• 제목/요약/키워드: Character making

검색결과 395건 처리시간 0.022초

엿장수 가위소리의 음향특성 (Acoustic Quality Of Taffy-seller Scissors Sound)

  • 정철운;국정훈;정은정;김재수
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2007년도 춘계학술대회논문집
    • /
    • pp.710-714
    • /
    • 2007
  • The wheat-gluten vendor's Shears Sound which was ever able to hear barely at the conventional market place or some specific gala period is a familiar sound to us, also a delightful sound even without any reason. The blunt Shears Sound spreading faraway attracts the mind of hearer and it makes neighbors gathering. Nevertheless, it becomes to be left as being a forgotten sound little by little to our society that rapidly growing with high degree. In this Study, as for an acoustic analysis of the wheat-gluten Shears Sound, as being a forgotten our own sound, in order to examine the difference according to the character of various shears, after making 26 pieces of various Shears and we had ever measured, appraised on the sound pressure level by each wave-form and frequency of respective Shears Sounds at the semi-anechoic chamber, W University. At the study result, the acoustic character of wheat-gluten vendor's Shears Sound was able to be grasped, and we could find out 4 pieces of Shears which were judged as more superior in acoustic capability than the existing wheat-gluten Shears among the 26 pieces of various Shears.

  • PDF

우리나라 기업회계원칙에 관한 고찰 (A Study on the Principle of Business Enterprises Accounting)

  • 최달수
    • 산업경영시스템학회지
    • /
    • 제2권2호
    • /
    • pp.93-103
    • /
    • 1979
  • As principles of our country's Business Enterprises Account are being developed, Customs of Business Enterprises Account are in the state of change and then Principles of that are in revision. According to systematizing contents of such a principle of Business Enterprises Account, having made an analysis and Investigation from versatile situation, I can deprive of the following conclusions from above facts. 1. The prelude of a general principle involves compulosory character like a forced law rather than a theoretical teaching of original character. 2. Because of making much of supply of account information, To make mistakes, emphasis on function of an information, on the other side, being apt to disregard control function of original account. 3. There is no such a mutual relation as theoretical systematic form among general rule, a profit-and-loss account, balance sheet and drawing principle. These rules which don't form gradual structure are prescribed respectively according to business like necessity. 4. An overall contents of account principle are regarded as principle near financial account rather than the Pivot of administration account. In the future, The whole academic world of account and business practice should become the idealistic account principle with lots of study and effort.

  • PDF

정보보호 학습을 위한 롤-플레이 기반 문제중심학습 (A Role-play base PBL(Problem-Based Learning) for Information Security Learning)

  • 이병록;지홍일;신동화;조용환;이준희
    • 한국콘텐츠학회논문지
    • /
    • 제6권3호
    • /
    • pp.85-92
    • /
    • 2006
  • 문제중심학습(Problem-Based Learning)은 학습자 중심으로 학습이 이루어지는 구성주의 모델중의 하나이다. 본 논문에서는 정보보호에 대한 중요성을 학습하기 위하여 캐릭터를 이용한 역할놀이 기반 PBL을 제안하였다. 역할놀이 기반 PBL은 학습자의 특성, 학습과제의 특성을 반영한다는 점에서 다른 PBL 모델과 차별화된다. 또한 인터넷과 모바일 디바이스를 사용하여 학습자들이 주체가 되어 학습하는 학습지원 시스템이다. 실험결과 제안 방법이 정보보호에 대한 전통적인 교사 중심의 수업 방식보다 자기 주도적 학습, 협동학습, 콘텐츠 메이킹, 몰입성에서 효율적임을 보였다.

  • PDF

『황제내경(黃帝內經)』의 육(肉) 개념과 관련 용어(用語)에 대한 연구(硏究) (A Study on the Meaning of 'Yuk(肉)' and Relevant Terminologies in Huangdineijing(黃帝內經))

  • 양영규;정혁상;백유상
    • 대한한의학원전학회지
    • /
    • 제28권2호
    • /
    • pp.115-145
    • /
    • 2015
  • Objectives : In Huangdineijing(黃帝內經), there are many uncertain terms to express body structures, for example, Yuk(肉, flesh). The purpose of this study is to define the meaning of Yuk(肉, flesh) and relevant terminologies. Methods : To define the meaning and origin of Yuk(肉) character and relevant terminologies, examples in Huangdineijing(黃帝內經), Seolmunhaeja(說文解字) and other important references are investigated. Results : Yuk(肉) character has etymologically meant meat, and afterwards it has got meaning of flesh. In the main two terms derived from Yuk, Giyuk(肌肉) means flesh, and Bunyuk(分肉) means muscles in anatomical knowledges. Also Yuk has been the most important etymological word that means body, among the five parts of body[五體], Geun(筋, tedndon and ligament), Maek(脈, blood vessel), Yuk(肉 flesh), Pi(皮, skin) and Gol(骨, bone) to contribute to making basic meanings of those characters. Conclusions : It is necessary to make clear the definitions of many Korean medical terminologies especially in anatomical knowledges to be helpful for systematic management of terminologies.

가면극 공연 의상 디자인 비교 연구 -한국 가면극과 이탈리아 코메디아 델 아르떼(Commedia dell'arte)를 중심으로- (A Comparative Study on Costume design of Mask Play -Focusing on Korean Mask Play and Italian 'Commedia dell'arte'-)

  • 임정미;소황옥
    • 복식
    • /
    • 제64권8호
    • /
    • pp.124-137
    • /
    • 2014
  • The purpose of this study is to produce an essential guideline for making costumes for traditional Korean mask plays by doing a comparative analysis between traditional Korean mask plays and Italian 'Commedia dell'arte'. The results of this study are as follow. The costumes of Korea's mask plays were mainly used to show difference in social status. Analysis showed that costume features, such as color, fabric, and silhouette, were not important to the traits of the character. On the other hand, the costumes in the Italian 'Commedia dell'arte' were used to express the characters' traits. The colors, fabric and silhouettes were exaggerated compared to everyday wear. This enhanced the looks of the character, and it kept on developing with the demands of the culture consumer. This study was performed to support further development and success of traditional Korean mask plays.

두레종합건설 본사사옥 설계 (Architectural and Interior Design of Doorae Engineering & Construction Head Office)

  • 박영호
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
    • /
    • pp.271-272
    • /
    • 2005
  • As regards of designing, I chose a simple wall design of repeating pattern of vertical windows, rather than making the building as a glamourous obzet. This kind of approach was intended to pursue strong image of construction company, interchanging and communicating with its confused surrounding. Therefore, I boldly removed parts that I considered needless from the facade, and used simple and easy words clearly implying the organization. Lobby is the face of the building, but since the space is deep and narrow and the reality of lease should be considered, there was limit to give original image to the lobby. Instead, high ceiling is the biggest feature of this space. Doorae Engineering-Construction Corp. is young and energetic company. I wanted to highlight the young and energetic image of the company by crossing tore oblique piece of boards. This doesn't just has a simple function as ceiling, but also work as a major subject in the space. In addition of this powerful space of oblique lines, indirect lighting is used to emphasize the character of territory, continuity and deepness of the space. Character of territory that divides main and supplementary function and main and supplementary moving line is expressed by flow of dimension, and continuity and deepness of space is emphasized by indirect lighting flowing linearly through the crack between the ceiling and the wall.

  • PDF

국어 로마자 표기 자동 변환 시스템 설계 및 구현 (The design and implementation of automatic translation system for hangul's romanization)

  • 김홍섭
    • 한국컴퓨터정보학회지
    • /
    • 제2권1호
    • /
    • pp.45-54
    • /
    • 1995
  • 본 연구는 ASCII 코드중에서 잘 쓰이지 않는 코드를 반달점(ˇ)으로 할당, 글꼴을 제작하여, 사용자가 국어 로마자 표기법 기본원칙을 모르더라도 한글단어, 문장, 문서를 문자열(string)로 입력받아 알고리즘화된 음운법칙을 적용하여 소리글자로 자동 변환 후 현행 정부 표준안인 국어 로마자 표기법 테이블에서 대응 글자를 참조하여 기계화 코드 변환이 가능토록 설계하였으며, 예외어 처리, 화면색상 및 풀다운 팝업 메뉴 방식을 지원, 마우스 활용 방식을 채택, 사용자 편리성을 제공하였으며, 다양한 서체, 글꼴 확대 및 축소, 이단ㆍ혼합 인쇄기능 등을 고려 C언어를 이용하여 구현하였다.

  • PDF

Ways of (Un)Seeing Race and History in Clint Eastwood's Revisionist Western Unforgiven

  • Kim, Junyon
    • 영미문화
    • /
    • 제10권2호
    • /
    • pp.29-48
    • /
    • 2010
  • This paper is a kind of interdisciplinary studies which connect a Western film criticism with a criticism of minority literature in America. My purpose in this paper is to put on the table such a sensitive issue as racial representation and representativeness in Clint Eastwood's revisionist Western, Unforgiven. We admit generally that Western films have contributed to the white American myth-making of how the West was won. Yet, since the mid-1960s, a growing number of revisionist Westerns were produced so as to raise a question about the conventional way of looking at what happened in the American West. In order to analyze the problem inherent in the way of seeing, I pay attention to how the director Eastwood (re)presents a character named W. W. Beauchamp in the film. Presumably, what the character Beauchamp misses in the West can be overlapped with what ordinary film viewers miss in the genre of Westerns. Given this, interrogating both what Beauchamp sees and what he misses within the movie, I attempt to disclose how much of the West has been unseen from his biased viewpoint. By doing so, I argue why it is important to focus on some passing scenes that touch on the irony of a Native American train passenger, the gaze of the mute Native American housewife, the abrupt disappearance of Asian American men, the lynching of African-American ex-cowboy, and the self-determination of the saloon prostitutes. Then I hope that, conservative and mainstream though the director is, his way of revising the Western is not quite far from my minority-conscious critical position.

디지털 게임에 나타난 포스트휴먼 캐릭터 분석 (An Analysis of Posthuman Characters in Digital Games)

  • 서재인;한혜원
    • 한국게임학회 논문지
    • /
    • 제21권1호
    • /
    • pp.125-138
    • /
    • 2021
  • 본 연구는 디지털 게임에 나타난 포스트휴먼 캐릭터의 신체 이미지와 게임 플레이를 통해 형성되는 유목적 주체를 분석했다. 유목적 주체란 복합적이고 단일하지 않은 정체성을 지닌 주체로 포스트휴먼 정체성으로 나타난다. 최근 디지털 게임에서 포스트휴먼 신체를 가진 캐릭터가 나타나고 있으며, 플레이어가 캐릭터를 직접 조작하는 과정에서 포스트휴먼을 직접적으로 경험하게 된다. 포스트휴먼 캐릭터의 신체 이미지는 이상화된 신체를 모방하는 유형, 절합을 통해서 신체를 변형하는 유형, 장비를 통해서 신체를 확장하는 유형으로 구분된다. 플레이어는 게임의 제약 아래 선택을 통해서 분기형 서사를 진행해 나가면서 윤리적 정체성을 구축하게 된다.

ZSphere를 활용한 ZBrush의 3D애니메이션 캐릭터모델링 (ZBrush 3D animation character modeling using ZSphere)

  • 류창수;허창우
    • 한국정보통신학회논문지
    • /
    • 제16권6호
    • /
    • pp.1312-1317
    • /
    • 2012
  • ZBrush의 ZSphere는 캔버스에 추가가 가능하며, 무엇보다도 움직임이 자유로운 기하학적 오브젝트로서 ZSphere를 기존의 ZSphere에 추가할 수 있다는 점이다. 예를 들어 중간단계의 구형체에서 뽑아내어 팔 같은 것을 생성할 수 있다. 이러한 방식으로 팔다리가 여러 개인 캐릭터를 쉽게 만들어 낼 수 있는 것이다. 본 논문은 ZSphere를 사용하여 하나의 Sphere로부터 여러 개의 Child Sphere를 만들어내고, 이것이 parent sphere가 되어 이를 기준으로 Child Sphere를 연결해 나가는 형식으로 형태를 만들어 가며 3D 캐릭터 형태를 쉽고 빠르게 잡아가도록 모델링 하였다. 3D 오브젝트를 추가하고 회전시키고 움직일 수 있기에 캔퍼스의 Z-depth와 원활한 상호작용이 이루어질 수 있다. 이러한 오브젝트를 스크린에 놓거나 페인팅을 하고 고정된 퍼스펙티브 이미지를 구축하고 Pixols을 스머지하며 3D오브젝트를 변형시키기 위하여 다양한 변형툴과 조각툴을 사용하였다. 완성된 character를 poly로 변환한 다음 Topology를 이용해 빠르게 면을 재구성 하는 방법으로 캐릭터를 설계하였다.