• 제목/요약/키워드: Child User

검색결과 133건 처리시간 0.025초

사용자참여 디자인을 통한 열린 놀이터 만들기 - 서울 삼양초등학교 옥외공간을 중심으로 - (A Study on the Planning of Outdoor Playground Space Open to the Community through the Participatory Design Method)

  • 이영범
    • 교육시설
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    • 제12권3호
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    • pp.22-32
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    • 2005
  • This paper is to propose a design possibility that incorporates participatory process and also to emphasize the participatory process applied to the planning of outdoor playground space open to the neighboring community. Community design based on the participation method can be understood as an attitude about a force for change in the creation and management of environments for people who are the major users of them. Planning for outdoor space is an integral part of school education and a vital component of child development. For the design of outdoor space of Samyang Elementary School it first needs to examine the current and emerging needs of students, teachers and parents as community residents through the participatory design method. A series of workshops and interviews are taken to identify dreams and ideal spaces of each group. An assessment of existing school spaces and design possibility of reprogrammed outdoor spaces are proposed to match the major demands of participants. Selected outdoor places are chosen and designed to accommodate options for various play settings and to make the school pleasant places where members of the neighborhood can gather for relaxation in restful surroundings.

교육용 문제 풀기 게임 설계 및 구현 (Design and Implementation of Educational problem solving game)

  • 서정만
    • 한국컴퓨터정보학회논문지
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    • 제15권2호
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    • pp.83-89
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    • 2010
  • 본 논문에서는 게임이 아동들이나 청소년들에게 폭력성을 배제하고 교육적인 내용의 게임을 만들려면 게임의 구성과 설계가 중요하다. 그러므로 본 논문에서는 아동이나 청소년들에게 교육적인 내용의 게임을 설계하여 두뇌 발달을 시키고, 게임의 즐거움을 줄 수 있도록 하였다. 특히 아동들을 위해 화면에서 토끼 같은 캐릭터를 추가하여 게임의 폭력성 보다는 친근한 이미지의 동물들의 캐릭터를 살려 설계하였다. 전체 화면에 대한 객체 설계와 구현된 게임에 대한 화면에 대한 내용도 살펴보았으며, 구현된 게임의 장점을 나열하였고, 향후 발전방향에 대하여 논하였다.

The Design and Implementation of Shooting Game using Visual Basic

  • Seo, Jeong Man;Kweon, Soon Nyu
    • 한국컴퓨터정보학회논문지
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    • 제21권8호
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    • pp.13-20
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    • 2016
  • The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen. Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running. In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.

The Design and implementation of the game for improving disabled children's intelligence

  • Kim, Jong Kyum;Kweon, Soon Nyu
    • 한국컴퓨터정보학회논문지
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    • 제21권6호
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    • pp.39-46
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    • 2016
  • In this paper, I proposed the general children's games and showed the design and implementation of children's games which are non-violent, emotionally helpful and good for the development of intelligence. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Most of contemporary games are violent to children. To solve such problems, I designed and implemented the game which is not violent but educative and child-friendly. These days, entertainment games or Internet online games have been developed highly biased to children's interest and amusement rather than children's intellectual development. Usually, disabled children are inferior to normal children in movement of their hands and bodies. Therefore, it is hard for them to follow speedy games. This paper shows that the proposed intellectual development of the game can help disabled children not to be violent and to be more intelligent. That was proved by the results through the question investigation. According to the survey, disabled children's any violent actions were not reported after they played this game. Also, this game helped their intellectual development in accordance with the results of this study.

도서관을 통한 장애인 독서문화 확산 및 활성화 방안 (Improving Strategy of Reading Culture for Printed Disabled People in the Library)

  • 안인자
    • 정보관리연구
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    • 제43권1호
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    • pp.187-212
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    • 2012
  • 장애인 독서문화 활동의 진흥은 정보소외계층의 정보격차해소, 독서문화 활동을 통한 국민의 삶의 질 향상이라는 도서관 핵심 사명을 수행하는 주요한 업무이다. 활성화 방안을 도출을 위해 독서문화 진흥정책과제에서 사용하는 4개 과제 영역을 틀로 사용하였으며, 국내외 도서관 장애인서비스 분석을 통하여 시사점을 도출하였다. 연구결과 현재 도서관 장애인서비스는 장애인 독서환경조성, 균등한 독서 기회 제공 서비스가 대부분이고, 장애인 독서생활화 및 독서운동 활성화과제는 매우 부족하였다. 독서 생활화를 위한 독서교육, 독서체험, 이용자중심의 프로그램 개발이 필요하며, 장애인 독서운동 확산을 위하여 도서관 홍보 전략을 활용하는 것이 필요하다.

SNS 환경에서 API와 LBS를 활용한 메시지 전송에 관한 연구 (A Study on Message Transmission Using API and LBS in SNS Environment)

  • 김승재;이정재
    • 한국인터넷방송통신학회논문지
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    • 제18권6호
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    • pp.145-149
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    • 2018
  • 본 논문은 소셜네트워크서비스 환경에서 모바일 LBS(Local Based Service)를 이용하여 SMS를 전송 및 등록하는 방법을 소개한다. 이 방법은 목표로 하는 사람 및 사물에 대한 위치를 API와 LBS를 통해 획득한 후 획득한 정보를 토대로 SMS를 구성하여 모바일 환경에 전송 및 등록한다. SMS의 구성은 찾을 대상의 인적사항과 현 위치 및 사물의 위치가 된다. 그러므로 사용자는 SMS를 통하여 찾을 대상의 간략한 항목과 위치 및 사물의 위치를 신속정확하게 파악할 수 있을 것이다. 또한 오늘 날에 있어 약속 시간의 단축과 배송 등에 있어 한 층 업그레이드된 서비스를 제공해 줌으로써 삶의 질을 향상시켜 줄 것이다.

인터넷 게임중독이 불안을 매개로 삶의 만족도에 미치는 영향: 중국 하얼빈 지역 남자 대학생을 중심으로 (The Mediating Effect of Anxiety on the Relationship between Internet Game Addiction and Life Satisfaction: Focusing on Male University Students in Harbin, China)

  • 최운선
    • 한국가족복지학
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    • 제23권4호
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    • pp.613-632
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    • 2018
  • The purpose of this study is to review Chinese policy on internet game addiction, and understand the level of internet game addiction, anxiety, and life satisfaction levels, and examine how game addiction affects life satisfaction with anxiety as a medium among male university students in China. In order to achieve the goals of the study, a survey was conducted on 240 male university students in Harbin, China. The research results are as follows. First, the internet game addiction level of male university students was at a relatively low level. Only 2.9% scored over 36 points, the litmus test for the category of clinical criterion, whereas the majority belonged to the general user group. Meanwhile, anxiety was at an intermediate level, along with a relatively high level of life satisfaction. Next, internet game addiction showed a positive correlation with anxiety, and a negative correlation with life satisfaction level. A negative correlation was found between anxiety and life satisfaction level. Lastly, anxiety was found to play a complete mediation role, as a mediator variable between internet game addiction and life satisfaction level. Based on the above results, policy and practical suggestions are proposed to improve the mental health of university students and to prevent and treat game addiction within China.

Nutrition Evaluation Screening Tool: An Easy to Use Screening Tool for Hospitalised Children

  • Dokal, Kitt;Asmar, Nadia;Shergill-Bonner, Rita;Mutalib, Mohamed
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • 제24권1호
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    • pp.90-99
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    • 2021
  • Purpose: Nutrition screening is vital to ensure patients are appropriately managed in hospital. In paediatrics there is currently no universally accepted nutrition screening tool. The Nutrition Evaluation Screening Tool (NEST) was developed as an easy to use and practical screening tool for hospitalised children. We aim to evaluate compliance of the NEST and assess agreement of the NEST with the already validated nutrition screening tools, Screening Tool for Risk on Nutritional Status and Growth (STRONGkids), Screening Tool for the Assessment of Malnutrition in Paediatrics (STAMP) and the Subjective Global Nutritional Assessment (SGNA) tool. Methods: Retrospective review of 102 patient episodes at the Evelina London Children's Hospital. Electronic records were used to assess NEST compliance and to complete the nutrition tools for each patient episode. Cohen's kappa was used to determine the level of agreement between each nutrition tool. Results: There was moderate agreement between the NEST and the two screening tools, STRONGkids (κ=0.472) and STAMP (κ=0.416) for patients on initial screening at admission. 87.2% of patient episodes were NEST compliant within 24 hours of admission to hospital. Conclusion: The moderate agreement between these two already validated screening tools enhances the NEST's validity as a paediatric screening tool. The NEST had the strongest correlation with the SGNA tool compared to other screening tools. The NEST is user friendly screening tool for hospitalised children.

Pediatric Cardiothoracic CT Guideline Provided by the Asian Society of Cardiovascular Imaging Congenital Heart Disease Study Group: Part 2. Contemporary Clinical Applications

  • Hyun Woo Goo;Suvipaporn Siripornpitak;Shyh-Jye Chen;Oktavia Lilyasari;Yu-Min Zhong;Haifa Abdul Latiff;Eriko Maeda;Young Jin Kim;I-Chen Tsai;Dong Man Seo
    • Korean Journal of Radiology
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    • 제22권8호
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    • pp.1397-1415
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    • 2021
  • The use of pediatric cardiothoracic CT for congenital heart disease (CHD) was traditionally limited to the morphologic evaluation of the extracardiac thoracic vessels, lungs, and airways. Currently, the applications of CT have increased, owing to technological advancements in hardware and software as well as several dose-reduction measures. In the previously published part 1 of the guideline by the Asian Society of Cardiovascular Imaging Congenital Heart Disease Study Group, we reviewed the prerequisite technical knowledge for clinical applications in a user-friendly and vendor-specific manner. Herein, we present the second part of our guideline on contemporary clinical applications of pediatric cardiothoracic CT for CHD based on the consensus of experts from the Asian Society of Cardiovascular Imaging CHD Study Group. This guideline describes up-to-date clinical applications effectively in a systematic fashion.

대구광역시 공공도서관 겨울방학 프로그램 참여 초등학생 이용자의 이용행태 분석 (Analysis on the User Behaviors of Elementary School Students of Winter Vacation Programs of Public Libraries at Daegu Metropolitan City)

  • 오동근;이경훈
    • 한국문헌정보학회지
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    • 제48권2호
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    • pp.137-157
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    • 2014
  • 이 연구는 대구광역시 공공도서관의 겨울방학 프로그램 이용자를 대상으로 하여 그 이용행태를 분석하고, 프로그램의 서비스품질에 대한 지각, 이용자 만족도, 충성도에 관련된 영향관계를 실증적으로 분석하였다. 이를 위해 대구광역시의 8개 공공도서관에서 실시하고 있는 겨울방학 프로그램에 참여한 초등학생을 대상으로 배포하여 회수한 444부의 설문지 중 300명의 설문조사 결과를 바탕으로 분석하였다. 겨울방학 프로그램 참여자는 도서관을 방문할 때 가족과 방문하는 경우가 상당히 많고, 겨울방학 프로그램에 참여하게 된 경로도 부모님을 통해 참여하게 된 경우가 많았다. 겨울방학 프로그램의 이용자들은 어린이도서관의 다른 서비스이용자는 물론 공공도서관의 일반 성인이용자들에 비해 서비스품질에 대한 지각과 만족도, 충성도의 거의 모든 측면에서 그 값이 높은 것으로 나타났다. 서비스품질과 만족도, 충성도에 대한 구조방정식모형의 분석에서는, 서비스품질의 3개요인인 프로그램 내용/강사, 지원/서비스, 프로그램 시설 요인은 전반적 만족도에 유의한 영향을 미치는 것으로 나타났고, 만족도와, 서비스품질 요인 중 지원/서비스 요인이 충성도에 직접적인 유의한 영향을 미치는 것으로 나타났다.