• Title/Summary/Keyword: Clicks

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Legal Problem on the Clipping of the Photographic Works in the Social Media (소셜미디어에서의 사진저작물 스크랩에 관한 법률문제)

  • Jang, Yeon-Yi;Kim, Hee-Kweon
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.242-256
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    • 2011
  • The activity to share personal daily life through social media is becoming more common. In this case, photographs as well as text are used a lot; it has been as easy as winking to clip others' photographs just as it's very easy to take and post pictures. If the picture is the photographic work protected by the copyright law, however, the clipping should be paid close attention. If you use others' photographic works without authorization, you infringe their copyright; if you post them on your social media such as blog, you infringe the right of reproduction, interactive transmission and exhibition. Even though the clipping is permitted, if you'd like to use the photographic works for a profit-making purpose, you should get additional authorization. Others' photographic works are occasionally altered and used for the purpose of avoiding the argument in relation to the infringement of copyright; this act means that it's the infringement of the right of reproduction, the right to preserve the integrity and the right of the production of derivative works for degrees of alteration. We can download others' photographic works with a few mouse clicks thanks to the technology of capturing the screen; we have to recognize that all the acts technically possible are not always legal.

A Proposal of Eye-Voice Method based on the Comparative Analysis of Malfunctions on Pointer Click in Gaze Interface for the Upper Limb Disabled (상지장애인을 위한 시선 인터페이스에서 포인터 실행 방법의 오작동 비교 분석을 통한 Eye-Voice 방식의 제안)

  • Park, Joo Hyun;Park, Mi Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.566-573
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    • 2020
  • Computers are the most common tool when using the Internet and utilizing a mouse to select and execute objects. Eye tracking technology is welcomed as an alternative technology to help control computers for users who cannot use their hands due to their disabilities. However, the pointer execution method of the existing eye tracking technique causes many malfunctions. Therefore, in this paper, we developed a gaze tracking interface that combines voice commands to solve the malfunction problem when the upper limb disabled uses the existing gaze tracking technology to execute computer menus and objects. Usability verification was conducted through comparative experiments regarding the improvements of the malfunction. The upper limb disabled who are hand-impaired use eye tracking technology to move the pointer and utilize the voice commands, such as, "okay" while browsing the computer screen for instant clicks. As a result of the comparative experiments on the reduction of the malfunction of pointer execution with the existing gaze interfaces, we verified that our system, Eye-Voice, reduced the malfunction rate of pointer execution and is effective for the upper limb disabled to use.

Implementation of Augmentative and Alternative Communication System Using Image Dictionary (이미지 사전을 이용한 보완대체 의사소통 시스템의 구현)

  • Ryu Je;Kim Woo-Sung;Han Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1208-1221
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    • 2006
  • In this paper, we implement an AAC(Augmentative and Alternative Communication) system based on image dictionary in order that speech defectives can easily communicate their opinion to others by using images. Normally, those who have a speech defect use only a few limited words to express their intentions and it is an effective way to use images in their communication because they have a difficulty in speaking. Therefore we make verbal images of verb and adjective that play an important role in expressing the speaker's intention, define pattern of semantic relation between the verbal images and noun images, and construct the image dictionary. In this AAC system, when a user clicks a verbal image, the system generates a sentence by selecting noun images which are component parts of corresponding pattern based on semantic relation with the verbal image. We evaluate the implemented system by how efficiently children of speech defect can express their intention and the result shows more than 70% of success rate in communication.

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Design of Online Assessment Item Management System (온라인 평가 문항 관리 시스템의 설계)

  • Lee, Youngseok;Cho, Jungwon
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.33-41
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    • 2012
  • This paper presents the online assessment questions management system and method. The proposed system consists of a database to store learner information and zone-specific items grouped by difficulty and item bank. This database includes: an item selection department and authoring assessment to select questions about a particular learner or specific learning item. In this paper, we propose: an item bank database which stores online output assessments; and an online test department to collect and sort learner evaluation data and answer selection order for online tests, click statistics, response time, and analysis unit response patterns department by analyzing the data collected by the online learners' test assessment, learners' level and ability, the diagnosis and assessment of report propensity. The proposed system will diagnose and effectively evaluate the learner's learning levels and learning ability by: answer selection order, number of clicks, and response time reflected in the results of the learners' evaluations.

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Implementation of Simplified Electronic Measuring Devices Using Java Applets (자바 애플릿을 이용한 단순화된 전자계측장비의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Woo, Sangyeon
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.69-77
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    • 2007
  • In this paper we implement main functions of electronic measuring devices, which are essential to design electric/electronic virtual laboratories on the Web. The implemented virtual electronic measuring devices such as virtual analog multimeter(VAM), virtual function generator(VFG), virtual oscilloscope(VOSC) enable the learners to perform the virtual experiments on the Web by simple mouse clicks. In order to show their validity virtual experiments for understanding how to use them are designed. The virtual experiments for measuring resistance(OHM), AC/DC Voltage(ACV/DCV) and DC Current(DCA) by the VAM are illustrated. In addition, the learners can change the frequency of the signal generated from the VFG and measure by the VOSC several types of the signals generated from the VFG such as triangular, pulse, sinusoidal waveforms. The VOSC can measure voltage and current through two channels of it and provide the learners with additional functions such as zooming, trigger, cursor, summing of waveforms. Since the virtual electronic measuring devices have been implemented as forms of Java classes, various types of applications are available according to the structures of virtual laboratories.

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An Empirical Study on Click Patterns in Information Exploration (검색결과 역배열 제시를 통한 순서 기반 정보탐색 유형 실증연구)

  • Cho, Bong-Kwan;Kim, Hyoung-Joong
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.301-307
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    • 2018
  • Generally, search engine summarizes the main contents of the search results so that user can click the site providing the information of the contents to search first. In this study, we demonstrated whether the user clicks on the search results based on the summary content provided by the search engine or on the order of the search result placement through empirical studies through the presentation of search results. By using the API provided by the search engine company, a search site that presents the search results in a regular and inverse order is created, and the click action of each user's search result is displayed in the order of actual click order, click position, and the user's search type such as the route of movement. As a result of the analysis, most users account for more than 60% of users who click on the first and second exposed search results regardless of the search results. It is confirmed that the search priority of users is determined according to the order of search results regardless of the summary of search results.

The Design and Implementation of ACE(Application sharing collaboration Engine) for Collaboration Work (공동작업을 위한 어플리케이션 공유 공동작업 엔진의 설계 및 구현)

  • Oh, Ju-Byoung;Kim, Jin-Suk;Kim, Hye-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.606-619
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    • 1998
  • In this paper, we have tfesigned and ihlplemented ACE(Application sharing Collaboration Engine) which is pessible an application sharing to collaborate among peoples who are geographically dispersed. The application sharing is a technology whereby two or more users collaborate to share the output of single application running on one computer system to the other users, and to provide input to the applications. We defined ASO(Applicatio!1 Sharing Object) object and its behavior to share applications in real time and ACE processes a sharing using ASO object among the distributed systems. ASO is classified into activateASO, updateASO, inputASO, and controlASO. The each ASO's behavior involves both events which occur at specific moments such as keystrokes and mouse clicks and more persistent status which can be observed at any time such as the image on the screen. The implemented ACE can be applied to the data conferencing, distance education, and project collaboration for engineer in distributed environments.

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A Study on the combining physical and virtual presence in e-commerce (전자상거래 효율화를 위한 채널통합방안 연구)

  • Cho, Won-Gil
    • The Journal of Information Technology
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    • v.7 no.1
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    • pp.69-86
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    • 2004
  • In this paper, a conceptual framework describing the dynamics of click and mortar businesses is provided. It directs our attention to the many potential sources of synergy that are available to firms that choose to integrate e-commerce with their existing traditional forms of business. It further emphasizes the many actions that firms can take to minimize channel conflicts and help achieve the benefits of synergy. Finally, it describes four categories of synergy-related benefits from the integration of e-commerce with traditional businesses, including potential cost saving, gains due to enhanced differentiation, improved trust, and potential extensions into new markets. The utility of the framework was demonstrated using the case of an electronics retailer that has chosen to tightly integrate its large chain of retail stores with its Web-based electronic store. The framework was also used to develop a series of propositions that can guide future empirical research. The discussion points to the need to develop new types of metrics to better judge the contributions of e-commerce channels, and provides some guidance for future empirical research that can test whether, and under what conditions, integrated click and mortar business models work well. Thus, the purpose of this study is to present the combining physical and virtual presence in e-commerce.

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A Study of Cyclomatic Complexity for Web Application (웹 어플리케이션의 순환복잡도 메트릭스에 관한 연구)

  • An, Jong-Geun;Yu, Hae-Yeong
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.447-456
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    • 2002
  • Web applications haute different structural characteristics from conventional applications. A web application typically consists of server-side script elements which run on web sowers, client-side script elements which run on the client web-browser, link elements that the user clicks, and event elements that connect user-triggered request to the client script elements. These four elements are combined to form a web application. In such environments, direct application of conventional methods for measuring application complexity may not be possible, because they are primarily designed to measure complexity of modules and classes. In this paper, therefore, we propose metrics of Cyclomatic Complexity for Web Application (CCWA). We developed a tool to measure such metrics and applied it to the real-world examples. We found that the proposed CCWA metrics can be used for measuring complexity of highly complex web applications, which is not possible with conventional module and class based measurement techniques.

Effects of Utilization of Social Network Service on Collaborative Learning (소셜 네트워크 서비스 활용이 협력 학습에 미치는 효과)

  • Shin, Jin;Chon, Eunhwa
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.241-254
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    • 2013
  • The purpose of this study is to analyse the effects of social network service on the collaborative learning. Four groups were categorized depending on the use of different types of the social network services - Kakao Talk, Facebook, both Kakao Talk and Facebook, and unused group. A preliminary test revealed that there was no difference in mobile efficacy, career decision making self-efficacy, course interest among the four groups. In the post test, the groups that used either Kakao Talk group or the group that used both Kakao Talk and Facebook retained significantly higher average score in team collaboration scale than Facebook group and unused group. The analysis of the messages in Facebook exhibited that the group used both Kakao Talk and Facebook generated larger number of messages, read, replies, clicks of "good" than the groups used only Facebook. These results strongly support the statistical significance.