• Title/Summary/Keyword: Co-simulator

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Review of Operation Concept and System Requirements for Shore Remote Control Simulator System for MASS (자율운항선박 육상원격제어 시뮬레이터 시스템 운용개념 및 시스템 요구기능 분석)

  • GONG, In-Young;KIM, Yong-Hwan;KIM, Seong-Moo;YOUN, Ik-Hyun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.6
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    • pp.937-945
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    • 2022
  • Maritime autonomous surface ships (MASS) have a high degree of autonomy and operate autonomously along a planned route. However, when necessary, the shore remote control center(SRCC) can directly intervene in ship operations. In this paper, the operation concept of the simulator system, which can be used to educate and train shore remote control officers, responsible for monitoring the operation of autonomous ships on land and remotely controlling them in case of an emergency, is reviewed. The required functions of the simulator system that enables the operation concept are also reviewed. The major parts of the SRCC simulator system are the monitoring station and control station, which simulate the functions of monitoring the operation status of multiple MASS and the functions of the remote operation of MASS in the case of emergency, respectively. Various units to simulate the operation of MASS and traf ic ships and various objects around the MASS are included in the simulator system. The instructor operation station is the central part of the simulator system that integrates and controls the unit systems. Functionally, as conditions under which SRCC is allowed to remotely intervene in the operation of MASS, the emergency situation for remote control (ESRC) has been defined. Moreover, the required functions to cope with these ESRC conditions have been included in the simulator system requirements.

Autonomic Responses due to Odorant Stimulation during fast Vehicular drivingina Graphic Simulator (화상 시뮬레이터에 고속 운전 중 향에 따른 자율신경계 반응)

  • 김유나;민병찬;정순철;김수진;민병운;남경돈;한정수;김철중;박세진
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.235-239
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    • 2000
  • 본 연구는 화상 시뮬레이터 상에서 고속 주행(160km/h)으로 긴장감을 유발시킨 후, 향이 긴장감의 증감에 미치는 영향을 알아보고자 한다. 실험에 사용된 향은 100%의 Jasmineabs, Lavender oil france(KIMEX co. Ltd)이다. 10명의 신체 건강한 피험자를 대상으로 하여 Simulator sickness와 생리 반응을 측정하였다. 측정된 생리 신호는 심전도, 피부온도, 피부저항, 맥파와 같은 자율신경계 반응을 측정하였다. 또한 Simulator Sickness가 실험에 미치는 영향을 분석하였다. 실험 결과, 고속 주행 시 향을 제시하지 않았을 때보다 2가지 향을 제시하였을 때 긴장감이 모두 이완되는 경향을 나타내었다. 따라서 고속 주행으로 유발되는 신체의 긴장감이 향 자극으로 인해 감소된다는 사실을 자율신경계의 반응을 통해 관찰할 수 있었다.

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Simulator Design Using a General Purpose PC and Off-The-Shelf Interface Boards for GNSS/INS Integrated Navigation System (GNSS/INS 통합항법 시스템을 위한 범용 PC와 Off-The-Shelf 인터페이스 보드를 이용한 시뮬레이터 설계)

  • Jae Hoon Son;Sang Heon Oh;Dong-Hwan Hwang
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.1
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    • pp.93-102
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    • 2024
  • Global Navigation Satellite System (GNSS)/Inertial Navigation System (INS) integrated navigation systems provide highly accurate and reliable navigation solutions and are widely used as civil and military navigation systems. In order to facilitate the GNSS/INS integrated navigation system development task, a simulator can be used to provide inputs for the GNSS/INS integrated navigation system. In this paper, a simulator design using general-purpose Personal Computer (PC) and Off-The-Shelf (OTS) interface boards for a GNSS/INS integrated navigation system is proposed and implementation results are presented. Requirements of the GNSS/INS integrated navigation system simulator are presented and a design method that satisfies the requirements is described. In order to show the usefulness of the proposed design method, a simulator using a general-purpose PC and OTS interface boards for the GPS/INS integrated navigation system are implemented and verified. The implementation results show that the simulator designed by the proposed method generates the GPS L1 C/A signal and IMU data without any problems.

Ray Tracing-based Simulation of Image Formation in an Equipment for Automated Optical Inspection (광선 추적법에 의한 자동 광검사 장비의 결상 과정 전산모사)

  • Jung, Sang-Chul;Lee, Yoon-Suk;Kim, Dae-Chan;Park, Se-Geun;O, Beom-Hoan;Lee, El-Hang;Lee, Seung-Gol;Park, Sung-Chan;Choi, Tae-Il
    • Korean Journal of Optics and Photonics
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    • v.20 no.4
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    • pp.223-229
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    • 2009
  • This paper describes the development of a simulator which can numerically calculate an image to be acquired in a machine vision system for automated optical inspection. The simulator is based on a ray tracing technique and composed of three modules which are an illuminating system, a specimen and an imaging system. Kinds of model parameters for modules and their values are carefully chosen from the direct measurement and the observation of related phenomena. Finally, the validity of the simulator is evaluated by logical analysis and by comparison with measured images.

An Industrial Case Study of the ARM926EJ-S Power Modeling

  • Kim, Hyun-Suk;Kim, Seok-Hoon;Lee, Ik-Hwan;Yoo, Sung-Joo;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.4
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    • pp.221-228
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    • 2005
  • In this work, our goal is to develop a fast and accurate power model of the ARM926EJ-S processor in the industrial design environment. Compared with existing work on processor power modeling which focuses on the power states of processor core, our model mostly focuses on the cache power model. It gives more than 93% accuracy and 1600 times speedup compared with post-layout gate-level power estimation. We also address two practical issues in applying the processor power model to the real design environment. One is to incorporate the power model into an existing commercial instruction set simulator. The other is the re-characterization of power model parameters to cope with different gate-level netlists of the processor obtained from different design teams and different fabrication technology.

Modification of CRACKER-a PC based furnaces simulator

  • Heejin Lim;Kim, Do-Jun;Yang, Jae-Young;Park, Joon-Taek;Park, Sunwon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.69.4-69
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    • 2002
  • 1. Introduction 2. Fundamental Model 3. Simulation Procedure 4. Results 5. Conclusion

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Evaluation of the Prediction Performance of FDS Combustion Models for the CO Concentration of Gas Fires in a Compartment (구획실 내 가스연료 화재의 CO 농도에 대한 FDS 연소모델의 예측성능 평가)

  • Baek, Bitna;Oh, Chang Bo;Hwang, Chel-Hong;Yun, Hong-Seok
    • Fire Science and Engineering
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    • v.32 no.1
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    • pp.7-15
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    • 2018
  • The prediction performance of combustion models in the Fire Dynamics Simulator (FDS) were evaluated by comparing with experiment for compartment propane gas fires. The mixture fraction model in the FDS v5.5.3 and Eddy Dissipation Concept (EDC) model in the FDS v6.6.3 were adopted in the simulations. Four chemical reaction mechanisms, such as 1-step Mixing Controlled, 2-step Mixing Controlled, 3-step Mixing Controlled and 3-step Mixed (Mixing Controlled + finite chemical reactions) reactions, were implemented in the EDC model. The simulation results with each combustion model showed similar level for the temperature inside the compartment. The prediction performance of FDS with each combustion model showed significant differences for the CO concentration while no distinguished differences were identified for the $O_2$ and $CO_2$ concentrations. The EDC 3-step Mixing Controlled largely over-predicted the CO concentration obtained by experiment and the mixture fraction model under-predicted the experiment slightly. The EDC 3-step Mixed showed the best prediction performance for the CO concentration and the EDC 2-step Mixing Controlled also predicted the CO concentration reasonably. The EDC 1-step Mixing Controlled significantly under-predict the experimental CO concentration when the previously suggested CO yield was adopted. The FDS simulation with the EDC 1-step Mixing Controlled showed difficulties in predicting the $CO_2$ concentration when the CO yield was modified to predict the CO concentration reasonably.

Development of Operating Program for EECU Test Bench

  • Kang, Myoungcheol;Kho, Seonghee;Ki, Jayoung
    • International Journal of Aerospace System Engineering
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    • v.1 no.1
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    • pp.10-15
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    • 2014
  • This study presents technical description of the operating program development that operates the test bench for functional test of EECU. The test bench is capable of testing, simulation and adjustment of the EECU software using the operating program. The test bench is for the Development Project of the EECU platform for FADEC system. The operating program is consists of 3 modules which are the test bench operating module, cockpit simulator module and SILS module. The operating module mainly carries out the EECU test with manual operation and operating scenarios. Also that record and process the test data. The cockpit simulator module is capable of implementation of virtual cockpit control input and engine status display. The SILS module can simulate engine and EECU operation in software environment.

Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.1
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.