• Title/Summary/Keyword: Client Requirements

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A PLANNING MODEL FOR APARTMENT DEVELOPMENT PROJECT REFLECTING CLIENT REQRUIREMENTS

  • Yoo-Shin Kim;Ye-Keun Oh;Jae-Jun Kim
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.774-779
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    • 2005
  • Client requirements is a concept with increasing interest in relation to several outcomes of companies, and in particular, in the event of apartment project that takes large share in the domestic construction industry, diverse angle of survey is performed to discover the client requirements and reflect them to the project to improve the quality. For this purpose, it is required to learn the client requirements and apply it in the apartment project, and the QFD (Quality Function Deployment) linked ROQ (Return On Quality) is a technique used in the manufacturing that surveys the client requirements to improve the customer satisfaction, and apply it to the quality improvement program to improve the profitability in this process. In this study, through the application of the ROQ process, the plan to improve the apartment quality management is presented. For this purpose, the consumer interview survey, FGI (focus group interview) survey and the client requirements are analyzed, and thereafter, through the interview with the specialist, the quality improvement program that enables the application to the product development of new apartment product is established. Through this process, the new apartment quality management improvement plan is presented.

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THE FEATURE CONSIDERATION AND PLAN FOR DEFINITION SYSTEMATIZATION OF CLIENT'S REQUIREMENT

  • Su-Kyung Cho;Chang-Hyun Shin;Jea-Sauk Lee;Jae-Youl Chun
    • International conference on construction engineering and project management
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    • 2007.03a
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    • pp.635-641
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    • 2007
  • The construction starts its business by receiving the order from client and owner. The client presents requirements and related information so that the desired result can come out while the designer and the builder express and implement the building according to set objectives and goals of project based on information on project environment and presented requirements. Because the construction project makes decisions on such objectives at its early stage and previous stage becomes the situation for decision making of next stage as the computation to implement decisions get performed. Accordingly, this study has mentioned necessity of requirement analysis and systematization of construction project, analyzed the work of construction's early stage and resented a plan for objective of construction project requirement definition model in which requirements engineering has been applied and using it while making decisions on designing.

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Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

A Planning Model for Apartment Development Project Reflecting Client Requirements (고객 요구사항을 반영한 아파트 개발 사업 기획 모델)

  • Kim Yoo-Shin;Oh Ye-Keun;Kim Jae-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.3 s.19
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    • pp.88-96
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    • 2004
  • Recently, client requirements concept is an important issue related to many effects of firms. Especially, if we think that apartment is given a great deal of national construction industry, it is requested that we should try to improve apartment quality with various methods of client requirements survey and reflecting those on apartment project. The technique searching and applying client requirements to apartment project is requested for that and ROQ(Return On Quality) process connected to QFD(Quality Function Deployment) is a technique which is used in manufacturing industry and help to make money by rising client satisfaction with searching clients requirements, and applying this to quality improvement program. In this study apartment quality management development is suggested through using ROQ process. For this customer interview research and FGI(Focus Group Interview) was carried out and clients requirement was analyzed with this. Then quality improvement program applicable to developing a new apartment product was established with specialist monitoring. A new apartment quality management development plan is prosed with this process.

Study on Security Framework of Thin-Client Robot (Thin-Client 로봇 보안 프레임워크에 관한 연구)

  • Kim, Geon-Woo;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.720-723
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    • 2008
  • RUPI-based robot service provides a variety of robot services guaranteeing extensibility and flexibility by communications between heterogeneous robots and servers. Unlike rich-client robot of high H/W performance and computing ability, as thin-client robot supports limited capability, it has some difficulty in performing security algorithms requiring relatively high computation power. Therefore, in this paper, we propose security framework of thin-client robot containing security threats, security requirements, and security functions.

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A Design for Development of Productive Software on X-Internet Environment (X-인터넷 환경에서 생산성 있는 소프트웨어 개발 방법의 설계)

  • Lee Myeong-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.28 no.2
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    • pp.53-59
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    • 2005
  • The environment of If is, currently, on its developing process to the period of Web Service, Ubiquitous, and Telemetics which not only enable computer and internet to be utilized like the water or the air, but also be a new motivating force for its advance. In the respect of various interactions and User Interface, however, it is requiring more demands from its users, and additional functions which cannot be provided by the Web Browser. It is required a new model for supplementary of the limitation of Web_based according to their customers' requirement, to enrich the good aspects of Client-Server System, and accept such various intricate requirements. It is X-Internet, which has born with these requirements. In this study, therefore, it will be suggested a productive development framework and a method to perform the project on Rich-Thin Client Platform of X-Internet Based.

VE Alternative Verification Method Using KANO Model (카노모델을 활용한 VE대안 검증방법)

  • Liu, Jun-Nan;Qiao, Le;Park, Jin-Young;Kim, Byung-Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.39 no.6
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    • pp.923-932
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    • 2019
  • VE is used as a powerful tool to add value to facilities by improving functionality and reducing costs. By identifying the client's requirements in the VE process and reflecting them in the quality model, the developed alternatives meet the client's requirements. However, there is no process to verify how the developed alternatives reflect the needs of the client through functional analysis, idea generation and evaluation. The purpose of this study was to develop, verify, and prove the effectiveness of a methodology for evaluating client satisfaction with alternatives developed during the VE Job Plan. The KANO model, which can identify the satisfaction and dissatisfaction of requirements in product planning, was set as a methodology for alternative verification procedures of VE, and was improved and applied to the purpose of this study. As a result, the alternative evaluation method developed in this study was found to be useful. It is expected that the KANO model will be used to evaluate the satisfaction of VE alternatives in the VE Job Plan analysis.

A Novel Bit Rate Adaptation using Buffer Size Optimization for Video Streaming

  • Kang, Young-myoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.166-172
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    • 2020
  • Video streaming application such as YouTube is one of the most popular mobile applications. To adjust the quality of video for available network bandwidth, a streaming server provides multiple representations of video of which bit rate has different bandwidth requirements. A streaming client utilizes an adaptive bit rate scheme to select a proper video representation that the network can support. The download behavior of video streaming client player is governed by several parameters such as maximum buffer size. Especially, the size of the maximum playback buffer in the client player can greatly affect the user experience. To tackle this problem, in this paper, we propose the maximum buffer size optimization according to available network bandwidth and buffer status. Our simulation study shows that our proposed buffer size optimization scheme successfully mitigates playback stalls while preserving the similar quality of streaming video compared to existing ABR schemes.

A Frame Skipping Transfer Algorithm based on Network Load (네트워크 부하 기반 프레임 생략 전송 알고리즘)

  • 정홍섭;박규석
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1209-1218
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    • 2003
  • To guarantee client buffer stabilization and visual quality, the VOD service that provides real time video titles on requirements of numerous users, needs a mechanism which transfers frames with dropping or skipping algorithm by network condition. In this paper, we show an algorithm that transfers withdrawed skipped MPEG frames(I, P, B frame) from disk to client dependent on network load. Moreover, we verify through a simulation that adaptive dealing on network load can reduce the network load and stabilize client receiving buffer.

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Client Technology on a Server for Mobile Cloud

  • Nguyen, Tien-Dung;Biao, Song;Wei, Tang;Lee, Jun-Hyung;Huh, Eui-Nam
    • Information and Communications Magazine
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    • v.28 no.10
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    • pp.3-10
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    • 2011
  • The increasing ubiquity of wireless networks and decreasing cost of hardware is fueling a proliferation of mobile devices. These devices are enabling a new revolution in mobile technology, not only running locally on them, but running on cloud as a service as well. From web browsing, email, or video conferencing, presentations to movie and music entertainment or games, multimedia applications, mobile cloud enables providing such diverse applications. Many technologies have been designed to address the limited hardware and performance in thin client PC. However, with the assorted network and graphic condition, those proposed technologies is obligated to alter aim to adapt mobile cloud. In this paper, we provide a survey of client technology on a Server that can be sufficed the requirements of Mobile Cloud. We also analyze each technology and classify with its individual difficulties and challenges.