• Title/Summary/Keyword: Character contents

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Study for the Director's Purpose and Film Style of (<사울의 아들>의 연출의도와 형식에 관한 연구)

  • Lee, Choong-jik;Kim, Jihyun
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.227-239
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    • 2018
  • The style of a film is the element that makes audience realize director's purpose directly. As the film's spectacular background have became important it's hard to find non-wide screen film, and audience and theaters are very familiar to 1.85:1 film ratio and even wider. Nevertheless, did not follow this trend but to chose narrow film ratio and shallow focus. This film, of which the background is Nazi's concentration camp, does not allow audience to catch more information than main character Saul. It's because the director aims to make audience Saul's position in the film. This paper discuss how the style of reflects the director's intention.

Revitalization Plan for Communication Structure Among Users of Online Virtual Space (온라인 가상공간의 커뮤니케이선 활성화방안 -MMORPG(대규모 다중 사용자 온라인 롤플레잉 게임) 중심으로-)

  • Lim, Jang-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.115-125
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    • 2007
  • This study analyzed the importance of user activity, communication between users and identity establishment by growth and change of player's character through users' communication structure and then it classified such an importance into activity by group, dealings, information sharing, duel and strategy performance. It also looked into the plans to revitalize smooth social relationship and suggested for users to behave with responsibility in virtual society. In the virtual space where thousands of people connect and interact with each other every day, users find out their identities through human relationship with others proceeding solo story. What is more important is that users consider virtual space as a society and feel collective responsibility on words and behavior against others.

A Study about Game Character Fashion Design of Three East Asia Countries (Korea, China and Japan) (동아시아 3국(한중일)의 게임캐릭터 패션디자인에 관한 연구)

  • Ha, Jun;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.211-214
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    • 2006
  • 현대인들의 생활에서 없어서는 안 되는 것 중의 하나가 바로 핸드폰이다. 핸드폰은 사람과 사람의 커뮤니케이션의 도구로서의 기능만이 있었다. 하지만 지금의 핸드폰의 기능에 있어 멀티미디어화 되어가고 있다. 음악을 듣고 사진도 찍고 게임도 한다. 2005년 1월 조사에 따르면 이동통신3사의 가입자의 수가 전체 인구 중 3,600만 명이었으나 2006년 1월 조사에 216만 명이 증가한 3,816명으로 나타났다. 핸드폰의 기능 중에 청소년들의 가장 선호하는 것이 모바일게임이다. 모바일게임은 핸드폰의 작은 액정 속에서 어디서나 쉽고 간단하게 사용 할 수 있는 점에서 많은 인기를 누리고 있다. 이에 전용 모바일 게임 폰이 나왔을 정도이다. 플렛폼의 통합으로 다양한 게임을 즐길 수 있게 되었다. 모바일게임 캐릭터는 대부분이 2등신 이다. 화면의 뷰(view)가 작기 때문에 4등신 이상으로 했을 때에 캐릭터의 감정표현이나 동작 표현에 있어 표현이 안 된다는 단점이 있다. 그러기 때문에 모바일 캐릭터의 표현이 2등신의 캐릭터로 많이 사용한다. 이번 연구에서는 이러한 캐릭터의 디자인요소인 캐릭터의 소재, 형태, 액세서리 동작의 프레임에 있어 어떻게 쓰이고 있는지에 관한 연구를 하였다.

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A study on the expression of animation character's personality according the five elements thoughts (오행사상을 적용한 애니메이션 캐릭터 성격 표현 연구)

  • Yi, si xiang;Lee, dong hun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1020-1025
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    • 2009
  • The five elements theory that people in the world objective theory is earned by a long-term observation. The key to the world and everything in the neck. The core content of this theroy is summed up in the world all things wood, fire, earth, gold, water-five material form. In the theory, the chracter's appearance, feature the five elements face is content. And the chracter's appearance, personality chracterisics and features of chracters and abstract nature of the mutual response plan which was formed way. Based on the number of world-famous cartoon chracter design analysis, special features and art theroy point the five elements the nature of man, who looks and chracter design by comparing the response of theroy and research and has the five elements. The analysis of theory and research the five elements art and people who find the nature of the systematic correlation to the future of animation, chracter design is applied.

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a Study on Character Types for FPS game -based on Team Fortress2 - (FPS 게임에서의 캐릭터 성격 분석 연구 -FPS 게임 팀 포트리스2를 중심으로-)

  • Park, Myoung Hoon;Noh, Seung Seok;Park, Jin Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.73-75
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    • 2010
  • 1인칭 슈팅 게임인 FPS(First-person shooter)게임은 시각적 사실성이 뛰어난 고급 그래픽이 특징으로 컴퓨터 성능의 향상과 게임 제작 기술의 발전으로 꾸준히 성장해 가고 있다. 하지만 대부분의 FPS 게임은 동일 캐릭터에 무기만 바꾸는 방식의 단조로운 자유도를 제공하며 이로 인해 사용자의 입장에서는 장기간 게임진행시 흥미를 잃기 쉽다. 이러한 단조로운 게임방법을 변화시키고자 1999년 밸브(Valve) 사(社)의 '팀 포트리스(Team Fortress)' 게임은 FPS 게임 사상 최초로 병과 시스템을 도입하여 다양하고 개성 있는 캐릭터 구성으로 큰 주목을 받았다. 이를 분석해 FPS 게임을 개발할 때 다양한 병과 캐릭터가 플레이어에게 얼마나 더 게임에 대한 몰입과 흥미를 주는지 분석하려 한다. 이 분석을 위해 '팀 포트리스'의 후속 작 '팀 포트리스2(Team Fortress 2)'의 병과 캐릭터를 성격 유형 분석에서 보편적으로 많이 쓰이고 사람들에게 친숙한 MBTI (Myers-Briggs Type Indicator) 방식으로 파악하여 각 병과별 캐릭터 설정이 게임 플레이어와의 성격에 따라 얼마나 더 몰입도와 흥미를 줄 수 있는지 도출해 내려한다.

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Influence Map Method based on Intransitive Relationship Information for Game Character's Strategic Movement (게임 캐릭터의 전략적인 이동을 위한 상성 정보에 기반한 영향력 분포도 방법)

  • Yoon, Tae-Bok;Lee, Jee-Hyong;Choi, Young-Mee;Choo, Moon-Won
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.615-623
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    • 2009
  • Games are usually composed with several units such as monsters, weapons etc.. There are often intransitive relationships between units, like the one among rock, scissors and paper. Intransitive relationships guarantee the variation of strategy choices while playing. But AIs in many games have been ignored intransitive relationships because decision making with those relationships is complex to model. This paper suggests how to use intransitive relationships to modify influence map. With the modified influence map game AI can make a different decision to win the game. With path-finding technique, this paper shows that the modified influence map makes AI's behaviors better.

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Extraction of the License Plate Region Using HoG and AdaBoost (HoG와 AdaBoost를 이용한 번호판 영역 추출)

  • Lew, Sheen;Yi, Cui-Sheng;Lee, Wan-Joo;Lee, Byeong-Rae;Min, Kyoung-Won;Kang, Hyun-Chul
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.597-604
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    • 2009
  • For the improvement of license plate recognition system, correct extraction of a license plate region as well as character recognition is important. In this paper, with the analysis and classification of the error patterns in the process of plate region extraction, we tried to improve the extraction of the region using HoG(histogram of gradient) features and Adaboost. The results show that the HoG feature is robust to the noise and various types of the plates, and also is very effective to extract the region failed before.

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Development of a Smart Education Model for Field Application of Smart Education (스마트교육 현장 적용을 위한 스마트교육 모형 개발)

  • Kim, Meeyong;Bae, Youngkwon
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.77-92
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    • 2012
  • To explore the directions of 'Smart Education', we conduct a delphi survey field experts related to it recognized new educational paradigm of 21st century. As a result we can deduct common ground on educational goal, contents, method, evaluation, environment of 'Smart Education'. On the basis of these results, we develop a Smart Education Model to be able to provide a guide in the field. It is a systemic education model consisting of interrelated educational contents, method, evaluation, and environment of 'Smart Education' organically for education goal (e.g., Smart education should spread out for students living on 21st century to solve the problem with cooperation and communication, enhance creativity, and build their good character). We anticipate that this study will be useful in the field.

An analysis about "Superman" the Narrative of American Hero (미국의 영웅 "슈퍼맨" 서사 해석)

  • Kim, Mi-Rim
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.175-186
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    • 2010
  • The development and expansion of American style mass media in 1938 created contemporary narratives comparable with the Greek narrative in the past, and one of the leaders is comic book 'Superman.' Although American hegemonism or expansionism was rejected by autonomous independent countries including the Third World nations, the heroic narratives transcending the diverse races and peoples in the U.S. were supported by mass cultures and media and had huge impacts on heroic narratives and various media in many other countries. In particular, 'Superman' occupies an epochal position in the history of comic books as it reinterpreted a universal and contemporary heroic narrative model into a Greek hero and a Christian hero and suggested it visually.

Analysis of Squash & Stretch Principle for Animation Action (애니메이션 동작을 위한 Squash & Stretch 원칙의 분석)

  • Lee Nam-Kook;Kyung Byung-Pyo;Ryu Seuc-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.111-114
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    • 2005
  • Squash & Stretch principle is playing an essential principle for animation action. The application of this principle gives the illusion of weight and volume to an animation character, and makes it possible that an animation action be the smooth and soft by escaping from the stiffness and rigidity. If an action of human or object on animation is expressed like a real world, it seems to be unnatural. Any action without Squash & Stretch will look rigid, uninteresting and not alive. It can be applied to movement of all objects, characters' actions, dialogues and facial expressions with a basic rule of mass, volume and gravity. Any action will not be well expressed without this principle. To be a good animation action, it should be deeply applied in 3D animation, not only 2D animation. Thus, a systemic analysis of Squash & Stretch principle is required.

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