• Title/Summary/Keyword: Characteristics of User's Need

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A Study on Extraction of Antenna Object using Image Processing (영상처리를 이용한 안테나 객체 추출에 관한 연구)

  • Yu, tae-keun;Kim, yang-woo;Kwak, nae-joung
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.93-96
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    • 2007
  • There is increasingly interested in the measurement of antenna's characteristics for one's manufacture according to one's various application. Due to this, the antenna measurement system need be made with more and more great precision. On measuring of the antenna's characteristic, the conventional system handled by human generates the error due to controlling the position of the system by user. Therefore there need be introduced the automatic measurement system of antenna's characteristic. In this paper, we propose image processing algorithm for the automatic measurement system of antenna's characteristic. The proposed algorithm gets image of the standard gain horn antenna in the chamber room, extracts an antenna object from the image, and extracts the parameters for automatic alignment of AUT(Antenna Under Test) and Probe. Also the proposed algorithm gets the error for corrects of slope and distortion of AUT junction due to weight of fitted antenna.

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The Development of Disaster Prevention Information System Using Internet GIS (Internet GIS를 이용한 방재정보시스템 구축)

  • Yeo, Woon-Ki;Jang, Kyung-Soo;Jeon, Ji-Young;Jee, Hong-Kee
    • 한국방재학회:학술대회논문집
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    • 2007.02a
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    • pp.620-623
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    • 2007
  • The purpose of this study is developing a disaster prevention information system using Internet GIS to manage disaster information more efficiently and timely. This system has good potential with environment of Internet which has appropriate characteristics of rapidity, wide reach, generality, cost effectivity for disaster management. With this system, general user can easily retrieve disaster information with visuality such as maps. graphs, and texts just by using web browsers. Hence the need of developing Internet GIS system for disaster prevention is growing in these days.

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A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective - (고객충성도에 영향을 미치는 온라인 콘텐츠 특성에 관한연구 -몰입(Flow)의 매개효과를 중심으로 -)

  • Shin, Young-Chul;Jeong, Seung-Ryul
    • Journal of Internet Computing and Services
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    • v.14 no.5
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    • pp.101-117
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    • 2013
  • As the number of online game user has been rapidly increased thanks to the recent vitalization of online contents market, not only new business opportunity but also the opportunity to create high profits have been provided as well. However, the increase of the number of online game user and the rapid expansion of the market evoke a cutthroat completion among online game service providers, and also high barriers to entry to online game market have been erected. Thus, what kinds of efforts need for the business success and sales increase in online game market? In lots of researches regarding online contents business, the deepening of loyalty was considered as a critical factor for the business success. According to the study on user's behavior in online environment, users would experience the Flow while using online service, and then, if they were in state of the Flow, they would use the service constantly. High customer loyalty to online game means high will to use the online game too. The purpose of this research was i) to examine what factors enable users to be naturally immersed in online game while playing it, ii) to examine what properties of online game can make game more interesting and exciting, iii) to verify that such factors are critical in deepening customer loyalty, and iv) to suggest some essential factors to be fun and exciting games, on where the focus should be put, and the directionality for the development for sales expansion of online game developer or online game service provider. The research results are as below: First, the involvement and the perceived quality which were characteristics of brand appeared to be factors most affecting Flow. This shows that once game user get interested in online game that user has played frequently, even though new games are released, user will continuously flow the game not moving to new games, and also shows that users not only get more interested but also put more trust in games in the site to where users are frequently going than games in other sites, and consequently user can increasingly flow the game. Second, the compensation and graphics which are the characteristics of contents appeared to be factors affecting Flow. Proper compensation which is given to game users triggers fun and interests in game and makes them flow more and more. And graphics make users to feel game space as if real space and let them flow in game with more reality. Third, challenges, support, and the stability which are technical characteristics appeared to be factors affecting Flow. Challenges enable users to not only experience new virtual world but also solve various difficulties and obstacles. Once users feel fun and interests through this challenge, they can naturally flow games. In addition, the stability of network provides reliability in security and hacking. By doing so, it can induce users to flow more and more. Lastly, when aforementioned characteristics including contents characteristics, technical characteristics, and brand characteristics are organically combined each other, game users feel fun and total minutes are naturally increased, so that game users experience Flow, and consequently the customer loyalty will be deepened as well.

An Exploratory Research on the Improvement of Agricultural Food-related Public Organizations' Information Service : Based on the example of Okdab.kr's information service improvement strategy

  • Ham, Eunin;Lee, Jongtae
    • Agribusiness and Information Management
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    • v.10 no.1
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    • pp.26-34
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    • 2018
  • Development, availability and users' participation in the information service of agricultural food sector is slower than that of other sectors in Korea. This phenomenon comes from the lack of development strategies and comparative analyses with other sectors, as well as the agricultural food industry's own characteristics which is developed based on the offline market. In this research, we will discuss about how to improve the public information service of agricultural food sector based on the example of establishing service improvement strategy by the most representative Okdab. In this research, we have drawn the following implications for development strategy of Okdab service based on three core keywords derived from benchmarking KOSIS. Three core subjects for upgrading public information service are 'analysis information with expertise and differentiation,' 'user cooperation-oriented platform,' and 'intuitive nd effective UX,' and to strength B.I. as an integrated information service of agricultural food sector, we need to identify the users' satisfaction and needs for the existing service, establish an optimized operating strategy on a short-term, mid-term and long term bases, and implement them in a positive way. Based on this positive action, it can become a trustworthy information service for the users, and we can expect the improvement of the users' recognition for its consistent usability and efficiency.

A Study on the Characteristics of PC Use Space and Users' Consciousness at Residences (주거 내 PC 사용공간의 특성 및 사용자 의식에 관한 조사연구)

  • Jeong, Byeol-Ah;Kim, Bong-Ae
    • Journal of the Korean housing association
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    • v.17 no.5
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    • pp.55-65
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    • 2006
  • The objective of this study is to provide new direction on house design in consideration of the PC users' life pattern. This study found that PC use present conditions at home, demand for PC using space, and requirements for PC using area were analyzed. A survey was taken by 1108 residences, and the SPSS win.10 was applied for analysis. The survey was conducted to see the computer usage at home, demand and satisfaction for the PC using space. The results of this study were as follows; forty-seven percent of respondents said they used the PC in son's and daughter's room while 36.8% answered living room. It reflects that the whole family want to use the PC in the same area, or for their children's convenience. Users' consciousness was analyzed four factor, which were 'physical inconvenience:'satisfactions in PC position', 'inconvenience caused by narrowness', 'notion of privacy'. PC users' consciousness had significant differences in the satisfaction by PC users' characteristic and housing characteristic. It was to be classified that the PC use space into several pattern according to furniture arrangement, and channel pattern had the highest satisfaction among those pattern. Through this study, it is expected that new housing designs need to be made to reflect lese requirements into interior design and house plan for PC user's needs.

Reconstruction of Transmitted Frames for Visual Quality Assessment of Streaming Video (스트리밍 비디오 화질 평가를 위한 수신 영상 복원)

  • Park, Su-Kyung;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.1
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    • pp.32-40
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    • 2009
  • In this paper, we proposed an reconstruction algorithm of transmitted frames from displayed image on video terminal. For image quality assessment of the video streaming in the wireless network, we need information of the image that is transmitted to the end-user's device. Generally, subjective methods are widely used to evaluate the image quality by human beings because it is difficult to extract the transmitted image from the end-user's device. This paper presents an image reconstruction algerian based on the displayed image in video terminal for the extraction of the transmitted image. In the proposed method, we acquired the displayed image on video terminal using the camera. Camera-acquired images exhibit geometric and color distortions caused by characteristics of cameras and display devices. Therefore we correct the geometric distortion by exploiting the homography and color distortion by pre-computed look-up table. The experimental results show that the proposed measurement system yields promising estimation performance in terms of PSNR of $27{\sim}28dB$. We also carried out performance evaluation of the proposed method in terms of EPSNR and the quality of the estimated images by the proposed algerian was in fairly good range of MOS test scale.

The Method of User Experience Evaluation for Virtual Living Space (가상현실 주거공간을 위한 사용자경험 평가 방법)

  • Kim, Mi-Sun;Paek, Hee-Won;Seo, Hye-Ran;Ko, Il-Ju
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.12
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    • pp.795-806
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    • 2017
  • In this paper, we propose a user experience evaluation method for virtual reality living space contents and apply it to prototype simulations to measure user experience. The user evaluation method proposed in this paper is based on the existing user evaluation methodology, but it is established by changing the experience and evaluation factors to match the characteristics of the virtual reality living space. The generated virtual reality living space simulation is configured similar to real space and is placed real objects that the user actually uses in each space, so that users can feel reality. The subjects performed the tasks according to the given scenarios and then evaluated the simulation. As a result of the evaluation, the main goal of the simulation, the items that make the users feel realistic, were lower than our expectations. This means that future simulations need to be modified in a way that adds or expands elements that enhance the realism. In this way, the UX evaluation method proposed in this paper is expected to provide a more objective indicator to the content developer or designer in order to grasp the user's demand in the virtual reality living space.

A Study on the Development of In-Socket Pressure Change Measurement Sensor for Estimation Locomotion Intention of Intelligent Prosthetic leg User (지능형 대퇴의족 사용자의 보행 의도 추정을 위한 소켓 내 압력 변화 측정 센서 개발에 관한 연구)

  • Park, Na-Yeon;Eom, Su-Hong;Lee, Eung-Hyuk
    • Journal of IKEEE
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    • v.26 no.2
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    • pp.249-256
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    • 2022
  • The prosthetic leg is a device that performs walking instead of a amputated lower limb, and require a change in locomotion mode by providing the user's intention to respond to a discontinuous locomotion environment. Research has been conducted to detect the users' intentions through biomechanical features inside the socket that directly contacts the cut site in demand for natural locomotion mode changes without external control equipment. However, there is still a need for a sensor system that is suitable for the internal environment of the main body and socket of the cut site. Accordingly, this paper proposed a film-type sensor system that is suitable for the main body characteristics of the cut site, is not affected by the temperature and humidity conditions inside the socket, and is easy to manufacture in various sizes. The proposed sensor is manufactured base on Velostat film and takes into account the pressure measurement characteristics that vary with size. Through the experiment, the change in the internal pressure of the socket due to the intentional posture performance of the wearer was measured, and the possibility of detecting the intention to change the locomotion mode was confirmed.

Design of Multimensional Contents Retrieval Browser for IPTV (IPTV를 위한 다차원 콘텐츠 검색 브라우저의 설계)

  • Choi, Yoo-Joo;Oh, Jung-Min;Byeon, Jae-Hee;Moon, Nam-Mee
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.138-146
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    • 2010
  • Interest in IPTV content increases, the number of users quickly and easily find the need for an interface that can be consumed as well as the individual's taste is reflected in the menu structure is an emerging demand. Existing IPTV content depending on the browser menu, use the intuitive search criteria are presented differently, this is difficult and not take into account the characteristics of the user by providing an interface for users to interact with the content was limited. In this paper propose According to user requirements in IPTV, regardless of the type of content applicable to the multidimensional contents retrieval browser. This applies equally to the menu category and multidimensional approach based on simple, intuitive and can be used to visualize the content by users without detailed information about the multi-dimensional search to only the desired content will be available for consumption.

Design Direction of the Furniture and Products in the Bathroom Space in Aging Societies (고령화시대 욕실공간에서의 가구 및 제품 디자인방향)

  • Kim, Jee-Min;Choi, Kyung-Ran
    • Journal of the Korea Furniture Society
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    • v.22 no.4
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    • pp.287-298
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    • 2011
  • In this study, I wanted to propose the design direction of the furniture and products in bathroom space so that the elderly's life is well supported to meet such aging societies that are getting older. Therefore, I have drawn the elders' needs by investigating their characteristics through literature research and used such needs as a frame of analysis to analyze the bathroom furniture and products made in Korea and foreign countries. The analysis results indicate:First, the elders need entertainment, health care, environment-friendly, convenience, good accessibility, chair-based bath and space separation; second, both Korean-made and foreign-made bathroom products are difficult to be controlled, invisible of font, hard to sustain the elders' bodies, inconvenient to be used and etc; and third, the design to solve such problems should be with intuitive user interface, easy control, better accessibility, the elders' moving patterns and living habits considered, health care, pro-environmental product. This study puts emphasis on the reflection of socio-cultural characteristics in designing bathroom furniture & items for aging society and requires more bathroom products with various designs in the foreseeable future.

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