• 제목/요약/키워드: Character making

검색결과 395건 처리시간 0.026초

직금·자수에 사용된 금사의 형태와 특징 비교 고찰 (Study on the Form and Character of Gold Thread in Weave with Supplementary Gold Wefts·Embroidery)

  • 심연옥;이선용
    • 복식
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    • 제63권7호
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    • pp.79-93
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    • 2013
  • In the Korean literature, records of systematic gold thread manufacturing such as gold foil(金 箔匠), gold foil bonded with fabrics(付金匠), gold foil bonded with paper materials(金箋紙匠), refining gold(鍊金匠), cutting gold(裁金匠), and making gold thread(絲金匠) can be easily found. We can infer from these literatures that the Korean people used to make gold threads. However, is not existent the gold thread making technique. Thus, a research was done using 67 pieces of gold thread artifacts used in textiles craft of Korea, China and Japan. The purpose of this research was to identify the characteristics of the Korean gold thread by studying the artifacts' form classification, gold foil, glue and the base. First, gold thread is divided into flat gold thread and wrapped gold thread. Wrapped gold thread was made in more various methods such as with a paper on the flat gold thread, metal thread and wrapped gold thread with gold foil on top. Compared to the flat gold thread, wrapped gold thread uses a thread that has a thinner and wider. Through this analysis, even making of the base of the gold threads was different according to the type. Secondly, we looked into the characteristics of materials according to form structure of the gold thread. After analysis of experiment results, we could know that to attach Korean gold thread, glue and the mixture of materials such as Red soil(朱土) was also added. The kinds of the base of gold threads were identified as paper, leather and intestines. Among those materials, for paper, Korea's Dakji, China's Sangpiji(桑皮紙) and Jukji(竹紙) and Japan's Anpiji(雁皮紙) seemed to have all been used, so because of the difference among countries, we can prove that Korea has also produced gold thread. By looking at the research, the base of gold threads and making features hugely vary according to the area.

여성복 제작을 위한 드레스폼 생산실태 (Production Condition of Dress form for Women's Wear Making)

  • 이예리;장정아
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.452-458
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    • 2019
  • This study provides basic research for developing dress forms of women's wear making. This study compared the average body size of Korean women by investigating the shape, composition and size of 417 dress forms for pattern making, sold at Korean and international online malls. The results showed that Korean brands produced torso-type and torso-crotch-type (94.13%), torso-type was the most dominant type made by Japanese Ki and French St (${\geq}80%$), and all US Al products were whole-body-type. The most common used internal filler of the dress forms was urethane for South Korean companies and paper for Japanese Ki and French St. In most cases, cotton was used for outer materials. Alternatively, linen and rayon were used as outer materials. Al did not indicate the materials used for filler and outer layers. Additionally, the sizing system of dress forms was commonly presented as a Numeric type. In addition to Numeric type, Ki presented body type + usage and Al used character type. When the dress form size for the average bust size of each age group was evaluated, waist measurements were smaller than the corresponding bust measurements. Dress form was presented in the KS interval and was compared with the $mean{\pm}1{\sigma}$ interval of each age group. The majority of the dress forms produced in South Korea were for body shapes in their 20s.

인공정서를 가진 스마트폰용 인터랙티브 캐릭터 개발 (Developing an Interactive Character having an Artificial Emotion for a Smart Phone)

  • 함준석;여지혜;박성호;고일주
    • 감성과학
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    • 제14권4호
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    • pp.483-494
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    • 2011
  • 본 논문은 상황, 시간, 성격에 따른 정서적 특징이 반영된 인공정서를 개발하고, 이를 가진 인터랙티브 캐릭터를 스마트폰을 통해 개발하는 것을 목적으로 한다. 본 논문의 인공정서는 외부의 정서적 자극과 내부의 욕구에 의한 정서 표현을 위해 정서 모듈과 추동 모듈을 갖는다. 정서 모듈은 시간, 성격, 서로 다른 정서 간의 상호관계에 따른 정서의 변화를 담당하는 모듈이다. 추동 모듈은 장시간에 걸친 욕구 변화에 따라 정서적 민감도에 영향을 주는 모듈이다. 또한 방어기제에 의한 정서표현을 위해, 정서를 정서모듈과 추동모듈에 영향을 받는 제 1경로와, 받지 않는 제 2경로로 나누어 처리한다. 이러한 구조를 갖는 인공정서를 가진 인터랙티브 캐릭터를 스마트폰을 통해 개발하였다. 또한 동일한 입력이 주어졌을 때 상황, 시간, 성격에 따라 어떠한 정서적 차이를 갖고 표현을 하는지 시뮬레이션 하였다. 본 논문의 결과물은 인공정서를 가진 인터랙티브 캐릭터를 실제적으로 구현하고, 스마트폰을 통해 표현함으로서 인공정서의 개인화를 가능하도록 한 것에 의의가 있다.

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파티웨어 디자인 개발을 위한 국내 여성 캐릭터 캐주얼 브랜드 디자인 분석 (Analysis of Domestic Woman Character Casual Brand Design for Party Wear Design Development)

  • 오지혜;이인성
    • 한국의류학회지
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    • 제34권5호
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    • pp.856-865
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    • 2010
  • Many efforts to develop the domestic fashion industry have continued under the influence of a rapidly changing fashion industry environment. The fashion industry has emerged as a future growth industry leading lifestyle and as a core industry for the culture biz. Since the 2000's the markets that combined party and fashion wear as a new cultural trend has grown and an in-depth study of design development for party wear is required. This study presents basic materials for design development for the future domestic woman character casual brand prior to the design development by analyzing design characteristics of domestic female character casual brands. In the research methods, nine brands were selected based on the discussion of ten fashion specialists and then the brand concept, target, configuration of items, price, and design characteristics were analyzed. The following conclusions were drawn from this study. First, each brand concentrated the main focus on establishing a clear and unique brand identity that meets the needs of consumers to enhance competitiveness in the woman's dress market. To enhance competitiveness, many character casual brands targeting women aged 20's and 30's (including BEART) held party wear goods exhibitions as the market for party wear has increased significantly. Second, according to study results of the selected nine brand designs, it was found that the style characteristic of each brand varies depending on concept. However, all nine brand designs developed various styles such as feminine and cute style making use of laces, ruffles, A line silhouette, colorful motifs, and a stylish style that used layers with various materials along with unique decorations based on romantic emotions. Third, seven hundred and thirty eight pictures of nine brands were analyzed by items without identifying brands. According to the result of the analysis, the percentage of items used by brands was as follows: a one-piece dress was 34.5%, jacket 25.7%, skirt and pants 15.5%, blouse and shirt 13.6%, and tops 10.6%. The result showed that one-piece dresses accounted for the highest percentage. Frill accounted for 16.6%, the highest percentage followed by ribbons at 16% in regards to detail and trimming.

한자문화권 문자도의 그래픽 콘텐츠 연구 -한, 중, 일, 베트남의 민간화를 중심으로- (A study on the Graphic Contents of Munja-do of the culture sphere of Chinese Characters -centered on Minhwa of Korea, China, Japan, Vietnam-)

  • 이명구;남인복
    • 디자인학연구
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    • 제17권3호
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    • pp.209-220
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    • 2004
  • 중국을 중심으로 하는 한자문화권에 속하는 한국, 일본, 베트남 등지에서는 일반 서민계층에서 민간화가 성행하였다 그 중에 대표적인 길상문자도와 함께 표현방식은 다소 다르나, 보다 조형화 한 다양한 양식의 문자도가 있다. 이들은 17세기 이후인 명말청초대에 중국 각지에서 유행하던 연화 양식이 주변국으로 건너가면서 각 국가의 고유한 정서를 담은 특색 있는 양식으로 발전한다. 문자를 제재로 한 이들 연화나 문자도는 이미지를 문자화 하거나 문자를 이미지 화하여 제작된 것으로, 눈에 보이지 않는 '우주론적인 도'를 눈에 보이는 선과 형태로 조형화 하여 나타낸 작품이라 하겠다. 문자를 소재로 한 이 같은 상징체계는 표의성을 대표로 하는 한자문화권에서만 볼 수 있는 것으로 나라마다 독특한 양식은 당시 민간의 다양한 생활문화를 반영하고 있으므로 오늘날에도 연구 대상이 될 만하다. 특히 21세기 세계의 관심이 문화로 집약되고 있는 현실에 비추어 볼 때, 전통 생활문화의 하나로서 문자도가 갖는 가치는 낮게 평가할 수 없다. 우리의 경우 다른 나라에서 볼 수 없는 독특한 양식의 문자도 문화를 가지고 있었기에 더욱 남다른 관심을 기울일 필요가 있다. 따라서 오늘날 한자문화권의 문자도 양식의 비교를 통해 전통문화에 패한 인식을 새롭게 함으로써 우리의 문화콘텐츠를 풍부하게 만들어 나가야 할 것이다.

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진정한 아름다움을 찾는 방법에 대하여 : 영화 <시>(2010)의 캐릭터 미자와 배우 윤정희의 연기 (HOW TO FIND A TRUE BEAUTY : Through the main character Mi-ja and the famous Korean Actress Yoon Jung Hee's acting from the film, (2010))

  • 이아영
    • 한국엔터테인먼트산업학회논문지
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    • 제13권8호
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    • pp.325-334
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    • 2019
  • 영화 <시>를 통해 현실 그대로를 보여주고 현실 그대로이지만 눈에 보이지 않는 아름다움을 관객이 느낄 수 있도록 눈에 보이지 않는 아름다움을 어떻게 드러내느냐가 가장 중요했다는 이창동 감독은 일상의 삶 속에서 보고, 느끼며 남들이 잘 하지 않는, 남들이 하기 어려운 행동과 선택을 하는 캐릭터 미자를 통해 눈에 보이는 아름다움뿐만 아니라 눈에 보이지 않는 아름다움을 찾는, 아름다움을 발견하는 방법에 대해 이야기하며 미자가 찾는 아름다움이 어떠한 역할을 할 수 있는지, 시가 죽어가는 시대에 시를 쓴다는 것은 어떤 의미가 있는지, 영화가 죽어가는 시대에 영화를 만든다는 건 어떤 의미가 있는지 근본적인 가치를 상실한 시대에 대한 이야기, 영화매체에 대한 이야기를 했다. 누군가 말하지 못하는 것들, 누군가 표현하지 못하는 것을 대신해주는 그 어떤 것을 미자의 시를 통해 이야기하고, 배우 스스로 캐릭터의 감정을 찾아가는 연기, 그 무엇으로 규정할 수 없는 캐릭터의 성격을 통해 관객 스스로 생각하고, 질문하며 성찰하게 하는 이창동 감독의 연출 스타일을 바탕으로 본 연구는 영화 <시>의 캐릭터 미자와 배우 윤정희의 연기를 분석해보았다.

자동차 외판 특징선의 시각적 분석을 위한 시편 제작방법 (Methods of Making Samples for a Visual Experiment with Feature Lines of Outer Automotive Panels)

  • 한주호;정연찬
    • 한국생산제조학회지
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    • 제24권4호
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    • pp.455-462
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    • 2015
  • A feature line is a visually noticeable creased line on outer automotive panels. Feature lines play an important role in creating a good impression of a car. Even though the manufacturing quality of feature lines is important, it is difficult to achieve the designed shape owing to the springback of sheet metal. The current study presents five methods of making samples that will be used in a visual experiment to discover a quality control quantitative manufacturing allowance for feature lines. Measurement and inspection methods for the samples are also presented. The results show that plunge machining is the most accurate way to make the desired shape, and that wrapping the machined surface with sheet film is an appropriate way to emulate the roughness and visual texture of the painted outer panels of a car.

염색집성목을 이용한 곡목의자의 개발에 관한 연구 (A Study on Development of Bent Chair Using Dyed-Glued Laminated Wood)

  • 김동귀
    • 한국가구학회지
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    • 제24권3호
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    • pp.273-285
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    • 2013
  • The bent wood technique has been used for making the bow, the musical instruments and the wagon wheel, The Winsor chair of England in 1730's was the first Lfurniture product by using this method. This method was spread out by Michael Thonet in Austria after the Industrial Evolution. Early making technique of Winsor chair was relatively easy, but Michael Thonet's bent chair was mass produced by the machine and launched the revolution in the industrial furniture. 20th-Century European furniture designers applied the method of layering and forming plywood to bent chairs, enhanced the function and conformability. The bent chair had a big impact on modern chair design. The bent chair has the formative beauty and convenience from the character of softness and colors of wooden materials and has been developed variously by furniture designers. This study is a new approach to use Dyed-Gathered Wood with various colors and patterns as a material of the bend wood. First, bent wood with the Dyed-Gathered Wood enhances a close texture of wooden material textures instead of coating the surface. Second, flexibility of the bent wood with the Dyed-Gathered Wood enables wood bending techniques. Lastly, the Dyed-Gathered Wood is made with relatively cheap woods, replaces expensive imported woods which cause product price rise. This method enables a material cost saving and a stable supply of material.

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3차원 모델을 활용한 발전설비 교육컨텐츠 개발 (Education Contents Development that Use Thermoelectric Power Plant Generation Facility Third Dimensional Model)

  • 김석복;백남호;손광식;김주석;문승재;이재헌
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 춘계학술대회논문집
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    • pp.362-368
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    • 2008
  • The purpose of this is providing employees who take charge of operation and maintenance at power plant with education contents that can be used for self-studying and on the job training through their computers. We developed the education contents for making actually application possible using this piping and instrument diagram(P&ID), operation and maintenance procedure, unit specification and material of 500MW thermal power plant those include unit equipment 3-dimension animation, character and narration performance considering making teaching plan, flexibility, extension, reuse, maintenance and focusing on user. Specially, we developed the flash type education contents about power plant operation based on the plant 3-dimension animation and the spot real picture concerned about new generation trend for power plant incoming employees actual knowledge. in addition, this contents apparently contributed to improve the level of employees technical power as distributed to employees.

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IKONOS 영상에서 도로정보추출을 위한 경계검출에 관한 연구 (A Study on the Edge Detection for Road Information based on the IKONOS)

  • 최현
    • 한국정보통신학회논문지
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    • 제10권3호
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    • pp.593-598
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    • 2006
  • 고해상도위성 영상은 항공사진에 비해서 다중분광특성 뿐만 아니라 광역성에서 많은 장점을 가지고 있다. 그래서 고해상도 인공위성영상은 수치지도를 제작할 때 GIS자료 구축하는데 유용하게 사용될 수 있다. 본 연구에서는 IKONOS 위성 영상에서 자동 검출된 도로정보가 ITS시스템 구축을 위한 자료로 사용되거나 변화가 빈번한 도시지역의 수치 지도 갱신 및 위성 영상지도 제작에 활용될 수 있는 가능성을 분석하였다. 본 연구에서는 저주파 필터링 후 Sobel 연산자가 도로 경계 검출을 위해 적용되었다. 연구결과 고해상도 위성 영상 자료 특성에 따라 도로를 비롯한 구조물 경계를 검출하고자 할 때 저주파 필터링과 고주파 필터링은 ITS구축을 위한 기초자료로 활용이 가능할 것으로 보인다.