• Title/Summary/Keyword: Character contents

Search Result 1,124, Processing Time 0.028 seconds

The Effect of Elderly Volunteerism Satisfaction on the Ego-Integrity (Moderating effects of Self-Efficacy) (노인의 자원봉사활동 만족도가 자아통합감에 미치는 영향 (자기효능감의 조절효과))

  • Lee, An-Na;Cho, Sung-Sook
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.11
    • /
    • pp.754-767
    • /
    • 2013
  • In this study, I tried to find the effect of elderly volunteerism satisfaction(personal achievements, social actvity, social responsibility) on the ego-integrity(attitude about life, satisfaction of the present life, the acceptance of the past living, the acceptance of aging). For the study, I collected 360 samples from people of 60 year-old adults who reside of in Gyeonggi-do. I used frequency analysis, principal component factor analysis, reliability analysis, T-test, ANOVA, hierachial regression analysis with SPSS 18,0. The results are as follows, First, volunteerism satisfaction on the ego-integrity, In the way of the effect of only personal achievements affects positive effects. Second, effect of self-efficacy volunteerism on the satisfaction and the ego-integrity between analysis attitude about life and satisfaction of the present life are meaningful but the acceptance of the past living and the acceptance of aging are not meaningful anout moderating effects. Theird, satisfaction about aged population sociological character level of significance were difference in factors.

A Study on Application of Common Phrase Function Based on WIPI Platform (WIPI 플랫폼 기반의 상용어구 기능 적용에 관한 연구)

  • Kim Chang-Soo;Yim Chang-Mook;Yim Jae-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.3
    • /
    • pp.480-486
    • /
    • 2005
  • Recently, domestic interest about wireless internet is rising gradually. Characteristic of present domestic wireless market is that mobile communication businessmans appropriate each other different mobile platform. So, contents provider's development environment can not be same each other. This makes contents providers repeat same work. To solve this problem, standardization work of wireless internet market was begun. The three mobile communication companies and TTA (Telecommunications Technology Association), RRU(Radio Research Laboratory), ETRI(Electronics and Telecommunications Research Institute) progressed standardization. By the result, May 2002, WIPI that is wireless standard platform selected by mobile platform standard that is TTA organization standard. In this paper, 1 am going to examine the WIPI. WIPI can reduce mostly expense that happen when we use different platform. 1 design and embody common phrase function. Through this, 1 am going to show improvement of the character input speed in cellular phone. And I wish to discuss expected cost decrease effect. Investigate about platform of treatise that is used in domestic. analyze about the characteristic, merits and demerits. Chatting service and common phrase function design and embody. Finally, wish to discuss about advantage of common phrase function and practical use field.

An Adaptive Tutoring System based on CAT using Item Response Theory and Dynamic Contents Providing (문항반응 이론에 의한 컴퓨터 적응적 평가와 동적 학습내용 구성에 기반한 적응형 고수 시스템)

  • Choi Sook-Young;Yang Hyung-Jeong;Baek Hyon-Ki
    • Journal of KIISE:Software and Applications
    • /
    • v.32 no.5
    • /
    • pp.438-448
    • /
    • 2005
  • This paper proposes an adaptive tutoring system that provides learning materials dynamically according to the learners' teaming character and ability. Our system, in which a learning phase and a test phase are linked together, supports the personalized instruction-learning by providing the teaming materials by level in the learning phase according to the teaming ability estimated in the test phase. We design and implement a tutoring system consisted of an evaluation component and a learning component. An evaluation component uses a computerized adaptive test(CAT) based on item response theory to evaluate learners' ability while a learning component employs fuzzy level set theory so that teaming contents are provided to learners according to learners' level.

Study on Convention Transformation Appeared in Bong Joon-ho's Movie -Mainly with the movie "mother"- (봉준호 영화에 나타난 컨벤션 변형 연구 -영화 "마더"를 중심으로-)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.12
    • /
    • pp.141-152
    • /
    • 2015
  • If we look into genre movie, we can see that almost similar forms are repeated in a movie. Such similar elements are largely divided into three units from a mass of story to a very small camera angle. Those can be explained as Formula, Convention, and Iconography. Among those three, convention means custom and it is a structure or an incident in which one story can be divided into second one. Convention is an incident visualized in individual genre, and a movie director tunes audiences through the incident. The director leads a familiar story but all of a sudden, he transforms the familiar scene to a new story. As a product established from the beginning of movie history, movie convention helps communication between audiences and a director. Audiences familiarize themselves with movie convention through repeated activities of watching movies, and the director utilizes it to provide audiences with familiarity. Director Bong Joon-ho not only tunes audiences through traditional convention but also creates a new art work through transformation of convention. A study is conducted on how he used traditional convention and transformation to get a new idea and to engage in his work through his work .

Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.19-27
    • /
    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.

Distortion Invariant Vehicle License Plate Extraction and Recognition Algorithm (왜곡 불변 차량 번호판 검출 및 인식 알고리즘)

  • Kim, Jin-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.1-8
    • /
    • 2011
  • Automatic vehicle license plate recognition technology is widely used in gate control and parking control of vehicles, and police enforcement of illegal vehicles. However inherent geometric information of the license plate can be transformed in the vehicle images due to the slant and the sunlight or lighting environment. In this paper, a distortion invariant vehicle license plate extraction and recognition algorithm is proposed. First, a binary image reserving clean character strokes can be achieved by using a DoG filter. A plate area can be extracted by using the location of consecutive digit numbers that reserves distortion invariant characteristic. License plate is recognized by using neural networks after geometric distortion correction and image enhancement. The simulation results of the proposed algorithm show that the accuracy is 98.4% and the average speed is 0.05 seconds in the recognition of 6,200 vehicle images that are obtained by using commercial LPR system.

An Empirical Study Approach to Investigating Impact of 3D Stereoscopic Film's Customer Satisfaction (3D입체영화의 만족에 관한 탐색적 연구)

  • Yu, Eun-Ah;Hwang, In-Ho;Lee, Yu-Seon;Joo, Hui-Yeop
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.167-178
    • /
    • 2011
  • This study is an empirical study approach to investigating impact of 3D stereoscopic film's customer satisfaction. Using conventional methods, there were identified 3D stereo films's factors that character, story, dialogue, music, and 3D technical factors. And There were trying to analyze the impactive gaps of 3D stereoscopic film's customer satisfaction between high participation and low participation of customers about 3D film's. The results of this study can be summarized broadly as follows. First, the story and 3D technical factors was high-impact of customer's satisfaction at watching the 3D films. Second, 3D technical factors were highly correlated with customer satisfaction at the low participation group. And 3D technical factors and story were highly correlated with customer satisfaction at the high participation group. The conclusion is expected to provide useful suggestions about the selection of variables at the future 3D film study.

Double Meaning Inherent in the Film : focused on the Movie "Perfume" (영화 속에 내재된 이중적 의미 : 영화 "향수"를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.147-156
    • /
    • 2011
  • Double meaning inherent in the film is interpreted in the same context as it's called ambiguity in the literature. Ambiguity means that one word or one sentence can be interpreted in two or more meanings. In the movie, one behavior of a character, a prop or a costume with two or more meanings faces the audience. A famous French direct Francois Ozon said "The director has always made movie contrary to his/her latest movie." This means that the film should seek to reform and it's his philosophy about the movie. Actually, it's the film's basis that a movie breaks the taboo. The film has always challenged taboos and led the progressivism. Taboos of western films are more intense than our country's moral and ethical level. Their taboos are to deny the sacred and legitimacy of Christianity. Particularly, as many people talk about the film to deny the divinity of Jesus Christ, it's sufficient to elicit an argument pro and con. This study is to choose the movie "Perfume"of director Tom Tykwer as a text, examine the highly elaborate and strategical double meaning in the movie and analyze the western taboos to deceive the audience skillfully.

Statistical Information of Korean Dictionary to Construct an Enormous Electronic Dictionary (대용량 전자사전 구축을 위한 국어 대사전의 통계 정보)

  • Kim, Cheol-Su;Kim, Yang-Beom
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.6
    • /
    • pp.60-68
    • /
    • 2007
  • There are various application areas of Language information processing such as information retrieval, morphological analysis, spell checker, voice recognition, character recognition, etc. In these language information processing areas, an electronic dictionary is essential. This thesis made researches on basic statistical information on the Korean dictionary and on the construction of electronic dictionary. The targets of analysis were the number of registered word in Korea dictionary, the entry number of registered word in electronic dictionary, the number of used syllables, the number of different syllables, the average length of entry, the distribution of part of speech and the number of used nodes to construct electronic dictionary using Trie, except for words including a archaic word or incomplete syllables. Total entry number of electronic dictionary is 361,980, the number of used syllables is 1,289,659, the average length of entries is 3.56 and the number of different syllables is 2,463. Theses informations would play a beneficial role in constructing an electronic dictionary and in processing Korean information.

Gender Identity Revealed in the Movie Laurence Anyways -Focusing on the Expression of Laurence's Fashion Images- (영화 <로렌스 애니웨이> 에 나타난 젠더 정체성 -로렌스의 패션 이미지를 중심으로-)

  • Kwon, Hajin
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.6
    • /
    • pp.191-202
    • /
    • 2015
  • This research aims to analyse gender identity and its internal meanings through the main character, Laurence, of the movie (2012) directed by French-Canadian film maker Xavier Dolan. Study examines performative gender identity revealed through the fashion images of Laurence who was born biologically as a man; depending on a theory of Judith Butler who represented a parody, repeatability action, and incorporation as an effect of gender identity. Also 'Internalization of others' and 'Dis-identification' are presented as an internal meanings of Laurence's gender identity which appeared on his(her) fashion images. Laurence parodies woman's fashion styles in repetition to obtain feminity as his(her) appearance. His(her) repetitive actions are construing an internalizing others(women) and visualizing a new-self to become a stylized doer. Dis-identification signifies that gender can be reconstructed regarding the differences of the place and the time and reconstructed outside can be analyzed as externalization of internalization. 'Becoming a woman' means more than what it sounds like to Laurence. It means a new signification of being a woman or redefining gender identity. That is something can be called a genuine transformation and a grant leap for Laurence.