• Title/Summary/Keyword: Character System

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Image Character Recognition using the Mellin Transform and BPEJTC (Mellin 변환 방식과 BPEJTC를 이용한 영상 문자 인식)

  • 서춘원;고성원;이병선
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.4
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    • pp.26-35
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    • 2003
  • For the recognizing system to be classified the same or different images in the nature the rotation, scale and transition invariant features is to be necessary. There are many investigations to get the feature for the recognition system and the log-polar transform which is to be get the invariant feature for the scale and rotation is used. In this paper, we suggested the character recognition methods which are used the centroid method and the log-polar transform with the interpolation to get invariant features for the character recognition system and obtained the results of the above 50% differential ratio for the character features. And we obtained the about 90% recognition ratio from the suggested character recognition system using the BPEJTC which is used the invariant feature from the Mellin transform method for the reference image. and can be recognized the scaled and rotated input character. Therefore, we suggested the image character recognition system using the Mellin transform method and the BPEJTC is possible to recognize with the invariant feature for rotation scale and transition.

A CHARACTER RECOGNITION SYSTEM BASED ON SYNTACTIC APPROACH (인쇄체 영문의 구문론적 인식)

  • Park, Dong-Choon;Park, Sung-Han
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1598-1601
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    • 1987
  • This paper proposes a new set of topological features (primitives) for use with a syntactic recognizer for high-accuracy recognition of printed alphanumeric characters. The recognition is accomplished on nine character groups, where each group has different combinations of four feature points. A skeleton enhancement eliminating isolated points and smoothing irregular points is developed. The tree automata processed in parallel enables the realization of high-recognition speeds and font-type independent recognition. The proposed character recognition system is tested for alphanumeric character fonts of dot matrix printer and plotter using IBM-PC/XT.

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A Study on Dynamic Character of Landscape (경관의 동태성에 관한 연구)

  • ;Nakamura, Yoshio;Saito, Ushio
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.3
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    • pp.39-49
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    • 1999
  • The objective of this study is to characterize the landscape retaining dynamic character through the distinction between the spatial structure and the landscape. In this study, the landscape was characterized by the image of environment viewed by human being. Firstly, the landscape was disscussed in terms of such three element as the environment viewed by human being, the psychological detachment from the environment and the meaning of image. Secondly, the dynamic character of the landscape was determined by the comparision between the spatial structure of the static elements and the landscape experience through the case study Soshe garden. In the study found that landscape experience depend on the dynamic viewpoint and human views while the spatial structure is stable and static. This study also found that landscape is an open system which can be diachronically transformed by human value, while spatial structure is a synchronic closed system.

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Automatic Generation of Handwritten Hangul Character Images and Its Application to the Evaluation of Hangul Character Recognition Systems (변형에 의한 필기체 한글의 생성과 이를 이용한 한글 문자인식 시스템의 정량적 평가)

  • 박상태;방승양
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.3
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    • pp.50-59
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    • 1993
  • There is basic problem with the current evaluation method for character recognition systems. The current method evaluates the average recognition rate by applying the test data to the target system. The average recognition rate tells no more than and no less than the overall performance and it depends on the data. In this paper we propose a testing method which will analyze the target system and point out its strong points and weak points. This can be made possible through using the data which are generated cy distorting the standard character images according to a carefully controlled manner. This paper will describe how to automatically generate such distorted images. Also we will show the method is actually effective and useful by applying it to evaluating existing recognition algorithms.

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Emotional Head Robot System Using 3D Character (3D 캐릭터를 이용한 감정 기반 헤드 로봇 시스템)

  • Ahn, Ho-Seok;Choi, Jung-Hwan;Baek, Young-Min;Shamyl, Shamyl;Na, Jin-Hee;Kang, Woo-Sung;Choi, Jin-Young
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.328-330
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    • 2007
  • Emotion is getting one of the important elements of the intelligent service robots. Emotional communication can make more comfortable relation between humans and robots. We developed emotional head robot system using 3D character. We designed emotional engine for making emotion of the robot. The results of face recognition and hand recognition is used for the input data of emotional engine. 3D character expresses nine emotions and speaks about own emotional status. The head robot has memory of a degree of attraction. It can be chaIU!ed by input data. We tested the head robot and conform its functions.

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Emotional Character Animation System Using Cognitive Emotional Theory

  • Shim, Youn-sook
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.10-15
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    • 2003
  • In computer graphics, most animations of characters have been created using the traditional and often highly labor intensive key-framing technique. Recently, character animation is demanded increasingly automated techniques for animation according to interaction with the user or environment of the user. In this paper, we will propose a new method which can animate characters automatical/y with user interactions. The character's behavior is determined as a result of understanding the emotional condition of the user. Psychology and cognitive AI provide some ideas about how to approach this problem. Our study is based mostly on the theories of Ortony, Clore and Collins, which were designed to be implemented computationally. In our system, we can make 22 emotion types and some more behavior features and we apply to some characters.

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Recognition of the Printed English Sentence by Using Japanese Puzzle

  • Sohn, Young-Sun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.225-230
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    • 2008
  • In this paper we embody a system that recognizes printed alphabet, numeral figures and symbols written on the keyboard for the recognition of English sentences. The image of the printed sentences is inputted and binarized, and the characters are separated by using histogram method that is the same as the existing character recognition method. During the abstraction of the individual characters, we classify one group that has not numerical information by the projection of the vertical center of the character. In case of another group that has the longer width than the height, we assort them by normalizing the width. The other group normalizes the height of the images. With the reverse application of the basic principle of the Japanese Puzzle to a normalized character image, the proposed system classifies and recognizes the printed numeral figures, symbols and characters, consequently we meet with good result.

Computerization and Application of Hangeul Standard Pronunciation Rule (음성처리를 위한 표준 발음법의 전산화)

  • 이계영
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1363-1366
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    • 2003
  • This paper introduces computerized version of Hangout(Korean Language) Standard Pronunciation Rule that can be used in Korean processing systems such as Korean voice synthesis system and Korean voice recognition system. For this purpose, we build Petri net models for each items of the Standard Pronunciation Rule, and then integrate them into the vocal sound conversion table. The reversion of Hangul Standard Pronunciation Rule regulates the way of matching vocal sounds into grammatically correct written characters. This paper presents not only the vocal sound conversion table but also character conversion table obtained by reversely converting the vocal sound conversion table. Making use of these tables, we have implemented a Hangeul character into a vocal sound system and a Korean vocal sound into character conversion system, and tested them with various data sets reflecting all the items of the Standard Pronunciation Rule to verify the soundness and completeness of our tables. The test results shows that the tables improves the process speed in addition to the soundness and completeness.

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A Character Speech Animation System for Language Education for Each Hearing Impaired Person (청각장애우의 언어교육을 위한 캐릭터 구화 애니메이션 시스템)

  • Won, Yong-Tae;Kim, Ha-Dong;Lee, Mal-Rey;Jang, Bong-Seog;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.389-398
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    • 2008
  • There has been some research into a speech system for communications between those who are hearing impaired and those who hear normally, but the system has been pursued in inefficient teaching ways in which existing teachers teach each individual due to social indifference and a lack of marketability. In order to overcome such a weakness, there appeared to be a need to develop contents utilizing 3D animation and digital technology. For the investigation of a standard face and a standard spherical shape for the preparation of a character, the study collected sufficient data concerning students in the third-sixth grades in elementary schools in Seoul and Gyeonggi, Korea, and drew up standards for a face and a spherical shape of such students. This data is not merely the basic data of content development for the hearing impaired, but it can also offer a standard measurement and a standard type realistically applicable to them. As a system for understanding conversations by applying 3D character animation and educating self-expression, the character speech animation system supports effective learning for language education for hearing impaired children who need language education within their families and in special education institutions with the combination of 3D technology and motion capture.

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