• 제목/요약/키워드: Children's play culture

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Design and Development of Big Data Platform based on IoT-based Children's Play Pattern Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.218-225
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    • 2020
  • The purpose of this paper is to establish an IoT-based big data platform that can check the space and form analysis in various play cultures of children. Therefore, to this end, in order to understand the healthy play culture of children, we are going to build a big data platform that allows IoT and smart devices to work together to collect data. Therefore, the goal of this study is to develop a big data platform linked to IoT first in order to collect data related to observation of children's mobile movements. Using the developed big data platform, children's play culture can be checked anywhere through observation and intuitive UI design, quick information can be automatically collected and real-time feedback, data collected through repeaters can be aggregated and analyzed, and systematic database can be utilized in the form of big data.

유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향 (Effect of Children's Creativity and Peer Play Behaviors on Play Area Preference)

  • 김호
    • 창의정보문화연구
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    • 제7권4호
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    • pp.279-288
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    • 2021
  • 본 연구의 목적은 국가 수준의 종단 연구 자료인 한국아동패널 자료를 활용하여 유아가 선호하는 놀이영역을 예측하는 변인들의 관계를 탐색하여 유아의 놀이행동에 대한 이해를 증진시키고자 하는 것이다. 이를 위해 유아의 성을 통제변인으로 설정하고 창의성과 또래놀이행동이 유아의 놀이영역 선호에 어떠한 영향을 미치는지를 알아보았다. 본 연구에서 밝힌 연구 결과는 다음과 같다. 첫째 유아의 성에 따라 창의성, 또래놀이행동, 놀이영역 선호의 차이가 나타났다. 둘째, 유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향을 알아본 결과, 쌓기놀이영역 선호집단을 기준으로 할 때 언어영역, 미술영역, 수조작놀이영역, 역할놀이영역 선호에 영향을 미치는 요인은 다르게 나타났다. 본 연구는 유아의 놀이영역 선호에 영향을 미치는 변인들을 탐색하여 유아의 놀이행동을 위한 기초자료를 제공하고 있다는 점에서 시사하는 바가 크다.

Exploring the effects of unplugged play for children aged 3, 4 and 5 - Based on Bee-bot -

  • Kwon, Un-jou;Nam, Ki-won;Lee, Ji-hyun
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.239-245
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    • 2020
  • With the recent revised curriculum, the importance of exploring children's play through new teaching media is increasing in kindergarten. In this study, it is to use the robot 'Bee-bot' for early children to uncover the changes that children have through free exploration and play. As a result of comparing the change of scientific problem-solving ability of 3, 4, and 5-year-olds, there were significant changes in all three sub-elements. We propose to us scientific problem-solving ability test tools, propose and apply ideas for problem-solving, conclusion on problem-solving Building. Through this, it was found that unplugged play using 'Bee-bot' is meaningful as a play environment and as a teaching medium for children aged 3, 4 and 5 years old.

다산 어린이 공원설계 (Design of the Dasan Children's Park)

  • 김성균
    • 한국조경학회지
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    • 제29권5호
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    • pp.51-59
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    • 2001
  • This paper presents a design of the Dasan Children\`s Park which is located Shindang- dong, lung-gu, Seoul which has an area of about 3,678$m^2$. Objectives for the design were to make nature-friendly space, learning space, interesting play space, space for every child, adventure play space, traditional play space, sense of place, and recycle space. For the space compositions a children\`s garden, a traditional play space, and a science play space were located around the S shaped main route. Facilities relating nature, science, culture. environment and adventure play were arranged in the 3 main spaces. The Children\`s Garden is a green space for learning and playing with natural elements. It is composed of a ecological learning space, a children\`s story garden, a children\`s song road, an environmental labyrinth, and a pall space leer handicap children. The Science Play Place is a place space for learning scientific theories through plays to which scientific theories were applied. It is composed of a total play structure, a math experience playground, a \"Keojunggi\" play space, a sound reflecting experience space, arid an infant playground. The Traditional Play Madang(space) is a space for traditional plays. It is composed of a traditional play pattern, a sun dial, and a floor fountain. The Recycle Road is a dragon shaped road fort learning about resource recycling and conservation. It is composed of a dragon head, body, tail space and a dragon bead(cint mani).int mani).

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그림책과 연계한 유아 로봇놀이 경험과 의미 (The Experience and Meaning of Robot Play in Young Children linked to Picture Books)

  • 안지수;남기원
    • 문화기술의 융합
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    • 제9권5호
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    • pp.311-317
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    • 2023
  • 본 연구는 유아·놀이 중심의 2019 개정 누리과정을 기반으로 만 5세 유아들이 그림책을 감상하는 과정에서 상상한 놀이적 아이디어를 T로봇(Turtle Robot)으로 실현하는 놀이창안의 경험과 그 의미를 살펴보는데 목적이 있다. 수집된 놀이사례는 각 그림책을 중심으로 놀이흐름도로 정리하여 놀이양상을 분석하였으며. 놀이 의미 읽기과정을 통한 놀이 범주화로 그 의미를 발견하였다. 따라서 본 연구는 그림책 속의 다양한 놀이적 상상이 유아용 로봇으로부터 실현되는 놀이경험인 <그림책 연계 유아 로봇놀이>를 지원함으로써 유아주도의 창의적인 놀이창안의 경험을 심층적으로 살펴보는 데 의의가 있으며, 나아가 유아 주체의 놀이중심 SW교육 방향모색에 근거를 제공하는데 가치가 있다.

발달장애아동의 놀이치료환경에 관한 공간분석 (An Analytical Study on the Environmental Design of Play Therapy from Children with developmental disability)

  • 리평;이은숙;임경란
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.247-250
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    • 2008
  • As society and culture becomes complicated and diverse, so do the ensuing problems. The symptoms from the stress there was mainly focused on the adult group, however, now, they are shown in children. So the play therapy attracts attention as a way to cure stress. This study is intend to analysis an environment of play therapy space which would play an active role during treatment through the understanding of children's playing behavior. Disable children's playing therapy and pattern should be considered in the playing environmental design, and their feelings also need to be considered. The cozy and relaxed environment is important to children, so that they can have a natural interaction with the environment during the therapies. Output the factor of environment for play therapy and suggest the space of play therapy which fit on it.

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만4세 자유선택놀이에서 나타나는 또래문화의 특성 (Exploring Four-Year-Old Children's Peer Culture Patterns)

  • 최현주;최연철
    • 한국보육지원학회지
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    • 제9권1호
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    • pp.241-262
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    • 2013
  • 본 연구에서는 자유선택활동 시간에 일어나는 만4세반 유아의 다양한 모습을 관찰하고 분석해 봄으로써 또래문화의 특성을 이해하고 유아의 내면에 한걸음 더 다가갈 수 있는 장을 마련해 보고자 하였다. 이를 위해 서울에 위치한 S 어린이집 만4세 하늘반의 자유선택활동을 참여관찰하고 교사와 유아와의 면담을 통해 질적연구를 실시하였다. 연구 결과, 상호 존중하는 또래관계와 순응하는 또래관계를 통해 형성되는 '평화적 또래문화,' 그리고 수직적 또래관계, 배타적 또래관계, 무시형 또래관계를 통해 형성되는 '갈등적 또래문화'가 나타났다. 본 연구에서는 유아들의 관계형성 분석을 통해 만4세 유아의 또래문화를 밝혀 봄으로써 유아의 내면세계를 이해하고 유아의 교실문화를 폭넓게 바라 볼 수 있는 기초자료를 제공했다는 것에 의의가 있다.

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

만 3세 유아 동극 활동의 효과적 운영방안에 대한 실행연구 (Action Research on the Effective Direction of Three-year-old Children's Drama Activities)

  • 장현진;홍용희
    • 아동학회지
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    • 제34권2호
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    • pp.63-81
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    • 2013
  • The purpose of this study was to investigate and conduct effective schemes to direct drama activities for three-year-old children and to examine its influence on them. This research subjects comprised 23 three-year-old children and 2 teachers attending classes at Gureum at SanDeul kindergarten in Seoul, Korea. The researcher first recognized that problems existed in the ways in which children's leading roles were limited by the actor's roles themselves and they therefore were constrained in their use of dramatic expressions while performing drama activities. The researcher also recognized that children's drama activities integrated with traditional culture were largely deficient. For more effectively direction of children's drama activities, action research method was conducted over two sessions. First, certain factors of plays and traditional culture were incorporated within children's drama activities. Second, certain factors of Madangguk and traditional culture were also incorporated within children's drama activities. Through undertaking this research project, children were given the opportunity to actively participated in drama activities, trained their range of imaginative expressions, improved their cooperation with peers and enhanced their interest in traditional culture. The research suggests that children's drama activities when integrated with plays and Madangguk could effectively enhance children's artistic and educational skill.

이주여성 출신 지역 생활문화와 아동놀이에 관한 연구 : 중국 길림성 집안시를 중심으로 (A Study of the Living Culture of Transnational Married Women and of Children's Outdoor Plays in their Hometown : Jilin Province - Jian in China)

  • 송순
    • 가정과삶의질연구
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    • 제28권1호
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    • pp.131-143
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    • 2010
  • The purpose of this study is to understand the living culture of transnational married women and to analyze the out door play of children in their hometown. The data was collected through observation from 27th June to 7th July 2008 in Jian, Jilin Province China. The children's play and lifestyles were observed, and data pertaining to the culture of the people were collected by a teacher and staff. We also visited the residents for housing information. The results are given below. 1. They dressed in Korean clothes on festive days and the boys put on a hood. They had eating habits which included cooking for themselves or buying semi-manufactured goods but did not use, instant food. The housing habits involved a combination of cooking and heating by Korean floor heating system(Ondol). They utilized outdoor space to grow vegetables. Those with a fulltime job(teacher) preferred to live in an apartment but an apartment was too expensive. Public utility charges and traffic expenses were cheap. 2. The main festive days are the lunar New Year's Day and Chuseok. The children returned home and enjoyed the festive day with their parents. The language used are Korean language and Chinese. Some Korean words and phrases in Jian Joseonjok have different meanings as compared to how they are used in Korea. A capping ceremony did not to celebrate becoming an adult from an adolescent. Couples performed a wedding ceremony at a wedding hall attended by their parents and invited relatives from both families. The relatives gave the couple a wedding gift. They did not go on a wedding trip as it was not affordable but instead spent their wedding night at a hotel in this culture. When someone dies, they bury the body after cremation. They perform a memorial service for three years on the birthday of the departed. They have a banquet on the 60th birthdays with their relatives and neighbours and are typically presented with a carp for longevity. 3. They understand capitalism and therefore send their children to school to improve their social position. The Korean and Chinese languages are required subjects in school. The students choose a second language(English or Russian). They prefer English class but at the time of this study an English class was not offered at the school in Jian Joseonjok. Therefore the children entered a Chinese school. 4. The children play outdoor games such as Y$\acute{a}$o J$\grave{i}\bar{a}$(要家), X$\grave{i}$ang g$\grave{i}$(象棋), T$\grave{i}\grave{a}$o p$\acute{i}$ j$\grave{i}$n(r)(跳皮節), D$\grave{o}$uch ing g$\grave{u}$n 凍冷根, B$\bar{e}$i B$\bar{e}$i 背背, and soccer. They play games according to the season.