• 제목/요약/키워드: Classroom environment

검색결과 518건 처리시간 0.034초

A Web-based Virtual Laboratory System For Electronic Circuit Experiments

  • Kim, Dong-Sik;Seo, Sam-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1794-1797
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    • 2003
  • We developed a web-based virtual laboratory system for electronic circuit experiments on the client/ server distributed environment. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power suppliers. The proposed virtual laboratory system is composed of four important components: Principle Classroom to explain the concepts and theories of electronic circuit operations, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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창의적 교실 분위기 평가 척도 개발 (Development of the Creative Classroom Climate Scale)

  • 민지연;최인수
    • 아동학회지
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    • 제29권4호
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    • pp.27-42
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    • 2008
  • This study developed the Creative Classroom Climate Scale(CCCS) for Elementary Students, verified its validity and reliability, and examined relationships among creative thinking, personality and motivation. Three professionals examined the content validity of the CCCS after the items were developed by the researcher. The CCCS and the Creativity Inventory for Young Students(CIS; Choe & Lee, 2004) were administered to 266 6th grade students. Results showed that the CCCS was valid and reliable including the sub-factors of Support, Trust, Tension, Playfulness, Conflict, Challenge and Communication. The sub-factors correlated significantly with total scores. CIS scores varied by the creative climate of the classrooms on the CCCS; creative motivation was especially influenced by classroom climate.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

유비쿼터스 환경에 적합한 모바일 교실 프레임워크 설계 (Design of Framework on Mobile Classroom Suitable for Ubiquitous Environment)

  • 오병진;엄남경;우성희;이상호
    • 한국컴퓨터산업학회논문지
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    • 제6권5호
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    • pp.749-756
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    • 2005
  • 향후 도래하는 유비쿼터스 환경에서는 모든 전자기기가 유/무선 통신망으로 연결되어 사용자는 언제 어디서나 원하는 정보에 접근할 수 있다. 특히, u-러닝(Ubiquitous-Learning)은 교육학적인 측면 뿐 아니라 어디서나 접근할 수 있다는 유비쿼터스적인 측면을 통해 학습의 효과를 보다 향상시킬 수 있다. 현재까지 추진된 u-러닝의 연구사례로, 주어진 학습 컨텐츠를 PDA를 이용하여 야외에서 학습할 수 있도록 하며, 원격지 모바일 환경의 학생들을 교실 수업에 참여시키는 스마트교실 등이 있다. 그러나 기존의 연구들에서는 학습자의 상호작용이나 협동학습 등의 교육학적인 속성과 유비쿼터스의 환경적 속성을 만족시키지 못함에 따라 본 연구에서는 어디서나 교실 환경에 참여하는 유비쿼터스 환경에 적합하면서도 교육학적인 면을 만족시키는 모바일 교실 프레임워크를 제안하고자 한다.

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전자회로 실험을 위한 상호작용적인 인터넷기반 가상실험실의 구현 (Implementation of An Interactive and Internet-based Virtual Laboratory For Electronic Circuit Experiments)

  • 김동식;최관순;이순흠
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2002년도 하계학술대회 및 세미나
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    • pp.199-207
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    • 2002
  • A virtual laboratory for measurement and instrumentation must aim to realize an integrated environment. To achieve this goal, we designed and implemented a client/server distributed environment and developed a web-based virtual laboratory system for electronic circuits. Since our virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The proposed virtual laboratory system is composed of four important components Principle Classroom, Virtual Experiment Classroom, Evaluation Classroom and Overall Management System. Through our virtual laboratory, the learners will be capable of teaming the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power supplies. Also, every activity occurred in our virtual laboratory is recorded on database and Printed out on the preliminary report form. All of these can be achieved by the aid of the Management System. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing Loaming efficiencies as well as faculty productivity.

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자바 애플릿을 이용한 웹기반 전자회로 가상실험실의 구현 (Implementation of A Web-based Virtual Laboratory For Electronic Circuits Using Java Applets)

  • 김동식;최관순;이순흠;서삼준
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2625-2627
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    • 2002
  • A virtual laboratory for measurement and instrumentation must aim to realize an integrated environment. To achieve this goal, we designed and implemented a client/server distributed environment and developed a web-based virtual laboratory system for electronic circuits. The proposed virtual laboratory system is composed of four important components : Principle Classroom, Virtual Experiment Classroom, Evaluation Classroom and Overall Management System. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments. Also, every activity occurred in our virtual laboratory is recorded on database and printed out on the preliminary report form. All of these can be achieved by the aid of the Management System. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing learning efficiencies as well as faculty productivity.

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유비쿼터스 환경에서 u-러닝을 위한 교실 프레임워크 설계 (Design of Classroom Framework for u-Learning on Ubiquitous Environment)

  • 엄남경;오병진;이상호
    • 한국컴퓨터정보학회논문지
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    • 제11권4호
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    • pp.27-33
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    • 2006
  • 향후 도래하는 유비쿼터스 환경에서는 모든 전자기기가 유/무선 통신망으로 연결되어 사용자는 언제 어디서나 원하는 정보에 접근할 수 있을 것으로 본다. 특히, u-러닝(Ubiquitous-Learning)은 교육학적인 측면뿐 아니라 어디서나 접근할 수 있다는 유비쿼터스적인 측면을 통해 학습의 효과를 보다 향상시킬 수 있어야 한다. 현재까지 추진된 u-러닝의 연구로는, PDA를 이용하여 학습 컨텐츠를 야외에서 학습하거나 원격지 모바일 환경의 학생들을 교실 수업에 참여시키는 스마트교실 등을 들 수가 있는데, 기존의 연구들에서는 학습자의 상호작용이나 협동학습 등의 교육학적인 속성과 유비쿼터스의 환경적 속성을 만족시키지 못하고 있다. 따라서 본 연구에서는 대학 등을 대상으로 어디서나 교실 환경에 참여하는 유비쿼터스 환경에 적합하면서도 교육학적인 면을 만족시키는 모바일 교실 프레임워크를 제안하고자 한다.

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창의와 인성 함양을 위한 수업척도 고찰에 관한 연구 - 중등 수학 수업을 중심으로 - (A Study of the Criteria for Lessons that Build Students' Creativity and Character - Focused on Secondary Mathematics Classes -)

  • 이은주;이재림
    • 교육녹색환경연구
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    • 제12권1호
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    • pp.1-14
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    • 2013
  • This study focuses on the criteria for lessons that develop secondary students' creativity and character in mathematics classes. Literature used in this study is related to the future direction of education (e.g., Core competencies, Information and Communication Technology, Constructivism education) and intent of the revised mathematics curriculum. Lesson criteria for developing students' creativity and character include educational content associated with the real-world contexts, use of tools and resources, active participation and interaction, problem-solving skills, teachers' attitudes, and the classroom environment. This study suggests ways to implement mathematics lessons that build students' creativity and character.

수업저해아동과 수업촉진아동의 가정환경, 자기효능감 및 부모의 양육태도 비교연구 (Disruptive/Cooperative Classroom Behavior : A Comparative Study of Children's Home Environment, Self-efficacy and Parents' Child Rearing Attitudes)

  • 신경자;김현숙
    • 아동학회지
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    • 제29권4호
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    • pp.115-134
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    • 2008
  • This study analyzed home environment, self-efficacy and parents' child rearing attitudes of disruptive children and of cooperative children in the classroom. Participants were 322 children(11-12 years of age) and 49 teachers. Instruments were four kinds of questionnaires. Data were analyzed by T-test and Fisher's exact test. Results of between group differences in parents' academic backgrounds showed more parents of cooperative children had completed high school. Disruptive children's mothers were more occupied outside the home; cooperative children's mothers engaged in more housework at home. Disruptive children's perceptions of their economic status were lower than cooperative children's perceptions. Results of comparison of general self-efficacy, scholastic self-efficacy, and home environment showed that disruptive children were statistically lower than cooperative children on all sub-variables.

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교실의 방위에 따른 빛 환경과 재실자의 반응연구 (A Study of the Luminous Environment according to the Direction of Classrooms and Response of the Students)

  • 김현옥
    • 한국주거학회논문집
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    • 제1권2호
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    • pp.91-101
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    • 1990
  • The purpose of this study is to make use of the results, which have been obtained by field survey on the physical elements of daylight enviorment and by research on the subjective response of the students in classrooms, as fundamental data to improve the learning circumstances of classroom. This field survey was made for the students who are doing visual activities most of their time in a classroom formed by luminous environment. Two classrooms of H` Middle School are selected for this study. One is facing the south and the other is facing the east, The classfoom facing the southe was superior in daylight factor and illuminance, while both classrooms were poor in equality. Three factors(brightness, spaciousness, and glare) were drawn in the whole indoor visual environment and two factors(uniformity and reflection) were drawn in the warking plane environment.

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