• Title/Summary/Keyword: Character pattern

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A study on the application of on-line card game Avatar (온라인 카드게임 아바타 활용에 관한 연구)

  • Lee, Mi-Young
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.133-142
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    • 2005
  • Recently, on-line users prefer image and sense that are deviated from standardization pattern. Also, they need instant and mutual exchangeable communication forms. Developing the various Avatars is required to apply it to various situations. It is due to that the Avatar is used as a card in the on-line communication to represent the user's character visually. The Avatar in the on-line game, such as poker or go-stop which are the most popular nowadays, does not have different character from general community site. Therefore, it dose not satisfy owner who needs sensitive and various character of the Avatar. In this paper, we will be analysis the card game Avatar service, character and desire of the user in existing game petal sites. Also, we'll provide service method which can satisfy the user's requirements. For this, we survey recognition and design preference of users on the card game Avatar.

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The input method of the Hangul and Alphanumeric characters for the PDAs (휴대형 정보기기의 한글 및 영숫자 필기 입력 방안)

  • 홍성민;국일호;조원경
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.35T no.3
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    • pp.53-60
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    • 1998
  • In this paper, we proposed a set of ANSI-Korean character patterns for handwriting recognition that can be used as an input method of mobile computers like PDA (Personal Digital Assistant). In the case of bilinguals, two kinds of alphabets are written alternatively So the method of input character mode change must be provided, and this cause discomfort of writing. Our proposed written character patterns have some constraint but permit ANSI-Korean mixed writing without mode change keeping original form of alphabets and can be recognized with simple algorithm relatively. For ANSI character we analysis Graffiti and propose new writing pattern, which is more similar to original form. There are many researches about input method of unpacking Korean character and writing patterns. But they are not widely used because it's excessively contrary to original form of Korean characters. To show our proposed writing patterns usefulness, we studied the satisfaction and easiness of writing and the recognition rates. Writers are divided into two groups; PDA users, familiar to Graffiti, and others. The results satisfy usefulness in the both groups.

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Use Patterns and Desired Performance of Boardsailing Suits (보드세일링복의 사용실태 및 요구성능에 관한 연구)

  • 김선경
    • Journal of the Korean Home Economics Association
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    • v.36 no.7
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    • pp.97-110
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    • 1998
  • The purpose of this study was to examine the use and purchase patterns, design and satisfaction degree, and desired performance of boardsailing suits. The subjects were 266 boardsailing athletes and lovers. The results were as follows; (1) The demand of boardsailing suits for spring and autumn was larger than that for the other seasons. (2) The order of influencing power in purchasing boardsailing suits was fitness, textile material, design, color, cost, and brand. (3) Preference of design was one piece style and preference of pattern was character pattern. Additionally, the study on Korean patterns was demanded for international games like Olympics. (4) The order of satisfaction degree of currently used boardsailing suits was activity, size, design, material, sewing, color, pattern, and ease of wearing and taking off. (5) For the performance of boardsailing suits materials, the estimated values of absorbency, water repellency, dye fastness, biological resistance, weight, handle, air permeability, durability, and elasticity were much lower than the importance values.

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A cohesive model for concrete mesostructure considering friction effect between cracks

  • Huang, Yi-qun;Hu, Shao-wei
    • Computers and Concrete
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    • v.24 no.1
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    • pp.51-61
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    • 2019
  • Compressive ability is one of the most important mechanical properties of concrete material. The compressive failure process of concrete is pretty complex with internal tension, shear damage and friction between cracks. To simulate the complex fracture process of concrete at meso level, methodology for meso-structural analysis of concrete specimens is developed; the zero thickness cohesive elements are pre-inserted to simulate the crack initiation and propagation; the constitutive applied in cohesive element is established to describe the mechanism of crack separation, closure and friction behavior between the fracture surfaces. A series of simulations were carried out based on the model proposed in this paper. The results reproduced the main fracture and mechanical feature of concrete under compression condition. The effect of key material parameters, structure size, and aggregate content on the concrete fracture pattern and loading carrying capacities was investigated. It is found that the inner friction coefficient has a significant influence on the compression character of concrete, the compression strength raises linearly with the increase of the inner friction coefficient, and the fracture pattern is sensitive to the mesostructure of concrete.

Humor of Post-Industrial Society Costume Expressing Cartoon Image (만화 이미지가 표현된 후기산업사회 복식의 해학)

  • 류근영;이효진
    • Journal of the Korean Society of Costume
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    • v.52 no.8
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    • pp.55-71
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    • 2002
  • The purpose of this study was to identify a basic meaning of humor from the costume expressing cartoon image, to grasp the status of contemporary costume, and also to supply people with a database related to the sphere of costume design. This was done by analyzing and examining humor of the costume expressing cartoon image in post-industrial society. Consequently, the result of this study was summarized as follows; First, humor by parody of Pop Art is recognized as humorous expression that repulsed the main current culture and post-industrial society phenomenon. Second, humor by quotation tends to appear through cartoon character. Costume which quote cartoon character is against Kidult tastes and the pre-existing authoritative prejudices in post-industrial society. Third, humor by bricolage, making bricolage with silhouette, color, pattern item, is recognized as new creation of humor In other words, it is regarded as enlargement of new esthetic consciousness and humor about instrumented gender in post-industrial society. Lastly, humor by deformation expressed itself in deformation of body image of character and cloth silhouette by cartoon image. Deformation of cloth silhouette by cartoon image, being not conscious pre-existing concept of harmony of human and costume, is recognized as humor which have characteristic of play with introduction of new silhouette. In addition to, the result of this study showed that humor expressed in cartoon image of costume has been limited to the works of few designers because of characteristics of fashion designers who made use of popularity as subjects of the works and internal meanings which were related to the characteristics of post-industrial society.

Accident Proneness Prospect in Preschooler (학령전기 아동의 사고 경향 예측도)

  • 이자형;김신정;이정은
    • Journal of Korean Academy of Nursing
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    • v.28 no.3
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    • pp.662-675
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    • 1998
  • The purpose of this study was to provide basic data on preschool children for accident prevention and to improve their health through a sound, safe living environment with safety education established through more systematic methods. Data were collected from 516 preschoolers from 4 to 6 years old using APP paper test which consists of a question and drawing. The children's general characteristics and accident proneness prospect were investigated. The relationship between the children's general characteristics and the accident proneness prospect were analyzed. The findings of the study are as follows : 1. The institution which children attended had a significant difference in accordance with the living safety (p=.015) and behavioral character(p=.033). 2. The housing pattern in which children lived had a significant difference in accordance with the movement speed(p=.027). 3. The children's age had a significant difference in accordance with the living safety(p=.002), traffic safety(p=.001), the reasoning power(p=.000), movement speed(p=.00), movement stability(p=.000) and attentional power(p=.000). 4. The children's sex had a significant difference in accordance with the movement stability and behavioral character (p=.003, p=.008). 5. The children's past accidental experience had a significant difference in accordance with the behavioral character(p=.001). 6. General assessment of the APP test had a significant difference in accordance with the children's age(p=.000) and children's past accidental experience(p=.020).

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A Study on 3D Game Character Grouping using Object Feature Vector (객체 특징 벡터를 이용한 3D 게임 캐릭터 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.263-269
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    • 2012
  • Grouping of characters in a 3D game can be very effective to play. An 3D game characters grouping method is proposed using Object Feature vector depending on their characteristics. In the case of NMT, the constitution of pattern is regular and directive. But MT is not. Such characteristic is extracted using Gabor Filter, then character is grouped. Through experiment, we obtain accuracy of more than 80% for grouping method using each feature. Thus, using this property, characters could be grouped effectively and it draws the game more speed and strategic actions as a result.

A Study on Embroidery Patterns of Miao Women′s Traditional Costume Guizhou Province in China (중국 귀주성 묘족 여자복식의 수증문양에 관한 연구)

  • 김영신;홍정민
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.21-36
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    • 2002
  • The Miaos have their own unique and luxurious culture traditional and modern formed as they have experienced repeated fusion into and resistance against the Han Race or the Chinese in their long and old history. Taijiang County of Guizhou Provice, in which whey have been living, is endowed with natural beauty. Thus their culture enjoys abundant and diverse contents of artificial and natural character. Naturally, their costume reflects cultural and natural features in abundance and variety. This dissertation aims to investigate the artistic character of Miaos' traditional costume as reflected in patterns for their embroidery. As for the artistic character of the patterns for embroidery, the following were found. To begin with, the space in the Miaos' embroidery is, unlike the measurable three-dimensional space found in Greek art, unmeasurable and fantastic with its beauty, majesty and peculiarity. It is as if immersed in limitless space, they were in communion with gods and universe. Another characteristic is the use of image construction beyond mere imitation. Their mode of image construction was realistic in that patterns as a whole reveal an abstract form or meaning but separately they portray visual representations of concrete thins in nature. Still another is that sense of motion conveyed by the basic curve line is full of life. It was the result of using light rhythm breaking stereotypic balance and symmetry. Finally, the colouring was abstract, and a strong contrast between black and white was gorgeous and fantastic.

Online Recognition of Handwritten Korean and English Characters

  • Ma, Ming;Park, Dong-Won;Kim, Soo Kyun;An, Syungog
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.653-668
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    • 2012
  • In this study, an improved HMM based recognition model is proposed for online English and Korean handwritten characters. The pattern elements of the handwriting model are sub character strokes and ligatures. To deal with the problem of handwriting style variations, a modified Hierarchical Clustering approach is introduced to partition different writing styles into several classes. For each of the English letters and each primitive grapheme in Korean characters, one HMM that models the temporal and spatial variability of the handwriting is constructed based on each class. Then the HMMs of Korean graphemes are concatenated to form the Korean character models. The recognition of handwritten characters is implemented by a modified level building algorithm, which incorporates the Korean character combination rules within the efficient network search procedure. Due to the limitation of the HMM based method, a post-processing procedure that takes the global and structural features into account is proposed. Experiments showed that the proposed recognition system achieved a high writer independent recognition rate on unconstrained samples of both English and Korean characters. The comparison with other schemes of HMM-based recognition was also performed to evaluate the system.

A Study of the framework of search patterns for Hangul characters and its relationship with Hangout code for Hangeul Character based Index (한글 글자 단위 인덱스를 위한 검색 유형 정의 및 한글 부호계와의 연관성에 관한 연구)

  • Lee, Jung-Hwa;Lee, Jong-Min;Kim, Seong-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1083-1088
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    • 2007
  • In this paper, We investigate the search patterns that are applied to the character based word search and make the search algorithm. We used to various hangout coded set that are KS X 1001 hangeul coded set and unicode 3.0 for the character based word search algorithm. In each case, We study of efficiency of algorithms that are related to hangeul coded set.