• Title/Summary/Keyword: Character-net

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An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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Thermoeconomics Analysis to apply net concept of material flow to Power System (발전시스템에 물질흐름의 net 개념을 적용한 열경제학 해석)

  • Kim, Deok-Jin
    • Proceedings of the KSME Conference
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    • 2000.04b
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    • pp.962-969
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    • 2000
  • Quality that character of energy is the same at every state in case of equal working fluid and net concept of material flow was applied to thermoeconomics about energy system, and we could naturally explain the suitable degree about this concept, also thermoecomic equations about general power plant was easily deduced. And deduced equations exactly corresponded with principle of thermoeconomics that overall input cost flow rate equal overall output cost flow rate. This equations is applied to gas turbine cogeneration power plant as one example and found the product unit cost. Also this product cost comparison could been naturally explained.

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Modeling of The Fuzzy Discrete Event System and It s Application (퍼지 이산사건 시스템의 모델링과 응용)

  • Kim, Jin-Kwon;Kim, Jung-Chul;Hwang, Hyung-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.487-492
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    • 2004
  • This paper deals with modeling method and application of Fuzzy Discrete Event System(FDES). FDES have characteristics which Crisp Discrete Event System(CDES) can't deals with and is constituted with the events that is determined by vague and uncertain judgement like biomedical or traffic control. In general, the modeling method of CDES has been studied many times, but that of FDES hasn't been nearly studied by qualitative character and scarcity of applicated system. This paper models traffic system with FDES's character in FTTPN and designs a traffic signal controller.

The Development and Historical Character for Structure System with Non-rigid Member (연성구조시스템의 발달과정과 역사적 특성)

  • Lee, Ju-Na;Park, Sun-Woo;Park, Chan-Soo
    • Journal of Korean Association for Spatial Structures
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    • v.4 no.3 s.13
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    • pp.93-101
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    • 2004
  • Structural systems have a lot of architectural meaning concerning historical context of structural technology. Therefore, surveying constructed examples and their constructed year, the character and development of various formations of structure systems with non-rigid member were investigated. At the result, the early modem structure systems with non-rigid member were made up from the cable structures, then membrane structures have mainly used after 1970's. The early structural systems had intended to make the large scale space, after 1970's, they have been adopted into the smaller scale space structure, and cable net structure, pneumatic structure and dome typed hybrid membrane system tend to compose the larger scale spare structure.

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Training Data Sets Construction from Large Data Set for PCB Character Recognition

  • NDAYISHIMIYE, Fabrice;Gang, Sumyung;Lee, Joon Jae
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.225-234
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    • 2019
  • Deep learning has become increasingly popular in both academic and industrial areas nowadays. Various domains including pattern recognition, Computer vision have witnessed the great power of deep neural networks. However, current studies on deep learning mainly focus on quality data sets with balanced class labels, while training on bad and imbalanced data set have been providing great challenges for classification tasks. We propose in this paper a method of data analysis-based data reduction techniques for selecting good and diversity data samples from a large dataset for a deep learning model. Furthermore, data sampling techniques could be applied to decrease the large size of raw data by retrieving its useful knowledge as representatives. Therefore, instead of dealing with large size of raw data, we can use some data reduction techniques to sample data without losing important information. We group PCB characters in classes and train deep learning on the ResNet56 v2 and SENet model in order to improve the classification performance of optical character recognition (OCR) character classifier.

A Study on the Formativeness of Materials of Man′Fashion in 1990′s (1990년대 남성복 소재에 나타난 조형성에 관한 연구)

  • 이효진;류근영
    • The Research Journal of the Costume Culture
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    • v.8 no.6
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    • pp.806-821
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    • 2000
  • Each and everything named fashion together with clothes were limited in the boundary of women and men's wear has been slow and narrow in changing speed compared to women's, even there are some differences in accordance time. But maintaining the basic features, men's wear in the latter 20th century has undergone diverse change in the part of materials such as various synthetic fiber, glass, metal, artificial leather and the see-through fabric able to seeing the body wearing the clothes. Therefore, the aim and definition of this study is to present the systematic framework giving help to develop men's wear design newer and more various by considering moulding of materials which existing men's wear could not show up and by grasping material trend of men's clothes in 1990s. The results of the study were summarized as follows : (1) Material containing lustering is categorized as Velvet, Silk, Lustering materials by synthetic fiber and Lustering materials by additional substance. The Velvet generally acknowledged having something to feel womanly image shows the bisexual character coexisting feature of men and women after grafting with men'fashion. The Silk was endowed the role as means of pleasure to express beyond boundary of sex breaking the existing consciousness which men should wear male clothes, not considering differences between men and women. The lustering made by synthetic fiber expressed modern sensitivity aesthetically to the suit. The lustering materials made by additional substance is seen mixed masculine character with womanly character. (2) See-through materials are acknowledged as decadence beauty caused by expanding subjective awareness in beauty. (3) Materials by the sorts of Net is categorized as Lace, Knit The Lace expression seemed to emphases the human liberation of men and women and the humanity from liberation of subjecthood. The Knit can be felt both woman's image and man's image as bisexual image, not raising only one side sex. (4) Elastic materials offered the opportunity to approve exposure in a time when exposure of men's body was not granted ethically. (5) Leather was shown as indication of social status and inferiority and expression of collective resistance against sexual stagnation of men and women.

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Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

Environmental Character and Catch Fluctuation of Set Net Ground in the Coastal Water of Hanlim in Cheju Island III. Environmental Character and Catch Fluctuation (제주도 한림 연안 정치망 어장의 환경특성과 어획량 변동에 관한 연구 III. 어획량변동과 환경요인)

  • KIM Jun-Teck;JEONG Dong-Gun;RHO Hong-Kil
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.32 no.1
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    • pp.105-111
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    • 1999
  • To investigate the relationships between ocean environmental characteristics and thechange of the catch, we analyzed various environmental factors such as mean temperature, salinity, current vectors, lunar day and wind vectors from 1995 to 1996 and the catch fluctuation of Hanlim set net from 1994 to 1996. The results are as follow ; 1) The proportion of fishes caught in Hanlim set net is highest for horse mackere1 ($69.2\%$) and is followed by common mackerel ($18.4\%$), hair tail ($5.6\%$), squid ($2.7\%$) and rabbit fish ($1.4\%$) in order. Two peaks in the monthly catch appeared in June and October in the operation period of May- December. 2) The flow direction was northward in flood time and southeastward in ebb time around the Hanlim set net. Thus, the vortical mixing of sea water was active and continued for more than 3 hours. In addition, mean daily temperature was low due to the presence of middle and bottom water in offshore. Increase in salinity or high salinity of sea water provides a favorable condition for catches of fishes. Catches in the first quarter and the last quarter of the moon were larger than that in full moon and the last of the month. In particular, when south or southeasterly wind velocity reaches about 3$\~$6.5 m/s, the possibility of catches increases.

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Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

On the Measurement of Biomass and the Productivity of the Cultivated Mulberry Plants (뽕나무의 현존량추정법과 생산력에 대한 연구)

  • 김준호
    • Journal of Plant Biology
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    • v.18 no.3
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    • pp.122-128
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    • 1975
  • With the cultivated mulberry plant which feeds silkworm on its leaves in sericulture, the measuring methods of biomass of terrestrial organs were compared and the annual net productivity was estimated. The measurement of the standing crops by means of allometric method on basis of relation between the parameter D230H, square of the diameter of the branch on 30cm high above ground($D{\frac}{2}{30}$) multiplied by its height(H), and the amount of leaves(WL) or of branch (Ws) was more accurate than other methods on basis of correlation between a character of the branch such as H, D30 or D230 and WL or Ws. The estimate of value of the net productivity of terrestrial parts of mulberry was 9.06-12.54 ton/ha.year, which was similar to that obtained from secondary forests in cool temperate zone.

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