• Title/Summary/Keyword: Cognitive architecture

Search Result 195, Processing Time 0.021 seconds

A Study on the Method of Color-centered Planting Design in the English Gardens - Focusing on Munstead Wood, Sissinghurst, Great Dixter, Hidcote Manner - (영국정원에서의 색상중심의 재식설계방법 - 먼스태드 우드, 시싱허스트, 그레이트 딕스터, 히드콧 매너를 중심으로 -)

  • Park, Eun-Yeong
    • Journal of the Korean Institute of Traditional Landscape Architecture
    • /
    • v.28 no.1
    • /
    • pp.102-112
    • /
    • 2010
  • By understanding physiological characters of plants and the environment, plant design should decide the relationship with other plants from the designer's curiosity of the plant's color, texture, form and other aspects. There are a traditional tendency that many designers put the plant's color ahead of other aspects. This study explores 4 gardens of Gertrude Jekyll's Munstead Wood, Vita Sackvill-West's Sissinghurst, Christopher Lloyd's Grest Dixter and Lawrence Johnston's Hidcote Manner. The flower border of Munstead is started with light grey and blue at the edge and it gets stronger colors like red and orange as the line comes to the middle. It is noticeable that white an blue colors were used unlike before. Sissinghurst made use of purple color which was very seldom used before and Dixter added orange to magenta color that was already there, giving a strong visual effect and through juxtaposition it could realize the wanted effect. A strong red border line was created in Hidcote Manner. Above mentioned designers arranged various colors so that visitors can experience different spacial senses according to observer's direction. In the cognitive space the main color and the secondary color arranged leading to the fact that the observer recognizes it as a whole. In plant design time means seasonal performance which influences the main color arrangement like gradation or contrast. Moreover, space determines the color's zone when it comes to plant design.

A Study on the Expressional characteristics of Geometrical Design in the Deconstructive and Experimental Architects (해체 및 실험적 건축가들의 기하학적 디자인 표현 특성에 관한 연구)

  • 황태주
    • Korean Institute of Interior Design Journal
    • /
    • no.11
    • /
    • pp.57-63
    • /
    • 1997
  • In the early 20'c, scientific thoughts make a change the absolute and separate concept of space-time into relative concept of continual entity; a kind of ideal world. It suggests that the meaning of geometry as absolute truth with which has endowed human beings would changed to a relative meaning of accumulation in intellectual work on 'nature'. This cognitive changes appeared into absolute arts in 20'c like Cubism, Superematism or Constructivism. De Stijl movement which had recepted the relative concepts like Einstein's 'theory of relativity' as a developed thought from Newton-Cartesian cognition on the world. Abstration would be adequate method for expressing the dynamics and interrelationship between forms and for giving values to indivisual elements in a compositiov. This method had appeared Modern architectural form, as a common framework. The expression characteristics of geometrical design in Deconstructive and Experimental architecture were summerized in four features through the results of the analysis. First, the relation of architectural element and intertextuality is expressed in discontinuation of context and refusal of functional building. Second, the concept of trace expresses as connection of place, decomposing of excavation of trace, trace of axis, trace of fragments. Third, anti-gravity expression is there to express of open cubic, to outgrow of rectangular system, to outgrow of volume, to separate of ground connectiov. Fourth, the complex composition of abstracted geometric form is these to abstracted geometry about indefinite shape, to layer through the overlap and collage, to de-meaning and amusement of form through the pursuit of uncertainty, to indeterminate of formal meaning through operation and composition of similar form cause to the diverse of meaning.

  • PDF

A study on evaluation framework of environmental formative works in urban space (도시 환경조형물 심의현황에 관한 고찰 - 대도시 건축물 미술장식제도를 중심으로 -)

  • Yoon, Ki-Hwan;Kim, Jin-Seon
    • Archives of design research
    • /
    • v.18 no.2 s.60
    • /
    • pp.315-324
    • /
    • 2005
  • This research aims to investigate evaluation framework of environmental formative works that are regulated by law in urban space, and to suggest the directions of improving the framework for better city environments. The concept of environmental formative works in urban space was identified and social situations and factors including visitors and the cognitive process of urban environments, were analyzed. This research suggests a new method based on the analysis of existing regulations and problems of environmental art or formative works. The public regulations and evaluation methods of the Korean major cities including Seoul, Daejeon, Busan and Gwangju, were examined on environmental formative works. The objective was to suggest an evaluation framework for creating human values of urban culture environment instead of focusing on the matters between the owner of the architecture and the artist of formative works. By identifying socio-cultural value of art decoration related regulations and improving the level of the public formative art evaluation scheme, this study helps addressing the administrative problems and constructing a conceptual framework of evaluation to improve urban culture environment for both human and environment.

  • PDF

Analysis of Preference Survey for the Media Facade Cases according to the Sensibility Keywords (감성 어휘에 따른 미디어 파사드 사례의 선호도 조사 분석)

  • Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.2
    • /
    • pp.58-67
    • /
    • 2013
  • The methods used in this study included investigation of media facades used for landmarks in downtown areas in previous studies, visits to these areas, and recording of media facades. The changes in the colors or the size of buildings were analyzed among the recorded cases and 12 of these cases were selected for further study. The sensibility preference of the media facades was evaluated by sorting the 12 kinds of media facades, and providing them as materials to a group of 60 participants (40 undergraduate and 20 graduate students majoring in architecture and design) consisting of an equal proportion of males and females. This study addressed the following four_stage questions: 1) Five questions of recognition evaluation about media facades and the cognitive evaluation items of emotional vocabulary and color preference in each research case; 2) sensibility preference items regarding the media facade color design; and 3) design evaluation items of the media facades; 4) Video clips and still images were recorded from a middle distance at 7p.m to 11p.m. in central New York, Singapore, Seoul, and Beijing. The participants looked at the changes in colors through the video clips in each case and evaluated their preferences through 23 pairs of emotional vocabulary items using system dynamics. Construction of an emotional vocabulary followed, based on previous studies about media facades and color design. To evaluate the sensibility preference and the perceived representative colors of the media facade, this study suggests new emotional responses that depended on the color emotional vocabulary of light in the LED lighting technical evaluation methodology. A media facade with a moving change of colors, unlike a fixed landscape color design, suggests a new communication method based on architectural factors. New architectural color coordination can be presented for urban landscapes at night. Designs that factor in the pedestrians' emotional vocabulary or preference should take precedence over the use of high luminance and various colors.

SD and EEG Evaluation of the Visual Cognition to the Natural and Urban Landscape (SD 및 EEG 기법을 통한 자연 및 도시경관의 시지각적 인지분석)

  • Hwang, Jee-Wook;Hong, Chul-Un;Chong, Woo-Suk
    • Journal of Environmental Science International
    • /
    • v.15 no.4
    • /
    • pp.305-310
    • /
    • 2006
  • The color and structure of urban constructions is a factor of urban landscape and shows their characteristics. Hence the modern buildings deal with their materials and external appearance as an important factor, making up the urban image. But it was nearby impossible to evaluate the value of visual landscape with objective measuring method. Most of all, it depends on the subjective estimation of a few talented or high educated experts with a sense of beauty. Such kinds of estimation can in some cases include arbitrary interpretations. In relation to this kind of problems, it is tried here in this study to analyse the human response of brain wave pattern (EEG) with use of SD method, while the tested persons watch the urban landscape scenery constructed in a visual reality. The tested persons were 20 adult male and female with no color blindness and intact cognitive function. Light source with color filter was used for color environment in a dark soundproof chamber. The signal of EEG is analysed digitally and grouped into the ${\alpha}$ and ${\beta}$ waves. The result showed that relative power of ${\alpha}$ wave ratio increased in the natural landscape scenery with blue and green color. From these results it was possible to evaluate the human response, which is affected by urban and natural color and structure stimulation and it might be useful as an indicator of visual cognition amenity toward the design of urban construction environment.

EEG Analysis for Cognitive Mental Tasks Decision (인지적 정신과제 판정을 위한 EEG해석)

  • Kim, Min-Soo;Seo, Hee-Don
    • Journal of Sensor Science and Technology
    • /
    • v.12 no.6
    • /
    • pp.289-297
    • /
    • 2003
  • In this paper, we propose accurate classification method of an EEG signals during a mental tasks. In the experimental task, subjects achieved through the process of responding to visual stimulus, understanding the given problem, controlling hand motions, and select a key. To recognize the subjects' selection time, we analyzed with 4 types feature from the filtered brain waves at frequency bands of $\alpha$, $\beta$, $\theta$, $\gamma$ waves. From the analysed features, we construct specific rules for each subject meta rules including common factors in all subjects. In this system, the architecture of the neural network is a three layered feedforward networks with one hidden layer which implements the error back propagation learning algorithm. Applying the algorithms to 4 subjects show 87% classification success rates. In this paper, the proposed detection method can be a basic technology for brain-computer-interface by combining with discrimination methods.

Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure (내러티브 구조 관점에서 본 게임 캐릭터의 퀘스트 플레이에 대한 인터랙션 사전 시각화)

  • Kim, Mi-Jin;Woo, Kim-Sang
    • Journal of Korea Game Society
    • /
    • v.11 no.2
    • /
    • pp.3-11
    • /
    • 2011
  • A game designer is the initial design of the quest based on narrative. It is important that to predict game character of play experience to establish these static content. This paper deal with player's affective interaction distinguishing among game characters are perform quest-play based on their characteristic status. To achieve this, First of all, previous studies regarding pre-visualization of narrative structure for other visual media are reviewed. Secondly, it is specified that quest-play experience and player's cognitive behavior. At last, these features of status by character were pre-visualized with QUG(Quest Unit Graph), which could be represented differences in precess of quest-play through analysis on world of warcarft game. Previous research is about of numerical balance in terms of character's achievement, whereas this study is meaningful that is proposed that visual model of quest-play interaction focused on narrative structure to predict game designer's architecture of quest experience.

Toward a Possibility of the Unified Model of Cognition (통합적 인지 모형의 가능성)

  • Rhee Young-Eui
    • Journal of Science and Technology Studies
    • /
    • v.1 no.2 s.2
    • /
    • pp.399-422
    • /
    • 2001
  • Models for human cognition currently discussed in cognitive science cannot be appropriate ones. The symbolic model of the traditional artificial intelligence works for reasoning and problem-solving tasks, but doesn't fit for pattern recognition such as letter/sound cognition. Connectionism shows the contrary phenomena to those of the traditional artificial intelligence. Connectionist systems has been shown to be very strong in the tasks of pattern recognition but weak in most of logical tasks. Brooks' situated action theory denies the. notion of representation which is presupposed in both the traditional artificial intelligence and connectionism and suggests a subsumption model which is based on perceptions coming from real world. However, situated action theory hasn't also been well applied to human cognition so far. In emphasizing those characteristics of models I refer those models 'left-brain model', 'right-brain model', and 'robot model' respectively. After I examine those models in terms of substantial items of cognitions- mental state, mental procedure, basic element of cognition, rule of cognition, appropriate level of analysis, architecture of cognition, I draw three arguments of embodiment. I suggest a way of unifying those existing models by examining their theoretical compatability which is found in those arguments.

  • PDF

Characteristics of Improved Village Image Desired by Local Residents (주거환경개선지구 지역주민의 마을정비 기대특성에 관한 연구)

  • Lee, Yeun-Sook;Heo, Yun-Kyung;Yoon, Hye-Gyung
    • KIEAE Journal
    • /
    • v.10 no.1
    • /
    • pp.73-83
    • /
    • 2010
  • In urban regeneration, resident participation and respect of residents' need have become a major important issue. The purpose of this study is to identify residential area improvement characteristics expected by local residents. Data used for this study were collected from survey which used questionnaire and village image map construction tool kit, developed for facilitating the residents' participation in an actual housing improvement area at Kwngjoo, Korea. The major contents surveyed through questionnaire were first, future images of the area second, directions of improvement third, preferred architectural types such as high or low rise buildings. and a total of 335 data was collected within 4 days during 12-14 December, 2008. The kit was used by parents of students at a local elementary school, and 205 image maps were collected. Content analysis was to analyse characteristics of villages shown in the constructed image maps. Lynch's five elements were utilized to select areas for analysis. As a result, types of buildings desired by residents at the selected four local areas were identified. In general, residents desired their village to be improved with low and mid rise buildings, respecting existing cultural assets. This study showed that there is certain characteristics in relation to the selected areas. Besides, the tool kit used this study showed the effectiveness in collecting opinions from young households in the improvement area within a short time. The tool is expected to be useful in attracting residents and in facilitating participation of wide range of local residents by improving the constraints stemming from time and space.

A Research on the Waiting and Resting Behaviors of Children in the Outpatient Clinic of a Children's Hospital - Focused on the Comparative Analysis between Children with and without Disabilities - (어린이병원 외래진료부 이용자의 대기 및 휴게행태 연구 - 장애 및 비장애 어린이의 비교 분석을 중심으로 -)

  • Cho, Min-Jung
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.33 no.12
    • /
    • pp.41-52
    • /
    • 2017
  • This study investigates the waiting and resting behaviors of children within a restorative healthcare facility design. In particular, the aim is to compare children with and without disabilities and reveal similarities and differences in terms of their behavioral characteristics and uses of design facilities, related to positive distraction, for restoration in the hospital. Three major common spaces for outpatients in S children's hospital in Seoul were examined including the main lobby and two waiting and resting spaces in the pediatric and rehabilitation medicine departments, respectively. A total of 155 children under the age of 12-67 with physical disabilities and 88 without-were observed while they waited and rested at the three spaces before or after doctors' examination. Basic demographic information and waiting and resting behavioral characteristics were compared between the two groups. The results indicated that the disabled children were more restricted in terms of space, facilities used, and social behaviors. However, regardless of disabilities, the children showed more positive distractions related to cognitive and social behaviors in areas where restorative design elements such as an aquarium, garden, or visual images were available. Based on the results, design implications were discussed to strengthen positive distraction behaviors in children with and without disabilities and to foster the restorative quality of the spaces for waiting and resting in the children's hospital.