• Title/Summary/Keyword: Character set

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The Study on Symbolism of Color on Movie Clothing (영화 의상에 표현된 색의 상징성에 관한 연구)

  • 김희정
    • Journal of the Korean Society of Costume
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    • v.35
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    • pp.195-210
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    • 1997
  • Movie clothing is what is recreated as a character in work after being worn for actors (or actresses). And it is not added for heightening only fantasy but it acts for heightening only fantasy but it acts for reinforcing the side of character or subject. Especially the clothing in color movie gets to have very psychological effect. Thus Accord-ing to the clothing the effect of the represen-tation style may become large and small. So as to make the gesture or attitude of each character valuable in accordance with the ac-tion and expression of the figure clothing is different from other device essentially One may attain various goals through the color of movie clothing, First movie clothing may show the vogue color of the time and the representative time color, Second the color of movie clothing helps one to able to recognize the socio-econmic position of character easily as the color to symbolize the specific jobs such as nurse soldier and doctor etc. Third the color of movie clothing may show the charcter temperament as to whether one is young or old and whether one has pessi-mistic temperament or one is extrovert or introversive etc. easily. Fourth setting the clothing color of hero as the color to set off helps it easy to distinguish from representation staffs. Fifty the whole color establishment of movie clothing gives help to expressing the at-mosphere of movie. Color is one of the most powerful means that the person in charge of clothing may express the character of movie. He should ex-press the feature of a wearer with the colors of each clothing through showing the lack of taste of characters or hinting the resistant character with the clothing color which is not suitable for situation or the conservative character with suppressed color etc. Thus he (or she) should express the clothing color which is suitable for being able to express each character by analyzing the work whole through script and grasping the character of each character so as to establish the clothing which is suitable for individual character.

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Study on video character extraction and recognition (비디오 자막 추출 및 인식 기법에 관한 연구)

  • 김종렬;김성섭;문영식
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.141-144
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    • 2001
  • In this paper, a new algorithm for extracting and recognizing characters from video, without pre-knowledge such as font, color, size of character, is proposed. To improve the recognition rate for videos with complex background at low resolution, continuous frames with identical text region are automatically detected to compose an average frame. Using boundary pixels of a text region as seeds, we apply region filling to remove background from the character Then color clustering is applied to remove remaining backgrounds according to the verification of region filling process. Features such as white run and zero-one transition from the center, are extracted from unknown characters. These feature are compared with a pre-composed character feature set to recognize the characters.

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A CHARACTER RECOGNITION SYSTEM BASED ON SYNTACTIC APPROACH (인쇄체 영문의 구문론적 인식)

  • Park, Dong-Choon;Park, Sung-Han
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1598-1601
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    • 1987
  • This paper proposes a new set of topological features (primitives) for use with a syntactic recognizer for high-accuracy recognition of printed alphanumeric characters. The recognition is accomplished on nine character groups, where each group has different combinations of four feature points. A skeleton enhancement eliminating isolated points and smoothing irregular points is developed. The tree automata processed in parallel enables the realization of high-recognition speeds and font-type independent recognition. The proposed character recognition system is tested for alphanumeric character fonts of dot matrix printer and plotter using IBM-PC/XT.

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A Study on Character Recognition using HMM and the Mason's Theorem

  • Lee Sang-kyu;Hur Jung-youn
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.259-262
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    • 2004
  • In most of the character recognition systems, the method of template matching or statistical method using hidden Markov model is used to extract and recognize feature shapes. In this paper, we used modified chain-code which has 8-directions but 4-codes, and made the chain-code of hand-written character, after that, converted it into transition chain-code by applying to HMM(Hidden Markov Model). The transition chain code by HMM is analyzed as signal flow graph by Mason's theory which is generally used to calculate forward gain at automatic control system. If the specific forward gain and feedback gain is properly set, the forward gain of transition chain-code using Mason's theory can be distinguished depending on each object for recognition. This data of the gain is reorganized as tree structure, hence making it possible to distinguish different hand-written characters. With this method, $91\%$ recognition rate was acquired.

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A Study on the Highly Accurate Korean Character Recognition Algorithm, by analyzing Vowel and Consonant Models - Selectiong of candidates using pattern matching method and discriminating similar characters by structural analysis - (자. 모 해석적 모델에 의한 고정도 한글 인식 알고리즘에 관한 연구 - 패턴정합법에 기초한 후보문자 선정 및 구조해석적인 방법에 의한 유사문자 판별 -)

  • 강선미;김봉석;김덕진
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.7
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    • pp.24-30
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    • 1993
  • In this paper, a new method is proposed to recognize a character from its similar characters, which are selected by pattern matching method in Korean character recognition. This new method, which couples the merits of already suggested methods, can choose the character to be in the candidate set and discriminate it from the others correctly. To evaluate performance of this algorithm, we used 15 kinds of different laser printer fonts and obtained about 97% of recognition rate.

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Analysis on elements of policy changes in character industry (캐릭터산업의 정책변인연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.33
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    • pp.597-616
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    • 2013
  • Character industry is not only knowledge-based industry chiefly with copyrights but also motive power for creative economy to take a role functionally over the fields of industries because it has industrial characteristic as complement product to promote sale value in manufacturing industry and service industry and increase profit on sales. Since 2003, the national policy related to character has aimed to maximize effect among connected industries, extend its business abroad, enforce copyrights through the improvement of marketing system, develop industrial infrastructure through raising quality of character products. With the result of this policy, the successful cases of connected contents have been crystallized and domestic character industry has stepped up methodically since 2007. It is needed to reset the scales of character industry and industrial stats because there are more know-how of self industry promotion and more related characters through strategy of market departmentalization starting with cartoon, animation, games, novels, movies and musicals. Especially, The Korea government set our target for 'Global Top Five Character Power' since 2009 and has started to carry out to find global star characters, support to establish network among connected industries, diversify promotion channels, and develop licensing business. Particularly, since 2013, There have been prospered the indoor character theme park with time management just like character experimental marketing or Kids cafes using characters, the demand market of digital character focusing on SNS emoticon, and the performance market for character musical consistently. Moreover, The domestic and foreign illegal black markets on off-line have been enlarged, so we need another policy alternative. To prepare for the era of exploding character demand market and diversifying platform, it is needed to set up a solid strategy that is required the elements of policy changes in character industry to vitalize character industry and support new character design and connected contents. the following shows that the elements of policy changes related to the existing policy, the current position of market. Nowadays, the elements of policy changes in domestic character industry are that variety of consumers in the digital character market according to platform diversification, Convergence contents of character goods for the Korean waves, legalization of the illegal black contents market, and controling the tendency of consumers in departmentalized market. This can help find the policy issue entirely deferent with the existing character powers like US, Japan or Europe. In its final analysis, the alternatives are the promotion of models with contract copyrights of domestic and foreign connected contents, the diversification of profit models of platform economy, the additive development of target market related to enlarging the Korean waves, and the strategy of character market for the age-specific tendency according to developing character demand market.

Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif (심청전을 모티브로한 한국형 캐릭터 개발 및 제안)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1578-1585
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    • 2015
  • This study aimed to develop and propose a Korean character group with the story of Shim Cheong applied as a motif. By borrowing the four stories (a dream of the birth of a child, filial behavior, regeneration and eyesight-gaining) presented in the story of Shim Cheong which has been passed on orally, the study designed the Korean character group and set up types of characters' roles to visualize these other characters seen in the content such as Shim Cheong the heroine, goblins, a baby dragon, Mr. Shim the blind and others. As a next step, the study applied the types to the seven essential types of Vogler's original characters. A process of how to visualize the group of those characters appearing in the story including Shim Cheong the heroine was offered. In particular, the study concentrates on figuring out how to expand and develop the Shim Cheong character to be this image of one of the most popular Korean princess characters. What this study had discussed will contribute to the field of character production when they try to commercialize characters and develop Korean characters with unique Korean features included.

CARA: Character Appearance Retrieval and Analysis for TV Programs

  • Jung Byunghee;Park Sungchoon;Kim Kyeongsoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.237-240
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    • 2004
  • This paper describes a character retrieval system for TV programs and a set of novel algorithms for detecting and recognizing faces for the system. Our character retrieval system consists of two main components: Face Register and Face Recognizer. The Face Register detects faces in video frames and then guides users to register the detected faces of interest into the database. The Face Recognizer displays the appearance interval of each character on the timeline interface and the list of scenes with the names of characters that appear on each scene. These two components also provide a function to modify incorrect results. which is helpful to provide accurate character retrieval services. In the proposed face detection and recognition algorithms. we reduce the computation time without sacrificing the recognition accuracy by using the DCT/LDA method for face feature extraction. We also develop the character retrieval system in the form of plug-in. By plugging in our system to a cataloguing system. the metadata about the characters in a video can be automatically generated. Through this system, we can easily realize sophisticated on-demand video services which provide the search of scenes of a specific TV star.

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Korean Character processing: Part II. Terminal Design and History (한글문자의 컴퓨터 처리: II. 터미날 설계와 역사)

  • 정원량
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.16 no.4
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    • pp.1-12
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    • 1979
  • This article is a sequel to " Korean Character Processing: Part I. Theoretical Foundation " and deals with the practical and historical aspects of the same subject. We discuss , in the first half, the functional design of Korean I/O terminals, Korean character generators based on the conversion algorithm and dot matrix fonts, input keyboard configuration ( trade -offs between a key set and the number of key -strokes ), and the conditions to be considered for binary code design. The second half of the article is devoted to the history of Korean Character processing which is seen from the personal viewpoints. The recorded works are classified into 4 groups according to their maj or contents. Then we bring up each problematic issue to give a critical review of articles . Issues related to output (conversion process) and input ( character recognition) are separated. The bibliography is given in a chronological order.cal order.

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Considering the scrambling code of the line Study on the New Korea joint protection Standard Hangul character (회선부호의 스크램블링을 고려한 새로운 한국표준 한글글자마디부호에 관한 연구)

  • Park, Yo-Seph;Hong, Wan-Pyo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.12
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    • pp.1345-1354
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    • 2015
  • This paper, information communication code standard($KS{\times}1001$, confirmation in 2004), as definded in Hangul Character Code Hangul AMI/HDB-3 the code set for the new system Hangul consonant and vowel tables presented. The result of the existing system and the code set ($4{\times}4$) bit source coding rules for comparing the frequency of use Hangul consonant and vowel tables(The National Institute of The Korea Language) and statistices showed that 44% of the data processing efficiency is improved.