• 제목/요약/키워드: Chroma-keying

검색결과 7건 처리시간 0.021초

키넥트 깊이 정보와 DSLR을 이용한 스테레오스코픽 비디오 합성 (Stereoscopic Video Compositing with a DSLR and Depth Information by Kinect)

  • 권순철;강원영;정영후;이승현
    • 한국통신학회논문지
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    • 제38C권10호
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    • pp.920-927
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    • 2013
  • 크로마키 방식에 의한 영상 합성은 색상 정보에 의해 전경 후경을 분리하기 때문에 객체 색상의 제약과 특정 스크린이 위치해 있어야 하는 공간의 제약이 있다. 특히 스테레오스코픽 3D 디스플레이를 위한 영상 합성은 크로마키 방식과는 달리 3D 공간에서의 자연스러운 영상 합성이 요구된다. 본 논문에서는 고해상도의 깊이 정보를 이용하여 깊이 키잉(depth keying) 방식에 의한 3D 공간에서의 스테레오스코픽 영상 합성을 제안하였다. 이를 위해 DSLR과 마이크로소프트사 키넥트 센서간의 카메라 캘리브레이션을 통해 고화질의 깊이 정보 획득 후 RGB 정보와의 정합 과정을 통해 3차원 데이터를 획득하였다. 깊이 정보에 의해 배경과 분리 된 객체는 3차원 공간에서의 포인트 클라우드 형태로 표현되어 가상 배경과 합성하였다. 이후 가상의 스테레오 카메라에 의해 Full HD 스테레오스코픽 비디오 합성 영상 획득 결과를 보였다.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

공공장소에서 로봇 공연용 그린 크로마키 합성 (Green Chroma Keying for Robot Performances in Public Places)

  • 황희수
    • 한국융합학회논문지
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    • 제8권7호
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    • pp.7-13
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    • 2017
  • 공공장소에서의 로봇 공연은 전용 무대가 아닌 행사, 전시장 및 길거리 등에서 로봇 기술 홍보 및 흥미유발을 목적으로 실시된다. 이를 위해 본 논문은 그린 크로마키 천 앞에서 동작하는 로봇에서 실시간으로 로봇 이미지만을 추출, 다양한 무대 영상에 합성될 수 있도록 한다. 이 때 별도의 크로마키 조명 없이 환경 조명만을 사용하기 때문에 크로마키 배경의 그린 색조가 다양하고 로봇 그림자가 배경에 포함될 수 있다. 본 논문은 단순하고 명확하며 사전 설정 없이 크로마키 배경에서 전경인 로봇을 추출하는 방법을 제안한다. 이 방법은 배경과 전경의 색 차를 크게 한 후 이 정보에 대한 히스토그램을 토대로 배경을 자동으로 제거함으로써 사전 크로마키 설정이 필요 없어 현장에서 손쉬운 공연 제어가 가능하다. 시뮬레이션 결과 비교 대상 보다 1.5% 개선된 98.8%의 전경 분리 비율을 보이며 로봇 공연 영상 실험에서 로봇을 효과적으로 분리할 수 있음을 보인다.

Development of a virtual studio system for live broadcasting of election results: VdreamSet

  • Ko, Hee-Dong;Kim, Hyun-Suk;Kim, Lae-Hyun;Ahn, Jae-Hong;Park, Kyung-Dong
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.213.1-218
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    • 1999
  • A virtual studio is a new video production environment using interactive computer graphics and imaging media technology. The traditional chroma-keying with two-dimensional background is replaced by an advanced keying method with a dynamic computer-generated, three-dimensional background. We have developed a virtual studio system that is practical to use in the real production environment. It has not only essential features that are common among various commercial virtual studio systems, but also unique feature that help the producer to construct virtual studio sets and scenarios efficiently such as span graph, robust backup controller, and 3 dimensional character generator supporting all languages. Our virtual studio system was used in live broadcasting and proved that the system was practical enough. In this paper, we will introduce the structure and the major features of our system, called VdreamSet, and application examples to broadcasting.

3차원 형상 스캔의 측정방법 개선에 관한 연구 (A Study on Improvement in a Method of Three Dimensional Configuration Scan Measurement)

  • 김태호;김민주;이승수;박정보;전언찬
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 추계학술대회(한국공작기계학회)
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    • pp.375-380
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    • 2001
  • This study is on the precision of the optical scanner which is suitable for shape modeling and non-contact equipment, comparing with a razer scanner. The optical scanner not only has all merits that non-contact methods have but also improve a veil phenomenon which is a razer scanner's demerits. However, the optical scanner has not been used extensively because the measurements are not very precise and there are not the definite methods of measurement. Hence, this study is to find out how parameters such as camera's hight, angle, luminous intensity, distance to object, and so on have an influence on measuring using the optical scanner and to establish the methods of measuring precision.

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촬영 매개변수에 의한 3차원 형상스캔에 관한 연구 (A Study on Three-dimensional Configuration Scan by Photographing Parameter)

  • 이승수;김세민;김민주;박정보;전언천
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.1013-1017
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    • 1997
  • This study is on the precision of the optical scanner which is suitable for shape modeling and non-contact equipment, comparing with a razer scanner. The optical scanner not only has all merits that non-contact methods have but also improve a veil phenomenon which is a razer scanner's demerits. However, the optical scanner has not been used extensively because the measurements are not very precise and there are not the definite methods of measurements, Hence, this study is to find out how parameters such as camera's hight, angle, luminous intensity, distance to object, and so on have an influence on measuring using the optical scanner and to establish the methods of measuring precision.

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광학식 스케너의 측정방법 개선에 관한 연구 (A Study on Improvement of the Measurement Method for Optical Scanner)

  • 주만식;김민주;이승수;김순경;전언찬
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 추계학술대회논문집A
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    • pp.841-847
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    • 2001
  • This study is on the precision of the optical scanner which is suitable for shape modeling and non-contact equipment, comparing with a razer scanner. The optical scanner not only has all merits that non-contact methods have but also improve a veil phenomenon which is a razer scanner's demerits. However, the optical scanner has not been used extensively because the measurements are not very precise and there are not the definite methods of measurement. Hence, this study is to find out how parameters such as camera's hight, angle, luminous intensity, distance to object, and so on have an influence on measuring using the optical scanner and to establish the methods of measuring precision.

  • PDF