• Title/Summary/Keyword: Character contents

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A study on the thought character of Cofucian medicine (유의(儒醫) 의학의 사상적 특성)

  • Sung, Ho-Jun;Yoon, Chang-Yeol
    • Journal of Haehwa Medicine
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    • v.16 no.2
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    • pp.13-23
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    • 2007
  • This study is the contents regarding the thought quality of Rui-Yi(儒醫) medical science. I shared this subject a lot with three branches and i analyzed. The thought ground of the Rui-Yi(儒醫) is the Ren(仁). Them applied meaning of human medically. This became the basic idea of Chinese medical science. The practice of mind the place did with focus of studying abroad. The Rui-Yi(儒醫) it applied with ground of the medical objection. The Zhi-zhong-he(致中和) from medical science explains with the Yin-Yang(陰陽), the principal is a possibility of searching from the iching-study(易學).

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Studies on the Physical properties and Application of EPDM-Polymer Blends. Part 5. Physical Properties for EPDM-CR Blends (EPDM과 각종(各種) Polymer의 Blend에 의(依)한 성능변화(性能變化) 및 그 응용(應用)에 관(關)한 연구(硏究) (제5보(第5報)) EPDM과 Chloroprene Rubber의 Blend에 대(對)하여)

  • Kim, Joon-Soo
    • Elastomers and Composites
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    • v.7 no.2
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    • pp.175-182
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    • 1972
  • As a series of the studies of EPDM-Polymer blonds, the experiments are concentrated to the investigation of the physical properties of the EPDM-CR blends. The results are shown as follows: 1. In blending, tensile strength decreased with increase in EPDM contents and decreasing value was good results than various EPDM blending. 2. As EPDM Addition ratio is increased physical properties such as elongation have also improved, on the other hand, hardness and abrasion resistance decreased. 3. Aging resistance is less influenced by blending. 4. Tear strength is less influenced by blending and character after aging exhibited the same result. 5. Ozone resistance was much improved after blending. It was effective more than the ratio of EPDM/CR is 25/75.

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Research on systematization of subway transfer guidance signage (지하철 환승유도 sign system의 체계화연구)

  • Park, Hee-Myeon;Shin, Hong-Jae
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.1581-1587
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    • 2006
  • Today's subway system is packed with various informations such as danger/safety signs, directions, and tightly placed advertisements. All these elements are becoming one big chaos rather than convenient source of information for commuters. To solve this problem immediately, it has to be analysed for systematic character of subway spaces and leaded to constructive improvement for the locating subway signs in correct and convenient spots with right contents. Especially in case of transfer stations, structure is complicated and mazed. At the same time, tremendous amount of commuters are passing through and all these commuting are adding more complications and chaos to the system. Therefore, it is harder to focus on gathering environment informations and finding right directions. Better guiding signage for easier transfer is now essential for new standard of modern commuting with total and logical system. Eventually, it will be great help for setting budget efficiency and advanced subway environment through efficient and Koreanized subway transfer system.

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A Study on the Occurrence Character of Contaminant in the Kitchen that Use Gas Fuel (가스를 연료로 사용한 주방에서의 오염물질 발생 특성에 대한 연구)

  • 박명길;함진식
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2001.11a
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    • pp.77-82
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    • 2001
  • This paper is contents that measure the ventilation rates and temperature by driving condition of exhaust fan, vapor, contaminant occurrence amount of carbon dioxide etc. In kitchen of apartment house. The ventilation rates in the apartment kitchen measured by Tracer Gas Method. And, temperature of when cook by gas table hood lower part 10cm and floor upside 10cm of kitchen central part, 120cm, 210cm heights measure. As ventilation rates measurement result, ventilation number of times was 0.7(number of times/hour) when did not to operate exhaust fan. but we were measured by 2.3(number of times/hour) when drove strongly. As temperature measurement result at cooking by gas table, temperature showed highest in hood lower part 10cm of case that do not operate exhaust fan. Temperature at kitchen central was most low in 10cm height in talc floor, and 210cm were measured highest. Concentration of carbon dioxide is very high by 4,350ppm after measurement time 10 minutes in state who do not operate exhaust fan at cooking by gas table.

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A Study on Settling the New Paradigms for Planning Elderly Housing (노인주택 계획을 위한 새로운 패러다임의 구축에 관한 연구)

  • 전경화;홍형옥
    • Journal of Families and Better Life
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    • v.22 no.1
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    • pp.1-9
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    • 2004
  • This study is about the ‘paradigm’ which works as a theoretical base for planning and managing elderly housing. For this purpose, this study surveyed published research works, and analysed the contents and the paradigms of the researches. This is based on the literature survey, and surveyed 66 research works published in the last 8 years. The result of the survey tells us that almost all of the research works done by Korean scholars are based on the rational approach to the design of elderly housing. They emphasize ‘functional rationalism’ ‘technical perfection’ ‘reasonable program’ ‘economy and market’, etc. However, such qualities as‘character of human being’ ‘depth of existence’ ‘identity of culture’ ‘speciality of place’are not emphasized. This means that paradigms used by Korean scholars are biased, and are far from the plural culture characterizing 21 st century. This study, therefore, analysed new paradigms appeared on the recent research works about housing environment, and suggests several new paradigms which would be essential for future planning of elderly housing.

3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.114-120
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. In this paper configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

AR Tourism Recommendation System Based on Character-Based Tourism Preference Using Big Data

  • Kim, In-Seon;Jeong, Chi-Seo;Jung, Tae-Won;Kang, Jin-Kyu;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.61-68
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    • 2021
  • The development of the fourth industry has enabled users to quickly share a lot of data online. We can analyze big data on information about tourist attractions and users' experiences and opinions using artificial intelligence. It can also analyze the association between characteristics of users and types of tourism. This paper analyzes individual characteristics, recommends customized tourist sites and proposes a system to provide the sacred texts of recommended tourist sites as AR services. The system uses machine learning to analyze the relationship between personality type and tourism type preference. Based on this, it recommends tourist attractions according to the gender and personality types of users. When the user finishes selecting a tourist destination from the recommendation list, it visualizes the information of the selected tourist destination with AR.

Implementation of Target Object Tracking Method using Unity ML-Agent Toolkit (Unity ML-Agents Toolkit을 활용한 대상 객체 추적 머신러닝 구현)

  • Han, Seok Ho;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.110-113
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    • 2022
  • Non-playable game character plays an important role in improving the concentration of the game and the interest of the user, and recently implementation of NPC with reinforcement learning has been in the spotlight. In this paper, we estimate an AI target tracking method via reinforcement learning, and implement an AI-based tracking agency of specific target object with avoiding traps through Unity ML-Agents Toolkit. The implementation is built in Unity game engine, and simulations are conducted through a number of experiments. The experimental results show that outstanding performance of the tracking target with avoiding traps is shown with good enough results.