactive force applied in our bobsleigh simulation is much smaller than that of a real bobsleigh. This paper proposes a method to enhance reactive force of bobsleigh simulation in real time. The reactive force is magnified instantly in the physically-based simulation. The Laplacian filter is applied to the sequence of reactive force, this technique is often used in the field of image processing. The simulation is comprised of four large scale surround screens and a 6-D.O.F. (Degree Of Freedom) motion system. We also conducted an experiment with several motion patterns to evaluate the effectiveness of enhancement. The experimental results proved useful in some cases.

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Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • The Journal of the Korean dental association
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    • v.58 no.11
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    • pp.670-682
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    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

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The Effects of Emergent Leader on Team Cognitive Complexity and Team Performance

  • Choi, Kyoosang
    • Journal of the Korean Data Analysis Society
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    • v.20 no.6
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    • pp.2781-2792
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    • 2018
  • From a cognitive perspective, this study investigates the role of emergent leaders in developing team cognition and affecting team performance. With application of the cognitive complexity theory, this study hypothesizes that emergent leaders' cognitive complexity will be positively associated with team cognitive complexity, and that team cognitive complexity will be positively associated with team performance. In addition, team cognitive complexity is hypothesized to mediate the effect of the cognitive complexity of emergent leaders on team performance. To test the research hypotheses, data were obtained from 100 teams comprising a total of 339 undergraduate students who participated in a business simulation game. The findings of this study suggests that the cognitive complexity of emergent leaders is a significant predictor of team cognitive complexity, and that team cognitive complexity is positively related to team performance. Moreover, team cognitive complexity significantly mediates the effect of emergent leaders' cognitive complexity and team performance.

Systematic Review of Korean Studies on Simulation within Nursing Education (시뮬레이션을 활용한 한국간호교육 연구에 대한 체계적 고찰)

  • Kim, Jung-Hee;Park, In-Hee;Shin, Sujin
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.3
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    • pp.307-319
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    • 2013
  • Purpose: The purpose of this study was to review nursing studies with regard to simulation- based learning in Korea. Methods: This systematic review examines the literature on simulation in nursing education from 2003 to 2012. The electronic databases reviewed included: RISS, the National Assembly Library, the National Library of Korea, and major nursing journal databases in Korea. The MeSH search terms included nursing, simulation, simulator, and standardized patient. Results: In total, 52 studies were included in the literature review. We included 21 quasi-experimental studies and 25 studies using high-fidelity simulation. They included knowledge and problem-solving ability in the cognitive domain; self efficacy, learning satisfaction, interpersonal relationships and communication, and confidence in the affective domain; and clinical performance ability and learning performance evaluation in the psychomotor domain. This systematic literature review revealed that simulation is useful in nursing education but uncovered a gap in the literature pertaining to the transfer of knowledge to performance and how to learn from cognitive reflection. Conclusions: This result suggests that it is necessary to conduct additional research on the cognitive learning process and transition to performance.