• Title/Summary/Keyword: Client/server Environment

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Design and Performance Analysis of A Novel P2P-SIP Architecture for Network-based Mobility Support in Intelligent Home Networks (지능형 홈네트워크에서 네트워크 기반의 이동성 지원을 위한 P2P-SIP 구조의 설계 및 성능분석)

  • Kim, SeungWon;Jeong, JongPil
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.7
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    • pp.293-302
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    • 2013
  • Home network providers have many worries about providing home network services with an expandable, reliable, flexible and low-cost structure according to the expanding market environment. The existing client-server system has various problems such as complexity and high costs in providing home network services. In this paper we propose the P2P-SIP structure. P2P communication terminal supporting access of distributed resources provides functions which the existing SIP-based network devices have. Because diverse terminals in a home network access through networks, also, partitioning network domains with home gateways to manage, and applying the network-based PMIPv6(Proxy Mobile IPv6) technology considering mobility of terminals would help to have a more efficient home network structure. Especially, the proposed P2P-SIP structure proves itself as a very efficient structure to have an outstanding expandability among different home networks in a region, and to reduce maintenance costs.

Design and Implementation of an MPEG-2 AAC Format-based Audio Streaming System (MPEG-2 AAC 포맷 기반의 오디오 스트리밍 시스템 설계 및 구현)

  • 이승재;이승룡
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.12C
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    • pp.1251-1264
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    • 2002
  • Currently, audio streaming services such as on-demand service and live service support only a limited number of clients. They also suffer from a lack of stability and degradation of service quality due to their inefficient use of network resources. Futhermore, since the streaming services usually do not consider dynamic services, they are very inconvenience to use. In order to resolve these drawbacks, we propose a novel audio streaming system based on MPEG-2 AAC file format which are facilitated with the network bandwidths efficiently. The proposed system supports QoS for audio streaming as well as guarantees a stability while streaming service is undergoing. Moreover, the system provides a dynamic interface which enables us to use the streaming service more easily and to manage streaming servers with convenient manner. On the contrary, most of the current available static interface streaming services are mainly depending only on a single fixed web page between client and server, which in consequence lead us to use unflexible static service environment. Our implementation results show the proposed system improves the performance compared to those of the currently existing systems that use MP3 file format. It also provides some benefits such as a stability of service and a easy to management of streaming servers.

Web System Development Process based on Domain Features : Content centric Domain and Data centric Domain (도메인 특성에 근거한 웹 시스템 개발 프로세스 : 컨텐트 중심 도메인 및 데이터 중심 도메인)

  • Park, Su-Yong;Im, Seong-Jae
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.111-126
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    • 2002
  • As the technical aspect of the web system development is, unlike the existing main frame or client/server environment, greatly influenced by the dynamic and variable factors and carried out in a comparatively short period, practical and efficient process to which the developer may adapt with ease is very much required for the web system development. However, while the technological substitute, language and architecture composition have been much discussed, in connection with web system development growing rapidly, standardized development process and its deliverables have been rarely discussed. This thesis analyzes problems of the existing web system development processes and as the substitutes for them, proposes web system development process based on the domain features derived from the concepts of iteration and increment. For the classification of domains, five domains in total are set by interlocking web system factors and web site types and the workflows for two domains applied to projects are incorporated focused on work content and deliverables. The proposed process applies to the development of intranet system and is compared with the existing web development processes by the measure classified into components and elements.

Relevance of the Cyclomatic Complexity Threshold for the Web Programming (웹 프로그래밍을 위한 복잡도 한계값의 적정성)

  • Kim, Jee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.153-161
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    • 2012
  • In this empirical study at the Web environment based on the frequency distribution of the cyclomatic complexity number of the application, the relevance of the threshold has been analyzed with the next two assumptions. The upper bound established by McCabe in the procedural programming equals 10 and the upper bound established by Lopez in the Java programming equals 5. Which numerical value can be adapted to Web application contexts? In order to answer this 10 web site projects have been collected and a sample of more than 4,000 ASP files has been measured. After analyzing the frequency distribution of the cyclomatic complexity of the Web application, experiment result is that more than 90% of Web application have a complexity less than 50 and also 50 is proposed as threshold of Web application. Web application has the complex architecture with Server, Client and HTML, and the HTML side has the high complexity 35~40. The reason of high complexity is that HTML program is usually made of menu type for home page or site map, and the relevance of that has been explained. In the near future we need to find out if there exist some hidden properties of the Web application architecture related to complexity.

A Study of node Authentication in Ad-hoc Network using Java Card (자바 카드를 이용한 Ad-hoc망의 노드 인증에 관한 연구)

  • Lee, Cheol-Seung;Shin, Myeong-Sook;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.902-905
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    • 2005
  • In this paper we challenge the mobile node Authentication using Java Card authentication protocol in Ad-hoc network environment. Ad-hoc network is a collection of wireless mobile nodes without the support of a stationary infrastructure. and DSR routing protocol, which is one of famous mobile ad-hoc rooting protocols, has the following network path problem. this paper is the security structure that defined in a mobile network and security and watches all kinds of password related technology related to the existing authentication system. It looks up weakness point on security with a problem on the design that uses Ad-hoc based structure and transmission hierarchical security back of a mobile network, and a server-client holds for user authentication of an application level all and all, and it provides one counterproposal. Java Card Authentication of mobile node can possibly be applied to the area of M-Commerce, Wireless Security, and Ubiquitous Computing and so on.

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The Push Framework for UMPC Tactical Data Link(TDL) Based on The Legacy Radio (레거시 라디오 기반의 UMPC 전술 데이터 링크 Push 프레임워크)

  • Sim, Dong-Sub;Shin, Ung-Hee;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.3
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    • pp.397-404
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    • 2010
  • Recently, there is on-going research about tactical data link system based on the legacy radio. Tactical data link based on legacy radio is operated mostly in narrow bandwidth under 25khz. Communicating traffics in nodes participated at network need to be minimized for distributing tactical data in narrow bandwidth. In addition, the data distributing structure is necessary for distributing tactical informations such as a situation awareness and so on to war fighters. However, conventional server-client system wastes a lot of time to obtain information for war fighters as user uses pull system to gather necessary information by seeking it one by one. Especially, the fighter pilot is supposed to dedicate into a situation awareness and fight mission in every seconds but seeking information of a user terminal while aircraft maneuvering affects as obstacle to concentrate engaging hostiles. therefore, push technology, the tactical data distributing system, is necessary for war fighters to receive fixed tactical data automatically without putting attention to it. This paper propose the UMPC tactical data link push framework. the UMPC tactical data link is a tactical data link system based on the legacy radio. Proposed push framework is verified by composing experiment environment and testing.

Design and Implementation of a Document-Oriented and Web-Based Nuclear Design Automation System (문서중심 및 웹기반 핵설계 자동화 시스템의 설계 및 구현)

  • Park, Yong-Soo;Kim, Jong-Kyung
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1319-1326
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    • 2004
  • To automate nuclear design works which are time-consuming and man-power intensive, Innovative Design Processor ($IDP^{TM}$) is being developed. Two basic principles of IDP are the document-oriented design and the web-based design. The document-oriented design is that, if the designer writes a design document called active document and feeds it to a special program which has a robust parser, the finai document with complete analysis, table and plots is made automatically. The active documents can be written with ordinary HTML/XML editors or created automatically on the web, which is another framework of IDP. Using the proper mix-up of server side and client side programming under the LAMP (Linux/Apache/MySQL/PHP) environment, the design process on the web is modeled as a design wizard style so that even a novice designer makes the design document easily.

Digital Signature Mechanism by Mobile Agent Security Model of Distributed Web Environment (분산 웹 환경에서 이동 에이전트 보안 모델에 의한 전자서명 메카니즘)

  • Choi, Kil-Hwan;Shin, Min-Hwa;Bae, Sang-Hyun
    • The KIPS Transactions:PartC
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    • v.10C no.6
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    • pp.787-792
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    • 2003
  • Telecommunication network are becomming bigger and more complex. Its difficult to manage efficiently the networks, because these networks usually have heterogeneous and inompatoble compinents. Nevertheless, current approaches to network management have focused on centralized managementstrategies based on client-server architecture. These approaches have resulted in much weakness in the real-time management, the service extensibility, and the network scalability. In thispaper, we applied the mobile agent technology to solve the above problems. Jave is a promising technology for developing mobile agent system. But, there are several problems like the service extensibility in using the Java. To solve these problems, a new approach using digital signature is suggested to authenticate mobile agent in network management environments. This approach can solve the conflict between security of the system and extensibility of the mobile code. Moreover, the system suggested in this paper show the decentralized and flexible network management solutions.

Design and Implementation of 3D Web Service based on ASE File and Model Database (ASE 파일 파싱과 모델 데이터베이스 연동을 통한 3D 웹 서비스 설계 및 구현)

  • Yeo, Yun-Seok;Park, Jong-Koo
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1327-1334
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    • 2004
  • The purpose of this paper is to implement Web 3D environment that is not provider - oriented but client-oriented in order to provide dynamic information and to analyze knowledges by executing programs on Web pages. For these, The 3D Viewer program that parses and renders ASE files - the most general 3D Model Data file and exported text file of 3D Max Studio - is made and then converted into ActiveX 3D Viewer Component that can be used on the Web. With the purpose of managing ASE and texture file efficiently and interacting between clients and server, ActiveX Component link ASP and Database with Web Service. The 3D View Web Service can make dynamic information and cooperative works easier in Networked Virtual Reality.

Design and Implementation of a Personalized Broadcasting System based on TV-Anytime (TV-Anytime 기반 맞춤형 방송 전송 시스템 설계 및 구현)

  • Yang Seung-Jun;Lee HeeKyung;Kim Jae-Gon;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.345-356
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    • 2004
  • In this paper, we present a design and implementation of a personalized broadcasting system using TV-Anytime metadata for providing personalized services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata, which includes ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. The proposed personalized broadcasting system consists of a server that provides metadata binary-coding, encapsulation and multiplexing, and a client terminal that takes charge of de-multiplexing, metadata decoding, and metadata processing for personalized content accessing and consumption. This paper presents the details of the design of each functional module, and the evaluation results with a set of service scenarios in an end-to-end broadcasting test-bed.