• Title/Summary/Keyword: Character Robot

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The Importance of Robot Personality in a Museum Context (박물관 맥락에서의 로봇성격 설정의 중요성 연구)

  • Gu, Ji-Hyang;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.184-197
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    • 2016
  • This study investigates human-robot interactions in a museum environment. Unlike robots in movies, robots in real life do not have 'personality,' but instead have a specific purpose and function. This research is primarily about the assignment of specific and appropriate personalities to robots in different contexts. Methods by which a definite personality can be imparted on a robot are discussed in this research. Previous research has addressed attempts to assign a robot personality based on the task context. However, the discussion of robot personality is incomplete. Therefore, we assumed that a robot's character was dependent on the characteristics of its location of use. We planned a $2{\times}2$ comparison of various robot personalities, i.e., introverted or extroverted paired with either a traditional museum or a process-oriented experiential experience. Based on Schmitt's (1999) strategic experiential modules, experiential factors were derived for each set of conditions. To achieve the objectives of the research, theoretical and empirical research were conducted simultaneously. The software JMP 9 was used to verify the research model and hypotheses.

Character Robot synchronization technology development for emotional contents service (감성형 콘텐츠 서비스를 위한 캐릭터 로봇 동기화 기술 개발)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.217-220
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    • 2011
  • 영상 압축 기술의 발전과 인터넷의 보급으로 사람들은 언제 어디서나 고화질의 미디어를 쉽게 접할 수 있게 되었다. 또한 미디어 플레이어에서 문자열의 출력을 지원함으로써 사용자들은 쉽게 영상의 자막을 만들고 볼 수 있는 환경이 만들어졌다. 그러나 문자는 번역을 위한 역할만 할 뿐 미디어에서 나타내고자 하는 감성을 전달하는 역할은 하지 못한다. 본 연구에서는 애니메이션 캐릭터와 콘텐츠 로봇을 사용하는 새로운 의미전달 기술을 적용한 감성형 콘텐츠 서비스를 제안한다. 제안하는 기술은 동기화 시나리오를 구성하여 미디어가 재생되는 동안 애니메이션 캐릭터 데이터를 제공하며, 또 다른 출력장치인 로봇과 동기화되어 상황에 따른 로봇의 움직임을 통해 시청자에게 내용 전달의 효과와 함께 감성 전달의 효율을 증대시켜주는 역할을 한다. 본 논문에서는 감성형 콘텐츠를 제작한 후 시현을 통해 감성 전달의 효율이 높아짐을 확인하였다.

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A dynamic character using watermarking technique (워터마킹을 이용한 동적캐릭터)

  • Park, Kyi-Tae;Kim, Kab-Il;Son, Young-Ik
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.464-467
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    • 2003
  • 본 논문에서는 워터마킹을 응용한 동적 캐릭터 기술을 제안한다. 오디오 신호에 임의의 동작을 위한 일련의 동작코드를 들리지 않게 삽입하면, 이 캐릭터는 선행 처리된 오디오 파일이 재생될 때 마이크를 통해 얻은 소리를 처리하고 은닉된 코드를 추출함으로써 그 코드에 지정된 행동을 할 수 있다. 예를 들어 로봇이 동작코드가 은닉된 음악에 맞추어 지시된 춤을 출 수 있는 것이다. 이를 위해 우리는 워터마킹 기술을 적절히 응용하였으며, 제안된 기술은 공기(air)를 매질로 삼는 아날로그 채널에서 발생하는 잡음, 로봇과 음원의 거리에 따른 음의 감쇄, 그리고 동기화 등과 같은 문제들을 해결하였다. 여러 가지 상황에 따른 제안된 기술의 실험을 통해 제안된 기술의 성능을 입증하였다.

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A Study on the PID Order tuning by GAs for Velocity Control of DC Servo Motor (DC 서보모터의 속도제어를 위한 GAs의 PID 계수조정에 관한 연구)

  • Park Jae-Hyung;Kim Seong-Kon;Lee Sang-kwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1840-1846
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    • 2005
  • In this paper, does by purpose DC servo motor speed controller design about PID coefficient tuning techniques that use genetic algerian. DC servo motor is used in application field of a peat many control machine or robot etc. and in this field, selection of controller parameters requires user's expert knowledge. Therefore, general amount of work engineers must continuously iteration tuning in controller parameters by trial and error. With this, when must tuning parameter coefficient about change of dynamic system or disturbance, can improve the efficiency according to following that is more precised and parameter coefficient value that is optimized by using genetic algorithm. In this paper, from dynamic character modeling get in analyze dynamic character of DC motor desist controller drive control possible that is fast response character md improved speed precision using a Genetic Algorithms.

Analysis of use and satisfaction factors through Domestic Character Preference Survey - Focused on Storytelling and Design - (국내 캐릭터 선호도 조사를 통한 이용충족 분석연구 -스토리텔링과 디자인을 중심으로-)

  • Lee, Jong-yoon;Eune, Ju-hyun
    • Cartoon and Animation Studies
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    • s.47
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    • pp.381-412
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    • 2017
  • Character conveys rich storytelling and various design elements. Domestic characters are changing and developing in various forms through SNS and offline sources, which are being developed in the aspect of contents industry. The purpose of this study is to find out and discuss the factors that character users are using Korean characters as storytelling and color factor. In terms of storytelling, they prefer adventure, fantasy, absurd and humorous stories. In terms of color, it seems that they prefer a character with simple and simple color/ warm color and warm / cute color composition. On the other hand, characters with a simple story, which is the main subject of early childhood education, fashion, or toys in the aspect of storytelling, are not preferred. In terms of color, it was shown that 4 or more colors were combined without a main color. These main colorless characters gave complex feelings that are not preferred. In terms of storytelling, it is necessary to develop and develop the contents of OSMU(One-source Multi use) through story development with adventure and fantasy structure. In terms of color, it is necessary to configure the user with a simple and simple color which is preferred by the users. Also, the assembly robot toy character needs to increase the satisfaction of the character through simple color composition. As a result of this study, the factors that satisfy the users in terms of storytelling and color are derived. These results will contribute to the development of theoretical aspects, storytelling aspects, and character design industry aspects. Despite the significance of the above paper, it was inevitable to limit the research on the analysis of the storytelling of specific characters, the research through the color analysis framework, the accurate data analysis on the color analysis, and the simple comparative analysis of one.

Illumination-Robust Foreground Extraction for Text Area Detection in Outdoor Environment

  • Lee, Jun;Park, Jeong-Sik;Hong, Chung-Pyo;Seo, Yong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.345-359
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    • 2017
  • Optical Character Recognition (OCR) that has been a main research topic of computer vision and artificial intelligence now extend its applications to detection of text area from video or image contents taken by camera devices and retrieval of text information from the area. This paper aims to implement a binarization algorithm that removes user intervention and provides robust performance to outdoor lights by using TopHat algorithm and channel transformation technique. In this study, we particularly concentrate on text information of outdoor signboards and validate our proposed technique using those data.

Development of Robot Vision Technology for Real-Time Recognition of Model of 3D Parts (3D 부품모델 실시간 인식을 위한 로봇 비전기술 개발)

  • Shim, Byoung-Kyun;Choi, Kyung-Sun;jang, Sung-Cheol;Ahn, Yong-Suk;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.16 no.4
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    • pp.113-117
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    • 2013
  • This paper describes a new technology to develop the character recognition technology based on pattern recognition for non-contacting inspection optical lens slant or precision parts, and including external form state of lens or electronic parts for the performance verification, this development can achieve badness finding. And, establish to existing reflex data because inputting surface badness degree of scratch's standard specification condition directly, and error designed to distinguish from product more than schedule error to badness product by normalcy product within schedule extent after calculate the error comparing actuality measurement reflex data and standard reflex data mutually. Developed system to smallest 1 pixel unit though measuring is possible 1 pixel as $37{\mu}m{\times}37{\mu}m$ ($0.1369{\times}10-4mm^2$) the accuracy to $1.5{\times}10-4mm$ minutely measuring is possible performance verification and trust ability through an experiment prove.

Contents Development of IrobiQ on School Violence Prevention Program for Young Children (지능형 로봇 아이로비큐(IrobiQ)를 활용한 학교폭력 예방 프로그램 개발)

  • Hyun, Eunja;Lee, Hawon;Yeon, Hyemin
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.455-466
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    • 2013
  • The purpose of this study was to develop a school violence prevention program "Modujikimi" for young children to be embedded in IrobiQ, the teacher assistive robot. The themes of this program consisted of basic character education, bullying prevention education and sexual violence prevention education. The activity types included large group, individual and small group activities, free choice activities, and finally parents' education, which included poems, fairy tales, music, art, sharing stories. Finally, the multi modal functions of the robot were employed: image on the screen, TTS (Text To Speech), touch function, recognition of sound and recording system. The robot content was demonstrated to thirty early childhood educators whose acceptability of the content was measured using questionnaires. And also the content was applied to children in daycare center. As a result, majority of them responded positively in acceptability. The results of this study suggest that the further research is needed to improve two-way interactivity of teacher assistive robot.

Candidate Word List and Probability Score Guided for Korean Scene Text Recognition (후보 단어 리스트와 확률 점수에 기반한 한국어 문자 인식 모델)

  • Lee, Yoonji;Lee, Jong-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.73-75
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    • 2022
  • Scene Text Recognition is a technology used in the field of artificial intelligence that requires manless robot, automatic vehicles and human-computer interaction. Though scene text images are distorted by noise interference, such as illumination, low resolution and blurring. Unlike previous studies that recognized only English, this paper shows a strong recognition accuracy including various characters, English, Korean, special character and numbers. Instead of selecting only one class having the highest probability value, a candidate word can be generated by considering the probability value of the second rank as well, thus a method can be corrected an existing language misrecognition problem.

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Distance Data Analysis of Indoor Environment for Ultrasonic Sensor Error Decrease (초음파 센서 오차 감소를 위한 실내 환경의 거리 자료 분석)

  • Lim, Byung-Hyun;Ko, Nak-Yong;Hwang, Jong-Sun;Kim, Yeong-Min;Park, Hyun-Chul
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2003.05b
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    • pp.62-65
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    • 2003
  • When a mobile robot moves around autonomously without man-made corrupted bye landmarks, it is essential to recognize the placement of surrounding objects especially for self localization, obstacle avoidance, and target classification and localization. To recognize the environment we use many Kinds of sensors, such as ultrasonic sensors, laser range finder, CCD camera, and so on. Among the sensors, ultra sonic sensors(sonar)are unexpensive and easy to use. In this paper, we analyze the sonar data and propose a method to recognize features of indoor environment. It is supposed that the environments are consisted of features of planes, edges, and corners, For the analysis, sonar data of plane, edge, and corner are accumulated for several given ranges. The data are filtered to eliminate some noise using the Kalman filter algorithm. Then, the data for each feature are compared each other to extract the character is ties of each feature. We demonstrate the applicability of the proposed method using the sonar data obtained form a sonar transducer rotating and scanning the range information around a indoor environment.

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